First, there's Knight, who's experienced in firing cannons; second, there's Ueno, whose double-circle combo is invincible; and finally, there's JKL, who's good at baiting skills, and Roland, who's good at initiating team fights. Among them, Roland's team fight initiation is the most skillful.

In this version, the tower damage isn't very high, but the damage reduction from the Alistar after level 6 is incredibly powerful.

In other words, as long as he is prepared to trade one for one, he has no fear of crossing the enemy's defensive tower.

T1 was also completely bewildered.

The last time I encountered a fully offensive TES was at the S10 MSC. After that, there were only occasional scrims, and everyone was always on guard against each other's moves a dozen or twenty times. As for the match a few days ago... Roland played Yuumi like that.

He can use soft support, but he can only play a "cheap" role.

Unlike traditional hard supports like Alistar, this is something that truly maximizes his ability to seize opportunities and initiate team fights.

So Roland started giving them away directly.

He engages mindlessly, in any way he wants, even if there's no opportunity to engage. Throughout the game, he's either looking for opportunities to clear vision and initiate team fights or on his way to invade and place wards with a scanner. Although the TES team thinks he's a bit outrageous, this playstyle is surprisingly feasible.

Because the T1 lineup doesn't have any instant burst damage.

Unless you build Varus with AP, you can't kill Alistar instantly. Twisted Fate is even worse; his damage in the early game is laughable. He's only good for crowd control and utility. As for Lee Sin and Leona, you can't expect them to kill Alistar when he's using his ultimate, can you?

"Are you deliberately trying to confuse the opponent with this playing style?"

As the game progressed, JKL began to realize that something was amiss. Although he was usually quite reckless, he hadn't been this reckless in a long time. This playstyle was surprisingly similar to his performance during last year's World Championship, where he played with reckless abandon.

"I made a bet with Helysan."

"what?"

"We made a bet on who could attract more attention in the group stage. The loser would have to go out for a late-night snack together, but he couldn't drink alcohol, only water, and he couldn't go to the bathroom. A few days ago, his Pyke played and went 2-10, giving away a full ten kills. He traded kills for performance; he cheated!"

"What serious player would gamble on something like this? Get back to normal!"

Everyone was stunned. At first, they thought this guy was just having a wild time, but they didn't expect him to be trying to fight fire with fire. This was unacceptable. JKL immediately used the red envelope tactic to forcibly stabilize Roland's mentality.

In fact, the outcome of this match was pretty much decided from that team fight just now.

T1 is an early-game composition. If Twisted Fate's first ultimate is successful and nothing goes wrong, the second ultimate from Leona and Varus in the bot lane can easily create momentum in the bot lane with the help of the mid laner or jungler. By the time the fight is over, Twisted Fate's ultimate will be almost ready again, creating a continuous and endless cycle of power.

The problem is... they made a mistake even in the first step. Twisted Fate ganked the AD carry in the bottom lane, but the enemy team gave away a 2-for-5 trade. Their team composition was even more late-game oriented than theirs. Once Gwen and Xin Zhao got fed, the two of them could chase down three or four of them in the mid-game.

Given this disparity, T1 would have to resort to the legendary upgraded version of the time rift – a rematch.

Otherwise, there would be no chance to break the deadlock.

"Don't worry, they definitely won't be able to turn this around. We'll be playing our dragons very quickly this time. If we don't take the lead, they can just discard it. Once we get the Dragon Soul, they definitely won't be able to beat us." Roland was finally at ease.

Although the game is played in a stadium, the network cables are buried deep underground, completely eliminating any possible actions by the opposing team. To put it more simply: the referees, commentators, hosts, plus the organizers, co-organizers, and all the other organizations are on my side. How can you compete with me?

TES is now very simple.

I just clung to Jayce, the mid-lane carry, and wouldn't let go. Wherever Jayce was, I was there. Jayce and I were friends, so I provided him with constant protection and VIP vision throughout the game, not giving the enemy a single chance to gank me.

There's nothing we can do about that.

In order to prevent the gap from widening too much, even before the map resource points have refreshed, Teacher Dafei has to forcefully use his ultimate to catch up in a few waves to slow down the situation. Then, because he doesn't have his ultimate, he has to narrow down his field of vision.

