The Black Spider Queen hesitated, nodded, and began to explain.
Chapter 105 Plague Land
"A few days ago, as the ruler of the territory, I noticed that adventurers from the Light Camp were constantly invading the territory, disrupting the tranquility of the forest. Limited by the power of the Mist Forest, I could only send my men to resist them."
"But there are so many adventurers, and they are not afraid of death. I think this is not a good way to deal with it. It is also confusing why these adventurers suddenly appeared, so I started to investigate the reason."
"I just discovered it yesterday. It turns out that a teleportation array set up by the church appeared at the entrance of the territory. I guess the church must have accidentally discovered the space gap of the dark camp, set up a teleportation array, and summoned adventurers to come and attack."
"Originally, I wanted to cancel it, but the power of light protecting the teleportation array is very strong, far beyond my ability to handle, so I wanted to seek the help of the Demon King."
The Black Spider Queen requested sincerely.
The light power on the teleportation array that she mentioned should be the reason why Claire personally protected it.
After all, the power of a level 25 heroic native is no joke, and it is definitely not something that a level commanding monster can handle.
And what the other party mentioned before was just as I guessed, about the teleportation array in the Mist Forest.
However, what was different from what I thought was that the other party did not seem to realize that the teleportation array was set up by the priests of the Holy Light Monastery.
If that's the case, can we make good use of it?
Thinking of this, I suddenly had an idea, and pretended to be a little embarrassed, "My strength has not recovered much yet. If I want to remove the teleportation array for you, it will probably take a lot of effort. And most importantly, what good will it do me?"
"If this teleportation array continues to exist, it is likely to threaten your territory, Lord Demon King." The Black Spider Queen seemed to know what I would say and said worriedly.
However, he didn't know that this teleportation array was actually set up by the pink-haired demon king in front of him, and it was specifically designed for the Mist Forest.
"If there is a real threat, then I will definitely deal with it, but it doesn't seem to be a big threat to me right now."
I winked at a certain Yan Mo beside me to tell him not to talk nonsense, and at the same time gave him a small hint, "After all, the Kirigakure Forest is not my territory, right?"
It was obvious that the Black Spider Queen understood the meaning of this. She showed a hesitant look in her eyes and whispered apologetically, "I'm sorry, although I respect the Demon King very much, our Black Spider Clan has lived in the Mist Forest for hundreds of years and has become accustomed to this kind of free life."
"If the Demon King needs help with anything else, our Black Spider Clan will definitely help you with all their strength."
"I've never seen you show so much respect before. Now you're in trouble and you only think of asking me for help. You're still making excuses. I don't have the extra time to waste with you. Since you don't want to, then there's nothing I can do."
I snorted, without saying anything else, and simply pulled Satasia beside me and turned away.
The Black Spider Queen behind me was stunned for a moment, then looked at my leaving back with a complicated expression on her face. After hesitating for a moment, she finally sighed silently, said nothing, and walked back into the forest.
After walking a distance, Satasia couldn't help but look behind him and asked curiously, "Looking at that guy, if the Demon King was a little tougher, he would agree to become his subordinate. Why did the Demon King just leave?"
"A forced melon is not sweet. If we force it, the other party will still have some reservations even if they agree. Why not wait until those adventurers completely threaten the Hidden Mist Forest, then we will appear on the scene and make some high-sounding speeches. This way, the other party will be grateful to us."
I shrugged my shoulders and treated it as a lesson for the other party. "Favors are the hardest to repay, especially when they are done for no reason. If you were the Black Spider Queen, would you be touched to see me trying my best to help you even though I had nothing to do with this matter?"
Satasia imagined herself facing this situation and seemed to be really moved, so she nodded.
"The Demon King is so insidious and cunning~"
Snapped--
After sending a certain Yama who used idioms indiscriminately to the ruins to continue persecuting players, I temporarily put aside the matter of the Hidden Mist Forest and got the green poison ore crystals that I had collected during this period from Kai.
Because of the dark vision bonus equipment produced in the dungeon, hundreds of teams are attacking the Mist Forest every day. Over the past few days, more than two thousand mineral crystals have been submitted.
In about two or three days, the goal of three thousand mineral crystals will be achieved, and the barrier at the entrance will be "removed" by then.
So no matter what, it is time to seriously consider how to design the second level of the ruins.
Although I had already planned this before I designed that series of arrangements.
The green poison ore crystal required in the mission is the material needed for the terrain I like.
The ropes that the workers made day and night were actually tools to hang them, and the mission props that the players worked hard to help obtain were actually terrain materials to torture them.
I don’t know what expressions those people would have if they knew all this.
But as a "capitalist" in a sense, I don't care about the psychological trauma of these players. After all, it is not illegal to disgust other players.
"Although it's still a little short, these mineral crystals are probably enough to complete the preliminary work."
Looking at the piles of green crystals in front of me, I made a rough estimate and began to design the second floor of the ruins.
The first thing is of course the terrain, which is also the place where these green poisonous mineral crystals are needed. I had fallen in love with it at first sight.
