Damn it, let's get on the road!

"Go for it, Big Yellow! If you win, I'll give you new resources!"

"Really? I don't believe it. You just dumped all the stuff you recently acquired yesterday." JKL, who shared a dorm with this guy, had a pretty good idea of ​​how he got his resources. He used to think that this guy probably downloaded his resources from various overseas forums, or at the very least, through some kind of cloud storage. But... by chance, he discovered that this guy's method of acquiring resources was the most straightforward and unpretentious: QQ group transfer.

He would even pretend to be a newbie and ask in his own hater group if he couldn't find some resources.

The most outrageous thing is that you can actually get the information.

Bro, is that a hater group or an all-purpose group? You've practically overused all its features.

"It has to be true. Times have changed. The old lie was, 'Come drink, there are girls everywhere.' The new lie is, 'Get a nucleic acid test, there's no one here right now.' As educators, we generally don't lie. We swear on our integrity. As resource carriers, we must live up to the common people's wish for our good fortune."

"..."

In the bottom lane, Roland and JKL were bragging to each other, but in the top lane, Da Huang's situation was slightly different.

He was very nervous.

However, with the barbarian king in his hands, he felt a sense of security.

Don't underestimate the skills of a one-trick pony, especially one who knows the rhythm of the game. There was once a one-trick pony who entered the game. That's right, it was the Kled one-trick pony who joined the RW Second Generation Heroes team. Everyone thought that one-trick pony would be beaten up if he played professionally, right?

The player used Kled to dominate the professional scene, making it so that the opposing team would ban Kled whenever they saw him.

Although they ultimately managed to disable him by banning his signature moves, forcing him to give up his professional career, it's clear that the power of signature moves isn't untouchable in matches; it's just that they're more difficult to execute in ranked games.

Take Lethal Tempo and Unyielding as talents, and just allocate the rest randomly. The recommended build is Bloodthirster + Essence Reaver + Navori's Blade. Once these three items are complete, you're basically at your best, capable of relentlessly chasing down enemies and looking incredibly terrifying.

Then comes the crucial part: how to play.

Under normal circumstances, a fully enraged Tryndamere fears no one, but most people won't let you reach full rage so easily. Or rather, while you're at full rage, they'll usually come over and harass you to deplete your health, just like Lee Sin's E skill.

The key to Lee Sin's ability to play top lane lies in the buff to his E skill.

Lee Sin's E ability pushes lanes incredibly fast, and his damage is also considerable. Combined with his terrifying mechanics and mobility, he's practically unstoppable in early-game skirmishes. However... there are ways to counter him.

Play with the poodle the way you would with a lion.

Go into the bushes more often, use E to dash in, then A to return to the bush. It's okay if you lose some health or miss some attacks. Once you have 1100 gold, go back to base and buy attack speed boots.

Don't underestimate Tryndamere's Q skill. In lane, this skill can trade blows just as well as most Bloodseeker-based champions. At least from what I've seen so far, Tryndamere players are quite skilled with this skill.

Because he's very mischievous.

He even vaguely sensed a glimpse of Flandre.

"The top lane's Whampoa Military Academy?" Xiaohu tightened his grip on the mouse, his heart burning with excitement. After all, he was also a relatively new top laner. "It seems... I could find some time to go and make a deal?"

Precipitation: Chapter Thirty-Eight: The Amazing Combination of Hextech Flash and the "Toilet"

Level four, the point at which both sides rush to level four in the top lane. According to the current jungle rhythm, ganking at this level would be a very comfortable route for the jungler, but... Ha Huang knew that the opponent would definitely not follow this process.

Wei, the Tiger Guardian, is a name that everyone knows. Given his concern for the top lane, as long as the top laner can guarantee an advantage, he'll dare to come even if you ask him to at level two.

Therefore, after careful consideration, Ha Huang decisively chose to target the center.

That's right, it's about catching the middle.

Just as everyone thinks that TES's breakthrough point is top laner Huang Yi, TES also thinks that RNG's breakthrough point is mid laner Guozige. In terms of map reading ability and support sensitivity, Guozige is definitely talented, but if you mention laning ability and anti-gank ability, then that is really his weakness.

They are weak and we are strong, so who else should we target if not them?

Of course, Haro would never admit that the real reason he didn't go to the top lane was because the top and jungle couldn't win a 2v2 against the opponent. He said it was a reasonable and rational choice, and he would argue with anyone who said that.

"Knight, let's trick him."

"what?"

"You got the middle one, don't you want it?"

"I want to, but why mid lane? Isn't the early game supposed to be about taking care of Big Yellow?" Although it was a bit strange, he still honestly started to subtly influence the opponent's movement based on their positioning. Knight often struggled to step up, but this kind of small thing was different.

His laning ability is his strength.

"Don't ask. The answer is that all of this was a choice made by Steins;Gate."

At almost the same time, Volibear ganked top and Rumble ganked mid, with both junglers choosing to initiate at level three.

The difference is that Da Huang is a jungler by trade. Having studied RNG's playstyle, he had anticipated this and prepared a safe distance to escape during the laning phase. He was forced to use his Sprint, which seemed like a big loss, but Da Huang didn't even flinch.

The sprint was activated at 3 minutes and 45 seconds, and the cooldown of the sprint is 180 seconds, which is three minutes.

In other words, his sprint cooldown will be ready again at 6 minutes and 45 seconds. In professional matches, this timing is around the time when the losing side (without losing experience) reaches level 6, leaving a margin of error of more than ten seconds.

In other words, it does not affect the operation after level 6 at all, or the vanguard team at eight minutes.

clam?

