Fortunately, the sixth enhancement has the effect of [Miracle Pendulum]. After roughly browsing the many abilities possessed by the phantom and roughly determining the few abilities he needed, he chose one of them.

[Special Protection]: The phantom will only receive damage equal to or greater than 300% of its own health.

Imagine that when the front-row warrior is entangled by the phantom and happens to be fighting with the monster and is left with low health, the other teammates will face a big decision at this time: whether to attack the phantom or not.

If the warrior attacks, he will most likely die. If he does not attack, all the negative effects on the phantom will be transferred to the warrior, triggering a series of chain reactions.

Moreover, this ability effectively prevents someone from trying to use low-damage skills to test whether their teammates are possessed by phantoms.

I don’t know if it was because of the poor strengthening ability in the beginning that made my luck better later on, but in the following five strengthenings I actually encountered two abilities related to protection.

[Death Immunity]: Soul Shadow gains a layer of shield effect that can offset one damage.

With two death immunities plus the effect of special protection, if you want to use damage to remove the phantom on a teammate, that teammate will probably be crippled if not dead.

And for the twelfth enhancement, he chose another torturous characteristic.

Chapter 108: Design of the Second Floor (Part 3)

[Abnormal Existence]: The soul shadow will only actively possess the player when it has absorbed at least five negative effects.

Under normal circumstances, the soul shadow will possess the player when he passes by. It may have only absorbed one or two negative effects at this time, or even not had time to absorb them.

The existence of this ability is equivalent to setting restrictions, so that the soul shadow will not waste its characteristics.

But some people may ask, if it is unable to absorb so many negative effects, then the soul shadow will not possess the player because of this prerequisite. My answer is naturally very simple.

Wouldn't it be better to design a few more monsters with negative effects? Moreover, these monsters with negative effects themselves will have special abilities as compensation, such as -

After entering the battle, the volcanic slugs will be attacked by a percentage of their maximum health every second. As ordinary monsters, their defense is even comparable to that of elite monsters; the frost rock demons, whose fire damage is increased, have a greater chance of freezing the player's actions with each attack; the bloody vines, which are permanently in a weakened state and whose attack power is reduced by half, can absorb the player's health and replenish it to the surrounding monsters.

Or there may be a swamp poisonous frog that has no negative effects, but after death the toxins in the body will spread, poisoning both players and monsters who are infected.

If you are an ordinary player, you may need to search for similar monsters one by one on the official website of Anno. However, with the help of my previous life experience, it is a piece of cake for me.

However, due to the level limit of the second floor of the ruins, there are not many monsters of this type, only a dozen or so, and the intensity of the negative effects carried by some monsters does not seem to be satisfactory.

But it doesn’t matter, because we can also start with the players. After all, compared to these monsters, the players’ skills have many more types of negative effects.

For example, Shadow Priests and Warlocks have a variety of abilities that cause slowness, weakness, and life withering. As someone who had extensive experience in dark magic in my previous life, I am also aware of the skills of my profession that have negative effects, and at this stage, I am not much worse than Shadow Priests and Warlocks.

What's more, although some of these skills have similar effects, most of them can exist at the same time due to different affixes. They are simply the best "nutrients" for soul phantoms. It doesn't seem impossible to cultivate soul phantoms with more than a dozen negative effects.

Some people may want to ask, what should I do if players discover the characteristics of Soul Shadow and do not use skills with negative effects?

It's very simple. All you need to do is design monsters and mechanisms that require players to use these skills.

The Hellhorn Beetle, which has a thick shield and is immune to most damage, will only be normally damaged when it is subjected to three or more negative effects; its attack power is extremely high, and it can kill the normal scarlet bats in the front row in two or three hits, but the weakening effect it receives is twice as much as the original; the Skeleton Gladiator, whose health is ten times that of monsters of the same level, will continuously reduce its maximum health limit after being affected by burning and freezing at the same time, etc.

It can be said that as long as I can think of similar types of monsters that fit the level range, I have designed them into it.

Because of the previous preservation, after arranging most of the second floor of the ruins in the Plague Land, I still had a lot of points left, so I specially strengthened these monsters, although some of the random abilities are just better than nothing.

In terms of terrain and monster design, we can actually declare it finished.

But when I looked at the open map of the second floor of the ruins, I frowned a little, "I always feel that this design is a bit monotonous."

As a qualified demon king, the "care" given to players cannot be limited to one way. At the very least, they must be given space to choose. Only in this way can the "enthusiasm" of players be effectively maintained.

