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A few days later, when TES successfully defeated TT and pushed their Spring Split match to its final opponent, they finally faced the rumored high-spirited WE3.0.

Of course, saying they are in high spirits depends on your expectations of them.

If the expectation for WE is the World Championship, then we can only say that WE 3.0 is currently playing terribly. They have lost to JDG, RA, RNG, and EDG. They have basically lost to all the strong teams except for TES, whom they haven't played yet. However, they have almost never lost to weak teams. They are a typical sightseeing team, and their playoff performance is only at the level of securing a top-seven finish and striving for a top-six finish.

But if you lower your expectations to just making the playoffs, then a 3.0 rating for the five small players is too high.

The reason is simple: it's cheap.

Unlike the top-ranked giants who team up, WE is the kind of team that forcibly combines players they've nurtured, players they've picked up off the street, and players they've found through the "People Nearby" feature on apps, aiming to achieve the best results with the least amount of money. In this respect, WE has won by far more than other clubs.

【Here it comes! Here it comes!】

[Hopefully, the boss will be more considerate this time and stop giving the five boys such a hard time.]

"No way, I'm here to watch the Boss make a scene."

[WE is practically a certified strong team now; teams that can beat them are definitely strong, and teams that can lose to them are probably weak. Now the pressure is on TES.]

As one of the few matches at the end of the Spring Split regular season, this day's schedule attracted a lot of attention. After checking their equipment, the two teams exchanged brief greetings a few minutes later and successfully took their seats on the field.

First round of bans:

WE: Tristana, Hecarim, Lucian

TES: Orianna, Thresh, Ornn

Different teams require different draft picks.

On WE's side, thanks to Xiaohu's self-disclosure after the match against RNG, countless viewers realized that his rapid improvement in skills was due to Roland's help. Then, just a few days later, he picked Tristana as his top laner, claiming that his mentor had taught him well.

A wave of trouble was shifted eastward.

While successfully shifting public pressure onto Roland to retaliate against him, it also made other teams wary of Ale's long-range top lane. Ale was completely dumbfounded by the bans of Lu Xian and Xiao Pao. It wasn't that he didn't know how to play, but he really didn't expect to encounter this kind of strategy one day.

The TES part is quite simple.

The four kings of the jungle are Hecarim, Udyr, Shaco, and Olaf. Unless one of each is banned, there is room for choice. However, TES did not choose to ban Udyr, but instead countered with an Ornn-Aphelios combo. The other two were banned due to the current meta.

If they had more ban slots, they would be more willing to ban Twisted Fate and Galio, but unfortunately they can't ban them all.

One round of PICK:

WE: Udyr (first pick), Gnar, Azir

TES: Kai'Sa, Renekton (strong picks in the current version), Lillia

In the first round of the match, WE was betting on Haro's proficiency with Lillia. If they won, they would make a huge profit; if they lost, they would have to bear the pressure of their mid lane being crushed, since Lillia is always paired with an AD mid laner.

Coincidentally, AD mid laners are currently ridiculously strong, so...

Second round of bans: Qiyana, Irelia, Samira, Xayah.

While relieving pressure on the mid lane, pressure is also being applied to the AD carry. Of the top five AD carries in this patch, only Aphelios and Jinx remain.

On their fourth pick, TES first revealed Jayce, and after a brief pause, they countered by locking in Senna as support.

In the current version, Aphelios has been nerfed repeatedly, and the need for support to protect him has increased. Without Thresh, he is not a very suitable AD carry, and even Lulu support is not enough.

Then the opposing AD carry will be Jinx.

Jinx also lacks a good environment for survival. The best pairing for her is with enchanter supports or defensive supports. However, in the current version, there are not many cost-effective items suitable for enchanter supports, which makes it difficult for enchanter supports to appear in competitive matches.

As for defensive support?

Isn't this naturally countered by Senna?

Moreover, your team only has Udyr in the front line, and Gnar is not a suitable front line. You can't even freely choose the Jinx + Lux double poke combination, otherwise the team will be too fragile and lack mobility.

After some thought, WE's last two picks were Jinx and Karma.