Another, and even more important, thing is that Gwen is slowly starting to lose control.

In professional matches, team fights are essentially a contest of strategic understanding between the two teams. Gwen has a tank, so he will continue to push lanes on the side lanes to put pressure on the opponent. The most comfortable situation we usually aim for is when the side lane minions are pushed, the top laner is pushing one lane, and the other three or four players are pulling in the mid lane without giving the opponent a chance to engage in a team fight.

If the mid lane can hold its ground, the side lane minions can push forward from two or three lanes simultaneously, resulting in multiple points of attack.

If we can win in the mid lane, then we can sandwich the enemy with cheese from both sides and send them packing.

Even if the worst-case scenario is that the mid-lane defense is breached, at least you can steal one lane from the enemy and barely manage a draw.

All of this is predicated on the top laner's champion pool and the team's early-game leeway. Clearly, the opposing team did not gain any advantage. With constant small-scale team fights, T1 was able to occasionally come out ahead.

But... the enemy's carries are Jayce and Ezreal.

The third elemental dragon was timed perfectly to coincide with the point when Jayce and Ezreal hadn't yet upgraded their Manamune. Once they missed this window, the enemy carry's strength would gradually reach its peak, and the dragon soul team fight at that point would be something they simply couldn't handle.

The competition is still ongoing.

Final Chapter: Chapter Twenty-Four: The Ultimate Secret of the Cow Bully

"I'll go set up the vision. You guys remember to bring control wards too. The enemy Kennen and Lee Sin both have Flash ready. Be careful when their front line gets in. I'll go find their back line that doesn't have Flash."

"Wait...you're going to go find it?"

"I'd like to send Ha Huang, but he doesn't have any teleportation abilities."

Undeniably, with Alistar on the field, Kennen and Gnar's space to enter the fray is severely compressed. Without Flash, they are basically either unable to enter the fray or unable to achieve the desired effect even after entering. However, Roland understands that defense cannot prevent everything.

Blocking is not as good as guiding, and guiding is not as good as forcibly opening up.

Instead of gambling that the opponent can't break through your defense, it's better to give them a punch before they even make a move. After that punch, ask them all the questions.

Although Alistar doesn't have any mobility skills, he has Hextech.

Hexflash is definitely one of the most overlooked heavyweight items. In low-elo games, you'll almost never see a support player using it; they almost always use Biscuits for cooldown reduction or just the TGP one-click rune.

But once you reach a higher rank and are paired with the right hero, this thing can turn you into a terrifying nightmare.

clam?

You ask why Roland is so familiar with this thing?

If you play Fiddlesticks a lot, you'll be familiar with this. This is an amazing skill for Fiddlesticks. You can activate the scanner right in front of the opponent, then use Hexflash to jump over the bush and disable their vision, and finally use your ultimate to gank. Hexflash + ultimate jump two distances, and 95% of the time, no one can dodge this kind of gank.

As for its drawbacks... the Scarecrow is indeed a bit useless when it doesn't have its ultimate move.

Infiltration tactics are something you get used to after a while. Roland might have been nervous the first time he tried flanking in a match, but now he was calm and collected, and had it all figured out.

This is just like during university.

"The way of the university lies in manifesting one's bright virtue, in loving the people, in abiding in perfect goodness, in being a torchbearer, in having or not having a code, in being unable to aim accurately, and in the Peach Blossom Hermitage."

As for the ways of society... well, that depends on each person's actual understanding. After leaving school, the ways of society can be more extravagant than you can imagine, while those who aren't extravagant can be so withdrawn as to be almost socially anxious. Everyone has their own flaws.

In ranked games, the support role can be played quite freely.

In lower-elo games, picking a mage support like Veigar, Brand, Swain, or Xerath can actually increase your win rate. This is because mid and jungle players in lower-elo games generally don't gank, and their top laner's Teleport is rarely used for other lanes; they usually use it to return to their own lane. They only remember to use it in the mid to late game to give themselves an excuse to split push and farm.

Simply put, in lower-ranked games, you should always pick heroes that you can carry with, especially in the bottom lane where teamwork is crucial.

Once you're matched with an ADC who's not good enough or is just AFK, you might even wish that ADC would just go AFK. Of course, it's the same from the ADC's perspective. A skilled ADC encountering a bad support is incredibly frustrating, and in the end, they're forced to become one Ezreal-only player after another.

