You actually want me to...
Page 50
However, this game isn't just about the bottom lane.
With the help of time, Knight's Diana has gradually begun to shine. The biggest feature of the new version of Diana is that she has changed from a high-burst assassin in the early game to a tanky warrior who can kite and withstand damage. In this version, which has only been reworked for less than two months, the most significant change for Diana is that her burst damage in lane is lower, but her team fights are stronger.
While it's difficult for Knight to kill Zoe in lane right now, he can still manage to severely damage her.
The QEWR combo, commonly known as the "face-roll keyboard combo," means you shouldn't try to get greedy with auto-attacks; Zoe isn't stupid. Diana's sudden overextend startled Black Angel, but his reaction was quick. He immediately used his E skill to trap Diana, then flashed to create distance.
Use your ultimate (R) again when you flash twice before Diana is stunned.
Double avoidance.
Use dodge to dash, use R to dodge, just don't enter the range of Diana's ultimate, and at the same time use Starfall to pull her up and apply Iodine.
Although he didn't understand why the enemy Diana was so reckless, it didn't stop Black Angel from wanting to teach the enemy brute a lesson.
Then. . .
He then saw it emerge from the bushes again, and after successfully using double acceleration to get there, it threw a bomb directly at him at maximum range. At the same time, Roland, who was controlling the old man, shouted excitedly, "Aha~! Good afternoon, except for Zoe players!"
Seeing this old man moving so fast it was like he was grabbing a spot for morning tea in Guangdong, Angel lost her composure.
"Holy crap, it's that old man again? How old are you?"
"Damn, I saw him go and thought he was going to get some longan." Snake was also a bit exhausted. The old man on the other side kept running outside. Once or twice, it was still useful for him to remind his teammates, but the other side kept playing the boy who cried wolf with him. Sometimes he went and sometimes he didn't. After a while, Snake started reporting MISS depending on the situation.
I just didn't expect that not long after the changes were made, something happened in the middle lane.
Seeing his dwindling health and the countdown timer above his head, Black Angel calculated his remaining health and decisively abandoned the Moonlit Night, heading back to his tower. Seemingly noticing the mid-lane skirmish, the jungler Rek'Sai was also frantically rushing towards the mid-lane.
In terms of timing, since Roland used the W skill for double speed boost to get there, he should still have a chance to use his Q skill after waiting for the cooldown, even if he has to tank one turret hit.
The prediction came true; Zoe's head is now within reach.
"Here it comes, here it comes, it's time to see how well you can dodge now, can Zoe dodge it?"
"I think there's a chance. Zilean's Q skill isn't actually that easy to hit." The two commentators chatted back and forth, making guesses based on the scene.
However, the next moment, Roland did something that surprised everyone.
Just as he was about to chase Zoe into the tower, he unleashed his ultimate skill on himself. After the skill was off cooldown, he cast it on himself again, and even gave himself a speed boost, frantically circling around Zoe.
Upon witnessing this scene, Angel's heart stopped.
"Don't you dare come any closer!!!"
Amid Zoe's desperate screams, the bomb activated simultaneously with Time's resurrection, instantly killing the nearly dead Zoe under the tower.
[TES_BAN kills SN_Angel]
Time Combo: Dribbling Charge (Limited Edition) Successfully executed!
First Encounter: Chapter Sixty-Nine: What is High Emotional Intelligence?
[Damn, an explosives soldier, huh?]
[Wow, this is amazing! So that's how you play this hero. I've learned it so well!]
[This tactic is so disgusting, even I, Zoe, would feel like throwing up.]
Hahaha, as expected of you.
Watching this extremely dramatic scene, countless viewers couldn't help but laugh out loud in front of their screens. Look, the world where only Zoe is injured has been completed.
Even though they were still inside the enemy turret during their ultimate resurrection, the TES players weren't stupid. Karsa, controlling Sejuani, also rushed to the battlefield, went directly into the turret, took two auto-attacks, and waited for Zilean to respawn.
This is how the team works: the bot lane jungler roams, the mid and bot laners farm, and the top laner withstands pressure. Although the pattern is a bit old-fashioned, it works in any version. SN's biggest problem is that they are too worried about the gap in the bot lane AD carry, so they dare not pick a roaming support, which frees up Roland.
Sometimes this is where the value of top players is truly demonstrated.
