If they were male, then the distance between them in the next second could be -15 centimeters.

Unfortunately, they couldn't have sex in public.

Looking at the equally bewildered Minotaur, Roland's lips curled into a meaningful smile.

Niu Niu, I've found you.

. . . . . .

. . . . . .

. . . . . .

P.S.: Chapter 2 will be very late. I was forced to work overtime today, so I sneakily finished this chapter first. [Workaholic face]

Sublimation: Chapter 77: The Unity of the Five Elements, TES's Ultimate Weapon.

Since everyone roamed earlier, the Gragas, like the enemy Alistar, is not yet level 6, but it doesn't matter because his range is longer than Alistar's.

Stepping out of the bushes, Roland rolled the barrel forward and threw it, detonating it instantly. While slowing down the enemy, Roland kept giving commands into his headset.

Ornn activated the first part of his ultimate on the vanguard, and Syndra cleared the wards in the jungle bushes according to the instructions (the control ward was placed in advance when Gragas moved forward), and then Lee Sin and Ezreal simultaneously made a forward movement.

This is the art of vision.

Roland's position is quite delicate.

He entered the river corner in the blue side jungle. Based on the action of the ward being cleared, DWG could roughly determine that TES's bottom jungler was moving forward. At the corner position, Alistar had the potential to use Q-flash to control three enemies.

Whether Alistar will play depends on the actions of the TES team.

Ornn's ultimate ability is a form of psychological manipulation.

Gragas' Q skill slows down the enemy, which is also a psychological trick. Because Alistar is not tanky at level 6, if he doesn't choose to fight back, he will be killed or forced to use Flash when TES's output catches up and Gragas uses E and Ornn's second ultimate.

As for the TES players' movements before the fake vision disappeared, that was yet another kind of vision illusion.

With these three factors at play, Beryl was left with only two options: either turn around and use a blind Q-flash into the bush to control the enemy, or flash to create distance and avoid being caught by Gragas or Ornn.

Faced with the choice between gambling and taking a small loss, Beryl chose to gamble.

A flash of white light.

One second the Minotaur was slowed down in front, and the next second he decisively appeared in the bushes around the corner and successfully unleashed his trump card.

The ultimate secret of the Bull Head technique: Happy New Year, Big Brother and Sister-in-law!

A single Q-flash into the air completely dumbfounded the viewers outside the live stream who hadn't understood the game's mechanics.

Holy crap, a cow for New Year's greetings?

[666666, so dazzling!]

[Is Beryl playing Alistar so badly he's gone mad, using Q-flash in blind vision?]

[I understand. Beryl is actually an undercover agent sent by the LPL. He's our international friend, the kind who's already submitted his application.]

In fact, if Roland were playing this Alistar, he would also choose to use a blind Q-flash to gamble.

It's not about how much acting skill one has.

The real benefit lies in the fact that if three players are knocked up by his blind Q-flash, the gains are enormous, potentially allowing the team to overtake in gold and regain the momentum in one fell swoop.

The essence of a group leader is a gambler.

When profits reach 10%, some people become restless; when profits reach 50%, some dare to take risks; when profits reach 100%, they dare to trample on all human laws; and when profits reach 300%, they are not even afraid of going to the gallows.

People are driven by self-interest, and games are no exception.

only...

Why did it fail?!

Beryl looked at the awkward situation of his Flash-into-the-sky moment, and the question on his mind was: he was quite sure that there was no vision before the Gragas arrived, so... in the absence of vision, is it really possible for a team to achieve perfect obedience from a command in just a few seconds?

He couldn't believe it.

In fact, this kind of strict discipline, which seems impossible to others, is the core fighting strength of the TES team.

To reiterate.

This is a team consisting of a brain and four henchmen. The four henchmen are essentially paid companions, while Roland, as the brain, is the boss. Even though the top laner has changed from 369 to Flandre, the team's model remains unchanged.

Because at the end of his career, Flandre simply couldn't compete with Roland for the so-called command authority.

So, during the match...

Whenever Roland speaks, his orders are the highest orders of the entire team.

There were no personal opinions, nor any underhanded tactics. In fact, since the teammates were generally talented players and seasoned veterans, they would automatically cooperate to fill in any gaps in their execution, and rarely exposed any major flaws.

Beryl thus fell into the trap.

A Minotaur who hasn't even reached level six, has used up all his control skills, and charges into the enemy ranks is simply feeding the enemy team.

Two seconds later, JKL secured Beryl's kill.

Although TES had Ornn miss his ultimate, they now had a full five of them in the river. In this five-on-four situation, DWG didn't dare contest the Rift Herald, and the momentum shifted back into TES's hands.

"This team's coordination is a bit too much." Offstage, a group of professional players watched TES's coordinated movements in an instant, their jaws practically dropping in astonishment.

This tacit understanding...

Are you guys playing some kind of game where you combine five elements into one armor?

"To be honest, if we had known that buying JKL would come with such a support player, TES would never have gotten this bot lane duo."

