"I have a PS4 in my rented apartment. Want to play games together this weekend?"
"what?"
"In exchange, I'd like to take a trip to China during the winter break. I remember you should be living in Shanghai? Could you be my tour guide?"
"what??"
Chapter 184 Flying for a While
If we were to say which time is the best for sleeping...
So, on a winter morning.
I feel like I'm among them.
When Wang Jiayi arrived at the company in the morning with dark circles under his eyes, he immediately saw his good friend Zhou Shenlin. Both of them were already in their internship period.
I work at a company.
At this moment, Zhou Shenlin was taking a nap at his workstation.
It's obvious that he also stayed up late last night.
"Hey! Get up, Lao Zhou!"
It's too early in the morning to fall asleep at your desk, and Zhou Shenlin was half asleep and half awake when he quickly looked up.
"It's almost 9 o'clock, get up."
Wang Jiayi patted his buddy on the shoulder and continued speaking.
"Want a coffee? I have a meeting later."
The company starts work at 9 a.m., and there are still ten minutes until then.
"Walk."
Zhou Shenlin squinted, got up in a daze, and walked out.
Where's the cup?
In China, drinking coffee in the morning is not as leisurely as it is in Europe and America. Moreover, it is not so much a beverage, but a kind of medicine to refresh the mind.
I went to the tea room.
I skillfully opened the Nestlé packaging and poured it into a glass.
The two chatted while making coffee.
What time did you go to sleep last night?
"It's three o'clock. I glanced at it when I went to sleep. You were still on The Wandering Earth. You didn't wander around all night, did you? Your dark circles are probably a bit worse than mine."
Zhou Shenlin placed the cup under the water heater.
"You'll know once you go back to the Spark Platform later."
"I dare not play games at work."
"You don't know how to open a mobile app..."
"What's so interesting about this?"
"I'm showing you the achievements I've made in my friends' activity feeds."
Zhou Shenlin was also helpless. He wanted to show off, but why was it so difficult? He had to let someone else say it out loud.
Fortunately, although the process of showing off was somewhat bumpy.
However, when Wang Jiayi took out his phone and saw the new achievement badge displayed on his main account, Zhou Shenlin was still very satisfied with his reaction.
"Holy crap! You got [Perfect Governance]? How the hell did you do that?"
The so-called perfect governance is one of the many achievements of The Wandering Earth: Home, which requires that no one be lost before the planetary engines shut down, while the public approval rating reaches more than 90%.
Anyone who has actually played the game knows how difficult these two goals are.
Furthermore, the official website of Xinghuo Games is offering a free ticket to the movie "The Wandering Earth" for those who achieve this accomplishment.
Therefore, it can be considered an officially recognized high-difficulty achievement in the early stages.
"I restarted three times. Actually, this achievement isn't hard to get; you just need to pay attention to the heat pipe planning."
Speaking of this, Zhou Shenlin was both melancholy and satisfied. He pointed to the water pipe extending from the water heater in the tea room.
"Now, let alone in games, even when I see these bends in pipes in real life, I think they are poorly designed. The bends are too sharp, and such bends will cause heat loss."
Hear this.
Wang Jiayi asked in surprise.
"Huh? Turning a corner causes heat loss? I didn't know that."
Zhou Shenlin chuckled.
"There are so many details in this game. If you don't pay attention, you'll miss a lot of things. I only discovered them in the second game."
Wang Jiayi then asked again.
"How long have you survived in your current camp?"
"81 days."
"Holy crap, that's awesome! What's your ranking now?"
"Across all platforms, I was ranked 2311th when I went to bed. I may have dropped a bit now, but I'm currently ranked 3rd among my friends, just two days away from the number one spot."
"Well, my current account is doing pretty well. I can continue playing at noon. I feel that this game definitely has a perfect ending, instead of what people online say, where everyone just freezes to death in the end."
"In fact, the game has very clear milestones. For example, the first milestone is resource gathering, the second is choosing the right policies, and the third is engaging in foreign trade..."
The two were chatting.
Another new colleague came to get water.