He might not have any outstanding performances throughout the game, and we might often see highlights of his sudden deaths, but as long as he stands on his own side, the opposing team has to put in an extra lot of effort to support him.
However, this only gave them an initial advantage.
If a team has a carry player who draws aggro while their teammates fail to step up, then the team is essentially useless, like the team that Flandre and SMLZ play.
After the early game saw the mid-jungle-support synergy kick in, the game once again fell into TES's rhythm: the jungler and support ganked to take over the bottom half of the jungle, while the mid and bottom lanes farmed and waited for the team's rhythm. SN could only pin their hopes on Sofm, but unfortunately, Sofm was not a jungler who would actively create rhythm.
Let me analyze this player for you.
Sofm undoubtedly shone brightly at the S10 World Championship, surprising players all over the world who wondered why they had never heard of such a strong jungler in the LPL before, and even many LPL players felt the same way.
In reality, Sofm has never held the title of the best jungler in the Chinese server.
S5~S6野区由厂长做主;S7-S9康帝、宁王、MLXG、小天争相斗艳;直到S10,由于版本又一次的变回了野核版本,他才真正的迎来了自己的契机。
Let me first talk about his advantages:
1. His unconventional jungle clearing routes: From many post-match reviews, we can see that his jungle clearing routes are mostly different from normal junglers and are very aggressive.
Simply put, he takes advantage of the time when the enemy jungler is taking buff-type resources to clear more jungle monsters, gaining an advantage in levels and economy. Based on this, and with a perfect understanding of the hero's characteristics, he can minimize the invasion of his own jungle.
To put it bluntly, he played the jungle role like a laner.
2. Extremely confident in one-on-one fighting ability.
When encountering other players in the jungle, he will first consider whether the other player is present or not. When he encounters the other player in the jungle, he will decisively start the fight and likes to show off his skills and push the limits.
To put it bluntly, he will forcefully invade your jungle, squeeze your economy, and force you to work hard to develop your jungle, and then snowball.
This is his strength, but his weaknesses are equally obvious.
1. Eating teammates, eating teammates, and still eating teammates like hell.
Most players in S10 only saw his unusually fierce invasion, but rarely noticed that Black Angel in the mid lane and Bin in the top lane forcibly obtained lane control and priority support in most cases to create advantages for the jungle. Even in the previous SS era, he often relied on Flandre's carry.
2. Although his teammates would protect him, he would prioritize his own rhythm over protecting them. On many occasions when the top laner was ganked, he would focus on farming in the jungle.
His strength is built on his teammates, because the early game rhythm doesn't really have much to do with him. He's just a pure jungler, and most of the time it depends on Snake and Angel.
This type of team has a good chance against most teams, but they are afraid of encountering strong teams with strong early-game tempo, such as the current TES.
I can withstand the pressure in the top lane, since your top laner BiuBiu can't carry anyway. In the jungle, I'm also a jungler who counts the time, so losing by half a point doesn't matter. But my mid and bot lanes are strong.
Do you even know what the value of the combination of "genius mid-laner Zuo Shou" and "genius show-off JKL" is?
The laners exerted maximum pressure on you, and the support could even free up their hands to dictate the pace of the game. The direct result was that SN's rhythm got worse and worse, while Sofm showed no intention of coming out of the jungle, and the economic gap gradually widened.
"I reckon after this game, the bot lane will start to shut down every game." Looking at Shiguang running around aimlessly, Ah Shui sighed helplessly.
"What's there to be afraid of? We can just wait for Knight and 369 to go to C, and I can train a cat at the same time."
"A cat? What? With your skill level, you want to hang on me and have afternoon tea while you're at it?"
"I'd really like to give it a try if the competition allows it." Roland joked with Ah Shui because of the smooth rhythm.
However, at this moment, Braum, who had been steadily enduring pressure in the bottom lane, suddenly used W to jump to the minion and then Q to use Ice Bite, which strangely hit JKL who was not far away, leaving Roland completely dumbfounded.
"Seriously, Big Head? You actually answered that???"
"Shut up!"
It has to be said that Snake is still a top-tier support player; his ability to seize opportunities is simply amazing. Because Roland was positioned a bit far from the bottom lane, he couldn't get there in time to save JKL and could only watch helplessly as the enemy team killed Aphelios and then took the dragon with the jungler.
