You actually want me to...
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For their fourth pick, TES chose Lee Sin.
The moment the Blind Monk revealed his identity, the entire arena erupted in a huge cheer.
The combination of "Blind Monk" and "King Harper" creates some truly classic scenes.
The original Xia team was sent out of the World Championship by Haro's three kicks in 18, and since then, they have become the men that Doinb wants to kill but cannot.
Even when he joined the RW team to pay off his debts, Haro's Lee Sin often gave people a brilliant highlight.
RNG's fourth and fifth picks were Azir and Rakan.
The lineup was almost identical to the fifth game in the previous game, the only difference being that Lucian in the top lane was replaced by Gnar, who had a higher margin for error. Thus, RNG's lineup was formed: Gnar in the top lane, Udyr in the jungle, Azir in the mid lane, and Kai'Sa and Rakan in the bottom lane.
All eyes turned to the last spot.
If we consider Knight's own champion pool and his synergy with the jungler Lee Sin, Syndra would undoubtedly be the most likely champion to appear in this game, but Knight knows he can't pick that this time.
Unlike his previous life, after winning the championship in this life, he actually studied his own progress carefully and also paid attention to the changes in his teammates.
The one who changed the most was Roland.
From being the top mage/support in Season 10 to becoming a mainstream support today, Lola has certainly toned down her sharp edges.
Is this because the mage/support class has become outdated?
No, it was purely because he wanted to make way for his teammates. The potential of a support role is limited, and playing a support role that deviates from the meta would only increase the difficulty for his teammates. So he chose to play it safe.
But... what about him?
Despite being known as the "Golden Left Hand," Knight's performance was more about not falling behind in his matchups. While he might not be able to secure a solo kill, he could at least keep an eye on his opponent in most games.
What about other aspects?
The ability to roam, develop, and save the world in unfavorable situations?
All of these are highly questionable.
It's not that he lacks skill, but rather that his mindset isn't strong enough to support such ambition. Since even the team's best-performing support player can make sacrifices for the team, why should he force himself to do things that clearly have better options?
"Help me get the Ice Maiden."
To Roland's astonishment, Knight turned his head to look at him, repeating, "Help me get the Ice Maiden."
"Ah, but..."
"This is the hero I'm most confident with right now, so help me get Crystal Maiden."
White Crescent looked at Knight with some surprise for a long time, and finally a relieved smile appeared on her face as she patted his head. "Since this is what you want, then do your best to do it well."
With the white crescent moon as a signal, TES locked in their own mid-lane champion, Lissandra, as their final pick.
This is the end.
TES: Top lane Jax, Jungle Lee Sin, Mid lane Lissandra, Bot lane Aphelios + Thresh
With both teams' lineups finalized, the match began.
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P.S.: That dreaded February is here again. Because of an inexplicable loss of a month and three days, I'll likely be chasing quotas every day for the next few days. Luckily, I've already taken my annual leave from work, so I should be able to write at least 50,000 words in the next six days QAQ
Contest: Chapter Twenty-Three: The Difficult Road to Shu
At the start of the game, TES didn't hold back and forcefully invaded the opponent's lower jungle to establish vision, leaving the opponent no way out.
With two powerful early-game teamfight control champions, Jax and Thresh, it's impossible not to force the enemy jungler into a specific position at the start of the game. Since TES's main strategy in this game is to protect the bottom lane, in order not to give the enemy jungler any opportunities, TES chose to force a jungle swap with RNG.
The top half is yours. If you think you can handle Ah Le, then go ahead and do it. Although the hero Jax also needs to farm extremely well in the early game, at least he has an E skill that can protect him.
But the bottom lane is different.
If a weapon is truly caught out and falls behind, can it still split push? But if the enemy forces a kill exchange in the bottom lane, can it still farm up solo? That's definitely not possible.
Before the match, both coaches already had a clear understanding of how to win and how to play to lose. When they could gain an advantage, they would never leave the other side any way out.
Nothing.
RNG's lineup lacks both damage and crowd control at level one. Faced with such a threat from TES, all they could do was mutter a commanding ward and then have their jungler resignedly run towards the top jungle.
"Ah Le, I might not be able to take care of you much in the early game this time."
"Don't worry about me, I can get up no matter what with a weapon in hand." As his most skilled hero, Ah Le felt much more at ease the moment he got the weapon. He couldn't speak for other heroes, but playing weapons and getting into a crazy situation and going to jail was not a one-off thing for him.
"Okay, it's a bit of a pity that the jungler had to sacrifice himself in the fifth game. Otherwise, if we didn't ban Hecarim, we could have considered a high-speed driving strategy."
"Forget it, that kind of playstyle is only good for practice matches against other regions, but it's definitely fun."
Recalling the fun times he had playing this kind of unconventional strategy in training matches, Haro couldn't help but give this playstyle a thumbs up.
The so-called "speeding style" is all about the ultimate antics.
First gear: Predator; second gear: Yo-Yo; third gear: Ghostly Stride; fourth gear: Ghostly Dream; fifth gear: Justice and Glory; sixth gear: Mercury.
My goodness.
At that speed, anyone who sees it would be filled with despair.
Of course, since the item build is too unconventional, it can only be achieved in some unimportant matches. Mentioning it at this point is purely to lighten the mood.
During the early laning phase, RNG's bot lane shouldn't expect to have any chance to make a move.
As for the support hero Rakan, he can indeed create miracles. He played a significant role in the famous 1 gold comeback. However, according to the principle of complementarity, the more stylish the initiation, the more things must be sacrificed.
For example, the online capabilities in the early stages.
