Even if he traveled back in time, he is not a god after all.

Starting from scratch, even by the end of October, it would only be three and a half months to create a game of this caliber.

It's no longer a question of whether it's realistic or not. As long as it's not like Yu Zhong, who made a huge mistake and still wants to fix it within a month and then go live immediately, it's fine.

A normal person wouldn't even think about it.

However, I used this to scare FATE/GO, so why didn't Chen Rui call me, but miHoYo called me instead?

Well... anyway, we might as well kill two birds with one stone, and take it all.

After hanging up the phone, Lin Li found it increasingly interesting.

After laughing for a while, he picked up the phone again and called Yao Meng in Tokyo.

Now that the demo of strategic deception has been shown, all that's left is to control public opinion, suppress FATE/GO's revenue, and with a few more maneuvers, acquiring DEwoks will be a natural outcome.

Chapter 86 Emergency Meeting [Bonus Chapter for Recommended Votes]

Lin Li hung up the phone and got down to business.

And the other side.

David hung up the phone, but immediately called over all of miHoYo's senior executives and operations staff for an emergency meeting.

He even pulled the other two founders, who were still outside discussing business, back with him.

This was an impromptu, but high-level, miHoYo meeting.

The main issues discussed were as follows.

The first and most crucial question is whether or not to avoid the brunt of Spark Games.

If necessary, should the server launch date be moved forward to the end of September or to November?

If we choose October instead, should we change the existing launch and operation plan for the game, and should we modify the investment of resources and benefits for players?

And whether the pressure on the entire operations team's launch KPIs should be reduced.

There are many issues that need to be discussed, and each of these issues requires careful consideration and decision-making.

However, there are a few that are relatively easy to decide.

For example, the benefits for players at the start of the game.

"Whether we launch the server before, after, or directly compete with Spark, I think the resources allocated to players at launch will definitely need to be adjusted, so there's no need to discuss that."

"The sign-in benefits for the first month will be doubled on the existing basis. In addition, the operations team needs to come up with a plan to release more benefits in advance in extreme cases if our retention rate does not meet the target, in order to retain users."

“I have a feeling that the impact of Spark on us will be the greatest in the middle and late October period, but as long as we get through these few days, the users who stay will be our real users.”

"We'll adjust the monetization timeline to the second month. In the first month, we need to focus on securing users and retaining them. In the second month, we'll think about how to increase profitability."

As the host, Dawei has a very clear operational strategy.

After much deliberation, he still didn't want to adjust the game's launch time.

After all, so much of the preliminary work was done with that specific timeframe in mind, and disrupting it abruptly could lead to a series of problems.

Secondly, he felt that given the size of Honkai Impact 3 and miHoYo, even if Spark Games really made a game of the same caliber as the promotional video, they might still be able to compete.

Moreover, deep down, he still had doubts about whether Spark Games could be released on schedule in October.

However, there are doubts.

David, however, dared not gamble.

He always anticipated the enemy's moves with optimism. Since the hedging in October by Spark Games was unavoidable, he decided to increase the benefits to retain players.

Then we'll talk about spending money in November.

This operational strategy is clear and makes a lot of sense.

As a result, he quickly gained the approval of others.

The meeting proceeded smoothly.

And at this time.

Luo Yu, one of the founders and mainly responsible for game planning and numerical values, remarked with emotion.

"Back before the Lunar New Year, we never expected that it would be Xinghuo Games that would jump out and challenge us."

"They covered in a year what took us more than two years. Lin Li is really something."

Cai Hao, who was sitting next to him, also nodded.

"Indeed, this Spark Game feels like Sun Wukong popped out of a stone; it's really tricky."

The two leaders' praise of the enemy made the atmosphere in the meeting room somewhat cold, and the others didn't know how to respond.

It was David who spoke up.

"We're actually fine; the one who's really suffering is Chen Rui."

As soon as these words came out.

The atmosphere in the meeting room instantly became much more lively.

"I guess Chen Rui won't be able to sleep tonight."