"Tsk tsk, those salesmen probably aren't as conscientious as him."

According to his initial ideas, he roughly divided the second floor of the ruins into four different areas, one of which was naturally where the soul shadow was located.

As for the other two areas, after recalling the types of monsters that had been criticized in my previous life, and considering the defects in the Plague Land, I started searching again in the drawings, and soon found a round monster similar to a snail.

Bomb Planarian: Level 22, HP: 2000/2000

It has low HP, and its attack and defense are not outstanding. It is even in the middle and lower level among monsters of the same level. And its embarrassing characteristics have made it nicknamed "a monster that single people can only avoid" by players in the previous life.

[Death Fuse]: After death, it shrinks in size and attaches itself to the nearest player. After a period of time, it explodes and causes true damage equal to the player's maximum health.

This feature seems to be very powerful. After all, the upper limit of health is still real damage. At the current stage, those meat shield professions only have a little over 1,500 health at most. For players, this is basically a nuclear bomb-level attack.

The embarrassing thing is that if there are other players nearby, the damage of the attack will be reduced and shared. If there are more than ten players around level 20 nearby, the damage of the explosion can almost be said to be negligible.

However, if this feature is placed in the Plague Land, it can perfectly cooperate with [Infection].

After all, the [Infection] effect of the Plague Land has some flaws. If the players are far away from each other, then [Infection] will not take effect at all and there will be no subsequent transmission mechanism, even if you have strengthened the ability to increase the range.

But once the characteristic of the bomb planarian is present, things will be different.

Imagine that there is a teammate with low health who is attached to a bomb worm, and he happens to have many negative effects on him. At this time, the team will face a classic difficult decision.

Should we keep this teammate to prevent the team from being short of people, or give up this teammate to prevent the [Infection] mechanism from taking effect?

It's a choice for them, but for me it's not a bad thing no matter which situation it is. Even if someone chooses to let a teammate with the same negative effect go over to protect the other party, with the effect of [Disease Superposition] in the Plague Land, it is not a problem at all.

What's more, this is before using points to strengthen it.

Chapter 109: Design of the Second Floor (Part 4)

Since I still had enough points and the second floor of the ruins was the last area I had to guard, I did not skimp at all and strengthened the bomb worm.

However, it is a pity that the abilities that can be enhanced by the bomb worm seem to be not very good. The first five times they appeared, they all had the effects of increasing attack power and defense. The only thing that is somewhat useful is probably strengthening the upper limit of health, and it can also slightly increase the explosion damage.

Fortunately, I still have the sixth enhancement of [Miracle Pendulum]. Finally, among a bunch of miscellaneous abilities, I have barely found an effect that is not too powerful, but can cooperate with the terrain mechanism.

[Mysterious Attraction]: The bomb worm will prioritize attaching to players with negative effects. The more negative effects a player has, the easier it is to be attracted.

Originally, I was worried that the characteristics of the bomb worm had no restrictions and would attach themselves to ordinary players after death. In this way, the team would not have any burden and would choose to save that player.

Now with this ability, if the decision-making problems before were just situations of judging right and wrong for players, they have become more difficult multiple-choice questions, and they are high-level math multiple-choice questions.

Since I had already roughly browsed the ability list of the bomb worm and didn't see anything I liked, I didn't waste any points on it and ended my selection here.

It is obvious that just one kind of monster cannot be called rich and diverse, and can be distinguished from other areas inside the ruins. What's more, in my opinion, the characteristics of the bomb worm are not as disgusting as the soul shadow.

So after some consideration, I decided to move the poisonous thorn balls originally on the first floor of the ruins to the same area as the bomb worms.

Although the second floor of the ruins also has a level restriction, the restriction is only below level 30. Only level 10 poisonous thorn balls can naturally be placed inside the second floor.

After all, if monsters below level 20 are moved to areas above level 20, players will not suffer any loss under normal circumstances, so Alice will naturally not impose more restrictions.

Although the existence of the poisonous thorn ball cannot be considered a normal situation.

"This should be enough." After placing the other scattered monsters with negative effects in it, I clapped my hands and looked at the second area in front of me that I had arranged, looking very satisfied.

But just when he was about to end it, he suddenly remembered that the Poison Thorn Ball had only been strengthened five times before because of insufficient points. Only one more strengthening was needed to make the [Miracle Pendulum]'s autonomous selection ability appear.

"I still have a lot of points anyway, let's see what interesting abilities will appear."

