But then again, if Kato Megumi had not been ignored by others for a long time, Muto Yu would not have become an extremely special existence to her.

"Egg fried rice again?"

"Well, it's good to have something to eat. I'm not picky about food. As long as it's not bad and can fill my stomach, that's enough."

Listening to Muto Yu's words, Kato Megumi blinked her eyes and didn't say anything, but the thought that had flashed through her mind became clearer.

They finished lunch while chatting, and the lunch break was basically over. After the class bell rang, Muto Yuya adjusted his state and continued to draw the art resources of "Plants vs. Zombies".

Chapter 19: New promotional video for PVZ

The teachers are no longer surprised by Muto Yu's behavior. The knowledge and grades are his own. If he doesn't want to learn, they won't force him.

As long as he doesn't make any big noise in class, affect other students' classes, or actively do something to provoke the teacher, these teachers will basically ignore him.

But this is actually a good thing for Yuu Muto.

After returning home, Yu Muto transferred the pictures on the digital tablet to his computer, and then opened his steam background after a long time.

It has been almost ten days since the release of "IWanna", and now the global sales have risen to 5,000. Yu Muto is very satisfied with being able to achieve this achievement in about ten days.

It is mainly due to the spread of live broadcasts that this game has become a small hit. The subsequent sales growth will probably be extremely slow. Even if there is a creative workshop that can extend the life of this game, the gameplay of this game itself determines that it is an extremely niche game.

After all, watching others suffer is fine, but experiencing it yourself? Forget it. We suffer enough in life, why torture in a game?

With sales of more than 5,000 and a price of 520 yen, the profit after profit sharing is about 1.8 million yen. After deducting various taxes, the remaining amount is 1.3 to 1.4 million yen.

And this was just a game that Yu Muto spent half a month to make, and the existence of this money also filled up his shrinking treasury again.

Including his remaining savings, the amount he has now is close to two million yen, which is not a low income level in Sakura Empire.

And the most important thing is that Yu Muto’s real goal was also achieved.

Yu Muto clicked on various accounts of his that had been officially certified on other social platforms, such as the INS account that had the most followers at the beginning. Now, among many social platforms, it still has the most followers, with 50,000 followers.

Although many people were attracted by the small event of lottery and activation code distribution, some people also wanted to see whether Yu Muto would make some fun games in the future.

The number of netizens who truly think that "IWanna" is a good game is a very small minority.

But the same thing goes, being black and popular is also popular. I am not afraid of being blackened, I am just afraid of not being popular.

There were also quite a few replies to the initial "Plants vs. Zombies" trailer, although not many people were looking forward to the new game.

Yu Muto estimated his progress and found that he could definitely complete the production of the game in nine days, which would be next Sunday. Including the review time, it could be put on sale the next Wednesday.

With this in mind, Yuu Muto decided to record a real-game demo video as further promotion.

What Muto Yu lacks the least is the ability to take action. In his previous life, when others were trying to find someone to help them with their graduation projects, he slapped his forehead and decided to write it himself.

Then I spent four months teaching myself Java, Vue, and the corresponding SpringBoot framework from scratch, and finally wrote out my graduation project code by code.

Then Muto Yu simply recorded two videos, one for a simple level and one for a level with slightly increased difficulty, both of which were basic gameplay.

As for how to play the mini-game, he plans to bring it out in the promotional video on the eve of the release.

There were no editing in the two actual machine demonstrations, and he even deliberately exposed a flaw, resulting in the loss of a cart.

As for the purpose...human beings are creatures that will unconsciously compare themselves with others. It is such a simple game, but they still lost a cart. Naturally, they will think that they can do it too.

In this case, as long as the price of the game is low enough, most people won't mind contributing to its sales.

After sending out the promotional video, Yu Muto marked the release date as next Wednesday, and then ignored what happened next.

Now there is only one thing he needs to do, which is to devote all his energy to completing the development of the "Plants vs. Zombies" game.

In the evening, after dinner, Muto Yu washed the dishes and was about to continue typing code when his cell phone suddenly vibrated.

Liangfeng: "I saw a new post from "Kayaba Akihiko". Will the new game be released in ten days?"

Muto: "Ah, according to the plan, we can definitely catch up. If we catch up a little bit, we can produce the software test report by next Friday."

After the software testing phase is completed, documents will also be produced. This document needs to be completed by Yu Muto himself. Passing the software test means that the software has entered the last link of its life cycle, maintenance and operation.