WE: Top lane Gnar, Jungle Udyr, Mid lane Azir, Bot lane Jinx + Karma

Aside from lacking damage in the early and mid-game, this lineup actually has everything you need, perfectly fitting the style of a weak team playing against a strong team – just mindlessly dragging the game into the late game.

At this point, everyone started to look forward to TES's fifth pick.

By specifically reserving the Counter position for Knight, has TES come up with a suitable AD carry to initiate and secure kills?

Could it be Yasuo?

Just as everyone was closely watching TES's final pick, the bottom hero window finally started to move, and soon a red hero icon appeared.

"One sword to ward off evil, one sword to suppress the soul."

The Demon-Sealing Sword Soul - Yone, successfully locked on!

Integration: Chapter 125: Data Calculation with Utmost Precision

"Yon-eun?"

"With this pick, TES is trying to completely dominate Shanks in the mid lane."

People are quite familiar with Yone, a hero who was once very popular.

Well, this hero isn't as strong as everyone imagines, but he's not as weak either. When he first came out, his stats were ridiculously high, but as the game progressed, his stats were quickly patched and gradually returned to normal.

Currently, he's a hero that's usable, but the risks are a bit high.

First, let's talk about the prerequisites for making an appearance.

The arrival of the Season 11 Mythic item patch weakened the laning damage of mages before the Mythic item was implemented. At the same time, Doran's Blade was changed from increasing mana regeneration to reverting to regenerating mana upon killing minions. This made it impossible for mage heroes to recklessly harass in the early laning phase. The combination of these two factors effectively enhanced the early survivability and farming ability of melee warriors or assassins. Yone was a beneficiary of this.

Next, something interesting happens.

Yone has mixed damage. What does "mixed damage" mean?

Even if you build the first three items with the Tiger Style, he can still deal the damage he needs to. Building tank items is useless. His ultimate skill also provides himself with a knock-up. In a sense, his skill floor is much higher than that of the arrogant and weaker player.

Secondly, with the current version's buff to AD items, he's also the one secretly benefiting from it, because he actually builds AD items.

Finally, the most crucial part has arrived.

As everyone knows, Tsar has four powerful fathers: Zed, Fizz, Ekko, and Yone.

These four mid laners are the kind of champions that can be easily pushed through lanes by Azir when the jungler doesn't gank and the skill levels of both sides are similar. Knight's choice of this champion as the counter basically indicates TES's core strategy for this game.

They just crush you in lane, completely ignoring any nonsense.

[Great job, let's get this going.]

[Since it won't affect the playoff standings anyway, Knight can consider this a reward for himself—a Demon-Sealing Sword Soul.]

To be honest, this champion is just like Yasuo – his teammates play him like a precious artifact, while the enemy players play him like god-like warriors. The kill rate is truly outrageous.

[It really depends on the playstyle. I played Yone against Azir in lane. He positioned himself very cautiously, using Q and auto-attacks to harass me from a sand minion in the minion wave. As soon as I got my E or Whirlwind, he would immediately use W and E to retreat to the tower without giving me a chance. If I used my ultimate, he would just trade his ultimate for mine and push me under the tower. Even pro players who play defensively aren't easy to kill.]

That's the appeal of BP.

Since Roland was playing a passive role in this game, it was essential for the mid laner to provide follow-up crowd control when the team lacked an initiator. Yone perfectly filled this role at that moment.

At the start of the game, WE assessed TES's lineup and concluded that they were unlikely to win. Ultimately, they gave up on contesting the jungle and surrendered vision control in the lower half of the jungle under TES's invasion.

As for late-game lineups, they are definitely weak in the early game.

With this starting ward, at least until the enemy jungler reaches level four, TES's bot lane duo doesn't have to worry about being ganked by Udyr.

The only unusual thing was that, since the opposing bot lane duo was Jinx and Karma, and knowing that his chances of getting level 2 first in this round were slim, and that the opposing jungler would likely not start ganking until level 4, and that he himself was a squishy support, Roland chose to recall on the spot after placing the wards, and together with the jungler, replaced his trinket wards with a scanner.

After roughly knowing the enemy's ward placements, TES had some room to maneuver.

