You actually want me to...
Page 398
Putting aside everything else, the sheer value of these two ranged champions far surpasses that of a clumsy support like Alistar before level three. Keep in mind that Annie boasts a respectable 625 attack range, second only to Caitlyn.
Naturally, Roland's consumption became quite simple.
Relying on his stun passive, he constantly went in and out of the bushes, using basic attacks to draw aggro. His diligent manner was reminiscent of a 2-point missionary, a 3-point Saint Seiya, a different playstyle at 4 points, and playing until dawn at 5 points. It felt like I was washing his shirts during the day and blowing up balloons with him at night (doge).
"You've really stirred up a lot of hatred... no wonder you play top lane."
JKL has seen plenty of supports who draw aggro, but in all his years of playing professionally, he's only ever seen Roland draw aggro from minions so naturally. Especially the way he manages to control the attack range; even JKL was speechless.
This is ridiculous...
How many games have you secretly played with long-range top laners lately?
"That's a must. How can you let your tools of the trade become rusty?"
"You got kicked after I called you fat?"
"To be honest, if I hadn't been saving my stun, do you believe you wouldn't have been able to out-last me?"
Annie players have an inexplicable confidence when it comes to last-hitting minions.
Because the trajectory is just so comfortable.
Whether it's the trajectory of her basic attack, the mana refund and cooldown of her Q after last-hitting minions, Annie can handle lane farming with ease.
What? You're good at last-hitting?
With a third of my health remaining, I immediately unleashed a Fireball. I'm asking you, how are you going to steal my DPS?
With my ultimate sword draw, I am invincible; I excel at everything from finishing off enemies to initiating team fights.
This is Fire Girl!
An assassin disguised as a mage, specializing in initiating team fights.
Contest of Titans: Chapter 54: The Keyboard Saint of the Rift
Soon, when FPX's bot lane duo reached level three, Roland and JKL no longer dared to mess with their opponents. Of course, knowing their own weaknesses, they also didn't push the lane much when they had the advantage.
Of course, it wasn't like there was absolutely no push.
Anyone who understands minion waves knows that you either push the minion wave directly under the enemy tower, or you control it properly in the middle. As for controlling it a little in front of the tower, this is something that the weaker team combination can hardly do. A duo is not like a solo team, where one person can control the minion wave with ease.
Then why did you push it down a little bit?
Because they were afraid of being tower-dived.
The combination of Alistar, Volibear, and Tristana means that as long as the bot lane minion wave can reach the tower between levels three and four, Volibear will specifically come to check if the bot lane can be dove, unless he is farming from bottom to top. Especially since Tristana has a built-in E skill passive that pushes the wave quickly, there are many times when there is no way to deal with this kind of obvious play from the opponent.
Therefore, we can only compromise on one aspect.
Before level 3, I can push the minion wave forward as much as possible, but not all the way in to form a complete pushback line. I push it just enough so that the opponent can block the minion wave not far from the tower. Although this will make it difficult for TES's bot lane duo, who want to farm gold but are afraid of being ganked, it is still much better than being tower-dived 100% of the time.
This is game theory.
Attracting the enemy jungler's attention helps alleviate the development pressure on the other two lanes.
Controlling your minion wave rhythm forces the enemy jungler to give up something while ganking you, so that you won't feel so bad when you get caught and killed.
Of course, what's coming will come.
This game clearly shows that Tian is playing a strategy of nurturing the bot lane. After studying TES's matches many times, they can conclude that if Ale gets ahead, let him get ahead. A rookie doesn't have many opportunities to influence the game, but once the bot lane is freed up, the support can start to annoy people.
It's still the standard jungler's three-hit combo: first, pressure the enemy's health; second, use Flash; third, dive the tower.
From the moment the lineups were revealed, both teams anticipated this scenario. Before level six, even with Roland's Lina having a stun effect, she was clearly exhausted from the three players taking turns tanking and diving the tower.
