First round of bans:

RNG: Kalista, LeBlanc, GimGoon

TES: Aphelios, Renekton, Lee Sin

It's very simple. With the preparation from the first two games, both sides have basically figured out the heroes the other side is good at. Anyway, we can both play these six banned heroes, but I won't play them, and I won't let you play them either. I just want to annoy you.

One round of PICK:

RNG: Rumble, Excavator, Miss Fortune

TES: Jarvan IV, Varus, Braum

As a rare comeback, Roland brought out Braum, who had been practicing for a while. Although this guy is a defensive support, his real man-like muscles and exceptionally durable physique are quite in line with Roland's preferences.

Second round bans: Neeko, Aatrox, Wukong, Nautilus

With ten bans, RNG essentially banned all the tanky and high-damage fighters in the top lane. They also cleared out several threats for Rumble in the mid lane. At this point, RNG's mid lane Rumble pick was already set.

Second round of PICK:

TES: Syndra

RNG picked Ornn and Rakan, and as their last pick, White Crescent gave 369 a stealth champion to compensate for his lack of initiation.

RNG: Top lane Ornn, Jungle Rek'Sai, Mid lane Rumble, Bot lane Miss Fortune + Rakan

TES: Top laner Thief, Jungler Jarvan IV, Mid laner Syndra, Bot lane Varus + Braum.

RNG's lineup is a classic one-push strategy; if they play well, they can push straight to your base; if they play poorly, they'll be at a huge disadvantage by 20 minutes and GG, with no third option for error. TES, on the other hand, has completely outmaneuvered RNG's top laner. Not only does their Braum take down RNG's sheep, but they also steal it and release it themselves – truly a villainous lineup.

The competition has now officially begun.

Down in the audience, when Lao Guo saw the white crescent moon return from above, he looked at him with a strange expression. Because the matter involved a sensitive topic, he simply didn't wait in the dressing room, but instead waited for him directly down in the audience.

"Isn't this a bit too hasty? Ah Shui has only been here for about a month."

In a sense, RNG's lineup should actually be more like TES's lineup, because since the team was established in S10, they have been playing a strategy of focusing on the early and mid-game, and making a decisive play. In the early game, Karsa sets the pace, and in the mid-game, Roland creates opportunities, giving the opponent absolutely no room to fight back.

However, the lineup that TES has brought out now is a lineup that relies on multiple waves of attrition.

This lineup must withstand RNG's first wave of attacks before it can be effective. If it can't withstand them, it will be wiped out in one fell swoop. If it can withstand them, it will have a great stage to perform in the future.

This lineup doesn't match TES's style, but it puts the team's overall quality to the test. Of course, the most important thing is the support player's awareness, attention to detail, and overall perspective.

At this point in time, bringing out this lineup is too risky for White Crescent, in Lao Guo's opinion.

"Is it fast? But I think it's just right. With the pressure of the playoffs, the choice between starting and bench players, and the awareness of moving forward or retreating, I don't think there's a more suitable time."

"But he's only been in the LPL for a short time, and you want him to go head-to-head with Xiaoming? We finally found such a gem, what if we ruin him?"

"Old Guo, don't worry." White Crescent quickly reassured his partner, closing his laptop. "You might say he's only been in the LPL for a short time, but Old Guo, have you noticed that from the time he switched to support until now, it's only been a little over a year, yet he's managed to establish himself amidst the pressure from these top-tier supports? Do you know what that means?"

At this point, Lao Guo's excitedly waving hand suddenly stopped.

Yes, that was the only thing the white crescent moon spoke of in their hearts.

There are many exceptionally talented professional gamers, and among them, there are even more prodigies. Some reach their peak right from their debut, some exist forever, and some hone their skills over a decade. These geniuses each have their own strengths, but their performances differ.

Roland, on the other hand, possessed talent that manifested in his formidable learning ability and resilience under pressure.

The support role is quite unique. Its thinking and functions are actually more aligned with the role of the team coach. Looking back at history, we can find that many team coaches were originally from the support position.

Supporting tasks:

1. Make the AD carry comfortable. (Basic support role)

2. Make the whole team comfortable. (A competent support player)

3. Clear command. (Good support)

4. Make your opponent uncomfortable. (Excellent support)

5. Having your own rhythm allows you to tilt towards victory. (Top-tier support)

And the coach's job:

1. A draft strategy that makes the players feel comfortable. (Basic coaching)

2. A draft strategy that makes the whole team comfortable. (A qualified coach)

3. Winning draft picks. (Good coach)

4. Winning tactics. (Excellent coach)

5. More tactics. (Top coach)

To cultivate a top-tier support player, one must have excellent strategic vision, calculation ability, operation, reaction, and awareness. For an ordinary player to achieve this from scratch, the difficulty is virtually insurmountable.

Even someone as strong as Xiaoming (YM) and Goufei (a nickname for a female player) were just pure support players in RNG for the first few years. When UZI left the team, he was just like Meiko in the early stages, not even knowing how to command. He gradually got the hang of it by learning.

It took a full three years just to get started.

"Didn't you notice? His purpose was actually very pure from the beginning. He wanted to prove his ability with Leona and Nautilus, and stabilize the team's record and mentality with unconventional supports. After JackeyLove joined the team, he never offered to play an unconventional support even once. Even that game with Zilean was one I made him play."

A coach is someone who must always maintain a God-like perspective.

His perspective is unique. He never looks at players from a personal point of view, but must stand from the team's perspective to explore the changes in the team. For example, he has never stopped Roland from playing unpopular heroes, because he has his own limits.

