Everything is about the details.

If others lose a little more, it's like you gain a little more; the theory of canyon relativity will never be outdated.

"If DWG had a different AD carry, we would probably have had a very hard time." Having also noticed Beryl's skill, Lao Guo couldn't help but sigh that talent really is a very important thing.

One percent talent can sometimes be more effective than ninety-nine percent effort.

Although it's toxic positivity, it's very realistic.

"No, we can still win."

"Huh? But..."

"Although Beryl doesn't play LOL as much as most professional players, have you ever noticed how many games he plays as support at the team's base?"

"!!!"

A genius needs to be treated with genius.

The same applies to monsters.

Beryl's flash of inspiration was one of the few moments of brilliance in these four games. However, his own support player had practically become a voice-activated light in these four games, constantly calling out to light up, though the support role wasn't particularly noticeable in team fights.

Just as the Minotaur was about to appear at the Frog Queen's location, Roland, who had returned to the bottom lane, immediately chose to feign a tower dive.

Flank behind, wait for the minion wave to reach the tower.

Then he drank, activated Q, and unleashed his E skill!

A series of skill moves flowed smoothly, and with EZ taking the lead in using E to enter the tower's attack range and deal damage, Ghost King subconsciously thought that the opponent was going to dive.

"Shu~"

Flash away.

No one dared to save their skills. For Jhin, who was pushing the minion wave into the tower, saving skills and getting caught and killed would be an instant disaster, so he used Flash immediately.

But the moment he used Flash, the EZ who had been aggressively E'ing in to tank the tower just a second ago instantly cowered back down. Meanwhile, the Gragas who was drinking and E'ing in was actually right next to Jhin who had E'd from the beginning; it was a deceptive E.

In this match, Roland is using the Snowdown Showdown skin.

Gragas's Snowdown skin isn't particularly attractive, and it lacks the distinctive features of skins like Iceborne or Frogman, but it has one advantage that isn't really an advantage.

The problem is that the Q skill's range is unpredictable. When used at its maximum potential, neither the enemy nor the player can clearly see whether the Q has actually landed at the opponent's feet.

It was precisely the position of this Q skill that caused Ghost King to misjudge Roland and Ah Shui's determination to tower dive and kill, resulting in the loss of his precious Flash.

This is a reverse application of the skin.

Of course, there are also positive aspects.

For example, the robot's Land King skin dance animation is exactly the same as the hook animation. Similarly, Pyke's Project skin dance animation is also very similar to the ultimate skill animation. As long as you have a big heart, it's no problem to bait out a few Flash and movement skills in low-level games.

A single wave resulted in a 0-for-1 exchange.

Roland successfully won a game in the bottom lane.

"It's a bit of a shame that we can only use it this once."

"That's good. One Flash, and although I still can't kill the lane, at least he won't dare to push my lane easily while you're gone." JKL was actually quite satisfied with this. "But I have a question."

"You said."

"Is this kind of online fraud?"

"It definitely doesn't count. It's because he didn't install an anti-fraud app. It has nothing to do with me."

"???"

Sublimation: Chapter Seventy-Six: I've Found You.

[What a pity, the Ghost King reacted quite quickly.]

[No, am I the only one who feels like that E skill doesn't seem to hit Jhin?]

[Are you kidding me? The animation effects are practically plastered onto their faces.]

[Well... I just feel like something's not quite right.]

The poor animation effects achieved by using a champion skin are something that only a very small number of people can notice. Moreover, Gragas's Snowdown skin is not special, and its feel is below average, to the point that even some professional players failed to notice it.

Of course, TES has already made a huge profit after this.

Kindred's invasion was just to gain a passive stack, but I forced your AD to use Flash, and in return, Alistar no longer dared to roam freely.

If the bull's head can't move, then Kindred will lose an ally out of nowhere.

Despite having lane priority, Akali cannot stay away from the lane for too long. There is one thing that assassin-type mid laners absolutely cannot fall behind others in: level.

Especially for mid-laners like her who lack ganking ability without their ultimate, leveling up becomes even more crucial.

Moreover, the bot lane EZ + Gragas combination, especially Gragas with Flash, is fully capable of tower diving and securing kills. Although this combination is not strong in the laning phase, it does not lack damage and chasing ability.

Beryl's expression gradually turned serious as he faced the two laning Buddhas stuck together in the bottom lane.

"This guy... has an amazing ability to find opportunities."

Unlike most support players he encountered, the opposing TES support had all sorts of wild ideas and a hero pool that was even a level deeper than his. This situation was originally in their favor no matter what, but the opposing team managed to turn it around by successfully baiting out a flash.

Masaka.

Dr., is this what they call destiny?

Alistar was forced to stay in the bottom lane and couldn't move, and the lane couldn't be pushed forward while facing Ezreal and Gragas. This was a disadvantage for DWG's bottom lane pick.