The game software can naturally be officially released.

Liang Feng: "That's fast, our game here is still far behind."

Muto: "Sister Liangfeng, you're just teasing me. My game is small-scale and 2D. The one you developed is 3D, and it's so huge. There's no comparison at all."

After Yuu Muto and Aoba Suzukaze added each other as Line friends, they would often chat together like this, and naturally they would also share some things that happened in the company.

For example, when she first joined the company, she discovered that they were producing a 3D game. Knowing nothing about 3D modeling, she had to learn it from scratch. Fortunately, she had sufficient experience in 2D graphic drawing.

There were also complaints about working hard for a week to design an ordinary NPC, but still being sent back for revisions, and the boss being a little strict.

Of course, Suzukaze Aoba also paid attention to the principle of confidentiality and did not directly reveal the name of the game he participated in producing, although Yu Muto, who had read the original work, already knew it was "Elf Story 3".

Liang Feng: "Don't underestimate yourself, junior. Although the scale of the game is different, you can complete the entire game by yourself, which is incredible."

Liang Feng: "If you're willing to go out and look for a job, I'm afraid there will be a lot of game companies vying for you, right?!"

Liang Feng: "It's a pity that Eagle Leap doesn't seem to recruit male employees. Otherwise, you could join our big family after graduation."

Muto: "There's nothing to regret about this. I actually don't have any intention of joining a game company. After all, I prefer to create games that I like."

Muto: "Besides, after joining the company, I couldn't stand the boss's constant meddling."

Liang Feng: "Okay, then I wish you success in advance. When the game is released, I will contribute to your sales."

Muto: "Sis Liangfeng has helped me so much. Actually, I can just send you the activation code when the time comes."

Chapter 20: Buying Terraria

Liang Feng: "No need, I'm an adult with a formal job now, how can I keep taking advantage of you, my junior."

Muto: "I just want to repay Sister Liangfeng, but if Sister Liangfeng refuses, forget it. I respect your opinion."

Liang Feng: "Thank you, keep working on your new game. My colleagues and I are looking forward to it."

Liang Feng: "Let's not talk about this today. Someone called me. Bye."

Muto: "Bye."

After the chat, Muto Yuya put down his phone, took a deep breath, adjusted his state, then sat in front of the computer and continued typing code.

On various social media platforms that he did not follow, his latest posts gradually received a lot of replies.

"This game seems interesting."

"Indeed, watching those zombies being killed one by one feels very relaxing."

"It's just that the skill of the person who made this actual game demonstration is a bit poor. Such a simple game makes such a low-level mistake."

"That's right, if I were to do it, I would definitely be able to clear the level without any damage!"

……

……

In a world where the gaming industry is only operating at a mediocre level, this relaxing tower defense game has created a small stir among a small group of people, and in the future, Plants vs. Zombies will create a terrifying wave.

As time slowly passed, Yu Muto felt more and more relaxed, because he exceeded the tasks in the development plan every day, and the tasks became fewer and fewer as time went on.

Of course, this is only possible if you are developing alone. If it is a group development, you cannot do this. Even if the work efficiency is high, you must keep the progress close to the development plan.

Whether it is faster or slower than the development plan, if the gap is too large, it will have a negative impact on the overall development.

Needless to say, being too slow will hold back the team and make you the sinner of the entire project. Even if no one says so, the person involved will feel guilty.

If you rush the work, it will cause internal competition among other members of the team. No one wants to fall behind, and the result of rushing the work is that the possibility of quality problems will increase significantly.

Therefore, the larger the team size, the more important it is to manage the project schedule.

It was Thursday morning, and there was still an hour before lunch break, but Yu Muto had already put down his hand-drawn pen because all the art resources belonging to "Plants vs. Zombies" had been completely completed.

"call……"

Muto Yu simply moved his wrists and let out a long sigh. If possible, he would like to stand up and stretch hard, but he was still in class, so he had to give up this idea.

I saved the picture on the drawing board and completed the program at home last night. It won’t take long to finish after I get home.

"Finally done!"

The next few days will just involve various testing of the game. However, since there are so many different ways to play, testing it all by myself will probably get boring, so...

The frugal Muto Yu plans to find a few free workers to help him test the game. After all, it is just a small-scale stand-alone game, and the testing part is relatively simple.

However, Muto Yu was not used to the sudden free time. He couldn't concentrate on the class if he stopped halfway through, so he simply opened the translucent panel that only he could see.

