"..."

Compared to the boisterous chatter within the TES team's internal communication, the comments in the domestic live stream were much more cheerful.

[23333, the King of the Board is 0/4, is that even possible? Is he going to feed like crazy today?]

[Finally, he's using dual summoner spells! If he hadn't, I'd have started to suspect that his summoner spells were photoshopped on.]

[The most tragic new tactic in the history of the "King of the Board" – dying before even achieving his goal, you've finally met your match.]

[I don't understand, why is TES still leading in gold even though the score is 1:4?]

You're talking about people, C9 killed those who deserved it.

Tapi, the bot lane has already taken what they needed to.

But their economy was constantly being chased by TES, who even managed to overtake them at one point, which was quite absurd. Looking at the top lane, wow, C9's Malphite was practically rotting away in the top lane bush, getting moldy.

Simply put:

Military training may be fun, but we also need to consider the situation.

Morgana is a jungler who focuses on farming in the early game. If you choose to focus on farming, you will inevitably fall behind in levels and gold, and you will almost certainly lose vision in the upper jungle. Similarly, this will put immense pressure on the top lane's vision.

Even if the Stone Golem is stereotypically very tanky, it's still only a late-game hero with items.

In the early game, everyone was pretty evenly matched. Camille and Udyr could easily dive your top lane tower like it was nothing. Training was even simpler; they could kick you so hard from a distance that you'd be pregnant.

The bottom lane is down to 0/3.

The top laner should at least be 0/2, otherwise it would make Haro look so boring. He even invited Knight to come up and play together during the level 6 wave, and what's worse, Knight actually agreed.

This shows what?

If a man's IQ is 100, two men together have an IQ of 100, three men together also have an IQ of 100... From this, we can deduce that the law of conservation of IQ is real.

With a significant advantage in the top lane, a slight advantage in the middle lane, and a minor disadvantage in the bottom lane, Ha Huang's jungle strategy suddenly became much easier to organize.

At the appointed time, he directly transformed into a parkour-style jungler who rampages around causing chaos, becoming a knight charging into the Rift.

Cavalry charges don't accelerate, but they look cool.

The cavalry charge was clumsy in turning, but it looked cool.

Cavalry charges can't kill in a row, but they look cool.

Although his running strategy didn't create any advantage after implementation, he successfully limited the enemy jungler's farming efficiency, forcing Morgana to constantly run around doing counter-ganks. She couldn't go to the top lane to rescue the Malphite, nor could she go to the bottom lane to expand her lane advantage, which directly disrupted the entire game situation.

Of course, Udyr's figure appears everywhere on the map, which is still pretty cool!

So what was Roland doing at this time?

He was delivering it.

A typical support hero: wards very carefully, afraid of being caught by the enemy mid and jungle and used as an ATM to withdraw cash.

This guy's support role: He invades openly and blatantly, then slowly returns after placing wards, completely unafraid of being killed by your team.

If you kill him, the roaming jungler can immediately fill in the bot lane to ensure the AD's development. And if you try to kill him, Seraphine, with her shield and crowd control, can use her positioning and skills to waste more than ten seconds of your development time. Anyway, I'm not worth much, my level is low and my respawn time is short, so I'm not afraid of you at all.

But you won't kill him.

With vision coverage of key locations in the jungle, the movements of your own jungler and support are exposed, and you also have to constantly worry about whether the enemy top laner will teleport behind you and sandwich you from both sides.

The worst part is...

Because this guy has chosen the Zombie Guard talent, even if he keeps dying and his pay-to-win gear upgrades slowly, he can still get the vision points he's entitled to.

Playing this game has made the choices facing C9 very difficult.

Kill him? It's a waste of time and he's worthless. This stupid bounty system might even add a bounty to your head.

If you don't kill him, he'll invade your jungle to establish vision while flashing his icon to show off his presence.

To amplify his hatred power, this guy even used his remaining savings to buy a pair of shoes and a Killing Ring, making his equipment look utterly inhuman.

clam?

You asked what to do about map resources?

Elemental dragons should give way in the early game; they're a late-game composition.

As for the vanguard.

Didn't DK already teach them yesterday?

If your top, mid, and jungle can't beat ours, then if your bot lane duo goes up, we'll have our top laner teleport behind you to gank your bot lane while you're supporting the Rift Herald, and continue to give our AD carry or other carries a free win.

The support feeds kills to the enemy team to accumulate bounties - creates opportunities for the carry to collect bounties by exploiting vision disadvantages - once the carry has enough gold, upgrades their items, sells the support, and roams around collecting resources faster - the sold-out support then abandons their role and starts recklessly invading the jungle, creating vision and opportunities for their teammates.

The entire process forms a perfect closed loop.

As long as the bottom lane turret hasn't fallen and the enemy mid laner, Ap, doesn't have a chance to roam, this strategy can form a complete closed loop, allowing Ah Shui's Kai'Sa to get increasingly fed.

Just like the principle that black and red are also red.

This seemingly unglamorous style of play is also a routine.

The Battle for Supremacy: Chapter Thirty-Four: Everyone felt they had a bright future~

"I think I understand... what White Crescent and Aban were thinking."

