JDG probably never dreamed that their best player this season would become TES's easiest weakness. It's just a case of one thing being the nemesis of another; the real Li Kui just happened to run into the imposter.

At this moment, JDG has lane priority in the bottom lane.

You can let Nautilus initiate team fights, but if you ask him to lane against Thresh and gain lane priority, you're really putting him in a difficult position.

However, it was precisely this pressure on the lane that allowed Roland to seize the opportunity. At this moment, Thresh, after helping the AD push the wave to the tower, was already moving towards the river, seemingly intending to help the jungler protect the river crab so that Kanavi wouldn't fall too far behind.

At that very moment, despite the lack of vision along the river, Roland walked alone towards the triangular bush, simultaneously marking a mid-lane support signal.

"I'll probably get hooked soon, but don't worry, we can just hit him when Brother Ka arrives."

"clear."

Sure enough, with no vision at all, if you, a Titan, suddenly roam the river to scout around, then my Thresh is definitely going to hook you.

The Q skill hooked, the lantern was thrown, and Green Hair followed up with a second Q without thinking.

A conflict was imminent in the bottom lane.

Seeing this, Kanavi was stunned. Although Thresh did a good job catching the lone enemy, if you keep going like this, he won't be able to get the Rift Scuttler.

Thinking of Miss's signal in the mid lane and the unknown location of the jungler Xin Zhao, Kanavi had no choice but to follow.

Then, they fell for it.

After taking a beating and creating distance, Roland switched from defense to offense as soon as Karsa arrived, using his Q skill to pull the enemy Thresh towards him.

At the same time, he flashed forward, applied the E slow, and looked like he was trying to suicidally keep the enemy in place.

Seeing this, JDG realized that this situation was doomed to fail.

If we can't leave, then let's fight.

No matter what, their jungle, support, and bot lane duo are stronger than yours in the early game. Plus, LeBlanc's W allows her to gank even faster. As long as they prevent the well-equipped Xin Zhao from unleashing his burst damage, they won't lose too badly in this wave.

However... they were wrong.

In just a few seconds of team fight, Lee Sin found his health dropping extremely fast. In just a few seconds, his health bar was almost empty, while the Titan, who was also being focused down, had more health than him.

"Wow, TES's damage is just too high."

"That doesn't make sense either. Zhao Xin didn't deal any damage in the first instance, so where did the damage come from?" In the early game, when neither side has much equipment, the strength or weakness of a hero in the early game is the biggest factor in combat power, and the key to determining the outcome of the game lies in seeing which side will lose a player first.

Roland used Flash to force a lock, but Lee Sin lost health faster instead, which means there must be a big problem.

"Wait... double Doran's Blade? When did JKL's Miss Fortune go back to base and get that item???" The sharp-eyed Colonel finally noticed the anomaly amidst the chaos. Unlike the opposing ADC, Miss Fortune now had an identical item in her inventory.

In this wave, Miss Fortune had two Doran's Blades participating in the team fight.

Roland's face finally broke into a happy smile when he saw the Blind Monk die again.

Yes, this was a conspiracy purely targeting Kanavi.

The two counter-ganks by the top lane jungler, and the push back of the bottom lane to force JackeyLove to return to base to upgrade his Doran's Blade before joining the team fight, were all part of Roland's planned scheme.

A 0-for-1 exchange.

TES gained a kill and a river crab, while JDG only had Kanavi injured again.

On the surface, it's just that the jungler died twice in the early game. In professional matches, it's not uncommon to see junglers dying repeatedly in the early game, but they usually manage to farm up in the mid to late game.

But it's different for JDG.

Two deaths mean a double loss of experience and gold, and this gap can't be filled simply by stealing minions and experience from lanes, unless the laner directly gives him two waves of minions. But you can't catch up by just farming jungle monsters; you can't just farm jungle camps without controlling resources or participating in team fights, can you?

In other words, the game begins from this moment.

Kanavi's most prized jungle carry playstyle has been completely shut down by Roland.

First Encounter: Chapter 104: The Female Gunner's Unique Playstyle

【666666】

Ah Shui is quite meticulous, but when exactly did he go back?

[This was likely because the director's camera was focused on the top lane earlier, and this recall played a crucial role.]