Prepare to select the next game to develop, open the dazzling system game library, and then skillfully set the filtering conditions of less than 100,000 yen.

The unconventional approach of "IWanna" allowed Yuu Muto to quickly gain a certain degree of fame, and the upcoming release of "Plants vs. Zombies" will further ignite the lifeless gaming industry in this world.

By then, "Kayaba Akihiko" will be well-known as an independent game developer, and it will be much easier to promote any game he releases in the future.

Even one day in the future, Yu Muto will not need any financial investment to release a new game. He just needs to post a message using the account of "Kayaba Akihiko", and then fans will spread the word, causing the popularity of the new game to soar.

The prerequisite for such a scene to occur is that the value of the "Kayaba Akihiko" brand is high enough, which also requires that the next work selected by Muto Yu must be of higher quality than "Plants vs. Zombies" and have more attractive gameplay.

Soon, a game that appeared twice on Yu Muto's shortlist caught his eye, but this time he didn't intend to keep it as a substitute.

That is the classic horizontal survival adventure sandbox game "Terraria" in the system game library, whose development documents are priced at 84,000 yen!

When talking about survival games, there are three works that cannot be ignored: "Minecraft", "Terraria" and "Don't Starve". These are extremely classic games that Yu Muto will never miss.

And now, it seems that the time has come to play one of these cards.

Since he had made the decision, Yu Muto did not hesitate at all and directly purchased the game development documents of "Terraria". A large amount of information suddenly appeared in his mind the next moment.

However, as the number of times increased, Muto Yuya gradually got used to the fact that a lot of information was suddenly stuffed into his mind.

After a simple review, Yu Muto determined the difficulty of developing Terraria, which was not difficult overall.

The only problem is the pixel style of the original version. For Yuu Muto now, it is more time-consuming and laborious to draw various pixel-style items than to draw normal items directly.

However, as a classic pixel style, it is a must-try part of Terraria.

After a brief thought, Muto Yu quickly came up with an idea. He planned to directly draw various objects like in "Plants vs. Zombies", and then write an automatic image compression program.

In this way, the original high-definition picture will be compressed multiple times by the program and turned into a pixel style, and the size of the picture will be reduced to an extremely low level.

The high-definition images are directly integrated into a high-definition texture pack. If players want higher-definition picture quality and are confident in their computer performance, they can use the free texture DLC provided by Yu Muto.

After having an idea in mind, Yu Muto turned on the screen of the digital tablet again and began to draw the art resources of "Terraria".

In a state of complete concentration, Muto Yuu was completely unaware of the passage of time until the bell for the end of get out of class suddenly rang, bringing him back to his senses from the world of creation.

Chapter 21 Encountering Liang Feng Qing Ye

"Did something good happen to Muto-san?"

During lunch break, Kato Megumi hesitated for a moment, but finally couldn't suppress her curiosity and asked Muto Yu this question.

"Eh? Is it that obvious?"

"It's obvious. The smile on Muto-san's face never fades."

After blinking her eyes and confirming that what she saw was not an illusion, Kato Megumi answered in her usual calm tone, but if you listen carefully.

"Is that so... Well, I'm actually quite happy now, because my new game is basically finished. After it's released, it should bring me quite a lot of income and fame."

Before Muto Yu traveled through time in his previous life, he was just an undergraduate who had just graduated. Naturally, he didn't have much scheming, and he couldn't hide his emotions, so it was normal for him to not be able to hide the smile on his face.

"Is that new game 'Plants vs. Zombies'? I saw a video of the actual gameplay online."

Listening to Kato Megumi's words, Muto You was stunned for a moment, then looked at the girl in front of him with some surprise who had an extremely calm expression.

"You're following my account too?"

"Well, aren't we friends? It's normal to follow social media accounts, right?"

"Well, it's just a little surprising. After all, Kato-san doesn't usually seem to be very interested in topics related to games."

"I'm not really interested in the game that Aki-san is promoting all over the classroom, but after watching the actual gameplay video of Plants vs. Zombies that Muto-san posted, I think it looks like a really fun game."

"Do you like this type of game, Kato? Anyway, thank you for your love. I assure you that the quality of this game will definitely not disappoint you!"

After making a serious promise to Kato Megumi, Muto Yu hesitated for a moment and asked tentatively.

"Do you need me to give you an activation code this time?"

"No thanks. For games you're interested in, it's better to support them with your own money."

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