After carefully studying TES's lineup and playstyle for more than ten minutes, the belated commentators finally understood their true strategy: they were using the weakness of the bottom lane and Roland's inherent aggro to bully C9's jungler.

The self-destructive playstyle actually has a very low margin for error.

The simplest point is that normal enchanter supports all have a weakness: they are basically helpless against the enemy jungler and support when it comes to defending the jungle. Suppose the enemy jungler is a champion like Volibear or Olaf, and with Leona, they can completely disrupt Haro's rhythm in the jungle. Without the support of the jungler, the consequence of the bot lane daring to play like this is that the bot tower will be pushed down by Tristana before 10 minutes.

But here's the problem.

You're playing Morgana in the jungle? And you're the Morgana who got tricked in the early game and didn't choose to farm and level up quickly? This makes C9's jungle-support coordinated invasion completely pointless, as it can't stop the opponent's playstyle at all.

A powerful move to change one's fate?

Unbeatable healing ability?

No need at all.

Roland's role in the early to mid-game was to risk his life to secure vision, then feed kills to the enemy. Once the enemy Bounty Hunter was ahead and the minion wave was full, Ale's Camille would flank and teleport, allowing the top laner and AD carry to both secure kills and take the turret plates. His little scheme was incredibly clever.

As for item build?

Advantageous item builds include Luden's Echo, Imperial Command, or Liandry's Torment.

If it's a disadvantageous situation or a chaotic battle.

The first recommendation is to blindly choose Rylai's Crystal Scepter. Don't ask why; Rylai's Crystal Scepter is just annoying to play, and the health attribute increases your survivability and gives you more chances to use one or two more skills and withstand one or two more seconds of AoE damage in team fights.

Ten minutes later.

C9 players were overjoyed as they watched the kill score rise to 10-15, feeling that their huge advantage was now secured.

On the TES side, the carry players were secretly pleased with their accumulated gold, hoping the opposing team would realize their mistake later.

As for the economic difference from God's perspective, it had reached a terrifying 500 gold by the 15-minute mark. Keep in mind that TES has a late-game composition. Normally, a late-game composition would be considered successful if they didn't fall behind by more than 2000 gold at this point. Now, they've managed to turn the tables and suppress the opponent by 500 gold, which is an absurd and hard-to-describe fact.

And as the instigator of all this, Roland's record is also exceptionally impressive.

0/9

Not only did they feed the enemy team excessively, Roland even gave away an extra 8+1 kill to the opponent. In the early game, the opponent took away both elemental dragons and one vanguard, but somehow... their carry's equipment was just a little bit better than the opponent's, which was very puzzling.

"How about it? Is my tactic good?"

"That's awesome, bro. Seriously, if you ever switch teams, you have to let me know. Either I'll go with you, or I absolutely won't play against you. You're such a bastard."

Let alone TES members.

With the whole world watching the MSI matches, after more than ten minutes of God's-eye view, even a pig could see exactly how C9 was ruined by this guy's self-destruct playstyle.

In short: Dirty!

I used to think that the worst a person could be was as dirty as a scarecrow or a clown, but now I realize I was too naive.

The viciousness of his methods and the meticulousness of his schemes made it difficult for me to discern whether the "Board Emperor" had intended to do this from the beginning, or whether he had become emboldened by military training and simply started acting inhumanly.

This playing style reminds me of a streamer with twin ponytails who went viral for a short time.

[C9 might be the only team at MSI that doesn't even know how they lost.]

Team up?

Not at all.

By regularly withdrawing funds to maintain the economic advantage, TES's lineup can even start to exert its power around 25 minutes into the game. In other words, during the Dragon Soul team fight, TES is fully qualified to engage in team fights, and even has a fairly high chance of winning.

However, the C9 team soon realized that something was wrong.

JKL hid it well, but Ah Le was still too young. The equipment he had beyond what he should have acquired made C9's support realize something was wrong after a little thought.

But... it's too late.

At this point, although the TES team had not yet completed their equipment, Seraphine, as the support player, was gradually showing what a top-tier enchanter support should be like.

Of course, I'm referring to being passive.

Selena's basic attack range can be consistently around 800-900 yards, while 1000 yards is an extreme case that requires all four teammates to be present.

Why is it said that support players need to pay attention to details?

Because... take Seraphine as an example, her passive ability treats releasing a skill as four stacks of notes. Once she has twenty stacks of notes, her next basic attack becomes [Icathian Storm], and she herself also has four stacks of passive ability.

In other words, normally you need to use four skills to trigger it once.

That's the problem.

This hero's mechanics are so outrageous that as long as all four teammates are present, she can maintain 20 stacks of her passive and have an attack range of 1000 yards. Even if the four teammates are not present, placing a ward counts as casting a skill, recalling counts as casting a skill, and teleporting counts as casting a skill.

Do you understand now?

In theory, as long as Seraphine keeps placing wards, her 1000-yard attack range can be extended indefinitely.

In conclusion, the rune should be Needle Woman (doge).

Once its passive ability is triggered, emerald water splashes will occur within a radius of one kilometer!

clam?

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