Their names are Sunny, Luna, and Star, corresponding to sunlight, moonlight, and starlight, respectively.
There are also forest fairies.
They won't let you cut down trees.
Depending on the dialogue, a battle may occur, or you may be able to directly enter the story.
all in all.
Whether it's fighting or communicating.
After some bickering, you become friends with them, promising to replant all the felled trees, and these little fairies can come to your house to play anytime.
This fully unlocked the logging forest.
Enough timber has been felled.
According to the communication between Shen Wansan and his staff, there is a small detail regarding this short task.
"If you already have a good relationship with the fairies before this mission, then the storyline will be triggered here."
After obtaining the wood, you begin to build a house.
The system for building houses provides official blueprints, but players can also install their own and build according to their preferences.
Compared to Galaxy Paradise, the building system in Animation Fantasy World is significantly simpler.
It's easy to build a decent framework.
At this point, you'll discover a fact: although the cabin is there...
However, this little wooden box clearly cannot be called a home.
You need more to fill it.
For example, the courtyard, the pond, and the fields can be unlocked as you progress through the game.
As for other stuff.
For example, you can try your luck at the Scarlet Devil Mansion to borrow books from Patchouli Knowledge, or you can ask Yuuka Kazami for some sunflower seeds to grow your own flower field.
all in all.
This "home" is one of the core gameplay elements that runs throughout the entire game.
The main storyline is not yet available in this demo.
The prologue and the first chapter, "The Second Appearance of the Red Mist," will be available during the pre-launch test at the end of May.
Therefore, in this DEMO.
The construction of our home is still not perfect.
"But this home system has already made me quite excited."
"Did you know what? After I finished building the framework, the game actually had a system where people would visit me. When Reimu Hakurei came to visit, she saw that I didn't even have a place to sleep, so she asked me to get a mattress."
"And when I went there, I actually got it, and there was even a short storyline involved!"
Chapter 284 Eastern Frenzy
“Following this line of thought, I can already imagine what it will be like after I build this home, bit by bit.”
"When my house is finished, when I invite the characters from Gensokyo to my house for a big feast."
"That scene must be really good."
"So!! Can June come sooner? I really want to play the official version!!! Why is the test scheduled for the end of May still 20 days away!!"
This was Shen Wansan's biggest takeaway after playing the demo.
This is also the sentiment of many Touhou fans.
When Shen Wansan's trial run ended, he was sitting at the viewpoint in the courtyard with his character.
This viewpoint is also a new feature in this demo test.
A normal top-down perspective game.
The player's perspective is locked in a top-down view, but in *Touhou Fantasy World*, because the engine itself is a 3D engine, coupled with the "tourist attractions" of Touhou Gensokyo...
Or rather, there are simply too many holy sites in the hearts of players.
Therefore, the development team added scenic spots in certain locations, allowing players to enter a fixed 3D location that cannot be moved after sitting down.
These locations have special texture sets.
It provides players with a completely different visual experience.
For example, there is a fixed location on the balcony of the player's "home".
When Shen Wansan finished.
We then entered this viewpoint.
The character sat down.
The sky, which was previously invisible, appeared in the picture.
The sun slowly sank below the horizon, the clouds on the horizon were edged with gold, and the lake was as calm as a mirror, reflecting the colorful clouds in the sky, sparkling in the sunlight.
The branches of the willows by the lake swayed gently in the breeze, casting dappled shadows.
Bathed in the setting sun, the shadows of the trees stretched long on the ground, adding to the tranquility and mystery.
Water birds occasionally skim across the lake, leaving ripples in their wake.
At this time, you can also see Cirno playing on the lake.
"Wow, I have to say that this viewpoint was the part of the experience I was most satisfied with."
"It really feels like sunrise and sunset."
~~~
Unlike the last full public beta test.
This time, the Eastern fantasy world has entered the preparation stage before its operation.
The amount of information revealed was actually less than last time.
The entire development team for the Eastern fantasy world has entered the final stages of development.
There is still a lot to do.
Even so, the task of building a home still generated a strong response within the industry.
Especially players in the Japanese and Chinese communities.
The theme of Touhou Project is inherently more in line with East Asian, or rather, Chinese cultural sphere.
"A system with an immersive experience!!!"
This is the feedback given by many players who actually played the game.
And almost simultaneously.
There are already many guides and introductions about this system on Google Japan.
By this time.
Xinghuo's approach to game operation and development has been largely demonstrated.
The Gensokyo IP is actually a little different from Fate.
Many players, especially fans of Touhou Gensokyo.
At first, I was a little worried that Xinghuo would solve the problem by following the formula.
Many companies have a strange habit, or rather, a kind of inertia.
That is.
As long as you've succeeded once.
They would then apply this successful experience to any subject matter.
However, this demo has reassured all Touhou fans.
Gensokyo is a story set in a fixed location with a fixed cast of characters.
It's not a travelogue, but more like a thick book that you need to reread it often to find new insights.
Regarding the settings of this home system.
What many players are most satisfied with is not the homestead system itself, but the gameplay ideas derived from the Spark system.
foreseeable.
During the process of building houses, advancing the main storyline, and constantly interacting with this fantasy world, the accumulation of emotions must be a slow and steady growth.
This is the core of this demo.
~~~
For this reason, IGN Japan branch.
They even gave this carnival-themed on-site test version separately.
It was rated 10 out of 10.
On Twitter, fans of Touhou Gensokyo.
Furthermore, this system in the game has been touted to the skies.
To know.
This test by Spark was not a public test.
Instead, it was a test at the carnival.
Even so, the Japanese market responded with what could be described as fervent enthusiasm immediately.
The next day, almost every gaming magazine featured an Eastern fantasy world on its cover.
Furthermore, during the carnival, Spark will be offering high-definition versions of the Touhou Project series, including over a dozen main Touhou titles and spin-offs, from Touhou Scarlet Devil Mansion to Touhou Tenkuushou.
Sales have increased significantly.
The series bundle, priced as high as 398 RMB, has sold hundreds of thousands of copies.
Japanese players accounted for 90% of the purchases.
It's fair to say that Japan is far more terrifying than China in terms of fanatical fandom.
Many people buy this compilation version.
It's because of the limited-edition physical merchandise that comes with it.
In addition, a large number of guides have appeared on the Japanese internet, but these guides do not tell you how to play the demo of the Touhou fantasy world.
Instead, it tells most players how to download the Spark platform on their PC.
How do I find the Eastern Fantasy World in the store, and how do I claim the pre-registration rewards?
Chinese media even reported on and ridiculed this incident.
But in fact, these guides have really helped a lot of people.
Many console gamers are actually quite unfamiliar with PC, and since the preview beta of Touhou Gensokyo was only available on PC, there were actually quite a lot of replies and discussions under these guides.
Another indicator of Touhou Gensokyo's popularity is the fact that the co-branded PC launched by Spark in Japan has only sold a few hundred units per month for almost six months.
As soon as Touhou Gensokyo was announced, sales skyrocketed to tens of thousands of units.
Many of these Japanese gamers were buying a PC for the first time.
Incidentally, this co-branded PC is different from a custom-built PC; it's more like a customized module, similar to a Microsoft NUC.
It is an A4 back-to-back host independently developed by Spark.
The volume has been compressed to less than 14L. Although it is much smaller than a game console, it can still be considered a decent alternative.
Moreover, because Spark manufactures motherboards and other components in bulk, the price of the complete system is very affordable. As a result, sales of various configurations have been quite good in China and North America.
However, it has always sold poorly in Japan.
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