You actually want me to...
Page 340
5000 ...
3000 ...
When the Vanguard's health was less than 3000, no one on the scene was willing to use their skills on it. Compared to IG, who were eager to fight, TES found a good opportunity to initiate a team fight first.
Flash, E, Havoc in Heaven!
As the player most suitable to initiate team fights, Ale decisively flashed in after noticing that the IG team's positioning was somewhat clustered, thus starting the first team fight. The players from the two teams who were already poised to attack thought, "Someone has entered the fray, how can we tolerate this?" So they all started to deal damage, and in an instant, the entire upper river dragon pit became a mess.
For TES, to win team fights, they need to keep an eye on Syndra and Kalista.
Similarly, if IG wants to win the team fight, Samira is a point they must address.
As soon as the team fight started, Thess's Gnar and Xun's Udyr kept moving closer to JKL's Samira. Even if they couldn't kill the AD carry, they tried their best not to give Samira a chance to get in and deal damage.
Looking at the "two mountains" blocking his way not far away, JKL took advantage of the chaos to check his scores while constantly scanning for an opportunity to enter the arena.
No!
His own front line has already cut in, and if he's the only one, recklessly using his E to enter will definitely get him slammed by the enemy Udyr or Gnar. Someone has to come and create an opportunity for him to enter the fray.
and many more!
Speaking of which, why was his goofy support so quiet during this team fight? Where is he?
Upon closer inspection, it was discovered that Roland's Poppy, aside from a symbolic forward dash at the very beginning, had obediently retreated and was now motionless in the river grass, continuing to maintain her AFK state.
He had the air of an outsider, as if everything was peaceful and the team battle was none of his business.
Seeing this guy's relaxed demeanor, JKL almost couldn't keep his composure.
"The sky is the color of rain after a storm, what are you waiting for in those grassy bushes?"
"I'm waiting for the CD!"
"???"
"Alright, now that your ultimate passive is fully charged, let's get ready to engage. Knight, keep an eye on Udyr. I'll handle Gnar in the top lane. Chicken, keep an eye on your W for the push, okay?"
"Row."
Often, different team compositions, different situations, and naturally different ways of handling team fights will lead to different strategies.
Early team fights.
When the enemy's carry has a higher kill potential than our carry, the primary objective is naturally to eliminate the enemy carry. In such situations, Roland would definitely follow the front line and charge into the enemy back line. But now, Samira's kill potential is several times greater than the enemy's two carries, so why is he blindly charging into the enemy formation with the front line? As long as Samira can unleash her ultimate skill without being interrupted, that's all that matters.
Interrupting the enemy's crowd control and clearing the path for the AD carry is what most supports should be doing in a match. As for whether the AD carry can then reap the rewards, that's not something they should be concerned with.
After the harvest, the next course will be Imperial Jade Liquor, 180 yuan a glass.
Even if there's no harvest, at worst we'll just collect some iced tea from under the crane, raisins from under the desk, and eight-treasure porridge from beside the railway tracks. Giving JKL a random post-match challenge wouldn't be unreasonable at all.
And now, the time has come!
Integration: Chapter 96: What is Infantry-Artillery Coordination?
"The vanguard's health is gradually approaching the kill threshold, is TES about to engage?"
"Great job, Ah Le found a great entry opportunity and scored three points in one go."
"Rookie's Syndra is also very experienced. He started with RE to clear the screen, creating breathing space for the three controlled characters."
"Thresh has used his abilities, so the situation is now unclear again."
After the monkey initiated the team fight, his health was already low. Although Olaf had a lot of items, he couldn't catch up with the enemy Kalista. To put it bluntly, it all comes down to which side has a stronger ability to finish off enemies.
Only at this moment did JKL's ultimate skill rating finally reach S.
It was accompanied by the firing of an attack signal.
Before the person moves, the cards are played!
Knight used the pre-arranged yellow card, targeting the jungler Udyr in front of him, to control one of them first and remove one obstacle from JKL's entry.
Seeing this, Samira used her E skill, aiming directly at the enemy's backline.
"They're here!" X2
The moment he saw Samira move, the long-waiting Gnar decisively used his E to burst into action and block her. As long as he controlled the enemy Samira, even if it was only for a second, Rookie behind him would definitely be able to follow up with his control and use his Weakness Scatter for a second control after it was off cooldown.
For a fragile species like AD, two to three seconds of control time is enough for them to kill it instantly.
only...
The instant Gnar jumped out, a flash of light also appeared simultaneously.
"What?!"
W [Unwavering Demeanor]
No matter how many times Roland thought Poppy's W skill was simply divine. In a world where League of Legends champions' movement abilities are becoming increasingly flashy, this simple and easy-to-use vehicle-blocking skill is incredibly useful. Expecting it to block all enemy movement is unrealistic, but if you're only targeting one enemy, then it's so easy to use that anyone can do it.
W interrupts, E skill [Heroic Charge] pushes away.
As the saying goes, a doctor's heart is like a Gatling gun, a healer's skill is like a Maxim gun. Medicine cures all, an atomic bomb brings the dead back to life, a Tsar Bomba cannon can annihilate all. Although Poppy doesn't possess any medical skills, Roland felt his actions were even more life-saving than a healer's ultimate ability.
Because the runway has been cleared.
"Well done, honey."
"Absolutely, honey."
With both front-line units controlled, the battlefield ahead was completely empty. JKL, who had been holding back for a long time, once again used his exclusive skill, "Flash that Risks His Career," and "whoosh," he rushed to the center of the crowd.
Activating W skill, blocking Syndra's QE combo that had just cooled down.
Then, the ultimate move—[Blooming Crimson Garden]—was activated.