Actually, I was just thinking of giving it a try. Maybe it was because of the influence of the previous enhancements of the bomb worm and the soul phantom, or maybe it was because the previously enhanced capabilities of the poisonous thorn ball and the combination with the bomb worm were enough.

However, I didn't expect that this attempt would actually allow me to discover a very outstanding ability.

[Moss Growth]: If the player is poisoned by the poisonous thorn ball, special moss will grow. The moss has no effect and can be regarded as a negative state that can be purified and removed. It has the highest priority to be purified. There is a maximum of one layer of moss. After being removed, it will grow again after ten minutes until the poisoning effect of the poisonous thorn ball is removed.

The effect of this ability is simply to impose a negative state on the player, but this negative state has no effect. It seems to be nothing, but it is actually very useful.

As mentioned before, at this stage the priest's purification can purify up to three negative states at the same time. Because Moss Cloth has the highest priority, if the effect of Moss Cloth exists, it will definitely occupy one of them. Figuratively speaking, it acts as a "scapegoat".

Imagine this situation, you are at low health and are simultaneously dizzy, imprisoned, and stiff. At this moment, the priest's purification arrives. Just when you are about to breathe a sigh of relief, you cast a disdainful look at the monster in front of you.

The next moment, he was surprised to find that the effect of the moss offset a layer of purification, allowing the stiffness to still work.

Then the monster slapped you in the face and sent you flying to see the underwear of the goddess of light. At this time, would you feel excited... and aggrieved?

Although anyone who can trigger these three states at the same time can go buy a lottery ticket, except for this extreme example, the effect of the moss coat is enough to disgust many players.

After all, as long as the poisoning effect of the poisonous thorn ball exists, the moss will grow again at regular intervals. Under normal circumstances, the poisoning effect of the poisonous thorn ball will only last for ten minutes, which means that the moss can only grow twice at most.

However, the situation in the Plague Land is not normal. With the effect of [Infection], the imperceptible negative state of poisoning by the poisonous thorn ball will definitely be transmitted among players, constantly refreshing the time, which means that the moss is almost infinitely regenerated.

The only pity is that although moss is considered a negative effect, it is not a true negative effect and will not be affected by [Infection].

And it's not an ability that can be selected repeatedly, otherwise I might not hesitate to be a spendthrift and use points to strengthen it twelve times, and then give it two additional identical abilities, thereby stacking up the layers of moss.

When the three layers of moss completely offset the priest's purification, the expressions of those players will definitely be extremely interesting.

This is the end of the design of the second area. For the third area, I directly copied the concept of "hidden wall", and then borrowed from Ivan and Cecilia's layout to design it into a trap maze type.

Most of these traps have special functions, such as lava pools, ice caves, piercing traps, etc., which can impose various negative effects on players.

Some of them are of the damage type, for example, they detonate the negative effects on the player to increase the damage, or they have bonus damage to a certain negative state. Of course, I often place the latter behind the trap that causes this negative state.

As for the fourth area, it is a paradise for all kinds of monsters. Of course, I did not design it blindly. I grouped the monsters that form a cooperation mechanism together, like arranging together monsters that cause stiffness when attacked, reduce lightning resistance when stiff, and electrocute after death.

In fact, the design concept is similar to that of the third area, except that the latter is mostly traps, while the former is mostly monsters.

Logically speaking, with four different areas filled in, the layout of the second floor of the ruins also appears to be much more diverse, which is completely sufficient.

Just looking at the map in front of me, I was still thinking, "I always feel that it is still a bit empty, should I add another area?"

But how should the fifth area be designed?

I thought about it carefully, and thought of a mechanism that already existed in the ruins attack and defense battle, and suddenly I had an idea.

"Have it!"

……

……

My brain cells are about to be exhausted...

By the way, please vote at the beginning of tomorrow_(:з」∠)_

Chapter 110: The Victim Reappears

Just as Yili Qingqiu had expected, after an interval of seven days, with the efforts of many guilds, players and studios, not only did the progress of the Mist Forest reach level 60, but the 3,000 Green Poison Ore Crystals required for the mission were also obtained.

The mission prompt was completed and the energy barrier at the entrance to the first level of the ruins was completely removed. Although it was just that a certain pink-haired guy didn't want to spend points to block players from entering, this did not prevent the players who were unaware of the situation from being excited.

