You actually want me to...
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Then he definitely wouldn't dare to move (doge).
"Hahaha, how about that? Isn't my move particularly disgusting?"
"Indeed, he's a top laner."
"Once Lux is online, we won't be able to hold her back anymore. It should be about time. Let's push this wave and leave, taking advantage of the time difference between level 3 and level 2."
“But I don’t want to go back yet. I want to play with the other side one more time.” After thinking for a moment, JKL said this.
......
"Got it, you don't have enough money, right?"
I don't want to go back, I want to fight the other side again. Once Lux reaches level 3, they won't be able to push the lane anymore. But if Ashe is really short on gold, then waiting is not out of the question.
Ashe's first item will definitely be Blade of the Ruined King, so her first smaller item will naturally be Bloodthirster, which can enhance her sustain and the attack damage it provides can also enhance her last-hitting ability.
But! The reason JKL needs to farm more gold is because he needs to buy an extra pair of boots or an attack speed short sword.
If he buys boots, the extra movement speed will allow him to better avoid being pulled away by the female police officer's range, and at the same time, he can also avoid some of the poke skills that can be dodged by positioning.
If you build attack speed, you're aiming for maximum damage output.
Ashe's base attack speed at level 4 (with attack speed minor runes) is approximately 0.79. Since participating in kills in the early game triggers Alacrity, it's 0.8. Based on this data, if Ashe's Q skill (which increases attack speed by 40%) and Lethal Tempo are activated simultaneously, her attack speed will reach approximately 1.27.
This number is awkward.
For players who are skilled at ADCs, an attack speed of 1.3 is actually a threshold.
An attack speed of 1.3 is barely enough for an ADC to achieve maximum kiting speed. Of course, the most comfortable attack speed for kiting is around 2.5; anything higher is actually less suitable for kiting damage. However, if you add an attack speed dagger, then with Q skill activated and Lethal Tempo triggered simultaneously, Ashe's attack speed will reach 1.35.
This tiny 0.07 difference is a game-changer for Ashe, who relies on auto-attacks. With this attack speed short sword, TES's bot lane will have the ability to fight against the opposing bot lane top laner.
Lux went online and slowly pushed the lane, trying to let Caitlyn accumulate 1300 gold.
TES wasn't in a hurry either. The minion wave would come sooner or later anyway, and even if they went back to base later, they wouldn't fall too far behind around the time of the Vanguard team fight.
Besides, even if you don't push it, I can still annoy you guys.
Ice Flashlight + Raven Fire.
The former can be considered a jungler's move, while the latter is annoying for the mid-lane Galio.
With both sides having low mana, the side with teammates coming to help push the lane has an absolute advantage.
Kindred was already struggling to deal with Graves' invasion, so she didn't have time to deal with Galio in the mid lane. Meanwhile, the mid laner, without the jungler coming, couldn't outmaneuver Knight in terms of minion wave control, and now with Skyfire, he was completely doomed.
Needless to say, Roland could now imagine what Chovy was thinking:
[Let's start with something real. In this matchup against Sylas in the mid lane, I couldn't compete with him in terms of minion wave management or teammate support. Screw it!]
Ascension: Chapter Twenty-Six: Hidden Mode
In terms of planning before level six, TES undoubtedly had a significant advantage, but as time went on, DRX's advantage was visibly expanding.
It's not about the players, it's about the roster.
TES couldn't push the enemy's top, mid, and bottom lanes effectively, preventing them from maintaining lane control in the early game. Lane control often translates to early vision control. DRX's style perfectly matched the expectations of LCK teams, using a significant number of control wards to illuminate TES's entire bottom jungle in the early game.
The first reason is to control the elemental dragon in advance, and the second reason is to give Kindred, the jungle carry, the mark.
[This field of vision is a bit outrageous.]
[Classic LCK-style strategy, but TES has two flashlights on their side, which allows them to roughly pinpoint the location of the wards.]
[Kasa, give it your all, Kasa!]
[I can't move, all three lanes are being pushed, I'm the jungler and all I can do is farm.]
The lineup for this match was chosen by White Crescent to hone TES's late-game capabilities. In the many days of the group stage, besides TES's outstanding performance, DWG from the LCK has also performed exceptionally well.
Furthermore, the gap between them and other LCK teams is visibly huge, so adapting to the vision pressure of LCK teams in advance is not a bad thing for TES's overall growth.
"Sigh, do you think this coach has lost his mind? Why doesn't he just pick our most confident lineup and charge straight through?" JKL complained, looking at Ashe's extremely pathetic damage output.
"You don't understand, the coach is playing a long game."
"For example?"
"For example, if we hide our true intentions too much in the knockout stage and get eliminated, we can both enter the transfer window a month later. You can go to the Lakers to be Ronaldo's backup, and I can go to Barcelona to dunk on LeBron James. Next year, we can work together to win the WWE championship. What do you think?"
"I think we should take you to the neurology department and get an appointment with the gynecology department first, and see if you've had that kind of surgery before. Maybe the second one will be half price."
"That's really unnecessary."
Nothing.
They were all poor souls pinned under their towers. Roland's W skill was more for scouting than for poking, so they could only pass the time by chatting and joking around. The main problem was that their lineup didn't have much room for maneuver in the first fifteen minutes; playing it safe was key.
