Soon, a test level was completed with available plants including sunflowers, pea shooters, nut walls, potato mines and cherry bombs, and hostile zombies including ordinary zombies, roadblock zombies and barrel zombies.
Yu Muto ran the test class and then began to introduce the functions of these plants to the three people.
"Sunflowers produce sunlight, which is the currency used in this game. Peashooters are ranged attack plants. Wall-Nuts are defensive plants. Potato Mines explode when stepped on, but they take time to grow after being placed."
"The last cherry bomb is a one-time bomb that can clear zombies within a three-by-three grid."
The game "Plants vs. Zombies" is really quite simple. Even without Yuu Muto's introduction, it would take the girls less than ten minutes to become familiar with the game.
The first person to try out the game was Yuune Iijima. Tower defense games also exist in this world. Although the gameplay is retro and far less classic than the "Plants vs. Zombies" that Yuu Muto is currently making, she still knows some common sense about tower defense games.
For example, resource units that produce currency should be placed in the safest place, followed by long-range output units and defense units.
After a brief introduction by Yu Muto, Yu Iijima played the first game very well. A large number of zombies were harvested by plants in rows. However, there was no background music and impact sound effects for the time being, which slightly reduced the gaming experience. However, the gameplay made up for these flaws.
A good tower defense game is very addictive. Watching a large number of monsters being quickly cleared by your powerful defense line like mowing the grass will make people feel an unparalleled sense of pleasure from the bottom of their hearts.
This is also the reason why many musou mowing games were so popular in the past. For example, Muto Yu liked similar games in his previous life, and even created this kind of musou mowing scenes through other games.
For example, RTS (real-time strategy) games such as "StarCraft" and "Rust Wars" directly start PVE games, where the mineral gas can be mined infinitely, and then you don't send out troops or fight against factions, but just stockpile various units.
I turned the RTS game into a tower defense game, and ended up setting up a bunch of siege tanks (StarCraft), building a bunch of level 3 machine guns and level 3 artillery (Rust), and then watching the human-computer controlled units coming over and being harvested by the terrifying firepower I built, which was like the Maginot Line.
Of course, in this world, Muto Yu would not forget to bring these classic RTS games over. After all, to be honest, these games are not particularly difficult to make, at least much easier than various first-person shooter games.
Back to the topic, Iijima Yuune completed the test level easily. After playing, she had an unsatisfied expression on her face, and then turned to Muto Yu and asked.
“Is there a level more difficult than this one? I always feel like it’s not satisfying enough.”
"you sure?"
"of course."
Iijima Yuune answered without hesitation. It was obvious that she had been captivated by "Plants vs. Zombies".
"Then let Shinoda-senpai and Ryoufeng-nee experience this level first, and then I'll write you a more difficult one."
"it is good."
Iijima Yuune nodded and moved away from the computer, then Shinoda Hatsu glanced at Suzukaze Aoba beside her.
"Chu Jie, you come first."
Suzukaze Aoba has very strong social skills. She established good relationships with her colleagues on the first day of her employment and directly addressed them as "Hatsu-sister", "Yuune-sister", "Yagami-sister" and so on.
"Okay, it's my turn. Watch me kill everyone!"
Shinoda Hatsu did not refuse. After all, Muto Yu was Suzukaze Aoba's neighbor and friend, and she and Iijima Yuune would only stay for a while at most when they came to visit.
After they left, Suzukaze Aoba could come and play with Muto Yu at any time. It was also very easy to experience the new game, so Shinoda Hatsu did not refuse to try it out first.
Liangfeng Qingye had the same idea in his mind, so he took the initiative to give priority to the other party.
With the demonstration of Iijima Yuune, Shinoda Hatsu played more smoothly, and unlike the other party who only planted one row of sunflowers, she planted two rows.
Moreover, the earlier sunflowers are planted, the earlier sunlight is produced and the higher the harvest will be. Therefore, Shinoda Hatsu even learned to use potato mines to deal with the initially sparse zombies.
Chapter 17: Godlike Characters
In this way, he got two full rows of sunflowers at the fastest speed. The game became easy after that, even easier than Iijima Yuune's. There was no end to the sunlight, and the only things that limited Shinoda Hatsu were the CD of the plants and the size of the venue.
"This game is really fun, much better than that 'IWanna'. I feel like I could play it all day!"
Just like Iijima Yuune, with the same expression of wanting more, and then with an expression of anticipation on her face, Suzukaze Aoba finally sat in the position she had been dreaming of.
Okay, it’s not that exaggerated, but after watching the trial play of Iijima Yuune and Shinoda Hatsu, Suzukaze Aoba did feel an itch.
After comparing the travel experiences of Iijima Yuune and Shinoda Hatsu, Suzukaze Aoba decided to go directly to the Three Rows of Sunflowers.
However, in terms of the overall game, she achieved sunlight freedom earlier than Shinoda Hatsu, but the three rows of sunflowers occupied a large amount of space, leaving fewer spaces.