Faced with the opening of the second level of the ruins, many players had different reactions. Some were ready to go all out, while others were ready to continue working hard for the progress of the Mist Forest in the swamp. Even if the strength of their individual team was not enough to obtain all the Mist Forest Certificates, they could still make considerable profits by selling them to others.

Although most of the guilds had different opinions among their members, they all made a surprisingly unanimous decision and plan to send elite members to take the lead in opening up the second level of the ruins.

This naturally includes the Oka Forest Guild where Yuexiajiu is located. After all, although Oka Forest is not a big guild in the Constanta Empire, it also has a certain reputation and has many expert players. How could they bear to miss such a big scene like the dungeon opening up?

"After so many days, all the players have finally collected all the green poison crystals." Looking at the completed task in the list, Yuexiajiu couldn't help but feel relieved and looked at his teammates behind him, "So are you all ready?"

"Of course!"

The atmosphere of the team's response was almost as enthusiastic as before the last departure.

However, compared to the last time, the elite group led by Yuexiajiu this time seems to have had some significant changes. For example, Yuexiajiu and several main output players and front-row players in the team have several more pieces of equipment with dark vision bonuses, and the overall equipment strength of the members has been greatly improved.

It’s also like there’s a new person in the team.

"A Shui, I think you should go back and be with your girlfriends. There's no need for you to come here to open up new land with us." Yue Xiajiu looked at Wang Chuan Shui who was ready to go next to him, and after thinking about it, he couldn't help but say.

Yes, the extra figure in the team is Yuexiajiu's best friend, Wangchuanshui, who is in the top ten of the Constanta Empire thieves ranking. At this moment, when he heard Yuexiajiu's ridicule, he gritted his teeth and said, "It's you, what did you say to Yuqing?"

"I'm just telling the truth." Yuexiajiu thought about what happened before and still found it a little funny.

A few days ago, when the first level of the ruins was just being opened up, the water of the Forgotten River wanted to send something to them, but it was killed by a special mechanism in the swamp. Later, it was unwilling to hold on and was killed once or twice in a row.

Later, when the president asked whether Wangchuanshui had delivered the things, he mentioned this matter without thinking much. As a result, the news that the other party had died several times in the swamp spread throughout the guild.

It didn't matter what other people said, but Wang Chuanshui was completely filled with grief and anger when he was laughed at by the person he liked, the president. He shouted that he wanted to prove his strength. No matter whether Yuexiajiu agreed or not, he insisted on being added to the elite group and opening up the first level of the ruins.

The result is naturally self-evident. How could a terrain like a swamp with special mechanisms provide room for a small profession like a thief to perform? After staying there for a few days and being completely numbed by the bombing, Wangchuanshui left in shame and went to talk about life with a girl.

Originally Yuexiajiu thought the matter was over, but he didn't expect that this guy, maybe he regained his confidence after talking with the girl or something, after hearing the news that the second floor of the ruins was opened, he shamelessly joined the team again.

"Of course, we need professional thieves to do this kind of thing. The last incident was purely an accident."

"But for opening up the land, aren't you making too much preparation?" Yuexiajiu looked at the other party wearing the best fire-resistant thief suit and shook his head, "And the second floor of the ruins doesn't necessarily have to be a swamp."

"Stop talking nonsense and go in quickly." Wang Chuanshui rolled his eyes.

Seeing that his best friend couldn't wait to "prove" himself, Yuexiajiu didn't waste any time and led the team into the Undercity ruins. Using the group invisibility scroll that the guild bought from the auction house, they smoothly passed through the swamp area that they had originally regarded as a scourge, as well as the twilight bushes in the second half.

With the ability to perceive monsters of level 10 or above, for players who have already leveled up, it is now simply a matter of whether they want to fight or not.

It's not difficult to fight if you want to. In Yuexiajiu's team alone, there are several mages who have used points to strengthen the ability to kill monsters with additional area damage. It is still possible to brush stones in the swamp, but the mechanism of the explosive mother and child tree is too disgusting.

In this way, they arrived at the entrance of the second floor. This open space, which was originally home to many monsters, now seemed a bit empty. Even the majestic boss-level monsters of the past were only a dozen figures could be seen, and they were located far away on both sides of the entrance.

It seems that many elite groups from large guilds have cleared the area here before them. After all, with the strength of the large guilds, if it weren't for the energy barriers that needed to be lifted, these boss-level monsters would have been impossible to stop.

And even without those big guilds, after hearing that the second floor of the ruins is open, the number of ordinary players will be able to overwhelm these monsters.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like