You actually want me to...
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DRX was determined to gain an advantage in the bottom lane this game, but TES turned the tables on them.
In the current version, Caitlyn Lux is a lane bully with absolute lane control in the bot lane. DRX believes that TES will definitely ban Lux, and the exposed champion will force TES into a dead end.
If you pick a top-tier Ornn, I can counter you with Trundle.
But if you pick the support in the bottom lane first, then I can build Ornn in the top lane on the fourth or fifth floor and become invincible.
The trap of Korean-style drafting often lies in taking advantage of the fact that LPL teams only target the popular picks of the current meta, betting that you will definitely give the bot lane an advantage.
Don't be surprised.
Looking back at the draft picks and bans of the S-series over the years, LPL head coaches, in most games against LCK teams, will try their best to make their bot lane more comfortable, thus sacrificing the hero selection for some other lanes.
With the troll banned, White Crescent immediately directed the players to pick Ornn.
In the current version, Ornn not only holds a solid T1 level of tankiness, but can also hold his own against top lane warriors in head-to-head battles. He has stable laning ability, ample crowd control in team fights, and can raise the team's ceiling in the late game, making him virtually invincible in every sense.
This move not only compensated for the lack of tankiness in the lineup, but also made the team's offense even more terrifying.
If TES lets it go, DRX will take it immediately, and the fourth or fifth pick will be Lux plus a weapon.
The team consisted of a top lane Jax, a jungle Kindred, a mid lane Galio, and a bot lane Caitlyn and Lux.
"Is this weapon something they're using to fight DNF (Dungeon Fighter Online) from across the way? Are the support characters protecting each other?"
"No, according to the hero classifications, this is basically a main DPS protecting each other." As a semi-loyal DNF player, JKL also felt that the opponent's hero selection was a bit overconfident.
Galio certainly has the ability to support the flanks.
But with your top, bottom, and jungle lanes all being carries, are you trying to protect three or four lanes?
In the support role, TES actually has several ways to deal with Caitlyn Lux, who is currently almost invincible in the bot lane.
A better option is to pick a support champion with a hook for initiating team fights, such as Thresh or Blitzcrank, but considering Ashe's lack of burst damage in the early game, it's a bit of a gamble.
Typically, a soft support like Lulu or Karma will come out to play against the enemy. They definitely won't be able to win the lane priority, but at least the bot lane AD won't collapse.
The less stable approach is to gain an advantage through unconventional methods, and unfortunately, Roland chose this path.
On the fifth move, the crow won!
The lineup consists of Ornn top, Graves jungle, Lucas mid, and Ashe + Swain bot. The message is simple: I'll give you bot lane priority, but you, the jungler, are in for a rough time.
Sure enough, these two are going all out, completely unafraid.
Here it comes, TES's classic Ashe and Swain double-flashlight combo.
[The King's Raven... then Kindred won't have a good early game.]
However, this combination will have a tough time in the early laning phase.
The introduction of the support mage compensates for Ashe's lack of burst damage in the early game, but because it is Swain, the early laning phase is destined to be less competitive against the opposing duo.
The lineups are set, the match begins.
At the start of the game, Roland almost immediately leveled up his W skill to level one and then went straight to the enemy's defensive jungle position to bomb.
When playing Kindred, you absolutely MUST know his jungle pathing!
To know how to shut down a champion, you need to know what that champion's strengths are. As a rare marksman-jungler, Kindred is a champion who relies heavily on farming, and because of his passive mechanics, he must frequently invade the enemy jungle.
But... he couldn't beat Graves in the early game.
So what would Kindred do in this situation? The answer is to try to avoid Graves' jungle route by using unconventional jungle clearing methods, and then gamble that the first mark will land on the side where Kindred is clearing the jungle.
The reverse is also true.
Knowing that Kindred would inevitably lose to Graves in the early jungle, Karsa could quickly devise a strategy to pressure Kindred or mitigate losses simply by knowing Kindred's jungle pathing. Considering that TES's three lanes might not have lane priority in the early game, information about Kindred's jungle pathing became extremely valuable.
"I can understand why he chose Raven under pressure now." Outside the arena, many team coaches watched this W to open vision and determine the position, and they all marveled at its ingenuity.
"But this way, the bottom lane won't be able to reach level two first."
"It's okay, this combination was never going to be able to get second place anyway. The Caitlyn and Lux combination is cheating this version."
That's true.
A flashlight shone on Kindred's starting jungle, making PYOSIK's jungle route almost a given, since Ashe would definitely level up her E at level two. Knowing that the opponent was starting in the top jungle and then clearing downhill, Karsa followed suit, starting in the top jungle as well.
The disputes in the jungle are actually very complex, yet also very simple.
DRX's mid and bottom lanes will definitely push the lanes and gain lane priority in the early game, so the river crab in the bottom jungle will naturally fall into the hands of the enemy. However, Kindred players are usually not satisfied with only taking such a small advantage when their teammates have an advantage in all three lanes.
If that's the case... then it seems there is still a way to break this deadlock?
Having figured something out, Karsa immediately changed his jungle route to clearing the entire top jungle.
The script was indeed as he had envisioned.
