Finale: Chapter Forty: Lady Luck is Lamenting

In the mid-lane skirmishes, as the game progressed, Zoe increasingly favored Twisted Fate in lane control. It's not that Zoe can't beat Twisted Fate, but with the enemy Twisted Fate providing consistent yellow card control and the jungler being Lee Sin, Zoe is currently finding it very difficult to counter him.

There's only one reason: Zoe's W skill was nerfed too drastically.

What did Zoe pick up with her W passive skill in the past?

Blink, Ignite, Heal, Barrier, Purify

What about now?

Landon, Alchemy Pot, Shadowwalker, Coughing Blood

In certain situations, these active skills of equipment can certainly be very useful, but the problem is that in the early laning phase, these things don't really bring much benefit to Zoe, especially in top-tier games where opponents generally won't let Zoe pick up the passive dropped by her W skill so easily.

If you don't understand.

Think about how disgusting it was when you played Hearthstone and your card pool was polluted. Just imagine it.

With the card lane priority secured, jiejie's Lee Sin began invading TES's bottom half of the map, extending the mid-lane advantage into a jungle advantage, which then spread to the bottom lane, making Roland and JKL hesitant to push too aggressively.

Unfortunately, that's the problem with weak junglers.

If Haro had picked Olaf or something, he definitely wouldn't have backed down. If you dare to invade, I'll fight back. Two champions like Gragas and Olaf, who can heal in the early game, could easily tank until mid lane comes to support. But this game is Hecarim. Hecarim's ability to engage in small-scale skirmishes in the early game is indeed weak if he doesn't stack his passive, so the only option is to avoid fights.

"What a pity, Lady Luck wasn't on our side this time."

Roland, who had been focused on the mid lane, was also quite helpless. The W skill was too random. If you were unlucky, you would only get equipment skills and you would have to accept it. On the other hand, if you were lucky, you would get three Ignite, three Heal, and three Barrier in a row like in a highlight reel, and then the opponent would have nothing to say.

Luck, after all, is also a form of ability.

"It's only temporary. Sooner or later, I'll get rid of Lady Luck. I'll just go back to upgrade my gear after this push. The enemy jungler won't affect me much." JKL was optimistic, and he went back to base as soon as he saw that his economy was about the same.

Varus's item build is different from that of a typical AD carry. He doesn't need to obsess over the Noon Quiver. He can transition with random items in the early game, but it's best if he can afford the 1100 gold item. Many people are unsure when it's appropriate for an AD carry to recall. In most ranked games, players usually recall after killing someone or trading kills for low health. However, this depends on the situation.

In ranked games, it's best to go back when you're low on health and have enough money to buy equipment.

Because you can't rely on your teammates when playing ranked games, you have to always keep in mind that you are the only one who can carry the whole game. Especially when you adopt a self-sacrificing attitude, the game will always match you with some teammates who are just going to slack off. On the contrary, if you slack off, you will most likely be assigned one or two carry players, leaving you helplessly losing and winning.

However, the competition is naturally different. Due to the changes in the Mythic equipment version, during the S11 Summer Finals, the importance of Vanguard Team and Dragon Map has increased infinitely, so heroes need to have real-time combat power even more.

What is real-time combat power?

Besides the most obvious damage output, you also need a healthy health bar, decent wave clear speed, and ample vision.

If one player upgrades their equipment while focusing on farming minions and doesn't return to base in time, the player who returns after upgrading their equipment will have a significantly improved wave clear ability, causing the bot lane duo that didn't upgrade their equipment to be constantly pressured under their tower.

Then, they can't win in lane, can't push the lane, and are even slower to provide support in the jungle, so their rhythm gradually falls apart.

EDG was well aware of this, and after seeing the TES bot lane duo push the lane and recall, the support quickly took down the tower in front of them, and then they followed each other back to base.

Meiko was somewhat worried.

Because of that roaming play, his support player was behind in experience, so he definitely wouldn't reach level six by the time the Vanguard team fight started.

Correspondingly.

He couldn't figure out whether the barrel had followed him when he roamed and then returned, or whether it hadn't roamed at all in the first place, but was just waiting for him to show up to secretly gain experience before finally flanking him and preparing to tower dive.