[Have you guys noticed that TES seems to have completely figured out Kanavi's playstyle?]

As a regular season game watched by hundreds of thousands of people simultaneously, some viewers quickly noticed something amiss with the game's pace. Although this group of players was small in number, they undoubtedly raised a question that was causing headaches and reflection for many of the head coaches watching the game.

How exactly did TES manage to track Kanavi's movements?

As the saying goes, laymen watch the spectacle, while experts see the details. Karsana's two ill-timed counter-ganks in the top lane alone had already attracted everyone's attention. Add to that the small-scale team fight in the bottom lane, and if you say that this wasn't something TES deliberately chose to do, no one would believe it.

"Is the video recording on?"

"No... because it's a game at the end of the regular season, so I wasn't prepared."

"Never mind then, let's wait for the official replay and keep an eye on the signals on the field." After failing to get any information from the video recordings, the head coaches of each team could only sigh and then focus more on the information on the field, especially the minimap.

Don't underestimate those one or two markers on the minimap. To professionals, they can deduce your team's strategy and tactics directly from the markers at different times. After all, League of Legends has been around for ten years. There are many things that you might not be able to think of right away, but you can still figure them out by taking a closer look.

Back to the game.

After arranging Kanavi's early game, Roland handed over the early game command back to Karsa, as it was no longer needed. Lee Sin's game is currently in a disastrous start, practically disconnected. He's an early-game champion, and dying twice already means he'll likely run away from any support he sees in the jungle.

It feels like a pro player cleared Crisis 18 for you, leaving you with only one enemy and then giving you a level 42 minion with its cooldown ready. I believe any player who sees this would feel like they can put their phone away. That's roughly the idea.

Putting aside the issue of targeting Kanavi, Roland and JackeyLove's task becomes quite simple: apply pressure to the opposing bot lane duo during their laning phase.

As mentioned earlier, Miss Fortune was able to be effective in this small-scale team fight because she bought an extra Doran's Blade after returning to base, a unique perk of this champion. Looking at the entire AD bot lane meta, Miss Fortune is the only champion who can consistently build Doran's Blades without any pressure.

So, if TES wants to put pressure on the bottom lane, what can their bottom lane duo do?

The answer is simple: go home and buy another pair, and get your shoes repaired while you're at it.

At this point, the Moon Man didn't have enough gold to reach 1300, and couldn't afford a major item after returning to base. Seeing the enemy Miss Fortune with three Doran's Blades appear, he was immediately scared and retreated behind the minion wave. Seeing this, Roland, controlling the Nautilus, went to the front and started showing off, even displaying an emote.

Hey, we're just taking advantage of the fact that your fighting strength hasn't been as high as ours lately. What can you do to us? Come and fight us!

With an equipment advantage, TES's bot lane immediately opted to engage.

The Titan's hook was almost always purchased whenever it was off cooldown and there was a good position. Ah Shui's Miss Fortune was also constantly diving minions to harass people. The way the two of them were so aggressively dealing damage almost made Loken have a stroke, but there was nothing they could do; they really didn't dare to engage.

Although the opposing team lost a lot of health due to several reckless plays and had a chance to win outright, JDG's bot lane dared not gamble recklessly with Kanavi's jungle already collapsing. Unbeknownst to them, Roland once again seized their weakness.

I'm going to play your conservative style of play exactly.

Is stability a good thing? Absolutely.

However, being overly conservative can cause JDG to miss too many opportunities they could have seized. This was the case with JDG at Worlds; they tried to rely on playing it safe and waiting for their opponents to make mistakes, but little did they know that the LCK region had a much more sophisticated approach to this.

Despite several LCK teams being weaker than JDG in terms of raw skill, JDG's steady playstyle dragged the game into the mid-to-late game, putting them at the opponent's pace. By the time they realized they needed to initiate a fight, they found that the team's overly cautious approach meant no one could step up and turn the tide when the opportunity arose.

If you don't lose, then who will? Right?

"Bottom lane, come help take the dragon. After you guys go back to base, head straight for the Rift Herald. Then I'll stay in mid and top, and bottom lane will play it safe for now."

