Song Shiyu knew that Lin Li asked this question because he wanted to gather ideas from all sides.

So he pointed to the young man's name.

"Xiao Hang, tell me more about it."

Xiao Hang, who was called out, was also a little nervous. He was a member of the core creative team for the gameplay of the game "The Wandering Earth".

I just switched from Perfect World to Spark last year.

To be honest, he regretted it as soon as he opened his mouth.

That's President Lin!

But now, those words have been spoken.

I had no choice but to bite the bullet and say it.

"I think Mr. Lin's idea is very good, but it is quite difficult to grasp the right balance."

According to Xiao Hang's explanation.

He believes that Lin Li's current project is somewhat like making dumplings for the sake of vinegar.

After he finished speaking...

Xiao Hang was also uneasy.

If this had happened at his previous company, his words wouldn't have even required a scolding from his boss; a group of his lackeys would have already thoroughly ridiculed him.

However, this is Xinghuo.

Lin Li was not angry at all after hearing this.

Instead, she patted him on the shoulder.

Sighed.

"Xiao Hang is right."

"Indeed, this logical chain, while relevant to the topic, is not fun."

"Players' sense of accomplishment is too concentrated in the second half."

"To put it simply, it's about seeing the scene changes before and after."

"This makes the gameplay at the beginning of each level very boring. Players have to do a lot of tedious operations just for the final transformation of the ocean into mulberry fields. And in order to make the final effect shocking enough, we have to make up for it by going back."

"For example, turn the first half of each level, the construction part, into black and white."

"Only in this way can a strong contrast between black and white and color be formed during the final transformation."

"The game made this way, although it looks good and fits the theme, will definitely not be fun."

This is where Lin Li is a bit conflicted.

If it's just to get the job done.

That idea is perfectly fine.

Lin Li could even imagine that if the details of the final scene of the ocean turning into mulberry fields were polished to perfection, the game wouldn't even need to be fun; as long as the graphics were good, it would be enough.

It will definitely become a hit on major video websites.

But at the same time.

If that were to happen.

So, after those who have watched the video...

Players who want to experience it firsthand will definitely find it boring.

This was not the outcome Lin Li wanted.

Because if you feel bored, you won't feel immersed, and without immersion, the final transformation of the world will seem empty.

On the contrary, it will give people a feeling of being pretentious and empty.

"So, what do you think we can do to enhance the gameplay of this game?"

Lin Li finally posed the question to others for their answers.

To be honest, this is actually quite unusual for Lin Li.

So at the meeting, after Lin Li asked the question, everyone was initially quite silent.

However, Xiao Hang stood up again and shared his opinion.

And after receiving a reply from Lin Li.

The creators of The Wandering Earth instantly got excited.

This is an opportunity for them!

Xiao Hang is incredibly lucky.

Don't be fooled by Lin Li's casual snapshot and praise.

It seems like nothing.

This will have an invisible benefit to his future career within Spark.

Spark is no longer a small company.

Globally, there are at least a dozen studios.

The number of employees is countless, and the number of managers at the core creative level is also numerous.

But how many people can Lin Li call out by name and pat on the shoulder?

Therefore, after Xiao Hang sat down, everyone began a heated discussion.

Some are suggesting increasing the simulation construction gameplay.

Remove the levels and give players a large area of ​​land to build cities, factories, and farms, creating an urban skyline.

Then, after a certain milestone is reached, there will be another major change in time and space.

Some people say that...

The focus should be on the first half, highlighting the hardships of that period, and using natural disasters and subtle narratives to tell the story.

There's a saying that goes, "No pain, no gain."

The deeper the player's experience of hardship in the beginning, the more poignant the changes in time and space later on will be.

Some people say that you should count from the back to the front.

You could start by giving the player a modern small town, then have them reminisce through a conversation with an old man, which could then lead to memories of the past.

For a while.

There was a great deal of discussion in the meeting room.

Lin Li, however, remained seated in his usual place.

Sipping tea, listening to everyone's discussion.

This is actually the kind of problem that a game would normally encounter when it's being developed.

That is, every direction seems to be the correct answer.

What the producer has to do is choose the right path from these options.

After more than an hour of brainstorming.

The meeting room gradually fell silent.

Lin Li also began to finalize the direction for the game project.

This is perhaps the biggest difference between Lin Li and other producers.

He can always do it in the shortest amount of time.

Make a decision.

Soon, a complete version of the game "Blue Sky" appeared before everyone.

~~~

1953

One night

On the Longhai Railway, Tianlan Line, a train is moving forward with a clattering sound.

The camera focused on the interior of the train carriage.

The carriage was filled with people, sitting on the floor and leaning together, dressed in simple military uniforms.

The train's whistle broke the silence of the night, and the lights inside the carriages flickered dimly.

By this time, most people had already gone to sleep.

Only one young man fumbled around and pulled a notebook out of his pocket.

Something is being written.

The camera then pans to his notebook.

As the pen tip glides along.

Some information is presented to the player.

"May 11, 1953, night."

"The train bounces along the tracks, like the wheels of time, carrying us toward an unknown tomorrow."

"Some of the comrades in the carriage have already fallen asleep, while others are still talking in hushed tones. My dear Xiao Hong..."

Perhaps they felt that the word "darling" was a bit too explicit.

After writing with the pen tip, it was then traced across the paper again.

"I didn't go to the battlefield. Commander Li said I had studied architecture and was a talented person, so he transferred me here. But actually, I didn't dare tell him that my grades weren't very good when I was in school..."

"Now I've become the construction expert for the entire pioneering team, which makes me very uneasy."

"Of course, you don't need to worry, Uncle Daqing is here too."

The pen tip kept sliding.

Suddenly, a ray of sunlight appeared on the paper, appearing and disappearing intermittently as the train moved forward.

Then, amidst gasps of amazement...

The camera pans up from the bottom, looking through the train carriage doors as the sun rises outside.

The sunrise on the horizon grew increasingly red, and sunlight streamed through the windows into the carriage, bathing everyone's faces in a golden glow.

Along with this beautiful scenery came a large number of convoys and roads under construction.

The camera then pans up again.

The train slowly pulled into the station.

The game's title pops up.

A New Era Begins

Chapter 247 What is Construction?

After the logo is finished.

Players can then enter the game.

The system displays the first task objective.

"Conquering Wushaoling"

This is the name of the game's prologue, and also its objective.

Although it is the prologue.

But it has all the necessary content, and the task description is very detailed.

"In 53, the Longhai Railway Tianlan Line opened to traffic. The government sent a congratulatory telegram and called on the builders to 'continue to work hard to build the Lanzhou-Xinjiang Railway'."

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