You actually want me to...
Page 8
This time, Cube never expected that despite having taken precautions against the jungler, he would still be ganked by someone who shouldn't have been there.
You can guard against my jungler ganking you, but can you guard against my support ganking you?
That's obviously impossible.
Although League of Legends is a MOBA game, it is essentially composed of various data. For example, the Flash ability in the game is calculated using various numerical values.
The normal cooldown time for Flash is five minutes. However, since Rumble has taken the Inspiration rune in his secondary tree, his Flash cooldown is four minutes and forty-five seconds with the Cosmic Insight buff.
In other words, Rumble had no Flash available until 6 minutes into the game, which was exactly the time when the mid and top lanes were level 5 but not yet level 6.
This brilliant gank will be his decisive blow.
Through the wall, Flash, Q skill activated.
Completely unexpectedly, and with the opponent using Flash to hook, Cube's Rumble had no chance of avoiding being hooked.
Then, he took his hands off the keyboard.
The combination of Ornn's Q hook lock and passive root is enough for Ornn's Q skill, Rock Burst, to land. Combined with his E skill's knock-up, Rumble, who has no mobility or ultimate, has absolutely no chance to escape or trade kills; he can only wait to die.
First Blood!
Five minutes into the game, after Roland's clever roaming, Ornn successfully secured the first blood.
First Encounter: Chapter Thirteen: How can you call it empty when it comes to support?
Holy crap, this is amazing!
[Aban's gank was absolutely ruthless, a surprise attack from afar!]
[Rumble never expected that he would be ganked by the support during the laning phase in the LPL]
[What do you guys know? With an early lead of a Liandry's Torment, Rumble has a huge advantage this game!]
When they saw the much-anticipated Rumble undergoing military training, countless LPL viewers chuckled knowingly.
It's worth noting that over the years, there have been a few taboos in League of Legends that have never been broken. One of them is never to play Rumble in the top lane in front of an LPL team. These are lessons learned the hard way by the world's best top laners.
Even playing mid lane or jungle is better than top lane. Because here, you never know how many enemies will gank you the next second.
At this point, the atmosphere in the TES team's voice chat was gradually becoming more lively. That's how it is when you play games; regardless of whether you've undergone rigorous training, your instinct is to laugh when you hear something funny.
This phenomenon is commonly referred to as the mermaid effect.
As the mid and top laners approached level six, TES's top and jungle had a significant advantage, and their bot lane was under pressure. With the positive feedback from both side lanes, the pressure on ZuoShou instantly lessened, and his mechanics gradually regained their confidence and sharpness.
That's how it is in the middle lane.
This is inherently a strategic lane, just like the top lane. However, due to the unique nature of its position, mid laners often have to keep an eye on their teammates while battling wits with the opponent.
But it's different now.
He has advantages everywhere except for himself, so he only needs to take care of himself. With his focus solely on the laning phase, his talent and skill slowly begin to emerge.
Now, it's actually the opposing player, Jiao Tailang, who's in a real bind. He's been getting bad news from all sides in the mid-lane, and for a moment, he even had the terrifying illusion that he hadn't pulled out his IG item.
"From this game, we can see that TES's new support has a pretty good rhythm." Offstage, the two commentators, looking at TES's current advantage, were full of praise for Roland.
To start a match like this as a rookie shows he's definitely on the path to becoming a top-tier support. Considering TES's roster, he perfectly fills the gap in their team fight initiation capabilities.
No sooner had they finished praising him than Roland on the big screen pulled off another one-centimeter wall hook, leaving both commentators speechless.
"Oh, this..."
"We were just saying the rhythm was good, it didn't really have much to do with the mechanics, right?"
"That's right, that makes sense."
. . . . . .
At this moment in the match, Roland also looked helpless.
With Titan, you don't really have many opportunities to hook head-on, because the enemy isn't stupid enough to give you a good chance to attack. So, every time you finally get an opportunity, the placement is extremely tricky.
Like this time, the hook was originally intended to hook over and make a set, but because the position was right at the edge of the corner, it ended up being Titan's one-centimeter hook.
There's nothing we can do; it just wasn't meant to be. This attempt ultimately failed.
"Hey, why did your hook miss again?" Ka Ge, who was keeping an eye on the whole map, teased him in the voice chat when he saw this.
"Hook? What hook? Brother Ka, how can you slander someone's innocence like this..."
"What innocence? I clearly saw you hook the wall just one centimeter off the hook. It was so funny."
"Forcing someone to move can't be considered a no-no... Can support's actions be considered a no-no?" Then came a series of incomprehensible remarks such as "He's bad, so I'm anxious" and "Bad feng shui," which made the team members burst into laughter.
With our advantage and their opponent's disadvantage, based on the principle of "relativity in the Rift" as described by a famous commentator, TES suddenly gained a gold lead of at least 3000 against VG. With this terrifying gold advantage, TES successfully secured their second elemental dragon.
As a consequence, the Rift Herald was stolen by the opposing team.
There's nothing they can do; they can't take it.
In this new version featuring elemental dragons, teams are placing greater emphasis on elemental dragons than on Rift Herald. In the face of elemental dragons, the importance of the first Rift Herald is somewhat secondary.