Hearing Zhou Shenlin's discussion, he asked a question.
"You guys are playing 'The Wandering Earth' too?"
"How many days have you lived?"
Do you guys play too?
"No, we saw it on Douyin and thought it was really fun."
Just from those few words of conversation, Zhou Shenlin suddenly felt like he was back in school.
A certain game became popular, and everyone was playing it.
He had this feeling throughout his three years at university, especially during his time playing Spark games.
But after starting work, it's rare to have that feeling again.
When it was lunchtime, Zhou Shenlin opened the platform and found that more than half of the people online in his friend list were playing "The Wandering Earth".
I also glanced at the game forum.
The popularity of the "Wandering Earth" section is also quite high.
They discussed resource acquisition, how to choose the right path in the story, and debated which governing route to take.
There are also trade routes for foreign trade.
Some even said that after the engine stalls, one shouldn't rush to participate in the rescue, because they discovered that the engine stalling would cause prices to rise.
If you stockpile supplies in advance, you can make a fortune.
During the afternoon's large meeting.
Zhou Shenlin checked Bilibili again and found that overseas videos had flooded in, and several foreign streamers he was familiar with had also edited their videos.
Later, game ratings were lifted.
M Station's overall score is 95 points.
IGN 9 points
Gamespot10 points
"That's strange. Spark's games were also very popular before, so why didn't we notice it this much?"
Zhou Shenlin scrolled through the comments.
He fell into deep thought.
It's worth noting that this isn't the first time Xinghuo's games have become popular.
But this time, Zhou Shenlin felt completely different.
Especially since Punishing: Gray Raven was released not long ago, and it was very popular at that time, but offline and at the company, he had hardly heard anyone talk about Punishing: Gray Raven.
This feeling is not just a sentiment shared by Zhou Shenlin alone.
In the past few days, many people have felt the growing influence of the game "The Wandering Earth".
Can be biased.
Domestic news media, however, seem to see it differently.
Because at this time.
Spark has released the two-day sales figures for "The Wandering Earth: Home".
In two days, a total of 100 million copies were sold worldwide.
This is a very impressive number.
This sales figure is enough to prove the game's potential; however, compared to other games from Spark, it doesn't seem to be a huge hit.
Many media outlets actually wrote about this sales figure from a reflective perspective.
Such as
"Spark's attempts in non-anime/manga fields have not been successful."
"The domestic science fiction market still needs to be popularized."
Of course, there were also those who spoke up for Xinghuo.
However, it feels a bit strange that this kind of news speaks up for Xinghuo.
"Niche theme, millions of sales: How Spark captured the hearts of simulation gamers worldwide."
After reading these news articles, one gets the feeling that even with sales in the millions...
However, the performance was still below expectations.
Especially some media outlets that primarily feature Tencent, they practically have the word "failure" on their lips all the time.
Their reasoning is quite simple.
Because, based on the sales of millions of copies of "The Wandering Earth: Homeland", the price in the Chinese region is 68, and the price in other regions fluctuates.
The turnover was only tens of millions, not even reaching 100 million.
Moreover, according to statistics, more than 40% of "The Wandering Earth: Home" was sold overseas.
So journalism is a really interesting major. If your overseas sales are high, they say your domestic sales are declining. If your domestic sales account for a large proportion, they say you lack international influence.
Gee tut.
And faced with these sarcastic remarks.
However, these sarcastic media outlets failed to notice that in this wave of sales, in addition to 40% being overseas sales, a staggering 35% of the players were purchasing games on the Spark platform for the first time.
While fewer players of anime-style games did buy "The Wandering Earth," many more of Liu Cixin's readers and ordinary gamers entered the Spark platform.
In addition, although "not many" people buy games.
However, there are many people playing "cloud" games, which is exactly the opposite of what the media said. The science fiction theme of "The Wandering Earth: Home" is obviously more popular.
This is especially evident on the Douyin platform.
The movie "The Wandering Earth" hasn't been a hit yet, but short videos based on games have already gone viral.
This man's name is Xiao Shuai. This is his first time serving as the governor of the shelter, and now he must...
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