No joke, even if it's Ming's support Rakan, if he dares to use his W to roam around while Thresh's abilities are on cooldown, Roland will make sure he gets his kills. Just at the level two point, Roland successfully forced the enemy bot lane duo out of their farming area; that's real skill.
"Not bad. I haven't seen you play with this thing much before, but it has all the necessary details."
"That's right. I know Thresh's gameplay very well. As long as I don't throw my first hook, my positioning is correct no matter what I do."
No kidding, this is really how hook-type heroes are played.
Imagine you're playing a hook-type support. Don't you subconsciously pay attention to the opponent's movement every time you hook? Conversely, when you're the one who might get hooked, you'll unconsciously think about what kind of hook style this Thresh has and try to predict and summarize each of his hooks.
However, Roland's actions of intimidating you without lifting a finger, seemingly doing nothing, are actually the real way to break down the psychological defenses of RNG's bot lane duo.
Push lanes, roam, and place wards in the jungle.
Logically, the team with Thresh should be stronger in the early game in the current version, but they can't get into fights in the bot lane in the early game, or even if they do, they don't gain much advantage.
The reason is simple: the ADC is Aphelios.
Many people don't understand how to play Aphelios, but many others can pick him up easily. I won't emphasize the traditional five-weapon rotation order; instead, I'll focus on explaining why it's okay to fight the opponent in the early game, but it's unnecessary.
The principle still lies in tool control.
A sword has 50 stacks, and a skill consumes 10 stacks. Assuming a normal game situation, a typical bot lane Aphelios at level 5 to 6 would be equipped with a green-white sword or a blue-green sword, or even a red-blue sword in an extreme case.
The core purpose is to increase their fighting ability in the first elemental dragon group.
However, if you focus too much on fighting during the early laning phase, it will be easy to disrupt Aphelios's minion control rhythm. If you encounter a skilled player, he might even pull out a red or purple blade. If he misses his ultimate again, this AD carry will be no different from a cannon minion in the bot lane. This brings up the level of synergy between the two bot laners.
When can we play?
When Aphelios gets three shots, you can look for an opportunity to engage. You can also engage if there's a sudden change in circumstances and you need to go back to base early to upgrade your equipment. Alternatively, you can engage if Thresh hooks the minion wave and the position is good. Otherwise, engaging in a direct fight at other times is simply disrupting your own timing and rhythm.
It's like when everyone occasionally practices their family's traditional skills. It should be an extremely relaxing process that you can control yourself, but due to various reasons, the boss calls one minute, the neighbor comes to borrow some soy sauce the next, and the network keeps disconnecting. Only you can understand the disgusting feeling of being interrupted from time to time.
The bottom lane's offensive was steady yet aggressive, while in contrast, Ah Le's situation in the top lane was truly tragic.
Because the opponent had openly picked their top laner, and the opponent's top laner was a ranged champion against a melee champion, Ah Le played even more aggressively.
Yes, you read that right. As a short-range weapon user, Ah Le actually played like an advantageous player compared to Xiao Hu.
Many people have fallen into a misconception about driving.
I always feel that if I get beaten by a long-range opponent in the early game, I can just stay under the tower and farm minions. I figure that once I reach a certain level, I can turn the tide. But few people think about what you can do to defend the tower plating if the enemy can push the minion wave to the tower at will in the early game.
Even if you say that the plating doesn't matter as long as you're alive, what if someone chooses to dive the tower?
A single camp can provide experience equivalent to half a wave of minions. Even if it results in a kill exchange, RNG will gain more by killing the enemy champion. Not to mention that RNG can get even more players into the top lane later, which will reduce casualties and improve their margin for error.
What can we do then?
There's nothing I can do but tough it out.
Although many teams actually list out the things to do in the first fifteen minutes of the game to the players in advance, it is important to understand that technique and actual combat are not the same thing. For example, a physical education teacher who is usually lively and energetic during breaks may actually be sick during physical education class. Do you think he can jump around like that?
He can't even outrun the principal at the school sports meet, so what kind of physical education teacher can he be?
See, this is the discrepancy between reality and theory.
Similarly, in the early game, when playing against Gnar, start with Q at level 1. Gnar can use Q three times after the cooldown of his jump. Always pay attention to the opponent's rage. As long as you control the distance between you and the bushes, you can achieve optimal health exchange. While putting pressure on the enemy top laner, you can also forcefully block the minion wave to prevent him from entering.
The journey itself is a place of continuous exploration and learning.
Although he will ultimately lose health by doing this, as the little-known fact says: the most sensitive position is actually about halfway to the entrance. So, as long as the position is well-placed and the skills are good, even if the equipment is slightly flawed and can only block the line not far from the tower, it can still bring enough surprise and excitement to the opponent.
As the saying goes, "The road to Shu is difficult, more difficult than ascending to heaven."
Blindly pursuing perfection in one step is ultimately a inferior approach.
Ok,
The kind of thing where chopsticks are used to stir a large vat is another matter entirely.
Confrontation: Chapter Twenty-Four: Are you a dog?
"Hmm? It seems like RNG has designs on Ale."
"The weapon's condition is pretty average, but Ah Le still has a trinket eye, so escaping shouldn't be a problem this time."
From God's perspective, when the commentators saw Wei heading towards the top lane again, the words they had already repeated several times before were blurted out almost without thinking.
There's nothing that can be done; RNG's top lane can't do without Wei, and that's an outcome that can't be changed no matter what.
It turns out he was switched to the top lane at the last minute.
You can say Xiaohu has talent, but he definitely does. He was able to play several top lane champions right after switching to top lane and hold his own against various top players. This is a reality that's so exaggerated that even a novel wouldn't dare to write it.
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