This kind of support player stays in lane to gain experience, and then goes to the mid lane to get a free level 6 boost. This guy has done this a lot in scrims.

But regardless, both sides know that the vanguard will inevitably be engaged.

The biggest difference between the LPL and LCK regions is that the LPL focuses more on team fight capabilities, that is, fighting. The kind of Shakespearean art games in the LCK, where a game can drag on for 34 minutes before the first blood is obtained, is hard for players to imagine, not even in the LPL professional league, let alone in games in different regions and ranks of the LPL. How can such brainless games, where the first battle is the decisive battle and the game is decided in one battle, be played out?

This is especially true for players in lower-ranked matches.

development?

Two people on the same line, how the hell are they supposed to develop?

Either I'll crush you, or you'll slaughter me. In any case, only one person can exist in a lane at most. This solo lane is all about the winner taking all!

If no kills are achieved within 10 minutes, it's a disgrace to all ten people present; that's how volatile they are.

In LCK, Angel is even known as the Bloodthirsty God of War.

The only difference was that Roland hadn't actually considered playing the support-level-6 build this time. It wasn't that he didn't want to, but the situation simply didn't allow it. After updating his equipment on his first recall, he didn't immediately follow the ADC back to the bottom lane. Instead, he headed straight for the mid lane, intending to free up lane priority for Knight so he could recall.

This timing is awkward.

The top laners, Malphite and Lucian, were both in poor form, and neither jungler showed up. However, Zoe in the mid lane was constantly being held back by Twisted Fate, which put Harvey in a very awkward position.

If he goes to the top lane, Zoe in the mid lane will be stuck indefinitely, while Twisted Fate can recall and leave early, giving them at least a vision advantage in the upper half of the river. But if he goes to the mid lane, Malphite in the top lane might get tower-dived by the jungler, and if Malphite dies, the Rift Herald will be lost.

Last time, TES ambushed me with a mid-lane teleport, this time EDG will openly target your mid and top lane disadvantages, forcing your bot lane to give up their advantage and come over to clear the lane.

Even though Roland knew he had been tricked, he had no choice but to swallow the loss.

"We can only watch the team fights now; it feels like they've done their research."

The fact that they were able to understand their early strategies so thoroughly shows that the EDG coaching staff has spent a lot of time reviewing their matches.

"It's alright, it was basically as I expected. This was just Meiko on the other side trying to get back at me." Roland didn't mince words with his teammates. He had definitely anticipated this move. If he were playing Leona, he might have gone even further. He would have faked a recall and made a long-distance gank on the top lane, trading the bottom lane, which they couldn't beat, for the top lane to farm and secure the Rift Herald. If the three of them ganked the top lane, Huang would definitely die.

"Is it as simple as you say? The other side is Meiko."

"Of course, I know their psychology all too well." Looking at the enemy jungler's CS count on the scoreboard and the enemy mid laner's mana on the minimap, Roland said with a smile, "Men are inherently paranoid. It's like going to a massage parlor. Even if some masseuses puncture their kidney reflex zones on the soles of their feet, they will still pretend they don't feel anything. EDG is no exception."

Finale: Chapter 41: The Veteran Actor Meets the Scheming Old Man

Senior Colonel: "Both sides are preparing to engage the enemy at the vanguard."

Miller: "That's normal. Almost every team that plays against TES pays close attention to the Rift Herald, but in the past, TES's win rate in the first Rift Herald team fight was inexplicably high."

Seriously, they all suspected that TES had specifically practiced in this area, since it seemed like they hadn't made any mistakes in the top and bottom lane river positions on the entire Summoner's Rift map. Of course, if they had actually gone inside the TES club and watched Roland and the others train, they would know that they were absolutely right; TES really did organize special training sessions for their players in these two strategically important locations.

"Can we take point A first? Let's plant a bomb first."

"what?"

"It means you're asking if you can go to the river and secure vision first. This guy isn't that quick," JKL added irritably, which made Queen Ha belatedly respond before quickly heading to the river to set up vision.

There's no way around it; Roland's pattern of illness is just like this. He'll suddenly throw in a few words you can't understand, ostensibly to prevent the hero's microphone from leaking tactics.