Goodness, so the rumors that JKL always seems to die at the most sensitive times are true. There's nothing they can do; without their AD carry, TES, lacking damage output, doesn't dare to recklessly take the elemental dragon and can only watch helplessly as it falls into the enemy's hands.
Casa, on the other hand, "quite coincidentally" revealed his location.
Roland, who was wandering around, clearly seized this opportunity.
The top laner, Sett, was playing against Ornn in the counter position. Biubiu had obviously seen Sejuani hesitate near the dragon on the minimap and knew that the jungler was not there. He was already itching to take down the Ornn who was less than half health in front of the tower.
Especially after seeing Ornn use his W to last-hit the cannon minion, his killing intent intensified.
Q skill for speed boost, E skill to pull back, land a punch, immediately follow up with the ultimate and then auto-attack a second time, then W flash. He's already planned out the entire strategy. Now all he needs is a terrible top laner Ornn to take his two punches. I'm waiting online, it's urgent.
Seeing the minion wave approaching the tower, BiuBiu immediately replicated his planned combo: Lust + Strongman Lock + Left Hook + Pouring Water in the Garden + Right Hook.
Everything unfolded exactly as scripted, and just as the final burst of passionate love was about to erupt, a bald man suddenly popped out of the bushes and shouted, "Don't be nervous, I'm here!"
The ultimate ability's light appeared on Ornn, and the temporary resurrection armor completely extinguished any hope in BiuBiu's eyes, and that wasn't all.
"The older you get, the more you need to supplement your diet!"
With his E skill applied, the 99% slow effect made it incredibly difficult for Sett to move, especially since he was still within the range of the TES turret and also taking damage from it.
But it was precisely this short distance that prevented him from ever leaving the tower's perimeter.
What can we do?
There's nothing we can do but wait to die; we can't just waste a Flash.
Two seconds later, the same sound of Jinfu dying was heard. In both games, 369's top lane was forcibly pulled back from the brink of elimination, highlighting the thrill of the game.
"Good grief, if you hadn't used your ultimate skill any slower, I would have been done for."
"What are you afraid of? I'll take care of your soldiers. Don't worry."
"Good heavens, you're Cao Cao?"
"Stop! 369, I can tell you're bad at speaking. You should use a more tactful way of saying it: This person has the ambition of a hero."
TES members: ...
First Encounter: Chapter Seventy: Behind Every Famous AD Carry Lies Countless Tragic Scenes
The existence of time has perfectly disgusted SN.
SN's early-to-mid-game composition is based on their high burst damage in the early game. Whether it's Sett's Talon combo or Zoe's burst damage from stealing kills, it's a combo that will either kill or seriously injure the target.
But time is a terrible thing.
The ultimate ability's resurrection gives TES a relatively high margin for error. The speed boost from the E skill also makes it difficult for Sett to initiate team fights without Flash. Even if Sett usually slams the front line, Zilean can predict the landing point in advance and give his teammates and himself two speed boosts, easily creating distance.
To reiterate, Sett's strength in team fights isn't just his ultimate, but rather the powerful Skullbreaker that follows his ultimate's landing. This is the true key to Sett's dominance in team fights. TES undoubtedly grasped this crucial point, striking right at Sett's Achilles' heel and leaving SN somewhat bewildered.
"We have a significant advantage; we can go straight into a team fight."
"I'll take the lead, but it'll be harder to get map resources later on. The excavator's level has already surpassed mine." The jungle hasn't been changed in the S10 Spring Split version, so the jungler's level is "getting lower and lower as the game progresses."
Here's an explanation of the changes to the jungle in the S10 preseason: jungle monsters have reduced experience and increased respawn rate, but their health has actually increased. What kind of change will this bring?
The jungle monsters spawn very quickly, but leveling up is difficult. Many people get lost as soon as they enter the jungle, farming, ganking, and then the jungle monsters spawn again right after they finish ganking. They also have to take the dragon, and they don't even have time to go home. This is why tempo-based junglers and corrosion-based junglers have a particularly high pick rate in this version.
Because you either make plays the entire game or you don't make plays at all; any other option is suicide. As time goes on, you might even end up being lower level than the bot lane. Sofm can still maintain his level thanks to Rek'Sai's terrain-crossing advantage, but his Sejuani can't. Her slow jungle clearing speed and resource acquisition make falling behind in level inevitable.
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