Comparing the three people's operations, Shinoda Hatsu's round was smoother and more relaxed.
"This game is really interesting. Planting too few sunflowers is not good, and planting too many is not good either. There needs to be a limit."
Shinoda Hatsu summed up his experience of playing the game, which was mainly due to the limited venue. If the venue was long enough, who knows what kind of weird lineup some players who are afraid of insufficient firepower will come up with.
"Alright, as Iijima-senpai requested, I'll give you a more difficult test level."
Yu Muto moved the laptop in front of him and began to rewrite the test class. He added the completed giant zombie and rugby zombie to the called zombies, and added a double shooter and a torch stump to the plant side.
Because the entities added were already completed, the transformation process was quite simple. In less than three minutes, Muto Yu ran the test class again, and the three of them played a new level with a relatively higher difficulty.
“Oh, there are plants like this.”
"This zombie is huge. It looks difficult to deal with."
"Ah, I didn't expect that when the giant zombie was about to die, he would throw out the little ghost zombie on his back and throw it directly to the rear."
The three women were already a little surprised that the giant zombie would directly smash the plants in front of it. What surprised them even more was that it would directly attack the rear.
However, although I was a little flustered when I dealt with it for the first time because it was my first time seeing the kill, it was not a very difficult level after all, and I passed the last three levels smoothly one after another.
“I feel like after the difficulty level has increased, I feel a greater sense of accomplishment when I complete the game.”
Shinoda Hatsu expressed his thoughts, then looked at Muto Yuu with burning eyes after he took back the computer.
"Um... when will this game be released? I can't wait to play the official version."
"It's still some time before the official version is finished, probably less than three weeks."
"Three weeks?"
Shinoda Hatsu and Iijima Yuune both took a breath in surprise, and Muto Yu looked at their performance and thought that the other party felt that the development time was too long, so he quickly spoke.
"Don't think this is too long, because there are many other ways to play in Plants vs. Zombies. What you experienced is just the basic gameplay. In addition, there are various mini-games such as Zen Garden, Nut Bowling, Smashing Jars, Zombies vs. Plants, etc."
"To develop so many gameplays, three weeks is the shortest time I can give my all."
Yuu Muto's words made Yu Iijima and the other two speechless instantly. Although they didn't know much about programming, they more or less knew some common sense.
The time required to develop a high-quality game is usually calculated in months.
But they didn't know that Yu Muto had a golden finger, and now they had no way of knowing the value of the development documents.
For a game company like Eagle Leap that has developed many games, it is basic common sense to produce corresponding documents for each link of game development.
Without the rigid requirement of producing documents, such a company or team will never go far. This is not just formalism, but a necessity.
The development documents that Yu Muto purchased from the Game Godfather system are extremely mature and standardized documents, which can enable him to achieve twice the result with half the effort when developing games.
Not to mention anything else, it would take an ordinary game company at least a month to produce this series of documents. The larger the game, the longer this time will be.
In addition, there is another important factor that affects game development, or software development, and that is changes in requirements.
This is also the situation that most developers hate the most. As soon as the client says, "I think we should add another XX function", the development has to be suspended, reported to the requirements change committee, go through various processes, and go through the feasibility analysis of the software life cycle again.
In this process, a lot of manpower and material resources were wasted, but Muto Yu had no such worries at all. The development documents he received were the complete version of the game, and he himself was the client, so no one would come and make random demands.
In addition, there is software testing in the later stages of the game. Yu Muto, who develops the game according to the development documents, can avoid the occurrence of some malicious bugs to the greatest extent, and the development documents also include complete and comprehensive software testing documentation.
The time cost is reduced layer by layer in various links, and the final result is that even if only Yu Muto is alone, he can complete the development of these small games in such a short time.
"This... there are so many other ways to play?"
Shinoda Hatsu exclaimed in disbelief, but for Muto Yu, this was completely natural.
"Of course, only by broadening the gameplay can we attract more players to play."
At this moment, the three girls present all regarded Yu Muto as a genius in game production. He was highly productive while maintaining quality. To them, he was like a god.
Afterwards, under the active guidance of Yu Muto, the topic gradually shifted away from the game he made, and then Yui Iijima and Hatsu Shinoda began to talk about some interesting things they encountered at Eagle Leap.
Most of them were things that happened before Suzukaze Aoba joined the company, so not only Muto Yu, she also listened with great interest.
Led by the enthusiastic and proactive Hatsu Shinoda, she, Iijima Yuune, and Muto Yu exchanged Line accounts, thus increasing his number of Line friends from one to three.
Chapter 18 What is the purpose of learning?
After seeing off Liangfeng Qingye and the other two, Muto You had a simple lunch and then devoted himself to system software development again. He first created all the plant and zombie entity types. This was not a very complicated process.
Without being disturbed by outsiders, Muto Yu concentrated all his energy on programming, and gradually integrated all the knowledge and skills he had learned in his previous life into game programming.
