"I brought it up, but they didn't agree."

This decisiveness terrified Ding Lei.

"My world is so old, and when I suggested that we at Spark make a remastered version, they weren't happy about it. Tell me, where can I even complain?"

Lin Li really wants to acquire the development rights for Minecraft Remastered.

After all, Minecraft has a very large player base and high popularity worldwide.

Many people may not play Minecraft anymore, but if Spark could create a remastered version with a better framework.

Based on the MOD collaboration model brought by Galaxy Paradise: Exploration.

It might just attract players back.

pity.

Microsoft refused.

Ding Lei smiled and offered a few words of comfort.

"Yes, yes, yes, Microsoft is blind. If I were the head of Microsoft, I would definitely have given it to you to do."

After that, the two chatted for a few minutes.

Ding Lei then hung up the phone.

And shortly after he hung up the phone.

Perhaps influenced by Sony, Spencer of Microsoft Games also tweeted that he had a very enjoyable trip to Spark.

The two sides discussed many issues related to the game.

In the tweet, Spencer also stated that he has asked the team to re-evaluate the possibility of having some classic works remade by Spark.

Among them, it ranks first.

This is my world.

Chapter 245 Charity Game?

Ding Lei silently dialed Lin Li's number, but the call was hung up on three times in a row.

It wasn't that Lin Li felt guilty; it was because he was genuinely busy.

Spark is working intensively to prepare for the open beta of "Mobile Suit Girl".

Meanwhile, after completing the early version updates of the game, the development team of "The Wandering Earth: Home" was pulled away by Lin Li to start preparing a special game for National Day.

To be honest, Xiong Rui is a bit of a jerk.

Because time is already quite tight.

If it is scheduled to launch during the National Day holiday in October.

So far, it's been less than 6 months.

The project must be approved quickly.

The people at the State Administration of Press and Publication were unhurried. They hadn't approved a large budget to begin with, and they had originally planned to make a small-scale game.

People at NetEase and Tencent aren't worried.

They only intend to make a small-scale game.

Given the current R&D capabilities of NetEase and Tencent.

6 months.

It's entirely possible to make a passable game.

But for Lin Li...

That's quite different.

He wanted to use this opportunity to expand his network again.

For the current Spark program...

Expanding outwards is expansion, and expanding inwards is also expansion. Moreover, as the ACG (Anime, Comics, and Games) market gradually becomes saturated, this will drive the continued development of the ACG game market.

Linli also needs to expand into a broader market. When many players mention Xinghuo, they still picture anime characters.

This is certainly a good thing.

But sometimes it's not so good. For example, Bilibili wanted to expand outwards for a long time, even though many people said that Bilibili had lost its original charm.

But Bilibili has indeed gradually transformed itself from an anime and manga site into a video website for young people.

in this regard.

Expanding Xinghuo's reach became much easier.

Because the gaming community is very close-knit yet relatively independent.

Players of Girls Frontline won't say that the Spark platform has lost its charm just because a non-anime game has been added to the platform.

In Europe and America, many fans became fans because of "Starfield: Discovery".

Spark is an indie game launcher with many fun, small-to-medium-sized exclusive games.

Hades, The Wandering Earth, and The Scroll of Taiwu, among others.

Players who got into the game because of Heroes of Might and Magic and Red Alert will feel that this is a platform that brings together classic games when they see a lot of remake plans from Spark.

For most Japanese players who got into the game through FGO, Spark is a typical hub for anime and manga games.

Different people have different views on sparks.

These player groups also move between each other. As long as they are still on the platform, they will try other games, whether it's an advertisement or a segment of the Spark program.

Therefore, this is what Lin Li needs to do.

It means continuously expanding the circle covered by Spark.

At the same time, we also need to change players' perceptions.

Players need to know that Xinghuo, this "vegetable market," sells all kinds of vegetables, in order to attract more customers and more merchants.

To make a game, you first need a core concept.

The core of a game determines its gameplay.

Both factors together determine what the game will become in the future.

Considering it's a National Day themed event.

The themes that games can be based on are actually somewhat limited.

Lin Li's first thought was a video format.

Intertwined time and space.

There are many videos of this type, as well as many artistic works.

Due to the country's great development.

The contrast between the development during the founding period and the modern era often resonates with viewers.

"The scene slowly unfolds, and in the black and white footage, a group of soldiers in green uniforms are working hard on a dusty construction site, their eyes firm and full of hope."

The scene shifts to a simple classroom where the teacher writes "New China" on the blackboard with chalk, and the children's eyes sparkle with curiosity and longing.

"Cut it again, cut to a modern school campus, where children are wearing red scarves and attending classes in modern classrooms."

If, at this point, a scene were added showing children from the early days of the People's Republic of China "traveling" to the modern era and marveling at the modern classroom, the video would be even more captivating.

This simple expression is actually very touching.

"But how do you turn this into a game?"

Lin Li asked and answered his own question.

This approach of changing the world through construction aims to resonate with players.

This is clearly a good starting point.

And he's not the only one using it this way.

For example, NetEase's "The Ninth Institute" uses a sandbox mode to depict China's journey from "Two Bombs, One Satellite" to "Manned Spaceflight".

The core gameplay of "The Ninth Institute" revolves around construction.

Players need to build and manage more than 30 different buildings, such as tents, factories, canteens, and libraries, to meet the living and production needs of the base.

First, we must ensure the establishment of infrastructure, and then further develop research and breakthrough facilities to promote technological progress.

When you meet certain conditions, you can personally participate in the research and development of "Two Bombs, One Satellite", and even simulate the process of rocket assembly and flight, experiencing the excitement of technological progress.

Although the game as a whole is limited by various reasons such as budget and development time.

This resulted in the development team not conducting in-depth research.

The gameplay is also relatively dull.

But if you immerse yourself in the game, you can still feel the transmission of those emotions.

Join the research team to face challenges, witness the historic launch moment, and enjoy the sense of accomplishment brought by technological breakthroughs.

However, The Ninth Institute still offers a linear expression.

It allows players to experience the entire timeline firsthand.

But what Lin Li really wanted was a comparison between the two timelines.

This leads to two possible approaches.

Approach 1.

Make a construction simulation game.

Fortunately, the developers of "The Wandering Earth: Home" are very good at building simulation games.

Lin Li could easily create a "construction" simulation game.

Players need to complete the objectives of each level.

For example, the first level.

They leveled a piece of wasteland.

This doesn't mean immediately clearing the wasteland. Instead, it means building dormitories, assigning personnel, paving roads by hand, bringing in tractors, and only then clearing the wasteland.

After achieving this goal.

The system will perform calculations on the settlement screen.

Roads were transformed into asphalt roads, dormitories into villages, and wasteland into fertile fields.

Lin Li wrote all of the above on the whiteboard.

I asked a question to the group of creators he had gathered.

What do you think of this project?

Sitting in the conference room.

Song Shiyu, along with the main creators of the Wandering Earth Home project, each had a notebook in hand, and everyone looked at each other.

It seems I don't know how to evaluate it.

A dozen seconds passed like that.

A young man who looked like he had only recently joined the company spoke up.

"It feels like something's missing."

Upon hearing this statement, almost everyone in the room turned to look at it instantly.

Chapter 246 A New Heaven

How dare you say it.

I dare say that Mr. Lin's proposal is lacking in something.

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