Fortunately...
Knight in the mid lane was the first to make a sound.
[TES_Knight kills FPX_Doinb]
First Blood!
FPX_Tian kills TES_BAN
FPX_LWX kills TES_JKL
One wave for two.
While FPX was tower diving and securing a kill in the bot lane, TES's mid and jungle simultaneously initiated a tower diving mode in the mid lane. To be fair, Orianna, aside from her good projectile trajectory, doesn't have many advantages in the early game: short range, no mobility, and no crowd control. The two were practically just flanking each other from the front and back, and Donib's Orianna's damage completely negated their hard damage.
"It's so annoying how they arrest people like this."
"Isn't this proof of your prestige as a world-class ginseng? Keep it up! You're only three people now. When all five level-three ginsengers come down to find you, it will mean you're really not far from a divine position."
Roland, on the other hand, had a more peaceful mindset.
ADCs tend to be more focused during the laning phase, as they need to consider last-hitting minions, harassing opponents, and dodging abilities. This can lead to them becoming quite irritable when they get carried away, which is understandable.
But he was different.
He was measuring the gains from a third-party perspective. Although on the surface their bot lane was badly damaged by tower diving and losing minion waves, their own top jungle was practically winning.
With Doinb's strategy of quietly teleporting to farm resources after a tower dive in the mid lane, Orianna probably won't be able to rejoin the game until she has three items. The upper jungle is almost entirely controlled by Haro, and even Nuguri, who used to be able to go toe-to-toe with Ale, is now playing hesitantly in lane.
Of course, that's what a competition is all about.
If this were a regular ranked game, Roland would have to check if his account had the five-sentence limit before making any plans.
Since he started playing professionally, few of his past legends have been passed down in the gaming world.
A few years ago on the Rose server, his Lonely Nine Keys technique was unmatched in the Rift. With his nine unique skills—key coming, key swinging, key breaking, key flicking, key falling, key leaving, key crushing, man and key as one, and all keys returning to their origin—he was dubbed the "Rift Key Saint."
"Good luck on the top lane, A-Le. If you find an opportunity to solo kill Niu Guli, you'll become famous. Look, Knight has already broken his fast."
"I'd like to, but it's difficult."
Sylas can counter Irelia mainly because of his cooldown reduction and W sustain after he gets his items. It's like the exercise couples do at night: although his burst damage isn't strong, his sustain is long. As the game goes on, you'll always find that the hero is the one who fights to the end.
But it's different for Irelia.
Irelia has burst damage and sustain in a certain sense, but her sustain is based on having minions as a springboard. Without minions to trigger her passive, Irelia is not as threatening as one might imagine.
Of course, killing her won't be easy for you either.
Ah Le's current problem is that he doesn't have enough damage output, his cooldowns aren't enough, and he doesn't have enough support characters, so he doesn't dare to attack this Irelia.
"Oh, then let's hold off for now. Just a friendly reminder, the enemy support missed."
"what?"
Upon hearing Roland's suggestion, TES's top, mid, and jungle players immediately reduced their offensive range, with the more cautious ones even recalling to base to upgrade their equipment.
There's nothing we can do about it.
As the player being tower-dived, Roland would definitely follow the AD carry back to lane, even slowly building vision to sneak over, fearing being tower-dived again. The economic loss is minor compared to the experience loss.
During this gap, the enemy support is well-suited to roam.
By Season 11, this had almost become a crucial roaming window that supports had to master. Unfortunately, there are still a lot of incompetent supports who don't know how to utilize it. After getting a kill, they still obediently follow the AD carry to the bottom lane and then AFK, wasting this roaming window.
During this time period, even if you don't do anything, as long as you don't actively reveal your position, you've already done everything (high-level games only).
This is roughly how the saying "the fox borrows the tiger's power" works.
"The timing of this tearing incident was excellent; we should learn from them."