You're saying that this still means you've used up your Summoner Spells?

Please, when playing against a team like RNG that treats its top laner like royalty, how can you not get forced to use your summoner spells? Using Ghost is much more worthwhile than using Flash. And... Guozi in the mid lane isn't actually much better than him.

Because of TES's focus on the top lane in the first game, coupled with the unique nature of Tryndamere in the second game, RNG subconsciously assumed that the opponent still wanted to protect the top lane, so Guozige relaxed his vigilance accordingly.

This kind of imagery, which presents a clear fragment of an event but never actually occurred, is known in technical terms as the Mandela Effect.

Here are two very simple examples:

1. Many people experience the Mandela Effect during exams, where the answers seem familiar but they just can't recall them.

2. Many people vaguely remember that something happened in Hearthstone back then, but the players from that time can't recall it (laughs).

Although this example is somewhat forced, the general idea is that RNG was misled here.

So when Guozi saw the enemy jungler Poppy charging towards him with her fire breath, he was completely stunned. Not only did he use his EW combo to forcefully immobilize Rumble, but he also got hit by Rumble's AOE while making a mistake in his positioning and was forced to use his Flash.

With both health potions and Flash available, Guozi's Ryze was forced to lock down in the mid lane early on.

All things considered, TES actually came out ahead.

Good grief, Ryze really lost big this time!

[One of the jungler and mid laner duo has been rendered useless; now we can only rely on the jungler and support duo to roam.]

[Are you still asleep? You expect a Braum to be stronger than a Leona in roaming?]

[A jungler and support duo roaming? Banhuang almost burst out laughing.]

Really.

After more than a year of development, Roland, who is full of unconventional ideas, dares to play and feed, and has a vast hero pool, has made up for his most lacking experience and understanding of the game. Now, he has become the type of player that many professional supports admit they least want to face in lane.

Because you can't figure out what he's trying to do.

The last support with such an unpredictable playstyle was PYL, whose playstyle was so chaotic that he would often run into the enemy mid laner or jungler and die wherever he went. But Roland is different. While he wanders around aimlessly, he also cherishes his survival and only switches to mindless mode when team fights start.

This is outrageous.

Other teams' supports wouldn't dare to roam when facing him; they'd consider it a success if they could just keep the enemy from roaming. Even though they thought that way, they still easily found Roland missing while laning.

Just like now.

They clearly watched as the enemy support entered the middle bush among the three bushes in the bottom lane, but after Ming placed a ward, the Leona in that bush unexpectedly disappeared, which terrified RNG.

"Holy crap, the enemy support is gone!"

"How long has it been missing???"

"I don't know, I just saw him go into the grass. Wait, isn't this just the right amount of time to get back to town?"

"Then be careful on the road, and retreat when you estimate that the Sun Maiden will arrive."

After some discussion, the RNG team felt that the opposing support must have used the bush to recall and help the enemy team, since both sides had exchanged skills at level two, especially Roland and Ming, who had already used their Flash.

In Ming's mind, a Leona without Flash wants to activate Braum's protection on an AD carry?

Dream on!

They must have realized that a fight couldn't break out in the bottom lane, so they simply went to support other lanes.

Thinking this, Ming directly crossed the minion wave and pushed towards JKL's Varus position. Since your support isn't here, it's not appropriate for you to stay here and farm experience, bro.

The support should initiate pressure, followed by the AD carry; this has always been the bot lane's strategy of pushing the opponent out of their experience zone.

However...

Just as Ming moved out of the distance protecting the AD, JKL Varus drew his bow to its full potential and used the "Looking Back at the Moon" skill to shoot towards Kai'Sa's position while Braum was throwing his Q, thus forcing Kai'Sa's movement downwards a bit.

"Pfft."

The glancing blow was successful, and Varus took away a full fifth of her health. Kai'Sa was about to follow up when a golden light suddenly shot out from the side of the "toilet" recess and appeared beside her in an instant.

Upon closer inspection, wasn't this the very figure of the Japanese woman they had imagined, who was already on her way back to provide support?

Didn't expect?

Am I still here?

WAQ Ignite A, against a combination like Braum and Kai'Sa that's incredibly difficult to kill, Conqueror is the most suitable rune to trigger successfully.

Seeing the Japanese heroine poised to take him down single-handedly, GALA's mentality crumbled.

Sedimentation: Chapter Thirty-Nine: Magical? It's definitely magical!

"A genius."

"His use of Hextech Flash is truly genius."

RNG was initially caught off guard by what had happened, but the commentators and viewers, with their God's-eye view, could see it clearly: Braum used Hexflash to disappear into the other side of the toilet from the bush, creating a "disappearance" effect. At the same time, Braum pushed Varus forward out of the experience zone, creating distance between him and the AD carry, and then used the side vision to ambush the enemy Kai'Sa.

You think Braum has strong protective abilities?

Then I'll just bypass you, right? These days AD carries are so weak, if Varus's full-strength Q hits, and with four-fifths of his health remaining, and Leona with Conqueror and Ignite gets right in his face, if he doesn't flash, it's a one-shot kill!

Yes.

Moving forward might get support from Braum, but JKL's Varus can also flash and deal damage, so playing that way is likely to be risky. Moving backward might give you a chance to survive, but if you don't flash, you're likely to be chased down and killed. Even if you don't die, a low-health Kai'Sa going back to base is practically the same as being dead.

After careful consideration, GALA ultimately had to reluctantly give up his Flash.

This is the end.

Of the four bot laners, only Varus had Flash left, and the bot lane feint attack plan was a great success!

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