At a certain moment, Muto Yu suddenly felt that his thinking in game programming had become more flexible. Some things that he only knew the facts but not the reasons behind before could now be mastered perfectly.
In addition, he felt as if there was a special heat current flowing in his ten fingers, his fingers seemed to become more flexible, and the speed of typing on the keyboard seemed to have increased slightly.
Yu Muto paused for a moment and summoned his personal panel with his mind. Sure enough, the original game programming Lv1 had been upgraded to game programming Lv2.
He has now experienced both self-upgrade and points-based upgrade.
From his personal experience, both have their own advantages and disadvantages. The advantage of self-upgrade is obvious, as it can save extremely precious points, but the disadvantage is also obvious, as it requires a lot of time and energy.
Moreover, in areas where you have no talent, the time and energy required to upgrade your skills will increase exponentially. With that time and energy, it is better to play a few small games to earn points.
The reason why his game programming skills could be upgraded so quickly was mainly due to the various software engineering knowledge he had learned in his previous life for four years. Moreover, what he had learned was not that good, so relying on his old knowledge to upgrade to Lv2 was already the limit.
If you want to upgrade your game programming skills in the future, you must learn various programming knowledge and fully digest it through a lot of practical operations.
The disadvantage of point upgrade is obvious, it requires consuming precious points, but the advantages... except for the disadvantages, the rest are all advantages.
It saves a lot of time and energy, allows you to directly obtain knowledge of the corresponding level, and integrate it into your knowledge so that you can use it skillfully and automatically acquire a large amount of corresponding muscle memory.
Therefore, Muto Yu decided to use points to upgrade his skills in the future. At most, he could make a few more games, and his skills would improve quickly, which would also increase his efficiency in making games.
This means that if you want to do something well, you must first sharpen your tools.
In a blink of an eye, it was time to go to school again. Muto Yu took his drawing tablet to school and continued to write and draw in class and write programs at home.
I still spend my lunch break with Kato Megumi, and we would chat about some current affairs on the Internet.
However, the situation is different from the beginning. At the beginning, it was mainly Kato Megumi who was talking, and Muto Yu was responsible for listening.
After a few days of communication, Kato Megumi gradually began to take the initiative to guide the topic and become a listener to Muto Yu.
During such exchanges, the relationship between the two people gradually warmed up. Although because the time was too short, Kato Megumi still did not have any feelings of love between men and women, but at least if her future partner was Muto Yu, she had no rejection in her heart.
It was not until Friday of the second week after school started that the bell rang and Yuya Muto just finished drawing the last stroke of the current picture. After a long sigh, he put down the hand-drawn pen in his hand.
Almost four-fifths of the plant and zombie character models have been drawn, and the rest are basically various scene pictures, or background pictures.
"Matsumoto-san, if you don't pay attention in class every day like this, will you really be okay when the exam comes?"
"Uh... Actually, I don't have much confidence, but there's nothing I can do. Right now, most of my energy is focused on making the game. Instead of distracting myself with studying, I might as well just go all out on one thing. After all, chasing two rabbits catches none."
"But...we are students, right? Shouldn't studying be what we should be doing?"
After listening to Muto Yu's words, Kato Megumi hesitated for a moment, and then expressed her own opinion.
"Kato-san is right, but what are we studying for?"
In turn, Muto Yu asked Kato Megumi a new question, and without waiting for the other party to answer, he directly asked and answered his own question and expressed his own opinion.
"I think whether it's for the purpose of getting into college or finding a better job after graduating from high school, it all comes down to having better living conditions and a better material foundation in the future, right?"
"Ah."
After a slight hesitation, Kato Megumi nodded. It is true that studying is ultimately for the purpose of making money and for a better life.
"Although I didn't learn the knowledge in class, I did teach myself programming and painting skills, and I'm still creating new games."
Following the previous train of thought, Muto Yu continued.
"Even if I fail in the game later, I think with my skills, if I really compete with other high school graduates in society, I will be more competitive than them, right?"
"This... seems to be the case."
Kato Megumi was convinced by Muto Yu, or rather, her thinking was broadened by the other party. After looking into the distant future, she figured it out and realized that what the other party said was indeed right.
"What about the school exams?"
"Let's take it one step at a time. At worst, I can just take a make-up exam."
"Then... before each exam, I'll give you a copy of the preparation materials I've prepared."
Although Kato Megumi herself is not one of the top students in her grade, she is still considered an above-average student.
"That's really helpful, but it's a bit too much trouble for you."
"It's okay. I always prepare test preparation materials before every exam. It's not a big deal."
Seeing the grateful expression on Muto Yu's face, Kato Megumi's mouth corners also rose slightly silently. She really liked the atmosphere of getting along with each other.
In other words, because Kato Megumi has been alone for a long time, her thoughts are more conservative than other girls from Sakura City. If she were like other girls from Sakura City, she might have confessed to the other party on impulse.
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