"By the way, are you sure you know how to play this thing?" He looked at his support with some doubt. Although Senna didn't really require much skill, based on his experience over the years, this guy probably hadn't played this thing much.

"Don't worry, I often pick this in ARAM."

"Can those be the same?"

"Can't they be the same?"

The great Russian writer Chekhov once said, "If a gun appears in a work, it must fire." If a line mentions "sister-in-law," then there must be a sister-in-law in the story; if a hero has been played in a free-for-all, then they can definitely be played in a competitive match.

Upon going live, facing an opponent with the same two ranged skills, Roland chose to find an open space to bait Karma's Q skill.

Taking second place is nothing to be ashamed of.

If Karma gives him the enhanced RQ, he'll lose a little health, but in return, both sides can peacefully level up to level two.

If Karma doesn't fall for it, he can get a free passive stack and two auto-attacks. Since he can't push the lane against her anyway, he might as well just take the passive stack.

Unfortunately, Missing had learned her lesson before. No matter how much the support tried to outplay her, Missing used RQ to farm minions and secure level 2. Faced with such a bottom lane duo that gave them no chance, Roland and JKL were forced to leave the farming area early.

"Why don't these two little guys fall for it?"

"Don't treat people like idiots, especially when you're dealing with a cunning old fox like you."

"But I'm playing Senna this time."

If Yone represents the ultimate offense, then Senna represents absolute sneakiness. At least before level 80, Senna is just a utility character who heals, throws crowd control, and provides vision. No matter how you play her, you can't create any big waves.

In this match, Roland's talent was Undying Grip.

As I said before, when playing an ADC, you have to be conservative with both your item build and runes, let alone when playing a support that is almost like an ADC. If Roland can't outrun Kai'Sa, the only thing he can think of is to increase his own health.

After all, there's an old saying: you can only contribute if you're alive, and the first thing he needs to do is try his best to survive in the game.

With the bottom laner playing so diligently, the pressure on the top, mid, and jungle laners naturally falls on their shoulders in terms of tempo.

As a Lillia player and a summoner, Haro knew that the conventional jungle route was useless against Udyr. In the early game, Lillia's ganking ability and jungle fighting ability were not as good as the opponent's. At the same time, since Lillia is Fury and the enemy Udyr is also Fury, it is common sense that Fury cannot attract Fury. Therefore, in order to prevent his teammates from suffering, he had to muddy the waters in the jungle first.

Since that's the case, I have to do the opposite.

Because TES invaded and obtained vision of the enemy's red buff area at level 6, Haro, who was certain that the enemy started with blue buff, directly chose the following jungle route: blue buff - gromp - invade the enemy jungle to farm raptors - red buff - gank the bottom lane and then go to the river crab with the bottom lane, and then go back to the jungle to farm the wolves.

The core of this strategy is that the bottom lane duo must help the jungler at level one, so that Xiao Lu can clear the blue buff and Wa Fei at 2 minutes and 2 seconds, and invade the enemy jungle with the speed buff on her. She can also successfully use a set of skills on the enemy's F6 before 02 minutes and 20 seconds, leading it to the red buff location.

The average time for Udyr to reach level 3 solo in the upper jungle is around 2 minutes and 15 seconds, while the exact moment he reaches the bushes in his own lower jungle to get jungle information is exactly 2 minutes and 20 seconds.

Looking back at the start of the game, TES made a blatant invasion at 0 minutes and 30 seconds. As the defending team, WE would have placed a defensive ward at their own red buff the moment they noticed the enemy's invasion intention. Since the trinket ward lasts for 106 seconds, it was exactly at 2 minutes and 16 seconds, the time when Lillia started farming the F6 camp, that the ward placed by WE in their own red buff disappeared, thus avoiding Lillia's vision.

The most precise data calculations are the biggest difference between a professional and a ranked player.

Furthermore, because Ha Huang was deliberately scheming, and the other team's vision didn't see the enemy invading and attacking their red buff, Bei Shang's jungle clearing speed might not be able to maintain a constant 2 minutes and 15 seconds to finish clearing the upper jungle.

The time difference is there.

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