"Who can say for sure? When IG won the S8 championship, TheShy wasn't that outrageous at the beginning. When FPX won the S9 championship, Tian's performance was just average. Every year there are outstanding chosen ones. It can only be said that this year the luck has shifted to TES."

"But...this is an 18-year-old support player!!!"

It's easy to find three armies, but hard to find a good general.

Looking at the entire LPL, even if you disregard the top three most popular carry players in the top, mid, and bottom lanes, you can still find four or five decent potential players or veterans. The jungle position is purely a matter of whether it suits the version and can be ignored. But the support position is the only exception.

There are only a handful of decent support players in the LPL!

The key point is, this guy is only 18 years old!

Based on a professional player's career, he can play for at least another 7 years. What the hell are these six-star Juklon and Amalgam monsters?

If it weren't for the league's salary cap system, TES's players would almost all be veterans in their twilight years, and next season, teams would have a lot of headaches just figuring out how to counter TES.

On stage, TES, having secured the first seed, immediately began their operations.

Vision invasion, vanguard pressure on towers, resource control, and coordinated operations.

Every step was executed with machine-like precision. In just a few minutes, TES's operational capabilities even rivaled those of the so-called peak of LCK operations.

As an aside, LPL teams actually have pretty good operational capabilities.

Put yourself in their shoes. If you were to lose to someone for several years in a row, wouldn't you seriously study their winning strategies?

The same applies to League of Legends.

Having weathered the dark ages, LPL teams' operational capabilities are actually not much worse than those of LCK teams; their main weakness lies in their lack of patience.

However, this is not a weakness of TES in this match.

They have the advantage, holding match point. As long as they play steadily, they can outmaneuver and defeat their opponent, just like LCK vs. LPL a few years ago.

DWG's only chance to turn the tide is to wait until 20 minutes have passed, when Baron Nashor respawns, and then rely on a team fight to wipe out the enemy team or a pseudo-team wipe, plus securing the dragon to turn the game around.

There is no other chance.

Because TES understands these things, Roland is also constantly thinking about them.

If I were DWG's captain...

So where will the solution to this situation be?

Sublimation: Chapter Seventy-Eight: The Axis

With a tempo advantage, TES's early and mid-game operations were also incredibly effective.

For LCK teams, the TES team currently battling DWG seems to have some familiar aspects in their gameplay, but at the same time, it feels like something is missing.

"Sang-hyeok, can you feel it?" As two apostles with a very good personal relationship, Kkoma and Faker sat backstage at a certain program, staring intently at the scene on the screen.

"They all seem to carry the shadows of their former rivals."

"If you had to describe it, what would this style of play be like?"

"It feels somewhat like... imitation?"

"I prefer to call this copying homework."

A team's playstyle can be varied, but a team's style is generally consistent. However, this TES team is different. From the first game to the fourth game, this team has been using the same players to switch between different tactical styles.

The "four protect one" strategy is RNG's strategy, ganking and returning to base for macro play is FPX's strategy, mid and bot lane dominating is EDG's strategy, and dominating all three lanes is IG's strategy. In addition, TES has used many other tactics and strategies from other LPL teams. Although they have not mastered each one as well as those teams, they have successfully implemented each one.

Using a martial arts novel analogy, let's assume that DWG at this point only knows one move: the Golden Bell Shield.

TES then unleashed a barrage of powerful techniques, including the Six Meridians Divine Sword, the Nine Swords of Dugu, the Dragon Elephant Prajna Skill, and the Great Shift of Heaven and Earth, to relentlessly bombard DWG.

It's fair to say that this set of tactics has virtually nothing of its own, because it's all copied.

But looking at the entire LPL, only this team is capable of copying and utilizing the core strategies of other teams.

Without a doubt, DWG was completely overwhelmed by TES's dazzling tactics.

"The enemy team is going to gank a lone player? Wait... they were just in a 4-1 formation, but where did the lone player go? Wait... why did this bunch of bastards suddenly regroup and head to the top lane so quickly???" The rapid decision-making was so overwhelming that even Beryl, the commander, was having trouble keeping up.

TES's tactical style has changed too quickly.

Although this change of tactics is slightly slower than the single-tactic approach of rolling the advantage, it is precisely this approach that has prevented DWG from making any major moves because they could not ascertain the opponent's intentions.

Meanwhile, in TES's team voice chat, Roland, looking at the huge advantage on the field, was already thinking about where to place his finishing move (42).

He thought about it and came up with three points that could help DWG turn the tide.

The first approach was to use vision and operational awareness to forcefully pick off isolated targets, slowing down TES's operational pace and hindering the development of the mid, bottom, and jungle players. However, this strategy has lost its effectiveness due to his various tactical style changes.

The second option is to engage them directly in a team fight using their elemental dragon soul. However, considering that LCK teams are generally not as good at team fights as LPL teams, this slightly risky move is not very feasible.

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