Early vision control can only be passively eliminated. Some Kindred's passive marks are impossible to defend against, so they have to give them up. For TES, the most crucial thing is how to avoid DRX's first four-man gank on the bottom lane. With Galio and Kindred, as long as DRX positions themselves well, their short-legged Swain and Ashe won't last long.
"How do you say 'take it all'? Ah Ban, quickly use your invincible, rotten-heartedness to think of a solution."
"I don't know, whatever, just wait to die."
"Don't give up. If you give up, I'll have to use my special skill to bring you back into the game."
"Hmm, a special skill?" X3
Just as TES's top, mid, and jungle players were all completely bewildered, JKL took a deep breath and shouted into his headset, "URBBRGROUN!"
The referee behind the scenes made a slight change: ? ? ?
The moment the "code" was read out, it was clear from the referee's perspective that Roland, who had been somewhat dejected, suddenly seemed to become "high".
this...
Is it considered a foul to transform during a match?
Waiting online, very anxious.
After being energized by JKL, Roland shook his head for nearly half a minute, but still did not offer any solutions, which really put JKL in a bind.
"Holy crap, what's wrong with you today? Where's your plan? Where the hell is your plan?"
"Water, are you stupid?"
"Stop messing around. If this drags on any longer, the enemy bot lane will be at level six and they'll be able to push down the tower."
"You still say you're not stupid? Look at that ward in the enemy bottom lane's bot lane trough, doesn't it look like the 15 yuan milk tea money you didn't give me three days ago?"
"Holy crap? When did you insert it in that spot?"
The side bushes in S10 have now become three connected bushes with a groove behind them. As a traveler, Roland naturally knows that LCK is a region that likes to build wards in the bushes.
So he took advantage of the bushes.
During the previous push back, Roland had already begun his strategy. With a high probability of guessing that there might be enemy vision in the middle bush of the three bushes, he controlled the crow to pretend to place a ward in another bush, but actually placed the vision in the recess of the wall.
Responding to each move as it comes? That's ultimately a poor strategy.
Even if the mid and jungle lanes are brought down, it can only barely stop the enemy's four players from ganking the bottom lane, while the top lane can't put any pressure on the enemy's champions.
Therefore, we need to speed things up.
Even if it means sacrificing some turret plating and experience, TES must accelerate to create an advantage. Looking at the enemy bot lane's slow push, and then at the Kindred mark deliberately left in the jungle for the enemy to use, the time has come.
Roland, controlling the raven, suddenly pulled a void glow stick from his crotch and shouted into the team's headset, "Xuan-jun!!!"
The next moment, TP lit up.
"Huh? Is DRX trying to gank bot lane with four people? But Graves is nearby, and Sylas has already stolen Galio's ultimate. TES can come to support them."
"But DRX's jungler will arrive faster. Will TES be able to react in time?"
"Is Consort Wa really giving in like that? Qianjue's passive position is already multi-layered."
"Wait! I think I get it now, this TP!" The moment the red team's TP light appeared, countless viewers instantly understood TES's strategy.
Ashe and Swain are indeed short-ranged and lack mobility, but are Caitlyn and Lux any better? This Ornn TP was designed to target those two squishy champions.
The moment Ornn's Teleport appeared, the blue team's Weapon's Teleport appeared immediately afterward. There was about a one-second time difference, and this is the most accurate answer TES found among countless responses.
It was at this moment that the ultimate skill arrays of the real and fake Galios were revealed simultaneously.
"Run!"
The pilot duo, realizing something was wrong, were about to retreat when they discovered that the opposing duo seemed to be one step ahead of them.
JKL immediately flashed and used W to cross the minion wave to apply a slow effect.
Roland even used Flash to reposition himself while casting his E skill, aiming to hit both opponents with the second part of his E skill as much as possible.
Unfortunately... due to the distance, even after using her E skill, Caitlyn could only barely reach the range of her crowd control abilities, managing to control only the enemy Lux.
But that's enough.
Swain's E skill root + Galio's ultimate knock-up (pseudo) + Ornn's sheep knock-up
One control after another left Keria's Lux with almost nothing to do, as her health was dwindled to almost zero in a flurry of crowd control. Meanwhile, Kindred had just jumped down into the river from the jungle.
The loss of a support player before the team fight even started already weighed heavily on the hearts of the DRX members.
However... they ultimately underestimated Roland's design.
Why use Flash W and Flash E? It's obviously to hit more of the enemy's slow-pushing minions that are late to the lane!
The experience gained from kills, from turret kills on minions, and from TES's team fight AOE kills on newly spawned minions finally allowed TES's bot lane duo to reach level six.
[Magic Crystal Arrow], activate!
Sublimation: Chapter Twenty-Seven: We Have the Most Realistic Physics Engine (laughs)
The DRX players probably won't understand how the opposing team managed to turn the tide until the very end.
Ashe's level 6 ultimate ability instantly stunned Galio, who had just landed. Without Galio's initial crowd control, DRX was unable to mount an effective counterattack. Seeing the situation was dire, Kindred chose to sacrifice her teammates, reasoning that it was better to sacrifice her own than her allies. Even if the mid and bot lanes died, they could still contribute.
But he's different.
Whether he's playing jungle carry or Kindred, every death he dies in the early game has a profound impact.
DRX had no choice but to abandon the elemental dragon in the lower jungle and instead go for the Rift Herald in the upper jungle. In this wave, TES successfully achieved a 0-for-3 exchange, and only the fully healed Jax barely escaped with his life.
TES made a huge profit from this!
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