The reason is simple: their top laner is Ornn.
Looking at the water dragon symbol of the third dragon and the canyon terrain changed because of the water dragon soul, Kasa said that once they got the dragon soul, he didn't know how they could possibly lose.
In the following period, the two teams had some skirmishes and small-scale team fights, and each gained some advantages through lane switching and the use of the vanguard. The whole situation looked just like the main theme of S10, full of bloody struggles.
In this process, Roland's strengths and weaknesses were fully exposed and demonstrated.
He's too daring.
As a Titan support, Roland was almost constantly roaming and ganking throughout the entire game. Aside from his duty of placing and clearing wards, he was using all sorts of methods to initiate team fights. In countless team fights, you could always see him using Flash Hook or Hexflash Hook to force an engagement, and he didn't care even if he missed, acting like an initiation machine with a level of brutality that was off the charts.
This is one of his strengths, and it's exactly the kind of role that TES is lacking.
However, his shortcomings are also quite obvious; he drives too much.
In many team fights, the other four members of TES were completely unable to keep up with his speed.
Yes, in many team fights, Titan is actually in a relatively disconnected position. Although he initiates the fight well, very few teammates can follow up.
This led to the viewer seeing him as having an unpredictable, inconsistent performance, either initiating a great team fight that wiped out the enemy team or completely losing control and collapsing himself, with no third option.
[Aban's support is really aggressive.]
[But he played too recklessly, completely ignoring his teammates' positions. It's clear he's a newbie from LDL and lacks experience; his playstyle was too hasty.]
[That's not bad. He's just a new support player, and he initiated several team fights quite well. His personality issues can be addressed later.]
If this person could change, he wouldn't be called Han Yiban (Han the One-Stop).
Most of the audience acknowledged Roland's talent in his debut performance.
He's quick-witted, skilled, and quite daring initiating team fights, but his champion pool is currently unknown. However, his weaknesses are also obvious: his playstyle is somewhat detached from the team, his vision control is average, and his laning ability is not yet apparent due to the AD carry's weakness. Overall, he deserves a score of over 80.
With the recent signing of Karsa by TES, TES has indirectly strengthened its jungle and AD positions, although the AD position addition is a bit strange.
The time has reached the point where the third refresh is about to occur.
If VG could ignore and let the first two dragons go, then the dragon that's almost there is a map resource that VG absolutely cannot give up.
The two teams began to gather about 50 seconds before the dragon spawned. In this fast-paced region and version, the dragon is the key to whether TES can turn their advantage into a victory.
First Encounter: Chapter Fourteen: The Perfect Answer Sheet
"Ah Ban, please restrain yourself a little later, at least tell us in advance."
"Okay, no problem."
"Also, you should take a look at the AD carry; he almost got instantly killed by the enemy team just now."
"Okay, no problem."
"By the way, we also need to make sure to set up vision for Xiaolong. Let's see if the enemy team comes to engage first."
"Okay, no problem."
"If everything is fine, then why are you still standing there without moving?"
"Because I'm going to start a group buy."
"??????"
In fact, Roland saw that TES's command was already somewhat chaotic at this point. Although TES had a pretty good roster, the team actually lacked a skilled commander.
Going to the top lane and not getting frustrated in lane is considered a success.
As a jungler, although he's been a veteran for several years, the main strategist when he was with Flash Wolves was SwordArt, and after joining RNG, the main strategists were Ming and Uzi, so he had nothing to do with the team.
If you put someone who has just joined TES in the shot-calling position, he might be able to hold on for the first 15 minutes thanks to his jungle experience, but after that he will be completely clueless.
Not to mention the lower-middle-class C-class students, they are all incredibly introverted.
Roland knew exactly what he needed to do. First, he had to follow White Crescent's instructions and examine the team's problems and the AD carry's potential.
At this point, the problem is clear: there's no team leadership. As for the bot lane's potential? Your AD carry can't even keep up with the support's engages, so how much potential do you think they can have?
In terms of mission completion alone, Roland has perfectly achieved the required objectives. So why is he still initiating team fights like crazy? Doesn't he know that this actually lowers his overall standing?
No, he actually knew, and it was precisely because he knew that he was even more open-minded.
Because this is a power struggle.
As a newcomer, Roland had absolutely no chance of getting command of the team in his first match. He couldn't even try; he could only make suggestions, and whether they were adopted depended on his teammates' mood.
This is something almost every new support player goes through when joining a team; you have to get used to the team first.
But that was too slow; Roland wanted to speed things up.
How can we speed it up?
By leveraging his most prized ability to identify opportunities, he showcases his strengths to the outside world, creating external pressure. When the team is doing well, no one might remember him, but once the team falters, the audience and fans will gradually realize his importance by comparing him to the "prophet."
The so-called disconnect from the team is simply that the TES team couldn't keep up with his speed.
But what if we catch up?
Does this instantly change the nature of the team? And knowing that the World Championship is the jungle carry meta, Roland isn't worried about not getting a chance to play, because the support's tactical role is extremely important in the jungle carry meta.
He retreated to the other side of the wall. The Titan's current position is on a jungle path next to the red team's outer tower, which is a good blind spot for vision.
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