[Plagueland] [Three Stars]
Type: Special topographic map
Terrain attributes: [Primary Poisoning] Loss of HP per second, [Primary Wound Spread] Increases damage taken when HP decreases
If you look at the attributes alone, there is nothing special about it. Compared with the swamp, it only has a negative damage-increasing DEBUFF. But as a three-star terrain, it naturally has its own merits.
That is its unique special effect——
Special effects: All negative effects of [Pathology] are increased by 10%, and the negative effects of [Infection] will be transmitted to friendly units within a certain range at regular intervals.
……
……
This time I made a new terrain, so you won't say I'm targeting mages maliciously.jpg
Chapter 106 Design of the Second Floor (I)
Obviously, the function of the first [Pathology] is simply to increase the negative effects and is not important. What is important is the second special effect [Infection].
This special effect can pass the negative effects carried by the player to friendly parties within a certain range, spreading like a plague.
And the most important thing is that this negative effect is of no limit to type.
Just imagine that as long as one player is stunned by a monster's skill, and the skill is about to end and is passed to other players, it is equivalent to the entire team being indirectly controlled by a monster.
Although strong control type DEBUFFs like stun generally have a certain degree of resilience by default and will not pass on infinite stun to each other, there is no need to worry too much.
But there is definitely more than just one kind of monster in the ruins. In addition to stun, there are other types of negative control effects, such as freezing, imprisonment, silencing, etc.
Monsters with this ability can be said to appear at will, and even if they don't, don't forget that I can use points to strengthen this.
However, the examples mentioned above are only theoretical possibilities. The effect of [Infection] has many flaws, such as the limited distance.
As long as the players are far enough apart from each other, they will be safe. For example, [Infection] can only transmit one negative effect to the player at a time, and the restriction at regular intervals also greatly reduces the frequency of its effect.
I think the designers considered how much psychological trauma this terrain would bring to the players.
However, for a certain pink-haired guy, he did not care so much. After all, as the devil of the dark camp, if he did not persecute the players quickly, then he would be the one to suffer.
"Besides, I can't blame anyone anyway." Thinking that Epoch's planners would take the blame for me, I used points to strengthen the effects of the Plague Land with peace of mind.
My luck at the beginning was pretty good. The first three enhancements all showed the abilities I wanted. I chose -
[Accelerated Decay] (shortened transmission interval time), [Virus Spread] (increased transmission range) and [Isotopic Transformation] (two negative effects can be transmitted at the same time).
All three are capable of speeding up the training of players into ultimate gas tanks. If the first two can be regarded as the laws of addition and multiplication, then the ability of the third enhancement is to directly expand the exponent below, indirectly forming an exponential explosion.
As for the fourth and fifth enhancements, there were no outstanding abilities, so I just randomly chose [Deepening of Lesions] to enhance the degree of negative effects, and [Virus Mechanism] to increase the poisoning effect of the terrain itself.
The most crucial sixth time, because of the effect of resisting the Nalton army and obtaining the special item [Miracle Pendulum], I can choose any one of the abilities of the terrain to strengthen.
However, the strengthening of the terrain is nothing more than going in a few directions, and there is nothing to be picky about. Most of them are abilities that deepen various negative effects. What you can choose is nothing more than speeding up the transmission of negative effects like the previous three times.
But I didn't want to waste this precious opportunity to choose my own abilities, so after browsing, I quickly selected three abilities.
[Toxic Destruction]: The poisoning effect attached to the terrain can gradually reduce the target's elemental resistance.
[Characteristic Evolution]: Every time the target gains a negative effect, there is a 20% chance that a new negative effect will randomly appear.
[Alienation Damage]: The target will immediately receive a certain percentage of its maximum health as damage for each negative effect it gains.
The first type can be combined with the monsters designed in the terrain to form a separate routine, and the latter two are obviously types that cooperate with each other, and it seems that choosing one of them alone seems to be quite good.
That being said, I don't think so. First of all, the probability of the second ability is a bit low. With a 20% chance, I might as well design another monster with negative effects.
I was still a little hesitant at first, but after seeing that it was specifically noted in this ability that the randomly appearing negative effects did not include control effects, and that new negative effects that appeared because of this ability would not trigger the ability again, I gave up.
In fact, I was looking forward to the scene where some lucky person would have infinite nesting dolls due to the negative effects brought by [Characteristic Evolution], but if you think about it, that situation is indeed too buggy.
As for the third ability, it can increase the healing pressure within the player's team to some extent, and may even cause them to suffer casualties. However, considering that players now generally act as a group when entering the ruins, this situation should not be a big deal for those priests.
"Should I choose the first ability?" I sighed, looking at the top [Toxic Destruction] with some hesitation. I always felt that this ability seemed to be missing something.
And just as I glanced away inadvertently, I suddenly caught a glimpse of an ability that I had previously ignored -
The negative effects transmitted by [Hidden Virus] will remain dormant on the target for a period of time before showing their effects.
"Wait, this ability..."
It doesn't seem to be anything special. After all, the literal meaning is just to delay the negative effects from taking effect.
But after I thought about it carefully, my eyes suddenly lit up, "This seems to be a good idea."
Imagine that when a player is infected with negative effects, but is not discovered because he is in a latent state, he will most likely think that he is not infected and feel relieved and return to the team.