DRX's mid and bot lanes secured lane priority early on thanks to hero effects. However, in the top lane, Flandre was evenly matched with Doran against him. Seeing Ornn clear the wave and head towards the river, Dulan immediately started marking the top half of the river.
Kindred is going all out this time.
Even though his every move was being monitored by flashlights, he still had the right to control the line!
Seeing Ornn head down, he already guessed that Graves might be waiting for the top side's river crab. Now, with their mid and jungle supporting him, and with the help of the top laner's Jax, a 3v2 situation could easily force the enemy Graves to retreat. If their own bot lane could then use their advantage to secure the bottom side's river crab early, then their jungler would have a super fed start to the game.
In an instant, all five DRX players began to move across the map.
The top, mid, and jungle players surrounded the top river crab, while the bottom support rushed to the bottom river crab; everything seemed to be under DRX's control.
However...
Just as the weapon entered the river bushes, Ornn, whom he had just spotted walking downhill, somehow managed to turn around and walk back to the top lane in the opposite direction, seemingly having no intention of supporting the river crab again.
Dolan: ? ? ?
what's going on?
Weren't you supposed to go down and help Graves get the river crab?
Almost simultaneously, just as DRX's bot lane arrived at the bottom side of the map where the river crab spawned, a rough male voice suddenly rang in their ears.
"Keep your head down, you idiot."
"boom!"
The smoke grenade was suddenly fired from the gun barrel, blocking the vision of the DRX bot lane duo before they could react.
I'm sorry.
This move is called a feint attack!
Sublimation: Chapter Twenty-Five: Let's Start with the Real Thing
"DRX's lineup has a pretty solid early-game wave clear."
"I feel that LPL teams tend to be more conservative in their draft picks during the group stage. As I understand it, TES shouldn't have picked such a passive lineup."
"Here it comes. Kindred is indeed going to fight for the river crab. Karsa will have no choice but to try and take it."
"Hey, wait a minute!? What's Graves doing?!"
In the eyes of countless commentators and viewers, Karsa's Graves jungle clearing route was extremely strange. After clearing the entire upper jungle and the blue buff in the lower jungle, he simply slipped to the corner of the elemental dragon pit and didn't move.
Like a cunning old hunter, waiting for his prey to take the bait.
At first, the commentators on stage didn't quite understand what was going on, until DRX's bot lane duo came over, and they finally discovered TES's scheme.
Release the river crabs, and they'll eat people's heads!
Caitlyn + Lux is a strong poke combo, but in League of Legends, you often lose something for every gain, and the biggest weakness of this combo in the early game is that she doesn't have much burst damage.
The core of this combo is that Lux's Q skill can be followed up with Caitlyn's trap.
However, Lux at level 2 learns QE, and Caitlyn at level 2 also learns QE. All four skills are non-targeted. As long as Graves can dodge Lux's Q skill, he can easily drag the game out until the mid and bot lanes come to support him, thanks to Graves's passive ability.
If all else fails, you can use the punishment skill to recover health.
The pilot duo was caught off guard. Keria tentatively threw an EQ at Graves, but Karsa played it safe and used Flash to dodge the skill, giving him no chance at all.
Just as they were about to retreat, the only escape route in the jungle was slowly being created by Swain's W spell circle.
Faced with the "Four Heavenly Kings" closing in, Deft and Keria used all their summoner spells, ultimately sacrificing Keria to save Deft.
First Blood!
The kill was given to Knight, who was slightly behind in the standings.
【666666】
[Radar! My Superman!]
[This isn't some kind of X-ray vision, I don't care what you say, it's just fucking outrageous!]
[Stay calm, Touya isn't really out.]
The viewers who were worried about TES's early game rhythm just a second ago suddenly cheered in unison. This kill was a huge win for TES.
The upper jungle was completely empty; Kindred's invasion yielded nothing.
With four people in the lower jungle, Graves can not only control the river crab, but also farm the Krugs, leaving his F6 camp in the jungle to bait the enemy's mark, killing two birds with one stone.
This is still the advantage of the jungler position.
The bottom lane has a greater advantage. I might be a little hesitant to fight you in a 2v2, but what about a 2v1?
If you can get experience from this, I'll admit defeat.
Roland, controlling his crow, directly crossed the minion wave and blocked the opponent's position. JKL was also very cunning, not even farming minions, and pushed forward with the support.
And so, the ghost story on the field reappeared.
The minions from both sides were fighting each other in the middle, while the TES bot lane duo were AFK, blocking the Caitlyn's path to gain experience, looking extremely funny.
"This... a hunger strike-induced lower body?"
"Ahem, it's not really a hunger strike. At least the bot lane got some experience, but the enemy Caitlyn might not have gotten any." This ruthless tactic still stems from Roland's basic tactics when he played top lane.
Economy? In the early game, Ashe is just a utility champion even if she gets some economy, so it doesn't matter much. Besides, Ashe's item build is extremely flexible, and her item progression is smooth; she can still get a Dagger with just a few hundred gold.
But female police officers are not an option.
Once the female police officer runs out of gold, she loses most of her early-game dominance because her attack power is too low in the early game, and she has to rely on equipment to make up for the disadvantage.
Roland and Ah Shui's aggressive push caused Deft to have high blood pressure. As for whether he was moved by being treated like that?
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