If the skills aren't chained together properly, a full combo from Manhaoyi, combined with tower damage, can easily take down an opponent. Although the opponent managed to dodge a few waves, 369 managed to trade a couple of kills thanks to the strength of his hero, and is currently in a state where he could disconnect at any moment.

"Alright, you can play by yourself in the bottom lane for a while. I'm going to wander around the other side with Ka-ge."

"go Go."

With the gold from the first blood, Ah Shui doesn't need a support for the time being after returning to base to upgrade his equipment. At least when he returns to lane, the minion wave should be just arriving, and as long as he doesn't get hooked, he can still farm under the tower without any problems.

After returning to town, Casa and Aban headed straight for the top lane.

Although, the focus of this game wasn't on the top lane.

But if you really let Aatrox get ahead and do something like a god descending to earth, they still won't be happy. Faced with the enemy jungler and support ganking together, Duke also said that he was stupid.

With several kills already in hand, Aatrox felt he could make a move even in a 1v2 situation. But with Braum's passive effect activated, all his hopes vanished instantly.

A three-man gank on the one-man team resulted in the game ending with the kill bonus going to the underdeveloped 369, allowing him to reconnect to the game.

This is the envisioned model for the new version of TES.

First, the mid and bot lanes gain an advantage to free up the jungler, or the jungler ganks the bot lane to free up the support. Then, the jungler and support roam to free up other positions, thereby achieving an overall improvement.

This is a very common tactic, which is a strategy derived from the strong individual skills and awareness of one's own team members.

It's a cliché, but it's incredibly effective.

Thinking about it carefully, it actually feels a bit like FPX. The only difference is that compared to Tian and Si Shao, TES has a more acute jungle awareness and more decisive team fight decisions. The downside is that TES has a lower margin for error because Roland is particularly prone to getting carried away, and ZuoShou doesn't like to roam as much as Doinb, so the synergy is a bit worse.

Just as the group finished ganking the top laner Aatrox and forced away the jungler Elise, preparing to take the top lane Rift Herald together, the sound of their own AD carry dying suddenly rang out in the bottom lane, leaving the group completely dumbfounded.

What the hell?

They've only just started to make a move, how come the bottom lane got killed already?

Upon hearing this, Roland quickly shifted the camera to the bottom lane. There, in front of his own bottom lane outer turret, Thresh, with low health, walked out of the turret's attack range, while Miss Fortune's corpse lay under the turret, with no minions blocking her way.

Seeing this, Roland could easily understand that this guy's passive situation had started again.

"Q-Spicy Dance" means that he must have just finished clearing the tower minions when he was hooked by Thresh and then focused down by the enemy team and killed under the tower.

Upon further reflection, Roland realized that this guy definitely hadn't retreated immediately after clearing the enemy ranks; he was just showing off. Considering his consistent personality, directly confronting him would probably be pointless, so Roland changed his mind and decided to quietly let him off the hook.

"Water, have you ever heard a saying?"

"Let it go if you fart."

"A cup can hold water, but water cannot fill a cup. You understand what I mean?"

"..."

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PS: LML's group number is 723687325.

First Encounter: Chapter Sixty: Too Much Noise Has a Negative Impact

The next three scrims were a real struggle for JDG.

Since JackeyLove took over, TES's strength has been raised several levels. Not only do they have an inherent advantage in the laning phase, but they also have an extra damage dealer in team fights.

If you hold down your left hand, Ah Shui can step out and reap the rewards like crazy.

If you keep an eye on Ah Shui, Zuo Shou can quietly wreak havoc in team fights.

After the dual-carry effect kicked in, JDG's lineup was no longer able to beat TES's. But strangely enough, they were still able to play against TES for a long time.

The main reason is that whenever the situation has tilted in JDG's favor to surrender, one of them, either Aban or Ashui, will inevitably jump out and feed the enemy a wave of hope. Then, in the next team fight, they will extinguish that glimmer of hope, and the cycle seems to repeat itself.

The feeling I get from JDG is:

Sigh, I don't have a chance this time.

Hey, this support fed a basket, now we have another chance.

Sigh, the opposing team's lineup is too strong; they can even win a four-on-five situation.

Wait! The enemy AD is feeding! We can win! We can win!!!

The entire training match was turned into a blood pressure test by Ah Shui and Ah Ban, making the head coach so anxious that he even brought out his heart medicine, fearing that he would die on the spot if he watched any longer.

Fortunately, he was the head coach, and his mental fortitude was stronger than the players', so he managed to hold on. However, while the coach held on, the JDG team truly lost their composure, and after another unfavorable situation in the third game, they typed GG and left the custom game.

Seriously, this is so damn torturous.

"Are those two bot lane duo animals? How can they feed like that in a game?" As soon as the game ended, Duke slammed his headphones onto the keyboard. This stupid scrim was unplayable.

You say the other team is bad, but their bot lane has massive pressure and their team fight initiation is incredibly powerful.

You say the other side is strong, but they keep getting cocky and giving away opportunities, making a series of basic mistakes.

The Duke had reason to suspect that the other side was simply making fun of them.

"Although I'd like to say that too... to be honest, if those two are separated, they're both notorious for their sudden and violent demise in the league."

"Uh... to be honest, if I had teammates like that, I'd be furious if I played for TES."

"But I think they must have had a lot of fun..."

In fact, Green Hair's guess was not wrong.

