Players will gradually unlock a large map near the town, and around this map, players need to solve the first event.

[Undead Catastrophe]

This incident is not difficult to resolve because the player's location is not in the core of the Scourge.

Help clear out the monsters in the nearby town, find out the situation, locate the nearest natural disaster stronghold, organize an army, and destroy it.

That's it.

However, this is just the beginning. After players complete the first storyline, they will be shocked to discover that the changes brought about by this undead scourge are far more complex than they initially thought.

During the years the player lived in seclusion in the mountains, the whole world underwent tremendous changes.

These changes, combined with natural disasters, make the protagonist feel extremely unfamiliar with this world.

This also gives players a major objective to pursue.

Find out the root causes of the world becoming chaotic.

All gameplay elements in "Heroes: Song of the Saintess" revolve around this concept.

A catastrophe has struck the world, and players must explore this familiar yet strange world.

It's designed to match this setting.

It's the player's character design.

The player is a magician who used to be a teacher at the largest magic academy on the continent. Later, in pursuit of his ideals, he traveled across the continent.

Finally, he had the idea to build his own magic academy.

Therefore, before teaching this group of little girls, the player has other students on this continent.

Finding these students and interacting with them is also a core element of the game.

The world has become a strange world, and the once familiar environment has become unfamiliar.

Players need to control a hero to explore outwards. The entire map is centered around a small town, and the further out you go, the stronger the monsters become.

Lin Li did not impose any restrictions on this area of ​​exploration.

Because the large map is the core element of the entire game.

Heroes of Might and Magic III is widely regarded as the culmination of the Heroes of Might and Magic series.

Its status as a classic is largely due to its large map.

Using a large map as the medium.

It integrates the combat system, hero development, and strategic elements of Heroes of Might and Magic III.

In addition, the randomized maps in Heroes of Might and Magic III are also a major feature.

In random map mode, the system automatically generates a unique map each time the game starts, making it impossible for players to predict the enemy's location and strategy.

This unknown and uncertainty makes the game more exciting and fun.

Heroes: The Song of the Saints also inherits this characteristic.

The entire map of "Heroes: Song of the Saintess" is divided into fixed sections, which are the story map sections and are related to the main storyline.

In addition, there is a random component.

This part of the map is actually somewhat similar to a random dungeon, with each area having a fixed BOSS, fixed resources and treasures.

However, these elements are randomly distributed, including the terrain.

Randomized maps ensure that every player's experience is completely different.

Of course, classic systems like roguelike mode will also utilize random map functionality.

The roguelike mode in Heroes: Song of the Saints is very simple.

Players enter a random map.

Depending on the difficulty, 1 to 4 hostile forces will be randomly generated on the map.

All the player needs to do is eliminate all the opponents, just like in a single-player game.

However, in this process...

The map is rich in resources, and some treasure chests will randomly drop. There are also plenty of troops.

Besides the roguelike mode.

Lin Li also added a very magical chicken-eating pigeon mode to "Heroes: Song of the Saintess".

The name is "Strategic Simulation".

In this mode, the game automatically generates a large map, and players can choose a hero.

Explore this randomized large map.

Each large map can accommodate up to 100 players.

PVP is possible here.

The final winner will receive a reward.

These systems, which incorporate other elements, can greatly enhance the game's replayability. Since each generated map is different, players can continuously try new strategies and tactics, challenging their limits.

At the same time, this makes it easier for players to become engrossed in the game and constantly explore and discover new possibilities.