"Okay, then I'll hurry up and push the lane back home to upgrade my equipment, and then I'll join you guys later." Left Hand glanced at the gold in his pocket and indicated that he could take this wave of the Herald.

"We won't go back to the bottom lane. Time is a bit tight. JDG is very good at exploiting time differences, so we'll go straight there. Anyway, even if we give Aphelios a BF Sword, he still can't beat Miss Fortune with three Doran's Blades for the time being."

"OK, let's get moving, brothers!"

Karsa focuses on early game tempo, Roland on mid-game macro, and JackeyLove refines team fight engagement timing based on his own equipment and the situation. The three commanders cooperate with each other to build TES's new command system.

Seeing that TES had secured the Elemental Dragon and was now trying to take the Herald, JDG could no longer sit still.

Although this team is known for its stability, once the enemy team gets the Rift Herald and puts it in the top lane, Duke's Mordekaiser will be completely helpless.

Let me talk about the Captain. As long as you don't get carried away, Mordekaiser can't kill you. The meaning of Captain vs. Mordekaiser is that even if neither of you can kill the other, Captain will still get his items faster than you.

Once the captain's equipment acquisition speed exceeds a certain threshold, the equality between the two sides will be broken, and the situation will change from neither side being able to defeat the other to the captain chasing Iron Man all over the map.

With their jungler already struggling, and then their top lane tower falling, JDG's lineup is completely doomed. So they have no choice but to accept the loss, and they absolutely must win.

Considering JDG's current predicament, Roland focused his attention on the opposing support Thresh. To reverse this situation, JDG could only rely on Thresh to initiate team fights or have LeBlanc try to steal the kill. However, TES currently held the advantage, with their five players having clearly illuminated the surrounding area, making it impossible for LeBlanc to get in.

So, all we need to do is be wary of the green-haired guy's key hook, right?

Having clarified this point, Roland's strategy for JDG's team fights became very clear. Either Thresh would hook Ryze or Gangplank first, or Mordekaiser would pull them in from a distance and initiate a team fight to disrupt their formation. But even in the second scenario, Thresh or Lee Sin would also have the important task of interrupting their backline damage output.

With that in mind, Roland once again voiced his idea into the headset. "Hey guys, maybe we can try something a little unconventional."

"Hmm? Explain in detail." Upon hearing about the unusual move, the TES team members immediately stood up in surprise.

"So, what do you all think of this arrangement?"

"Sounds like a lot of fun, but it's a bit of a gamble... By the way, this match shouldn't affect the rankings, right?" Ah Shui asked after thinking for a while.

"It has absolutely no impact."

"What are we waiting for? Let's get them!"

First Encounter: Chapter 105: The X-swap tactic is forever a god!

On the other hand, from JDG's perspective, TES is undoubtedly doing something very strange.

Normally, when a team takes out the Rift Herald, they pull it out to make it easier to fight while also being ready to retreat or engage in team fights at any time. However, the TES players instead walked into the Dragon Pit on their own initiative.

If it weren't for the occasional in-and-out movement of their carry, and if it weren't for the Lee Sin's Q skill revealing them several times that they were seriously fighting for the first salvo, the JDG team would almost have thought the opposing team was using their ultimate to escape.

"How so? Let's open it."

"Okay, it's hard to see the health bars this way, but the vanguard should be almost dead, so we can push forward."

"I'll go with you, I'll just use Q to get the Vanguard."

"Row."

Having devised a strategy, the JDG team felt they couldn't delay any longer. Seeing Mordekaiser and Lee Sin both pushing forward, the TES team's lips curled into a smile. Lee Sin's Q skill had just ended, leaving a few seconds of opening—now was the perfect moment!

"Go go go, let's go, old driver."

"Here you are."

With a true sight ward ensuring there was no vision inside the dragon pit, Knight unleashed his ultimate ability directly into the jungle above the dragon pit, landing precisely at the end of the bush near the river on the red team's red buff wall.

And here, there is also no vision of the enemy jungler.

Yes, the TES team was the first to take action.

The key to planning a counter-attack in advance is that the opponent simply cannot go too far to establish vision, plus the game is only a little over 8 minutes long, and the support's starting item usually upgrades between 11 and 13 minutes.

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