TES fans are dying of laughter.

Listening to this guy's hero microphone, who the hell would pay attention to his crappy tactics? Everyone in the world knows TES's tactics. It's just about fighting for the first wave in lane, controlling the dragon, and then relying on the support's magical initiation to wipe them out. What, are you going to transform them into a four-protect-one team?

Taking advantage of being one step ahead of the opponent in helping the mid laner clear the wave, Roland and Haro together set up vision in the river area in advance. After returning to base to upgrade their equipment, the two carries rushed straight to the Rift Herald. Since TES had occupied the river area first, Haro took the initiative to attack as soon as the Rift Herald spawned.

The bold get rich, the timid starve.

EDG's cautiousness is well-known throughout the LPL. What if the opponent is wary of their vision and clears wards too slowly, allowing them to rush everything? Wouldn't that be a huge win for them?

pity.

The current EDG is no longer the EDG of yesteryear. Meiko led by example, controlling Leona to be the first to cross the mid-lane bush and probe into the river, while simultaneously placing a control ward in the bush ahead with lightning speed.

At crucial moments when you need to gain vision, you should definitely place a control ward. This is not only because it adds an extra health bar, making it harder for the enemy to clear, but also because control wards have a shielding effect against fake wards. If there is an enemy control ward in the bush, the fake ward is essentially useless.

With her vision clearing, the female player immediately moved forward to open up a position and spotted the TES team who were using the Vanguard.

then.

R [Solar Flare] - Unlearned

Well, he was so nervous that he forgot he wasn't level six yet, so he could only wait for his teammates to catch up and advance little by little, while keeping a close eye on the Vanguard's health bar.

"What do you mean? They're here."

The Vanguard is not like Baron. Baron reduces their armor and magic resistance and hurts them a lot, while the Vanguard basically does little damage. Even if you tank it, you can still clear the jungle without taking any damage. Haro is just waiting for Roland's opinion to see whether to engage in a team fight directly or rush the Vanguard first.

"Big Yellow, can you keep an eye on Lu Xian's position?" Roland wasn't in a hurry and asked about the situation on the way up first.

“If I can keep an eye on him, I can definitely prevent him from entering the venue immediately, but I can’t handle him by myself.”

"It's okay, Knight will keep an eye on things for you."

Lu Xian is almost the main source of damage in the early game for EDG's lineup. As long as you keep an eye on him and prevent him from engaging, the damage that the remaining four players can deal is extremely limited. Even in a 3v4 situation, Roland's team won't feel any difficulty.

That being the case.

“When the true nature responds to things, it attains its true nature; when it is always responding, it is always still; and thus it is always pure and tranquil.”

"what?"

"Don't worry about it too much, I'm just trying to control my urge to start a group."

"Oh."

Then...

Before Ha Huang could even react after his brief "oh," he saw Roland, who had just been saying he wanted to control his urge to engage, suddenly use an E-flash to crash into the Lee Sin outside the dragon pit, followed by a W-capsule and the use of Iodine.

Ha Huang: ? ? ?

Jiejie: ​​? ? ?

Audience member: ? ? ?

What the hell?

He just said he was controlling his urge to engage, and the next second he E-flashed into someone? That's not just changing his tune, that's a complete change of heart.

At the very moment the Gragas' E-Flash hit, a chain exuding a cursed aura shot out from the furthest distance behind, instantly freezing the controlled and helpless Lee Sin in place.

R [Chains of Corruption]

From the moment Roland said he wanted to control his urge to engage in team fights, JKL subconsciously pointed the pointer at the feet of the opposing jungler, Lee Sin. Years of tacit understanding allowed him to easily grasp the information hidden behind the other's words with just a seemingly innocuous remark.

Why should we control the urge to start group buys?

Because he never intended to start a group.

How can you get the Vanguard without engaging in team fights?

That means not giving the enemy jungler a chance to engage!

"Hurry up and attack!"

"Oh~"

The slow-witted Centaur finally reacted, using a combination of auto-attacks and Q to suppress the Rift Herald before it reached the kill threshold of Smite. When the two-second root finally ended, TES had already killed the Rift Herald and secured their first Rift Herald buff in the early game.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like