"Haha, it's not that exaggerated, Bilibili isn't a game company."

~~~

The atmosphere in miHoYo's meeting room became much more lively, but at the same time, in the Bilibili building...

The air in Chen Rui's office was unusually cold.

Chen Rui was in a pretty good mood today.

as usual.

After lunch break

He sat in his seat and watched videos.

This is a personal habit he's had since college.

Back then, he was still using NCNC, but now he's using his own website.

Sometimes I feel a sense of accomplishment when I think about it.

However, Chen Rui has been under a lot of pressure lately.

This pressure mainly stems from Bilibili's revenue.

In 2015, Bilibili's total revenue was 1.31 million yuan, expenses were 5.01 million yuan, and net loss was 3.7 million yuan. However, in 16, with the rollout of various business promotions, Bilibili's revenue increased significantly.

In the first half of the year alone, Bilibili lost 5 million yuan.

Although it is common for internet companies to burn money to scale up, Bilibili raised another 2 billion yuan at the beginning of this year and has more than 1 billion yuan in cash on its books.

However, Bilibili is not yet listed on the stock exchange, and its funding depends entirely on investors. Therefore, if it suffers significant losses, it could be vulnerable to further losses.

By the time they've lost almost all of the 20 billion next year, the next round of financing will inevitably be much more difficult.

It is precisely for this reason that Chen Rui has been trying to introduce a new revenue stream since last year, and that stream is mobile games.

Looking at future development.

This path can be considered a brilliant move. In its previous life, Bilibili achieved a revenue turnaround in 17 and 18 precisely because of the huge success of FATE/GO, and ultimately went public in 18 thanks to the great success of FATE/GO.

It's a bit embarrassing for a video website to go public based on games.

However, it is undeniable that it was the existence of FATE/GO that helped Bilibili survive the most difficult year or two.

Of course.

Chen Rui doesn't have precognitive abilities, so he doesn't know that the game FATE/GO is that amazing.

to the opposite.

In this timeline, due to the high player attrition rate and the plummeting reputation of the Japanese server in FATE/GO recently.

This cast a shadow over the entire Chinese server operations team for FATE/GO.

Overall, though.

The operators are quite confident about the launch of the Chinese server. According to market research and referring to the revenue of the Japanese server launch, even if the current version is a mess, they can still get good revenue from the FATE IP.

The reports from operations were full of good news for Chen Rui, but the more Chen Rui read them, the less confident he became.

So during this period of time.

The FATE mobile game project has always been something Chen Rui has been very concerned about.

Consequently, he has also been paying close attention to the mobile game market during this period.

When I'm scrolling through videos at lunchtime, I always make a conscious effort to check out the updates for other mobile games.

Honkai Impact 3rd, Onmyoji...

As FGO gets closer to its release, this frequency is increasing.

This also reflects that Chen Rui was actually very nervous.

Then he came across a new video from Spark Games.

"Why is another video from Spark Games at number one? Has Girls' Frontline released another major update?"

Chen Rui still has a deep impression of Lin Li.

In his view, in the current ACG mobile game market, aside from traditional giants like Tencent, NetEase, and Seasun, emerging players like miHoYo and Spark Games are among the strongest competitors.

Chapter 87 Zhuang Si, what are you thinking?! [Bonus Chapter for Donations]

If Chen Rui were to be in charge of assessing threat levels...

Spark Games has even surpassed those established game companies, second only to miHoYo.

After all, he himself is someone who works in the ACG (Anime, Comics, and Games) industry.

I have a good understanding of the extended culture of animation.

It is known that if traditional manufacturers do not make changes, it will be very difficult for them to get a share of this market.

It is precisely these "insiders" like miHoYo and Spark Games that are the real competitors.

During this period, Chen Rui also analyzed the competitive relationship between these manufacturers' anime-style games and FATE/GO.

After analyzing the situation, he and his operations team reached a fairly optimistic conclusion.

Don't be fooled by the fact that there are so many anime-style games released this October.

However, FGO still has a chance. Although miHoYo's Honkai Impact 3 is well-made, it is actually in a completely different market than FATE/GO. The two have overlapping audiences, but the users' needs are different.

Players play Honkai Impact 3rd for its graphics and exhilarating combat.

But I play FGO for the story.

As for the storyline, although the current version of FGO isn't actually that great, its reputation just can't stop it.

It should be enough to fool Chinese players who haven't played the Japanese version before.

Therefore, miHoYo's Honkai Impact 3rd didn't really have much impact on FGO.

As for the Girls on the Front Line from Spark Games, they are even less of a threat to FATE/GO.

After all, FATE/GO is a new game and a major IP.

Therefore, FATE/GO seems to be quite stable.

Just as he was thinking this, Chen Rui clicked on Xinghuo Games' new video, wanting to see what tricks Lin Li had up his sleeve to reach the top spot on the entire site again.

however.

The video just opened.

After only three seconds, Chen Rui frowned.

Watch the whole video.

He was completely speechless.

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