You actually want me to...
Page 434
You're asking about the harm?
What's the point of dealing damage if the support is already messed up? This playstyle is just for your amusement and to annoy the opponent.
Of course, the reason I'm bringing up Seraphine at this point is because once Seraphine's Tear of the Goddess (support, not upgraded) is active, she's started to feel confident enough to throw out skills at will.
Q doesn't do any damage, just throw it around.
E's 99% slowdown is used for attrition warfare.
Don't underestimate this 99% slowdown. The last skill that could slow down enemies by 99% has been reworked into a wall-jumping ability, making it unique in the entire league.
Save your W skill for when double skill activation is available. It provides a shield and heals teammates, allowing your team to freely utilize their talents.
As for himself?
Icathia's Storm Shot is all about having fun and being entertaining.
With Seraphine as a support who can increase the team's margin for error, and given C9's strong initiation capabilities, unless Malphite teleports down, this team fight is really not easy to initiate.
The Japanese woman does have a knack for long-range control.
but...
The control the Japanese woman has is unstable.
Even if it hits, Seraphine's ultimate skill can still hit its mark every time she throws it back.
Thus, under Roland's control, for over two minutes of team fight, C9's players were constantly repeating the same action:
Slow-Imprison-Slow-Imprison-Charm-Slow-Imprison-Available Information 4/5
at last.
C9's rationality has collapsed.
The Battle for Supremacy: Chapter Thirty-Five: Differences in Comprehension Abilities
"Fudge, come down and get ready to receive the group."
"Huh? Now?"
"If you don't come down and start the fight, we really won't be able to win."
Seriously, I've never felt that a hero like Seraphine is so disgusting. You can't say she has damage, and you can't say she has healing, but the amount of healing is negligible. Yet, this girl has a little bit of everything, which makes them feel like there's something wrong with her everywhere.
Especially after Roland finally managed to get the ice skating out.
One E becomes imprisonment, two E become dizziness, and they're still trying to pull Jill along? They're both about to break apart from all the pulling.
This kind of ranking is relatively rare.
Because ranked games usually don't give you a chance to play Seraphine in the mid lane, so they give it to the bot lane. Generally, the bot lane doesn't have an ADC as strong as JackeyLove who can keep their development from collapsing. In general, if the support goes 0/3 in the early game, the ADC would have already blamed him and cursed him out. It's not as satisfying as a match.
C9 finally realized that it couldn't keep dragging this on any longer.
What are some ways to speed up the pace?
Velociraptor?
That's too slow. Even with the fastest speed at which C9 can take a dragon, it would still take around 25 minutes to reach the Dragon Soul team.
Then the rest is very simple.
Either push the mid lane around the second vanguard, destroy towers, invade, and squeeze the opponent's development space.
Either push all three lanes simultaneously, and then turn the tide and attack Baron Nashor in 20 minutes.
This time, they chose the first option.
Don't ask, the answer is there's a Stone Golem, and they're incredibly skilled at raiding.
The moment Fudge's Malphite returned to the mid lane, Roland, who had been extremely arrogant just a second ago, immediately retreated to the back of the formation. He simply relied on his long range to throw out E and W from afar, not even wanting to use his Q skill to harass.
One word: cowardly.
It's actually quite easy to understand, just like why so many people quit their jobs and run away.
The criteria we usually use for "running away" are: low pay, lots of work, far from home, low position, and heavy responsibility. In this game, Roland was just a completely collapsed support, and there was really no need for him to go to the front and help his teammates take multiple Malphite ultimates. At least Roland felt that it was better to let the AD carry take the ultimates. He doesn't have any mobility skills, so hitting him with them is definitely the right thing to do.
"No... you're retiring already?"
Seeing his own support player decisively admit defeat, JKL's mockery immediately followed.
"What do you know? What if this stone golem is some idiot who just pushes it open?"
"Surely not, at this point in the game, would anyone still be as naive as a rock golem?"
"The barbershop has been open for over ten years. Do you see any Tony stylist who can truly understand the essence of the customer? When someone tells him to cut it 'a little shorter,' he understands it as 'cut it 'a little shorter.' I even suspect that those 'spirited young men' are actually just trying to cover up the fact that their hairstyles have been ruined by Tony stylists, and then they degenerate into calling themselves 'rural punks.'"
"Oh, this..."
While Roland's concerns were indeed somewhat outrageous,... he was right. If C9 hadn't played games in ways that were often incomprehensible to most, they wouldn't have let Morgana camp in the early game, causing such a huge disadvantage to their lineup.
This team, they really are capable of anything.
Of course, deliberately going back to the very back to play defensively is actually giving the enemy Malphite and Leona an opportunity.
Did you see the Clockwerk and Kai'Sa?
I'm doomed, you guys can go ahead and open it.
With Seraphine no longer drawing aggro at the front, the C9 team, who had been trying to stall for time, finally found an opportunity to engage in a team fight after repeated attempts.