In the early stages of team integration, and after being eliminated in the semifinals of the Demacia Cup, TES at the beginning of the season could not bear such a defeat. Karsa and Knight, who are prone to self-blame, could not withstand such great pressure.

Does Roland have any flaws?

Yes, he lacks individual skill, has insufficient support experience, and is not proficient enough in command. His weakness lies in soft support roles.

But he is learning, he is working hard.

If someone lacks individual skill, Ah Shui will help cover up that flaw because they are a group, partners, and friends.

If he lacks support experience, Karsa will assist him in setting up vision, acting as his mentor through practical actions.

If his command skills are not proficient enough, that is White Crescent's responsibility; the assistant's command level is directly comparable to the coach's command level.

Behind each humorous daily routine lies the slow process of getting to know each other and growing together. The idea of ​​using Brûlée was not White Crescent's decision from the beginning, but Roland's personal request.

Individual strength is insignificant, but the strength of a team is great.

In White Crescent's view, Roland had already mastered the meaning of the support role.

"Just watch, Lao Guo. Although I may not be as good as other coaches in terms of tactics, I think I'm still good at judging people."

"He is the support that TES needs right now."

. . . . .

. . . . .

. . . . .

P.S.: My boss dragged me out for a business dinner right after work, so today's update is a bit late.

First Encounter: Chapter 83: A Choice Without a Choice

The game started normally.

Braum's level 1 fighting ability is too strong. Basically, unless RNG's commander has a brain problem, they will not choose to confront TES head-on at this time. Also, because Braum is in the bottom lane this game, it is unlikely that a fight will break out. Therefore, both junglers are farming from bottom to top.

Looking at the opposing bot lane duo, Roland had two options in his mind. It felt a bit like the job change process back in the day when he played DNF, but there were definitely two paths in front of him.

Putting aside the mediocre support players, the pinnacle of a support role really boils down to two choices.

One type is the rhythm-based support, whose mastery allows them to play the game with their brains. They can judge when and where to fight, and where to start a battle a few minutes later to maximize their chances of winning. They can judge the outcome of a game based on any subtle knowledge, such as the number of summoner spells. They can appear in various situations where they are needed, such as Mata in the past.

Another type is the carry-type support, who uses extremely precise mechanics to outmaneuver you in detail, starting by killing you in lane and then spreading the advantage from the bottom lane to other lanes. It's a kill-or-lose playstyle, with the early Madlife as a prime example.

For Roland, he would definitely choose the first option, because extreme lane dominance is not something he should be considering. TES needs a brain and the ability to initiate team fights; he can't play the game with a muddled mind.

Therefore, in this match, I wanted to see how far I had progressed in this period of time when facing Ming.

As soon as they went online, they were immediately pushed back to their towers by the second-tier champion.

Unfortunately, Braum is really weak in lane. His strength lies in small-scale team fights and in the mid-to-late game team fights where he counters the ultimate abilities of champions like Ornn and Miss Fortune.

Even due to his lack of experience, while he was trying to level up to level 2 with his gold item, he was hit by two extra auto-attacks from the enemy AD. He finally managed to turn around and use his Q to land an Ice Bite, but then his position was hit by Rakan's Q, and Rakan healed the AD. In the end, his side still suffered a loss.

With a sigh, Roland could only step back.

Putting aside the command aspect, in terms of laning details and awareness, Xiaoming is also a top-tier support in the LPL, so he naturally wouldn't let this weakness slip by.

Top-tier bot lane matches are full of these subtle exchanges of health and maneuvering. Although the damage per hit may not be high, the bot lane advantage is created wave after wave without anyone noticing.

Fortunately.

"Whoosh!"

A piercing arrow flew past, barely managing to hit the enemy's female gunslinger. Thanks to his mastery of Varus, Ah Shui managed to trade away the damage.

"Don't be too impatient. Kasa doesn't always need your help in the early stages."

"Well, actually I think this is still a good option." Karsa, who was farming jungle camps, sensed that the bot lane wanted to teach Aban a lesson. But even if he was being taught a lesson, he would really be sad if such a good support was taken away.

"No, Kasa, can't you just pretend to be dead like Knight?"

"Emmm, to be honest, I also want mid lane." Knight said somewhat shyly, his main focus never leaving the mid lane.

Of course, although it was all in jest, the two of them weren't actually that vulnerable in the early stages.

Roland is used to taking lane priority in the early game to provide vision for the jungler and help Karsa gain an advantage. But Karsa is a veteran jungler in competitive play. If you let him play on his own, he won't fall behind so easily.

After clearing three camps, he peeked out in the upper jungle, placed a ward, and then Karsa, controlling Jarvan IV, turned and headed down the river to take the bottom lane's river crab.

The intelligence of the jungle.

Syndra in the mid lane has no chance of pushing the lane faster than Rumble. In this version, Rumble in the mid lane is a bug against mages. Just level up Q and W skills, and manage the cooldown of W skill a little. In the early laning phase, even if you play a mage and run out of mana, you still can't kill him.

The purpose of Karsa showing up is simple: to give the opponent the illusion that the top lane is protected, allowing 369 to push the lane in the early game.

To reiterate, Ornn is a very weak champion in the early game.

In the first three levels, there is absolutely no problem with stealing Ornn. Just draw the minion aggro and hit with the E skill to send the opponent back to base. In fact, 369 did just that.

He can't beat Shy Guy or anything like that, but you, an Oscar, he can bully you all he wants?

With Karsa's flexible positioning, 369 in the top lane forced Ornn back to base while successfully pushing the lane into the tower. The jungler Jarvan IV gave up the river crab in the upper jungle but gained the river crab in the lower jungle, while the mid laner Knight was relieved of the pressure of pushing the lane.

Of course, the bottom lane was also affected.

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