Although the bot lane was reckless and died frequently, they managed to draw all the opponent's attention to the bot lane. 369 in the top lane and Knight in the mid lane were no longer getting caught out as often as before, and they were having an incredibly comfortable time in their lanes.

Especially the left hand.

Previously, the enemy jungler and support would constantly come to the mid lane to wrestle with him, but now they've all gone to the bottom lane. In addition, the team has changed from a single core to a dual core, so without pressure, he no longer has to force himself to pick those early-game heroes. He can comfortably choose a late-game hero and AFK farm in the mid lane.

With a relaxed mindset and a well-developed left hand, he became a nightmare for the entire JDG team from the mid-game onwards, even before the late game. He single-handedly outplayed players like Yagao. Even when he was almost unstoppable and farmed, the opposing team still relentlessly threw all their skills at their AD carry in team fights.

That feeling.

It's like the sun came out, the rain stopped, and suddenly the game became fun again.

It was so awesome!

"After today's training match, I realized how strong we are!" As soon as the game ended, 369 couldn't wait to share his feelings with Karsa and the others.

"Indeed, it feels like he could win even with his eyes closed. No wonder he's a champion AD carry."

"Nothing else, I'll just directly compare myself to the world, okay?"

"Since you all think it's a bit of a worldly affair, then why don't some of you come and keep an eye on me?!"

Seriously, Ah Shui is about to throw up.

It's like the opposing team is all about boiling water. Apart from the first game where the opponents didn't realize he was there and he got a bunch of kills, in the second and third games he played like a magnet. 2v3 or 2v4 situations in the bottom lane became the norm, turning a MOBA game into a battle royale.

Is this how the hell is this game played?

Are they all beasts?

"You don't understand. This is exactly how much they value you. Look at God, a level 2 bot lane ten-man team fight is the norm for him. You're nothing compared to him." Roland comforted Big Head with a grin, but his facial expression was actually incredibly happy.

Don't ask, the answer is he was also part of the charge.

As a support, I'm the one who initiates team fights and flies to the enemy backline, so it's reasonable that I can't protect the AD carry, right?

Nobody can blame him for this.

As for Ah Shui, although he ultimately couldn't avoid dying suddenly, his high level of individual skill made it difficult for the opponent to kill him. As a result, he was often able to bait out a lot of the opponent's key skills, so even in his sudden death, he still managed to create his own unique value.

Everyone except Ah Shui thought the training match was great.

Only after everyone had finished discussing did White Crescent organize everyone to start discussing and reviewing the details of the training match.

The good news for TES right now is that they've strengthened their bot lane.

The bad news is that the bot lane has been strengthened.

With Ah Shui's addition, Roland's various operations and imaginative ideas have been completely liberated. Especially after his strong engages were followed up by others, the bottom lane has been completely opened up in terms of aggression, and it is already somewhat resembling the combination of Uzi and Meiko.

However, the bad news is that while the bot lane is extremely aggressive, the chances and success rate of being ganked have also increased significantly. For a specific example, you can refer to IG's top lane.

So here's where the dilemma lies.

Whether Karsa, as the jungler, should focus on the top or bottom lane became a key challenge for team coordination. After a brief period of deliberation and consideration from all sides, White Crescent's answer was: I want it all!

There's nothing else to it, he just has a big appetite, otherwise it wouldn't be worth the tens of millions transfer fee for Casa.

If you ask if Casarte can switch modes at any time, the answer is definitely yes. The only downside of expensive things is that they are expensive, but that is not a weakness of TES.

Karsa's greatest strength as a jungler is that he doesn't rely on his teammates' help.

Unlike junglers like Kanavi or Ning, who have an aggressive playstyle and rely heavily on lane support, Karsa's advantage lies in his ability to proactively adjust his jungle route based on his teammates' needs, adapting himself to the lanes rather than the other way around.

In other words, he is a conservative jungler, whose top role model is the "carry-the-daddy" master 777 during his prime.

For every player who plays aggressively, there needs to be someone who plays defensively; for every player who charges forward, there needs to be someone who defends. TES has just managed to strike a good balance right now. The issue of their aggressive bot lane is not insurmountable. Overall, TES's signings have been quite effective. White Crescent is already looking forward to the next match.

However, before that...

"Hey, Ah Ban, Ah Shui will be staying in your room. You two bot lane duo should work on your synergy, and... um... try not to fight. We live in a residential area, and it's not good for us to be too noisy at night."

Roland, Ah Shui: ? ? ?

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P.S.: The 4th Peak Cup has already started. You can watch it tonight in the live stream room 515700 on a certain pink website if you're free and interested.

First Encounter: Chapter 61: Do Me a Favor, Beat Him to Death

With Ah Shui joining the group, various filming projects will follow.

For example, there are team initiation vlogs, promotional posters, league promotional videos, and all sorts of interview invitations, some you can refuse and some you can't. There's no way around it; since Season 10, the league has started to resemble a commercial league. The reason why each team still maintains such strong competitiveness is largely due to the prevalence of intense competition within the industry.

Before Season 6, there were only a handful of professional players, and most of them were just spectators. They would definitely not be willing to play professionally because they didn't earn much money and couldn't see a long-term future. On the contrary, the few who streamed pancakes were doing quite well.

However, after S6, with the influx of capital, the reputation and income of each player began to rise as soon as the league started to make money. This change led to a large number of players flocking to the professional league, and the pressure of competition was directly distributed among every active LPL player.

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