After all, these players don’t know the exact scope of the infection, and most people often forget to pay attention to their own status when encountering combat, which may lead to the end of the latent state and the occurrence of negative effects without noticing.
When this negative effect takes effect on this player, the scene that appears will be simply too beautiful to be true.
And the most crucial thing is that because it is delayed in taking effect, rather than existing inherently, it will not be expelled by purification during the latent stage, which means that even if the team has an early warning, it cannot be prevented at all.
So, without any hesitation, I chose to give this sixth ability to this [Hidden Virus].
Because the points required to strengthen the terrain are more than those required for monsters, it would be a waste to strengthen it further. I originally planned to stop strengthening it here, but when I imagined the players being in a hurry at that time, I was in a good mood and decided to strengthen it one last time after thinking about it.
Originally I was just planning to make do with it, but I didn't expect that the ability that appeared this time was also outstanding.
Chapter 107: Design of the Second Floor (Part 2)
[Disease Stacking]: If the target already has negative effects, the same negative effects transmitted will be stacked and a portion of the duration will be refreshed at the same time, up to a maximum of 5 layers.
This ability may sound complicated, but it is actually not difficult to understand.
To give a simple example, the Plague Land terrain has a poisoning effect that comes with it. Because it is a native feature of the terrain, everyone who enters will have the poisoning effect. Originally, there would be no problem at the beginning, after all, everyone has the poisoning effect and there is no transmission effect.
However, if such an ability exists, then at the beginning when everyone is only affected by the poisoning effect, this poisoning effect will still be passed on to others, superimposed on the poisoning effect on each other. The more people gather together, the more likely it is that the number of layers will be stacked up in an instant due to cross-infection.
This is the case with a small poisoning, not to mention those torturous negative effects, such as slowness, silence, stiffness, etc. Moreover, the principle of stacking is not as simple as increasing damage, but also has the effect of enhancing negative effects.
I just don't know the exact extent of the effect of this superposition. Will the delay be even equivalent to the imprisonment due to the superposition?
But even if this is not possible, the effect is still very disgusting.
“What a pleasant surprise.”
After happily accepting this ability, the reinforcement of the terrain was completed. The next thing to do was to design the monsters on the second floor of the ruins.
The arrangement of this monster is also carefully considered. If it is based on the general idea, a series of monsters that cause abnormal conditions will definitely be designed. In this way, the characteristics of [Infection] can be utilized to the greatest extent, allowing players to quickly accumulate numerous negative effects.
But this is obviously wrong, because the terrain effect of the Plague Land does not only affect the players, but also includes the monsters designed in the terrain.
If it is designed this way, then as long as the player casts a few control skills or skills with negative effects, the monsters may become vulnerable first due to the effect of [Infection], giving the players the upper hand.
Moreover, if it is this kind of monster, it can usually only cause such an effect after attacking. It is very likely that the negative effects will be blocked by the players in the front row, and then combined with the purification of the priest, or the front row staying away from the distance, the threat of infection can be completely eliminated in the cradle.
But there is nothing wrong with this idea. According to my opinion, we only need to use a special monster to solve this problem.
So among the many monsters Alice gave me, I quickly found the key point that I had already considered -
Soul Shadow: Level 22, HP 100/100
It is clearly a monster of over level 20, but its health is only 100, and it has no attack capability. It can be completely killed by a normal magic hit. And if I tell you that this monster can actually die on its own, would you suspect that this monster is just here to make up the numbers?
However, such a monster that is so fragile that it cannot cause any harm to players, in the previous life, was considered by many high-level players to be at the top of the list of the most disgusting monsters in the era. The reason for this is that it has the characteristics -
[Nothingness]: The phantom is in a state of nothingness under normal circumstances. It cannot be harmed or detected by any means.
[Absorption]: In the state of nothingness, the phantom will continuously absorb the negative effects of surrounding monsters and transfer them to itself.
[Possession]: If a player passes by within a certain range, the phantom will automatically possess the player. After a period of time, it will self-destruct and transfer all negative effects it carries to the player. In this state, the phantom will not be visible but will be damaged. At the same time, the possessed player will also receive an equal amount of damage.
To put it simply, it has similar features to the little ghost designed in the forest ruins before. It can also possess things, but it will only possess players. And unlike the little ghost, the phantom can first attract the negative effects of the monster to itself, and then transfer them to the player.
This provides a new way of infection, using the characteristics of the phantom [absorption] to design a bunch of monsters with their own negative effects, absorb these negative effects and transfer them to the possessed target, and then infect other players.
There are also disadvantages. That is, if I get hurt during the possession period, with the phantom's fragile defense and blood volume, it will probably die at the touch of a button. But don't forget that I can also use points to strengthen myself.
However, for a being like the Soul Shadow that already possesses many characteristics, its enhanced abilities don't have many outstanding features. After being enhanced five times in a row, I couldn't help but twitch my lips when I saw that it was full of miscellaneous abilities, all of which were abilities to increase health and attack.
It's almost the same as the enhanced attributes of a top-grade weapon that all increase defense. Who expects a small, fragile shadow like you to output damage?
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