You actually want me to...
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Honestly, I'd almost forgotten that eye even had a field of vision.
[This is unbelievable! Killing someone, retaliating, escalating the situation, and then keeping them alive—is this something these single-celled organisms could come up with?]
[Don't be so harsh on him, at least the board king's skin is still black when cut open, so this was definitely his command.]
The income from the three kills accelerated the team's recovery from its weak period. More importantly, they successfully controlled the first elemental dragon, which was of great strategic significance.
TES's lineup is designed for the late game.
With Ornn, Graves, and Thief, once everyone reaches max level and full items, TES's lineup will have a significantly higher potential than DRX's. If DRX can secure the Dragon Soul before TES reaches its full potential, they can use the time difference to suppress TES's lineup with the Dragon Soul.
But once TES secured the first dragon, the game's momentum shifted.
In the upcoming matches, if TES wants to, they can easily drag out the Dragon Soul fight to over 35 minutes. As for the Rift Herald? Take it if you want.
To reiterate.
The Rift Herald in Season 11 has the highest priority because Mythic items are too overpowered. Given the current meta champions, whoever gets a Mythic item first is the king.
But the S10 is not.
Even if you have a three-plated lead, you can't kill the opponent, you can't reverse the suppression, and the equipment difference won't be particularly large. Before the Mythic version, the maximum equipment difference generally occurred when you had three items against two and a half items.
"Nice, I'll have enough money for this chapter after this round."
"Damn, don't think I didn't see it. Did you deliberately leave the head of skill K just now?"
"Look at what you're saying. How can you call supporting a role 'K'? That's about dealing additional damage."
"I don't believe your nonsense!"
If Roland hadn't repeatedly marked himself as a 200-gold-out carry because he was really short of wards, JKL would have already grabbed a stool and attacked him.
This is ridiculous!
However, despite the complaints, he did manage to get a kill himself in this round.
If Ashe with the attack speed short sword could barely manage to kite to the limit before, then this Ashe who went back to base after pushing and bought attack speed boots has completely entered her favorite rhythm.
That is, the crazy "beep beep beep" part.
After forcing the enemy bot lane back to base twice, Ashe and Swain were already a level ahead of the enemy bot lane duo, meaning the enemy had lost the ability to fight them head-on. Don't underestimate this level difference in the early game; in the early stages, the impact of this level difference can be compared to the difference between a real-life yo-yo and an animated yo-yo.
The gap is huge.
After Chovy's Galio lost his ultimate, TES's lineup instantly came alive.
Roland and JKL started playing aggressively in the laning phase. Seeing the advantage in the mid and bot lanes, Karsa directly controlled the marks in his own bottom jungle and filled it with vision, aiming to lure the enemy into a trap.
Kindred naturally dared not invade at will. After several unsuccessful attempts to invade, he could only place the Vanguard in the top lane, intending to further strengthen the weapon.
Flandre had absolutely no complaints about this.
A tank is a tank. Flandre can easily hold his own in lane with Ornn, but it's unrealistic to expect him to unleash a flashy knock-up combo like in a highlight reel and instantly kill Jax.
But he's not in a hurry.
The best thing about the "oil-type" top laner is that he can quickly adapt to his role and immerse himself in it.
Anyway, let's just drag it out.
The vanguard can only take one tower at most. You can't just push all the way to my high ground, can you? Anyway, my Ornn is a solo lane hero until level 13. I'll just stand here and wear you down.
However, if you, the jungler, show your face in the top lane, then you're in trouble with the bottom lane.
Ashe's ultimate has a cooldown that is better than Galio's ultimate. Once he saw the position, JKL used the wall vision to shoot an arrow at the bottom lane and then pressed the button to shoot the enemy bottom lane duo.
The combo is: Ice Blast + Swain's W + Graves' EQR.
As long as there's no healing and Lux doesn't have time to activate her W, this combo will reliably take down one of the opponents; it's all about efficiency.
"Honestly, I reckon Deft is going crazy. How can a pilot like him be targeted by others every day?"
"That's normal. Not to mention pilots, even astronauts would have to catch this arrow."
"Is it similar to the joke about the blind monk going blind?"
"That's right. To borrow a phrase from next door, we have the most realistic physics engine (laughs), no one can compete with it."
After creating a numerical advantage through targeted sniping, TES immediately accelerated their tower-pushing pace and engaged in direct trades with the opponent.
During the laning phase, they are at a disadvantage.
However, once the laning phase is over, DRX's lineup will have a very difficult time.
Having two flashlights is one thing, and Graves being able to build a vision knife is another. Playing against DRX has always been simple: maintain your own vision, control the opponent's vision, and then play normally to crush them.
In terms of team fight ability, LCK ranks second to last among the four major regions, if not last. This is because team fights have absolutely nothing to do with the coach's so-called strategy. At most, it can influence the draft picks before the team fight. Once the team fight begins, how well the players perform depends on their own condition and on-the-spot reactions.
for example.
The role of a coach is probably to help you choose useful tools, recommend suitable dating locations, think of usable lines, and at most buy you some supplements to nourish your body before the test.
Whether you successfully transition to a new role after actually playing, fail halfway through and return to being a loser, or succeed halfway and then discover that you are not good at something, that is up to the player.
One is guidance, the other is practical application.
TES's strategy was simple: if Galio didn't have his ultimate, they would play recklessly and push the lane. Once Galio's ultimate was almost ready, TES's mid, bot, jungle, and support would quickly retreat, leaving only Ornn on the side lane to hold the tower.