In high-level games, everything becomes more structured and predictable.

Whether the hero selection is suitable for the team, whether the bot lane duo can gain lane priority, and the information and timing of each summoner spell or key ward placement are essentially changes involving continuous information collection and integration.

When it comes to professions, it goes without saying.

To create a false impression for the opponent, Roland deliberately placed all his wards, both real and fake, in front of their vision before choosing the nearest bush to hide in and pretend to recall. In reality, he was charging up Hexflash, using this short dash to successfully create the illusion that he was recalling from the bush.

Then, I started circling around the top of the elemental dragon pit in my own jungle, and when I reached the tri-bush, I activated the scanner until I entered the bush near the bottom lane of the river.

While flanking, Roland kept chanting "God bless me!" Whether he could beat Helissan depended on this flanking maneuver.

"God, forgive me!"

"You actually believe in this stuff? Didn't I remember you saying you only believe in useful gods? Useless ones are just feudal superstition?"

The TES team watched him circle around, a routine that had become increasingly common in the team, so no one seemed surprised. However, his prayers made them feel that something was off.

"Yes, I don't really believe in feudal superstitions, but there are some special ones that I will still pray to."

"For example, Guan Yu?"

"He counts as one, but generally speaking, there are five Gods of Wealth: Bi Gan (God of Wealth of the East), Guan Yu (God of Wealth of the West), Chai Rong (God of Wealth of the South), Zhao Gongming (God of Wealth of the North), and Wang Hai (God of Wealth of the Center). Believe in the God of Wealth, and you will have a good life!"

"..."

Roland's flanking maneuver perfectly deceived everyone on T1, while the viewers in the live stream were terrified by his actions.

Especially in the outer competition areas.

This guy often does this in the LPL, but viewers from other regions generally don't pay much attention to the LPL, unless it's the finals or semifinals, so they don't have the same thick skin as LPL viewers.

In the commentary booths of Europe and America, several commentators were already chanting "OMG" on an endless loop.

Especially after the 20-second cooldown arrived, and Alistar successfully flashed into the T1 jungle blind spot using Hexflash, the visual impact was undoubtedly even more stunning.

"Be careful, the enemy Alistar is very good at marking, we can't afford to make another mistake in this flank." In T1's team voice chat, Keria was giving the final pep talk. For the sake of winning this team fight, Canna risked his life to push the lane and leave a ward in the last wave, and this vision will become their hope for turning the tide against TES.

"I'll teleport once the minion wave passes through the blind spot. You guys need to make some noise for me. I remember that enemy support frequently switches screens to see the teleport effect, just like Sang-hyeok." Canna cleared her throat, but her voice wasn't as loud as expected.

"Should I just unleash my ultimate skill?"

“No, that would be too hasty. Let Lee Sin protect me and go up to scout the enemy's wards. Gumayusi, if you stay back a bit, they shouldn't be able to engage you,” Keria thought for a moment and finally decided.

In a disadvantageous situation, T1 doesn't have much time to prepare.

They weren't a team that relied on miraculous team fights to turn the tide. In many situations, they could only rely on their intuition and experience to make corresponding efforts. However, they overlooked a possibility: that the support might sell the AD carry and use Hexflash to forcefully attack their "back".

"Here it comes, all units, please take note: Niu Niu Express is about to depart, requesting to unlock a large bag for the opposing AD."

"Isn't this a bit too cruel?"

"Being merciful to the enemy is being cruel to yourself, Ha Huang, think about your performance in S7."

......

"Application approved. Please be careful!"

[The Ultimate Technique of the Cow Bully - The Big Penis Bag]

Adds 200% extra damage

100% dizziness

99% kill effect

100% bleeding effect

Chaos damage

Attack speed increased by 50%

With armor penetration and weakness effects

This move is earth-shattering and awe-inspiring. It is never used unless absolutely necessary. The last time this move was introduced, it was less than a month old, and it immediately rose to the top 0 in the professional arena at a speed that is hard for ordinary people to understand. It also personally helped a bunch of "badass players" who had not yet reached the required level of skill and whose foundation was not stable to successfully break through to the King rank.

The last time this tactic appeared was six years ago, during Season 5.

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