The Water Dragon's Soul has been decided.

I'm unleashing the [Great Tree Realm Descends]!

Grass.

Grass covering the mountains and fields.

In just a few seconds, the entire Summoner's Rift map, centered on the Elemental Dragon Pit and with a radius of what I don't even know how many yards, began to rapidly transform into a Water Dragon terrain map.

The area most affected was the lower river section closest to the Dragon Pit, which was also the battle zone between the two sides.

In addition to the bushes provided by the Water Dragon terrain map, the area was also filled with Ivern's bush-covering abilities, making the entire bottom lane river a veritable forest of bushes.

What should have been a proper head-on confrontation was instead turned into a battle in the bushes by the elemental dragon's terrain.

"Retreat immediately!!!"

The moment the map changed, Xiaoming realized something was wrong and immediately gave the retreat signal... But, once your team has been engaged, leaving isn't so easy.

With Ivern's shield and the support of various bushes, the Rengar who activated his ultimate skill at this moment undoubtedly became the most eye-catching one among the ten players.

To describe the actions of a poodle in detail, it would be something like this:

Jumping up and jumping back, pulling in and releasing, back and forth, the moves are ever-changing and truly remarkable.

Let alone the audience and commentators, even TES's own teammates, who had witnessed the strength of this lineup, were shocked by Rengar's insane mobility and chasing ability. Especially since the position was in the river, in addition to the bushes everywhere, there were also many wards and control wards placed by the enemy, so the outcome was predictable.

One for three

Aside from JKL jumping in and dying instantly while dealing damage, he died three seconds later. Overall, it was a huge win.

【666666】

[It's truly a case of the wind dragon connecting with the water dragon, RNG, wow!]

[This terrain, this Ivern, even the poodle would be grinning from ear to ear.]

[With just one more praying mantis, the poodle could have reached perfection, but alas, it couldn't.]

After this team fight, the biggest impact on RNG is that they can no longer engage in team fights in the jungle and river. If they want to fight, they can only pull the opponent to the lanes. If it were just this, it might only be a headache for them rather than disgusting. What really disgusts them is that the opponent has started to play vision control again.

Intrusion, scouting, patrolling and spotting.

Using the winning tactics that Ambition employed to secure the S7 championship at this moment would be nothing short of blatantly taunting.

If you only farm lane minions, you can only support your two carries at most. Other positions still need to rely on jungle resources to develop. But when you enter the jungle, the enemy Rengar and Ivern combo is always lurking. Nobody knows if a giant jungle monster will jump in at you the next second.

That's the charm of LPL matches.

Despite their ability to manage the game, they tend to focus more on fighting. Although everyone appears friendly on the surface, they all share the same belief: only the living are entitled to develop.

At least.

The Rengar pick was truly designed for killing, unlike the game in the other region where a team managed a 0/3 kill score in 40 minutes, with one jungler's Hecarim dealing a total of 800 damage. Many people might not understand what 800 damage in 40 minutes means; Hecarim's base attack damage at level 1 is 66, meaning he auto-attacks an enemy every two minutes on average.

Considering this is a Centaur, even a single W attack can deal 20-30 points of damage. So, it's possible that you might not get an auto-attack on the enemy for two or three minutes.

The rest of the game was essentially over by the time it was garbage time.

Especially after Ivern completes his build, RNG's chances of turning the game around become even more difficult.

In Season 11, Ivern's Mythic item build with Imperial Command is quite absurd because Ivern's abilities are calculated separately from Imperial Command. This means that no matter which ability Ivern uses, he can frequently trigger the extra damage from Imperial Command, indirectly increasing his own and his teammates' damage.

The second item, the Flowing Water Staff, grants a speed boost to teammates.

The third golden statue, the real show begins.

Hide in the bushes and look for an opportunity to use Q to pull and control the enemy, then fly over and provide a shield along the way. You can also use skills to activate R to summon Daisy, then use Zhonya's Hourglass. After Zhonya's Hourglass ends, Daisy will have already used up her passive and will perform a basic attack to knock the enemy up. Then, place another bush to avoid damage.

It's very easy to operate, but the results are very practical.

Gragas' ultimate ability is meant to disrupt the battlefield, while Daisy's purpose is to take advantage of the chaos.

Imagine being suddenly blown apart during a team fight. Before you can even notice where the enemy and your own carries are, Xiaoju has already used two basic attacks. By the time you discover the enemy's squishy weakness or rush to save your own backline, Xiaoju's third knock-up passive has already kicked in.

just disgusting.

If you ignore it, it will become a stone man in three hits.

Never mind, Poodle Jayce will show you what cruelty is again.

If you want to limit TES's carry, well, the speed boost from the Flowing Staff combined with the shield from the E skill will always render the enemy's dive carry ineffective or minimize their impact.

In short...

It's designed as a soft support, but it has the control of a hard support and the anti-dive ability of a defensive support.

To be honest, they've never encountered anything so disgusting. Of course, this is also because RNG has almost completely replaced its players and we don't remember them. If we go back a few years, you can see if the top mid laners back then would criticize Xiaohu's Karma and Sion.

Ultimately... RNG could not bear the humiliation and TES successfully destroyed their crystal in 27 minutes, losing the match point.

Confrontation: Chapter Twenty-Two: Silver Scrapes

【Wonderful.】

[I get it now, all that blue-superiority/red-disadvantage thing is a lie, this is turn-based game.]

