Japanese gamers still prefer to play games on consoles. Among 15-year-olds in Japan, about half do not own a computer, and about 30% do not share a computer with their family.

Compared to other developed countries, the computer skills and ownership rates among young people in Japan are not ideal.

Nevertheless, Japan has a unique history in the development of PC games, especially during the H-game era, when PC games reached a peak.

That's why Spark was able to boost PC sales in such a market with just one game, which surprised many Japanese media outlets.

Chapter 285 The Aftermath of the Carnival

Japanese players' love for the Eastern fantasy world goes beyond this.

The game hasn't been released yet.

Many people haven't even played this demo themselves.

However, related strategy websites and videos are already readily available.

Some passionate strategy guide groups directly used footage from the official Spark Carnival live stream to create guides for almost all the new side quests that appeared in the demo.

I've prepared a complete guide.

Lin Li was impressed by this culinary skill.

I even sent a thumbs-up emoji to this strategy guide team on the Spark platform.

Then, Lin Li's comment went viral.

Then look at the next guide from this strategy group, and the title has changed.

[Certified by General Manager Lin] Complete Guide to the Oriental Fantasy World Carnival DEMO (Part 4)

It's quite amusing.

In addition, on NCNC, there are countless videos discussing, analyzing, and showcasing the carnival demo.

Various celebrities on Twitter have also started to jump on the bandwagon.

Hideo Kojima received a PS4 Touhou Gensokyo custom edition ahead of time and even made a video about it, which he then posted on Twitter.

I also went to the carnival.

I tried the demo and gave it a very high rating.

Not to mention the voice actors.

If you're a voice actor otaku, these past two days have been the happiest time of your life.

There are tons of videos of voice actor-related carnival events.

And this year.

Many programs are not like the common kind where you invite guests over, interview them, and that's it.

This year's carnival program is handled by the program studios in each region.

When it comes to making a big splash...

They are definitely number one.

Especially Japan.

In one of the shows at the Japanese branch exhibition, the stage was completely empty when the show started.

The guests then entered the stage by walking directly from the crowd.

To prevent players from recognizing it in advance.

Each guest changed into a costume.

For example, Yuichi Nakamura and Tomokazu Sugita wore two different mascot costumes.

So when they came on stage.

The audience below the stage was laughing hysterically, and the thought that the two puppets had been wandering around the stage and interacting with the audience suddenly evoked a sense of emotion.

Good acts like this are common throughout the carnival.

The most bustling area at the entire Japan Carnival was undoubtedly the Touhou Fantasy World exhibition area.

At the carnival.

A reporter also interviewed ZUN.

According to ZUN's response in the interview, even ZUN himself did not expect that Touhou Gensokyo would generate such a heated discussion.

However, in Lin Li's view...

It's not surprising that Touhou Project became a huge hit in Japan. After all, even without any major mainstream games, the Touhou IP still had considerable popularity in Japan in 24.

This in itself speaks volumes.

Moreover, what Touhou Project and Fate lacked in their previous lives was a popular and good work, or rather, a work that would attract new fans and build up their popularity.

ZUN's bullet hell games aren't bad.

But it's too niche.

New players who want to experience the charm of the East find it really difficult to get started with the game.

An Eastern fantasy world.

In essence, they are filling a gap in this market.

To enable many people who have heard of the Touhou Project fantasy world to understand the charm of Touhou Gensokyo.

Compared to Japanese players' enthusiastic discussions about the Eastern fantasy world.

On a global scale.

Discussions surrounding "Adventure World" were even more intense.

This was something Lin Li hadn't anticipated; he had underestimated the global impact of the "itchy hands theory."

It's not just Chinese gamers who haven't seen a truly impressive game in a long time.

The same applies to Europe and America.

Since World of Warcraft, it seems there hasn't been a large-scale MMORPG that allows everyone to participate.

It is precisely because of the existence of this kind of thinking.

In the past, many games were given extremely high expectations at the beginning, such as Black Desert from South Korea.

For example, Amazon launched New World in 21.

Amazon's New World saw over 90 concurrent players in its first week on Steam, making it one of the top 5 games in Steam history for concurrent players.

Although only a few months later, the player churn rate of "New World" reached as high as 85%.

The average number of players online is only around 14.

This is far from the peak of 91 players online.

And the attrition rate is even higher a year later.

But today we will not discuss why The New World failed.

It simply means that the demand for MMORPGs from players worldwide has not been met.

Therefore, the demo released by Spark before the carnival became a hit in China and quickly spread to the rest of the world.

The quality that Spark's adventure world has shown so far has excited many people.

Even if it's just a demo.

Moreover, this demo actually has very little playable content.

A deep dive into the game involves only a dozen or so missions, taking one or two hours to complete.

But that's all.

The fact that it's already so exciting is already quite remarkable.

Just like how players of Touhou Project can imagine the future by seeing the home-building quest in the Touhou fantasy world.

Many Western players couldn't wait to explore the entire world after playing the demo.

Good game.

The more you play, the more you look forward to it.

For example, when playing the first chapter of Baldur's Gate 3, you'll become increasingly eager to see what happens next.

of course.

For every expectation there is a dasher.

For example, Epic's director, Erik Nathan, emphasized that everything Spark promised in the demo was impossible to achieve because realizing such a world would require a large number of developers.

Fallout founder Todd also said that the demos players are playing now are just a carefully crafted cake by Spark.

The actual finished product could not possibly have such a high degree of completion.

However they say it.

Overall, the excitement that Spark Carnival brought to players continued.

As for Chinese players...

That would be just like celebrating the New Year.

During the China Spark Carnival, Total War: Three Kingdoms released a large number of gameplay videos, which excited players who love history and Total War.

Games like "Eastern Fantasy World," "Song of the Saintess," and "My Perfect Strategy Manual" have made the game even more exciting than Chinese New Year for anime fans and fans of 2D culture.

The Heroes of Might and Magic III remastered version put the minds of fans of the old game at ease.

Then there's "Adventure World." After one or two days of buzz, "Adventure World" had completely broken out of its niche in the Chinese gaming community.

It's because Adventure World is different from all other MMORPGs currently available.

From the few available tasks.

It's easy to see that the entire game is geared towards an immersive adventure.

Apart from the starting village.

During the carnival, the game also offered an update, a multiplayer dungeon that required players to team up to eliminate a goblin camp in the forest.

Chapter 286 There are still experts!

Goblin Camp.

This is a dungeon for 4 to 8 players.

The content of the copy is simple and clear.

Team up, then raid the camp, and you're done.

But this seemingly simple instance has amazed players worldwide, who exclaimed that this is true adventure.

Wang Tianyi had already returned to school.

Even though the Spark Carnival was still being held at that time.

But for him.

The carnival was actually over, since his ticket was for the first day.

However, the carnival has ended.

The revelry was not over yet.

The demo for Adventure World will be available to play during the carnival.

Wang Tianyi really likes "Adventure World".

However, I haven't played much these past two days, mainly because there's too little playable content in Adventure World, especially multiplayer content.

This has been mentioned online before.

However, with the introduction of the Goblin Camp quest...

The sound is gone.

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