Japanese Woman [Solar Flare] Activated
While successfully stunning Udyr in the center of the ultimate, the slow effect at the edge also grazed JKL on the side.
This time, C9 couldn't hold back any longer.
Morgana provides a shield, Lee Sin places a ward to follow up, Malphite initiates with his ultimate, and Tristana continues to deal damage.
Everything happened so suddenly, so suddenly that Ah Le barely had time to press his TP. At this point, Roland's approach was quite simple.
and so on.
First, you need to have a concept.
Is it necessary to use large-scale AOE abilities like Jarvan IV's ultimate, Malphite's ultimate, Seraphine's ultimate, and Amumu's ultimate first in team fights?
In most cases, it might be necessary.
However, there are a few exceptions. When the team doesn't urgently need your AOE, you can wait a bit. A prime example is Seraphine's ultimate.
Using your ultimate skill as soon as a team fight starts is a beginner's level, and such ultimate skills can mostly only reach the enemy's dash, so the impact is not very significant.
When is the best ultimate move to be released?
After the opponent has used up their crowd control skills, which is usually around two seconds, use E first, then R. You can usually throw out a good ultimate. It's not that there's any mystery to throwing out the ultimate at this time, but when you have this concept in your mind, your actions will unconsciously incorporate calculations, and your body will try its best to find a better angle to release the skill.
The simplest and most common mistake a recent graduate makes is replying to messages too quickly.
If someone tags you or sends you a private message, and you reply immediately, it doesn't mean your reply is wrong, but you'll definitely be able to think of a better response later.
The same applies to games.
To gain the upper hand, one must act faster than one thinks, because opportunities that can be captured by the naked eye are fleeting and will be lost if one is too slow.
But can you counter with a backhand that's faster than your brain?
What's the difference between that and giving it away for free? The core idea behind counter-attack skills is to always remain rational and calm.
Just as the ADC was about to face the black and white screen, Roland's thoughts became incredibly calm. He even deliberately waited a little longer before finally finding an excellent position for his ultimate.
"Target at 12 o'clock, 800 yards away, wind speed level 2."
"Target confirmed, ready to fire at any time."
"It was at this moment that a fire ignited within me, Sauce Explosion. I felt that at this moment, I was about to explode!"
"Take this shot that pierces the sky!"
R [Encore Performance]!
A massive rectangular sonic wave suddenly erupted from Seraphine's hand, using her ultimate to forcefully invade the nearest Malphite as the starting point, extending all the way and successively controlling Morgana, Leona, Tristana, and four other generals. Only Lee Sin, who was protected by Morgana's Black Shield, barely escaped.
Hitting an enemy extends the duration of the spell's effect, causing C9's bottom lane, who thought they were safe hiding behind, to fall victim to the attack repeatedly.
A series of charm effects even allowed JKL's low-health Kai'Sa to escape the center using her ultimate and E.
Of course, the real key is not saving AD.
The core of this strategy lies in the control of charm. It will involuntarily make enemies move in your direction and silently approach each other.
And so, the final trump card was played:
R [Command: Shockwave]!
Contending for Supremacy: Chapter Thirty-Six: Good Morning, Support
"Wow, Ah Ban's ultimate move! This ultimate move really worked!"
The moment Seraphine unleashed her ultimate, the commentators on stage jumped up from their seats before they could even process it. The main reason was... the fact that a support with a score of 0-10 could unleash such a powerful ultimate was somewhat of a surprise.
Just like when Xiangguo had a 0/7 score and used Gragas's E-flash to initiate a team fight, it was actually a very normal jungler's initiation move, but given the 0/7 score, the scene became quite inspiring.
The core appeal of the popular novel "Douma Cangqiong" that swept the nation years ago also falls into this category.
Moreover.
This hero's ultimate ability is really easy to hit in team fights. Hitting two or three enemies is a piece of cake, and hitting four or five is also very common. It has reached the point where it "looks bigger than Sona, but is not as big as Sona", which makes Sona very envious.
One for three
When TES manages to win a team fight with their late-game composition in less than 20 minutes and even gain a small advantage, then the game is practically over.
Upgrade equipment - Jungle domination - 4-1 split push - Encircle and ambush reinforcements
TES doesn't even need to reveal anything they shouldn't. Just the difference in vision between the two minimaps from a God's-eye view is enough for TES to outmaneuver and crush C9. Of course, Roland is still using his professional ability to annoy people.
The ice staff was relatively restrained, but the flowing water staff was truly unrestrained.
This cheap item costs 2300 gold and provides ability power, shield value, and mana regeneration. Its active effect is to grant nearby teammates increased movement speed and ability power when shielding them. This effect was only available with the S11 version of the Flowing Staff. In S12, it was nerfed to increase/decrease cooldown and ability power.
What is the concept of increased movement speed?
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