This is precisely the core reason why Heroes of Might and Magic III was able to remain popular for so long.

~~~

Of course, besides these side quests...

The core gameplay of "Heroes: Song of the Saintess" also has its own explanation.

The map in "Heroes: Song of the Saintess" is quite large, and players can control heroes to move freely on the map.

Although they are free to move around.

However, this does not mean that players can quickly farm resources, because the daily troop production of the town is actually the player's stamina bar.

Chapter Thirty-Four: I can do it! Mr. Lin!

Although there are some minions on the map that can be recruited, this is a classic feature of Heroes of Might and Magic. When players are very strong, or during special events, they can recruit soldiers.

However, these soldiers are essentially the same as the stamina given at the start of the game; they are only plentiful in the early stages. Once players have exhausted all the collectable troops on the map...

We'll just have to wait until the next day to refresh.

On one hand, players have troops in their cities, and on the other hand, some troops will spawn on the map, giving players a chance to persuade them to join their forces.

Continuously exploring outwards.

During this process, players will encounter various events, including the main storyline, side quests, and character storylines.

You will also encounter different races.

For example, the first major version update will update Elf City after completing the main storyline.

Players can then recruit elf heroes.

In this way, by uniting different cities, we will continue to explore the world.

This is how you play on the big map.

To some extent, when promoting it, it could even be labeled as an open-world phenomenon.

The entire game "Heroes: Song of the Saints" removes the movement and stamina limits of heroes in Heroes of Might and Magic.

However, it retains the core gameplay and interactive elements of Heroes of Might and Magic.

At the same time, because it did not retain the words "Heroes of Might and Magic" and was not a sequel to the main series of Heroes of Might and Magic, it had more freedom to do many things.

In addition to the various buildings that appear in the Heroes of Might and Magic series, the buildings on the world map are also included.

There are also a lot of new buildings.

As players explore, the storyline unfolds, and different terrains and ecosystems emerge.

With a storyline and gameplay, there's naturally the most important element in anime-style games: the characters.

In Lin Li's opinion...

The Heroes of Might and Magic IP is the most suitable for gacha games in the anime/manga genre.

Because the core of the game is the development of heroes.

However, the original heroes from Heroes of Might and Magic are not as appealing to today's players.

Therefore, Lin Li's derivative work did not use the Heroes of Might and Magic logo.

Instead, they created IP derivatives.

In this way, Lin Li was freed from the constraints of the hero persona.

For example, release an angel as a hero.

Her face was flawless, her skin was as white as snow, and her eyes sparkled like stars.

Its broad, white wings radiated a holy glow.

She was tall and slender, with an elegant figure and long, shapely legs bound with white ribbons.

There's no need to give this hero too much backstory.

As long as the character art is good.

Absolutely explosive.

Who could resist having an angel of their own?

In addition, Lin Li will provide exclusive storylines for them. With all these factors combined, even if you don't encourage players to spend money, their wallets will automatically flow to Lin Li.

Besides these special heroes.

In the storyline, many of the player's students, as well as former students, will appear in the gacha pool.

The interactions involved are quite interesting.

Because the entire core is somewhat similar to a rivalry between two groups.

On one side are the current students, who have a closer relationship with the players, spending every day together.

The other side consists of the player's former students, whom he hasn't seen for many years, and with whom he still harbors many unresolved feelings.

It’s exciting to think about.

Players within this system may frequently have to make some happy decisions.

This is the end.

Storyline, gameplay, and character development.

All three major items are now included.

As for the depth in long-term operation games.

Lin Li was also prepared.

The so-called operational depth is actually the control over the player's growth.

It refers to the period from when players become so engrossed in a game that they go through a downtime.

As a game.

Naturally, we hope this time can be as long as possible.

Therefore, the stamina bar, monster-killing restrictions, and resource acquisition restrictions—all these negative perceptions from players—are because the developers wanted to prevent players from achieving their goals so easily.

Relics and the entry for "Voice Relics" serve a similar purpose.

In this respect, Heroes: The Song of the Saints does not employ very rigid restrictions.

Instead, the approach of extending player time was distributed across the three lines.

This refers to the player's progression path.

In the game, player progression follows three paths.

The growth of the town involves collecting map resources, upgrading buildings and units, completing special tasks, and constructing special buildings.

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