I'm already looking forward to seeing what kind of "black technology" strategies will be used in the next two matches. Please, I beg you, let's go all out!

Based on these three matches, I have reason to believe that both teams were just throwing the game in the winners' bracket, hoping to crush weaker opponents.

Seeing this, everyone understood everything.

During the upper bracket, one of you lost to FPX and the other to EDG. The one that suffered the most was even swept 3-0 by the other team. They thought that the two teams had failed the end-of-season test and were preparing to be scrapped for the World Championship.

Now look what's happened.

Not only is it in top form, but all sorts of cutting-edge technology keeps flowing out of its hands. This isn't a case of a low-quality inspection revealing it to be a fake; it's clearly a case of pretending to be weak while actually being strong, only to run into a competitor in the end.

That's absolutely outrageous.

As expected, in the fourth game, TES, who were on the blue side and had the advantage and match point, should have been able to win easily. However, RNG pulled off another surprise move in the fourth game.

Instead of banning, pick Ryze in the mid lane.

The entire team instantly switched from a four-protect-one top lane strategy to a traditional dual-carry strategy. Xiaohu in the top lane picked a tank and played defensively to stall for Ale. TES, caught off guard, was outmaneuvered and fell into a trap in the draft.

It's not that RNG's Ryze pick was particularly strong, but rather that after RNG's strategic shift, the entire team was incredibly good at stalling, dragging the game out to over 35 minutes and playing the kind of game where they were trying to force UZI to get three items, just like they did a few years ago. Then, relying on their rich experience in late-game macro play, they dragged TES, a team that wasn't good at late-game macro play, to death.

The score is tied at 2-2.

"Damn, this guy on the other side is really inhuman. How does he manage to hide his hero so ridiculously?" As soon as he returned to the lounge, Roland started complaining about the guy on the other side.

Where are the promised Hero Coins?

What happened to the plan of using Clockwerk on the forehand and Twisted Fate on the backhand, forcing Viktor into a corner?

Looking at this BO5, what kind of nightmare Ryze and Lucian did they pick? Are they just sore losers? With Roland's comments, the pressure on the other four members of TES, who were being pushed to the fifth game, was inexplicably relieved.

That's how it is under pressure.

Speak your mind, express your opinions, vent your frustrations, and many things won't seem as heavy as you imagine.

However, if players simply keep holding it in and put pressure on themselves, it can lead to both mental and operational problems. Of course, this is usually something that team leaders and coaches have to deal with.

"How should we play the last round?"

JKL looked up and stared intently at his teammates.

At this moment, he had to step forward.

If the early game's output and tempo depend on the top, mid, and jungle lanes of both sides, then the outcome of a game like the one that dragged into the late game almost entirely depended on the performance of the bottom lanes.

"It's actually quite simple, isn't it? The draft picks in the fifth game aren't the most important thing anymore. Relax, just say what you're confident about, and I'll take care of the rest." White Crescent held her head high, showing no sign of worry.

The current four matches have been the most exciting BO5 so far in the playoffs. Both sides have used all sorts of tricks and shown their skills. It's hard to say what cards they have in their hands, but they have probably forced their opponents to play all their cards.

The final match was a pure contest of the players' wills.

Regardless of winning or losing, they have done their best. It's just a midterm exam. For White Crescent, the biggest gain is that he sees the future of this team.

not to mention...

Turning his head slightly, White Crescent looked at the bottom lane duo who were adjusting their setup to the side, and a surge of confidence welled up inside him. Especially... when he saw Roland carefully pull out a mousepad, he felt even more at ease.

Only when the team is in dire straits.

This is when the players these clubs bought at huge prices will truly shine!

-------------------------------------

In the fifth game, as both players returned to their seats, the theme song for the BO5 series, "Silver Scrapes," quietly began to play.

No one could have predicted that this best-of-five series, which went from six to four, would be so exciting.

No one could have imagined that two teams, in order to secure a spot in the MSI, would make so many compromises for victory, but that's just how professionalism is.

After a year of hard work, there are only two opportunities to verify one's achievements. And these two opportunities are achieved by stepping over a dozen top teams, dozens of secondary league teams, and countless amateur league teams. One general's success is built on the bones of thousands. The professional path is not as glamorous as it appears in the public eye.

The final game has begun.

First round of bans:

RNG: Tahm Kench, Twisted Fate, Zoe

TES: Lucian, Hecarim, Xayah

TES's approach was simple: I let them pick Thresh, Udyr, Kai'Sa, and Alistar. Do you dare to first pick Thresh in the first game of a BO5 like other teams usually do?

This is TES's counterattack, and also the confidence they have with a skilled support player like Roland.

As for Xayah, she applies pressure while counterattacking. Xayah is arguably one of the top three AD carries in terms of self-preservation ability, and she fits the meta well. Intentionally banning her is to create the impression that my bot lane is about to unleash a powerful attack.

RNG didn't dare to accept the first pick, as it was the fifth game of the match, and they really didn't dare to gamble on the champion pool of the champion.

then.

One round of PICK:

RNG: Udyr (first pick) + Kassadin

TES: Aphelios + Thresh (first and second tier) + Jax

Second round of bans

RNG opted to ban Volibear and Olaf in TES's jungle, while TES retaliated by banning Orianna and Galio in the mid lane.

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