In an instant, Samira transformed into a brand-new spinning top, a product of Audi Double Diamond, frantically leaping through the enemy ranks. This is Samira; the strength of this hero lies in the fact that the damage from her ultimate is incomprehensible, and due to her skill mechanics, she can also perform various dashes while using her ultimate, making her incredibly flashy.
If Samira without her ultimate barely retains the appearance of an AD carry, then Samira with her ultimate doesn't even bother with any pretense; she's simply a battlefield reaper.
On the commentary stage, watching JKL suddenly unleash his full power and enter "harvesting mode," Ning's voice, which had been brimming with excitement, suddenly faltered. Before he could recover, Cat Emperor next to him had already seized the opportunity, standing up abruptly and shouting in a flushed voice:
"Nice, beautiful! Poppy's Flash W was a stroke of genius! JKL didn't disappoint. All the obstacles blocking Samira's entry have disappeared. At this moment, JKL is like a ghost, he's spinning!"
What is infantry-artillery coordination?
This is called infantry-artillery coordination!
Cat Emperor fired his cannons from above, while the players below wreaked havoc. When his own team suppressed the opposing team on the field, Cat Emperor felt as refreshed as a bottle of ice-cold cola on a sweltering summer day!
And it quenches thirst (Jack).
[This entrance space is so enviable!]
Honestly, after several rounds of nerfs, Samira isn't as overpowered as she was at the beginning. If you save your control abilities and interrupt Samira as soon as she enters the field, she's useless... But this card and Poppy, they really understand each other.
All I can say is, sparrow-crawler-sp ...
This is Katarina from the AD carry category; I think this champion needs a nerf.
In terms of individual skill, apart from the bot lane duo, TES doesn't really have any other lanes that can outplay IG's players. But when it comes to team synergy, IG really can't compare to the current TES.
The coordinated entry of JKL was something that IG in S8 and S9 could pull off, but in S10 and S11 it was just laughable. Especially for support players like Baolan, once he doesn't get Rakan, his brain automatically overloads during team fights. It's already pretty good if he can use all his skills. Most of the time, his skills go way off-target in team fights.
One for three
Despite sacrificing two front-line champions, JKL's Samira chased down all five opponents and secured a quadra kill. She also managed to clear a large wave of minions in the top lane, allowing Twisted Fate and support Poppy to continue rushing the Rift Herald and maximize the gains in one fell swoop.
Just as he calmly picked up his cup, took a sip of water, and prepared to receive a "666" from his teammates, not a single word of flattery came from his own team's voice chat. Instead, everyone continued doing their own thing.
JKL: ? ? ?
Damn, this guy was just chasing and hacking at five people all by himself, and these teammates didn't even react at all. Did they all experience World War II?
After thinking about it, JKL put aside the idea of giving them a hint.
Forget it, it's just a small match, and besides, I haven't won yet. If I show off now and lose the game later, that would be the real shame.
"At this rate, your ex might be benched again after today's match." After recalling the team fight, Roland also discovered IG's only chance to turn the tide: Thresh's hook. Just now, Samira's W skill was used to block Syndra's QE. If Thresh had landed his hook on JKL who entered the fight, TES would have lost that team fight.
But... why does he feel like he didn't see Thresh hook at all?
"That's normal. When the current partner meets the ex, one of them has to die as a sacrifice."
IG lost, and that's the day Nanfeng returned to the main lineup.
TES lost. Well, it seems like their main players are always on the team, whether they win or lose.
"Holy crap, aren't you guys afraid your hero microphones will leak out? Believe me, an artist will be drawing pictures of you that very night." Since joining TES, Haro said he's really seen it all. He used to think it was just for show when he was watching the show, but after he joined, he realized, wow, it's all their true selves.
"What am I afraid of? My relationship is public. Even if someone draws me, I'll still be the dominant one. But I can give the artist some suggestions, like making sure Ah Shui's eyes have more white, his eyebrows are more curved, and his eyes have a hint of tears, and his lips have some silver threads. What do you guys think?"
"??????"
Summary: Chapter Ninety-Seven: A Man's Best State
For the next ten minutes or so, the two teams were almost constantly fighting.
IG is the type that will challenge you regardless of whether they can beat you or not; they just can't stand not to challenge you. TES, on the other hand, was simply provoked by IG's playstyle and was forced into IG's chaotic battleground.
It's just a matter of skill and team fights, who's afraid of who?
If the game drags on until Roland and Poppy are fully equipped, then the opposing team's lineup simply won't stand a chance.
Poppy may seem to have no damage in the early game and just be a super minion in the late game, but she has one really annoying feature: in the late game, she is tanky and has incredibly fast cooldowns. It's like having an unkillable Wendy constantly pushing you with her water bubbles and interrupting your ultimate skill.
In particular, this version of Sunfire Cape, despite being nerfed, is still quite powerful, with its passive ability dealing massive burn damage when fully charged.
After several rounds, IG's team fights had already realized how annoying Poppy was.
The E skill is specifically designed to push Udyr, the W skill is specifically designed to block the opponent's dashes and advances, and if all else fails, the ultimate skill is used. Although the player is playing a support, he manages to completely restrict the opponent's ability to engage in team fights.
That was disgusting.
[It has to be said that TES's draft picks are definitely showing they're playing with their brains; this play was far too risky, allowing the enemy to engage.]
With this guy's W, as long as Samira uses her W skill well, entering the fight is almost stress-free.
Simply put, anyone with hands can do it.
The most comfortable thing about playing against IG is the team's draft picks, because IG's champion pool is so unbalanced. In addition, most of the time, the coaches that IG hires have some problems, so playing against IG basically only requires targeting a small number of champions.
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