But that's not the case for TES.

Your Alistar can't roam because the AD carry has no mobility or Flash. My AD carry is Ezreal, who can teleport nearly 1000 yards with Arcane Shift and Flash. I can easily kill him, okay?

Push lanes, roam, and establish vision control.

When playing Kindred, vision is especially important. Since the support item hasn't been upgraded yet in the early game, Roland has to activate his own AD carry to provide vision.

Ah Shui placed the true ward as a protective ward in the river bushes, while the fake ward was placed in the three bushes in the bottom lane, closest to the enemy turret. This serves two purposes: firstly, to create an environment for the top laner to teleport, and secondly, to see if the enemy jungler will use the bushes to gank.

As for Roland's one real eye and one fake eye.

A ward is placed directly opposite the Dragon Pit entrance, allowing the player to watch both the Dragon and the jungle entrance. A control ward is placed in the bush near the mid lane jungle entrance, protecting the jungle while also making it inconvenient for Akali in the mid lane to destroy it, even if she knows there is vision there.

By the way, let's annoy the mid laner a bit more.

Before Syndra gets her items in the early game, she can't clear the backline minions with just one skill, but she can do it with Gragas's charged Q skill.

Q to throw minions, W to drink, Ctrl+6 to interact in place, and finally E to escape when the opponent gets angry.

The life of a support player is simple, unpretentious, and monotonous.

It's just to disgust you.

Thanks.

"If it weren't for the fact that this guy has a bunch of medicine on him, I would have definitely gone up and given him a full combo."

That's what roaming as a support is all about.

If you have the chance, kill and use Flash; if not, push the lane and harass. Basically, just annoy the enemy mid laner. But you also need to take care of your own condition.

This is why Akali builds basic items early game and is a Gragas player. Whenever a squishy support comes to help in the mid lane, remember not to recklessly use your mobility skills to get close to the enemy mid laner, especially champions like Talon or Irelia.

This is the mid-lane style.

If you rush in, that's not a waste, that's feeding!

"There's not much of a chance, let's take the dragon first." After glancing at the rhythm of the game, Roland immediately called for Kasa to come over and start the dragon fight.

The bot lane is the advantageous lane in the early game, and Lee Sin can deal enough damage to rush the dragon at level 5. At least for the first dragon, DWG has little ability to contest with TES.

"The opposing team is playing incredibly steadily this game, unlike the DWG team in the first three games."

"They're so afraid of losing that they've started to go back to their old ways."

DWG's style has always been aggressive, and can even be directly understood as the fighting style of the LPL. This style is based on the strong laning strength of the mid and top lanes, and the inspiration and support ability of Genshin Impact.

But now.

The once-proud top laner was forced to face off against the veteran Flandre's Ornn due to the draft favoring the bottom lane, leaving Nuguri unable to unleash his full potential.

Meanwhile, Rongguang in the middle lane has been unable to find a breakthrough on the Earthbound Spirit Knight.

The only hope, Genshin Impact, is locked in the bottom lane.

Although DWG hasn't been able to find a breakthrough with TES, they still have to face the offensive pressure from their lineup, making it a tough situation for both sides.

It wasn't until 7 minutes and 30 seconds into the game, when both teams' bottom laners coordinated to recall and move towards the Herald position, that the viewers in the live stream finally got excited again.

[They're here! They've finally arrived!]

[I'm about to fall asleep if you don't hit me soon. What kind of Shakespeare is this?]

[LCK is like this, but don't worry, the Vanguard will definitely fight soon.]

Indeed, with the appearance of the barrel in the flash, I've already vaguely grasped the future.

Because DWG had lane priority in the upper jungle, they secured vision of the river first. Looking at the almost completely dark minimap ahead, Roland decisively chose the most conservative scouting method – face-checking the bushes.

"Holy crap!? Are you crazy? Probing like this?" Knight and the others were completely taken aback by the sight of their own teammate, Gragas, leading the charge.

"You don't understand. The most skilled hunters often appear before their prey as the prey themselves."

"Speak the truth!"

"Okay, actually I don't think I'll get instantly killed."

While face-checking bushes is a cardinal sin in warfare, the timing is different here. At this moment, DWG's lineup doesn't have a strong burst damage capability.

To completely control a Gragas with W active from start to finish, all five members of DWG would have to be standing together, which is highly unlikely.

Unless it's a five-person combo where everyone is controlled to death, being initiated into a team fight in certain situations can also be considered a form of initiation.

You should know he's a heavy drinker.

I could give them a whole family bucket of instant noodles in no time, and show them what a crazy Thursday is all about! [laughs]

It seems that even DWG did not expect that the opponent would rush over relentlessly without any vision. When Roland finally rounded the corner and opened up vision in the river, a level 5 Alistar appeared right in front of him.

At that moment, they were only 15 centimeters apart.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like