"Come on, I've swum just as many times as him. It's only because you're spoiled that you're like this. Think about it confidently, without your dad's help, do you think you could solo queue to Challenger in the Korean server?"
Honestly, if League of Legends ever releases a solo queue system, AD carry players will definitely be the biggest victims.
Going from a vast pool of champions to a one-trick pony like Ezreal will be every AD carry player's nightmare.
As for the second victim?
cough cough.
In this canyon, there's a group of people who use the accordion star Luna during the day and the spider Aikai leopard at night.
All I can say is that those who know, know.
Contest of Titans: Chapter 55: The Hero Appears!
"The tactics of both teams seem particularly obvious."
"Indeed, it's even clearly gone too far."
The colonel glanced at the scene on the big screen and said that even the woman who created the theory of relativity in the Rift could commentate on this game. It was just that one side was desperately targeting the bottom lane, and the other side was desperately targeting the top lane. The strategic objectives of both sides were crystal clear.
JKL and Roland were already feeling a bit numb.
Xiaotian simply stayed in the lower jungle, taking the dragon when it was available, farming the jungle when it wasn't, and ganking whenever he happened to be passing by to see if there was an opportunity. He would then decide whether to dive the tower or not depending on the situation. In just a few minutes, the bottom lane had already given away four kills: three for Annie and one for Xayah.
But the same applies.
If you can't survive the second round of arrests, then don't expect to have an easy time on your journey either.
Despite being relentlessly ganked and tower-dived, Nuguri's 0/2 Irelia score was also exceptionally impressive, and he was even forced into the bushes to retreat and become isolated.
Something's not right. Weren't we supposed to have a duel where both sides' supports roam and gank?
[That's right, wasn't the King of the Seas constantly moving between the fountain and the outer tower?]
[Hilarious! I thought picking Lina would be a game-changer, but she ended up with a 0/3 score without doing anything.]
[This AD carry, I wouldn't be exaggerating if I said he was useless 30 minutes ago, right?]
They didn't gain much economic advantage, their experience was intermittent, and the plating was completely taken by Da Congming and Si Shao. TES's bot lane has never suffered such a big loss since the playoffs began. The bot lane is now in a situation where they can't even lane if the jungler doesn't come.
"What do we do?"
"Simple, there's nothing that can't be solved by going into the factory. If there is, then go to the construction site."
As the saying goes, the assembly line is a deadly, dark workshop, a cycle of life and death in two shifts, working tirelessly without eating or sleeping, working overtime without pay, and running away with a bucket tomorrow. At first, you don't know what "carrying a bucket" means, but when you see it again, you are already carrying a bucket.
So what if I'm bad at games? As long as I can tighten screws well, that's all that matters.
These days, although you may not have much money for anything, as long as you're not really just wasting your life, you can still make ends meet.
"Stop talking nonsense, hurry up and use your invincible Platinum Star to think of a solution."
"The solution? The solution is to wait patiently until the sixth day. Now is not the time for us to speak up."
You'll Also Like
-
Full-Time Magister: Dark Lord
Chapter 546 32 minute ago -
In the game: I stole Groudon at the start.
Chapter 561 32 minute ago -
Long Live Money in Anime Crossover
Chapter 860 32 minute ago -
The gods descend into reality
Chapter 748 32 minute ago -
Supreme Zombie King, I have been sealed away for eight hundred years.
Chapter 640 32 minute ago -
You actually want me to...
Chapter 605 32 minute ago -
Naruto: Forced to activate Infinite Tsukuyomi in order to return home
Chapter 198 32 minute ago -
Primordial Era: I am a gourd vine, starting with seven gourds combined into one.
Chapter 166 32 minute ago -
Battle Through the Heavens: The Soul Emperor's Only Daughter, I Am the Young Master of the Soul
Chapter 102 32 minute ago -
Mystery: My Encounters with the Celestial God
Chapter 590 32 minute ago