Anyway, the day Anthem launched arrived.

~~~

Lin Li was on the day "Hymn" was launched.

I started a live stream.

The live stream featured the producer of "The Invisible Guardian".

The two played "Invisible Guardian" together.

have to say.

Although this game is interactive, it's actually quite addictive.

Intelligence agents face numerous crises, with enemies both outside and inside.

Your own recklessness is the enemy, bad luck is the enemy.

One wrong move and it's game over.

So even though it's an interactive game, you really need to use your brain to play it.

Moreover, the script is very engaging, free from the dross of typical anti-Japanese war dramas, yet it effectively captures the atmosphere of the anti-Japanese war. The actors' performances are also superb, making it easy for viewers to immerse themselves in the story.

This was also Lin Li's first time playing.

I communicated many details with the producer during the live stream.

This game is also a Starfire exclusive.

However, Xinghuo did not provide much support.

However, at the very end, during the promotional phase, Xinghuo allocated a lot of advertising space.

Chapter 214 New Ideas for Interaction

This includes those within the platform.

This also included Lin Li giving it a push through his Weibo account.

This single move propelled the first-day sales of "The Invisible Guardian" to 30 copies.

then.

Unsurprisingly, "The Invisible Guardian" has become popular again thanks to its exquisite quality, plot, and word-of-mouth.

The following comments frequently appear in the comment section.

"Holy crap, I just wanted to support Boss Lin, but I didn't expect this game to be so fun!"

"I've never played this kind of game before."

"I deeply felt the hardship of fighting against the Japanese and defending our country, especially the scene where the teacher was shot, it was so shocking."

These positive reviews spread rapidly.

This propelled "The Invisible Guardian" to the top of the Spark sales charts.

Although sales were not high, it opened the door to a new world.

And at the same time.

The launch of Anthem was nothing short of a disaster.

"Anthem perfectly demonstrates to the world that if a game isn't fun, then no matter how good the graphics are, it's useless."

"I suggest we stop calling it 'Hymn' and call it 'Loading Song' or 'BUG Song' instead."

Two highly-rated comments from WEGAEM have already explained the launch of Anthem very clearly.

Lin Li hadn't really studied hymns in detail in his previous life.

I even made a special trip down here to have some fun.

Well, how should I put it?

Every game featuring Bao Si has its own reason for being played.

Take hymns, for example.

The development team seems to have a particular obsession with loading screens, resulting in the game requiring loading screens not only to switch mechs, but also to view the inventory and to buy items in the shop.

Even the map is divided into several parts, and you need to load it to enter the next part.

However, frequent loading did not solve the persistent bugs in the game.

Various strange problems occurred, such as model loading errors, sudden loss of sound, game crashes, subtitles not disappearing after appearing, and game scripts getting stuck and unable to proceed to the next task.

In fact, this game does have many advantages and innovations, but these bugs and loading times, along with the release of the Void content, all contribute to its shortcomings.

Bao Si was its only fate.

This outcome came even faster in China, even though Tencent reacted quickly, issuing several announcements stating that player feedback had been submitted to EA.

These bugs will be fixed soon.

But for players who spend real money, they only want to do one thing.

"RNM, refund."

~~~

Only a few hours have passed.

Public opinion then took a 180-degree turn.

Screenshots of Lin Li's Weibo comments were widely circulated and reposted.

This applies not only to China.

This screenshot was even taken overseas.

On Twitter, you can see memes made with Lin Li's reply everywhere, which include the Chinese translation of Lin Li's sentence.

The time of the reply was also indicated by an arrow, along with a sentence.

"Lin, I already told you! This game isn't fun!"

to be frank.

The reason this meme became popular is simply because angry overseas gamers also needed an opinion leader.

Therefore, he frantically sent out Lin Li's replies.

However, it is precisely this action.

This actually helped "The Invisible Guardian" gain some wider recognition. Of the hundreds of thousands of copies sold on the Spark platform, tens of thousands came from overseas, including Japan.

domestic.

The media reacted quickly, and players have already launched a large-scale protest.

However, because the game was made by EA.

Penguin, on the contrary, did not suffer much damage to its reputation. This is partly because Penguin already had a poor reputation, and partly because the blame for this incident truly lies with EA.

However, within Tencent...

Penguin Games, in particular, held another meeting overnight.

Penguins already have a poor reputation and are used to being criticized.

However, Anthem's problem lies in the economy; with Anthem's unexpected downfall, Penguin's stock price also fell.

Ma Xiao was completely numb.

~~~

Compared to the fate of Tencent Games.

Lin Li spent the entire day there.

It was no different from any other time.

after get off work.

Su Shanshan even played "Invisible Guardian" on her laptop.

"Why do you play this game too?"

Lin Li saw Su Shanshan playing this game and found it quite interesting.

When the two are at home, Su Shanshan rarely plays games.

Linli, on the other hand, plays there often.

Normally, Su Shanshan is the one who watches Lin Li play.

So when I came out after taking a shower today, I saw Su Shanshan playing games.

He was quite surprised.

"The storyline of this game is very interesting."

Su Shanshan was playing very seriously, looking at her notebook while also checking strategy guides on her phone.

Lin Li, on the other hand, had played the game with the producer during a live stream during the day.

I've lost interest in it now.

It's not that the game isn't fun, but Lin Li isn't particularly interested in spy-themed games.

Su Shanshan saw that Lin Li had no interest.

So we changed our approach.

"I feel that if we want you to play this kind of game, we need to change the medium, change the characters to characters from anime, draw a white-haired, black-stockinged beautiful girl, and you'll love playing it."

Lin Li laughed heartily after hearing the teasing.

He chuckled awkwardly twice.

Suddenly, I fell into deep thought.

Don't say it, really don't say it.

Su Shanshan's unintentional remark really sparked Lin Li's imagination.

in the past.

After "The Invisible Guardian" became a hit, many investors tried to replicate its success, but none of them succeeded.

For this type of game to succeed, there is a core element that is difficult to avoid.

That means you need a good script.

There was no script.

There are no interactive games.

Even "Oh no, I'm surrounded by beautiful women"

The script was also above average, and coupled with the actors' good looks, it became a minor hit.

therefore.

For a long time, Lin Li never thought about making interactive games.

But now.

With Su Shanshan's words, he suddenly realized that he seemed to have entered a dead end.

think carefully.

In my previous life, the book "Oh no, I'm surrounded by beautiful women" was a hit.

An anime-based medium.

Can anime-style interactive games become a hit?

This is a question worth considering.

Thinking further back, Japan's GAMGAL was once very successful.

The genre has been declining in recent years, largely due to the slow pace of visual novels.

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