If you fly up there, we'll band together and dismantle it.
You want to form a team fight head-on, but your team fight initiation skills are lacking.
What if TES discovers that someone on DRX is alone? Well, sorry, Dongfeng Express is here to deliver. Give me a coordinate, and I'll give you a world.
DRX's lineup is stuck here.
If the female police officer system fails to gain an advantage in pushing towers in the early game, then this lineup will be unable to move forward when it does not have an advantage, because their lineup is designed to take the initiative in the early game, force TES to fight with them, and then teach the opponent a lesson with their rich counter-attack lineup.
But now they're stuck at the very first step.
What could Chovy do? He could only pray that Doran's Blade would be able to summon a god.
Sublimation: Chapter Twenty-Eight: Every professional player has an inspirational story.
"I see." At this moment, Koma, who was far away in the LCK Korean broadcasting booth, watched TES's movements on the screen and finally figured out the core of TES's true strength. Although he failed to lead the team to the World Championship this year, it did not prevent him from having a vision far beyond that of the average coach.
While strictly speaking, the absolute factors for each championship team are the version of the game and the performance of the players, which is what Ning Wang calls the ability to learn from the World Championship, we can still see some differences in the champions over the years when we break it down to a specific level.
For example, their respective characteristics.
IG in S8 won the championship with their unstoppable and overwhelming individual skills.
FPX won the championship in S9 through extreme team coordination (i.e., actively creating team fights with numerical advantages) and control of the chain.
Although FPX performed poorly in S11, and some individual players certainly deserve criticism and retribution, we should separate the issues and not ignore FPX's dominance in S9 just because of their poor performance in S11.
The original DWG from S10 had a terrifying ability to control the jungle. Of course, that alone was not enough for DWG to become the number one seed in LCK. To stand in that position, DWG naturally had its own unique core, which was exactly the same as the current TES.
That is absolute execution.
The competition is a virtual war, with the red and blue teams acting like two different squads.
On the battlefield, military discipline is the most emphasized aspect of any distinguished military branch.
The current LCK and LPL top seeds are showing almost the same thing in the group stage: no unnecessary positioning or probing, they know exactly what they should do and have a champion pool that perfectly fits the current meta.
The only difference.
Both teams possess absolute execution capabilities, but DWG focuses more on macro-management, while TES emphasizes team fights and chaotic skirmishes.
When interviewed by the Korean commentators, Koma, who had previously stated that DWG would be the key player in the S10 World Championship, fell into a brief silence at this moment.
"I think DWG has a chance to win the world championship this time."
"Huh? Just a chance? Then who do you think is the other team with a chance to compete for the championship? Is it SN, who has been performing well recently?" Due to TES's substitute rotation mechanism and relatively backward draft, at this stage, the games that TES wins are obviously not as difficult or entertaining as those of SN in the other group.
"I think TES is the better choice."
"TES?"
"Yes, TES." Kkoma replied with certainty when asked by the host. He actually understood the host's confusion, because TES's performance was indeed a bit over the top.
It's not that the number one seed's qualification is not valuable, but compared to the hype surrounding TES before the tournament, the current TES is clearly not living up to expectations, which in turn creates a strong sense of disappointment for the world's audience, making them feel that "this team is just like that."
Meanwhile, on the other side, Abu from the LPL watched the TES match and sighed silently, filled with regret. He should have known that securing JKL only required securing this support player; he should have at least offered a large contract to tie the support down. Meiko just happened to need a successor.
What Kouma can see, he can also see.
However, he understands quite well what Kkoma can't. DWG's absolute execution is largely due to the external factors of the players themselves.
The team is the standard template for e-sports novels from a few years ago, which means it started as an internet cafe team.
The top laner is the winner of the Dade Award from S9.
The coach is a patient who has been diagnosed with cancer.
AD is even considered one of the bottom three ADs in the LCK.
Having experienced lows, endured ridicule, faced death, and withstood public opinion, what ultimately sustained them was their resilience and trust, which forged them into an iron-willed army that obeyed orders without question.
DWG's success is itself a living, inspiring story of esports.
It sounds great, doesn't it? It's great, that's all that matters.
If you win the championship, your story will be very interesting. After all, which professional player these days doesn't have a tragic professional history?
Taking TES as an example:
Before the team underwent a major overhaul this year, they had not achieved any good results. Even after Karsa was brought in for S10, the team suffered from a lack of team fight initiation and frequent failures in command.
The top laner failed to qualify for the World Championship five times, and a legendary BO10 match shattered an entire team.
The jungler made it to the World Championship five times but failed to win. The former spirit of the Electric Wolves has now even seen the region disband.
A mid-lane prodigy who debuted in the professional scene, but was held back from his peak by SN's contract, spending nearly a year on the bench, until TOP finally rescued him in S9. (Exclusive resource: www.yityi.com Book Club)
Bottom lane... cough cough, bottom lane JKL is the main character. In ten years of LOL, only one person has been nurtured, who was the hope of the whole village before his debut and won the championship in his first year after his debut. This one can't be counted.
Therefore, rather than saying that TES banded together because of the players' experiences, it's more accurate to say that they simply suffered too much from the lack of a commander, which is why they became exceptionally obedient when a commander joined them.
In short: They're afraid of losing.
On the screen, after those two team fights, DRX's operational pace noticeably slowed down, because they found themselves struggling to find a breakthrough.
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