Then reacted.

Yes, because the Spark Carnival was held in Japan, Lin Li did visit many production teams during this time to build relationships.

Among them was Shinya Takahashi's production team.

At the time, Spark also proposed that Animal Crossing could be available on the Spark platform six months or a year after its release.

but.

At that time, Shinya Takahashi did not take the matter to heart.

I feel this will affect the development schedule of the production team.

Therefore, he declined Xinghuo's visit.

just.

Unexpectedly, the boomerang came so quickly.

~~~

Just as Shinya Takahashi was struggling with this decision.

A forest of airplanes.

It has already taken off from Japan.

However, this time the destination was not Xinghuo's headquarters.

Instead, it's Suzhou and Hangzhou.

The previous trips to Suzhou and Hangzhou were for the game engine, to check on the game's progress.

This time, however, there were some other factors involved.

Got off the plane.

It's already late at night.

After a short rest, the next morning...

He, Feng Yi, Guan Lei (the producer of Eternal Calamity), and Wang Xi (who came to join in the fun) rode together towards Hangzhou University.

The group had just gotten into the car.

We started talking about the problems we encountered during development.

Especially Wang Xi, who was eager to fight.

Of the three, the one using the Starfire engine, Battle Will, is expected to enter the public beta phase around September.

However, Wang Xi was completely unsure at this moment.

The main reason is that after seeing games like Naraka: Imperishable, Black Myth, and even Adventure World, which are considered top-tier games in China today.

Wang Xi was still a little flustered.

As the saying goes, there is no harm without comparison.

In addition, the Spark Engine has made rapid progress recently, which makes Wang Xi feel that it would be a loss if he didn't use the latest engine technology, so he always wants to upgrade the graphics.

This also severely slowed down the development of the fighting spirit.

then.

When Wang Xi learned that Lin Li was coming, he also came along.

"Don't get the priorities mixed up."

Faced with Wang Xi's question.

Lin Li's answer was simple and direct.

"I've seen your demo. Putting aside everything else, the current graphics are much better than Mount & Blade, right?"

Wang Xi nodded.

Answer with a touch of pride.

"That's natural."

Lin Li then asked again.

"What about the gameplay and feel?"

Hear the question.

Wang Xi fell silent, and then he instantly realized what Lin Li wanted to say.

Actually, similar words.

Many people have spoken to Wang Xi about this.

However, he did not take it seriously.

Lin Li has pointed this out quite clearly this time.

The visuals in "Battle Intent in the Past Life" are actually not bad, but the feel of the fight scenes and many details are not handled very well.

On this timeline.

Lin Li would occasionally pay attention to it.

The picture quality is fine.

However, the feel of the fighting and the sense of combat have not improved much.

Therefore, Wang Xi did not come to see him.

He will also look for Wang Xi if he has the chance.

After answering Wang Xi's question, Wang Xi fell into deep thought.

Compared to Wang Xi.

Feng Yi and Guan Lei were much calmer. They were both very clear about their goals and basically didn't need Lin Li to give them any pointers.

Therefore, the three of them talked more.

It's the understanding of the game that matters.

We talked a lot about trivial details.

For example, the presentation of game aesthetics, storyboarding, visuals, and so on.

Chat with them.

Lin Li is one of the few who can gain some inspiration.

Chapter 292 School-Enterprise Cooperation

Time flies.

Almost instantly, we arrived at Hangzhou University.

"President Lin!"

Lin Li got off the car.

And there were already people waiting.

So they hurried over.

"You must be Li Wei, Director Li?"

Appearing before Lin Li was a middle-aged man wearing glasses.

He is the director of the Career and Employment Office at Hangzhou University.

He was also the one who spearheaded the negotiations with Xinghuo this time.

As for why Xinghuo has become associated with the prestigious Hangzhou University.

It's actually due to a labor shortage.

With fewer and fewer talented people available in the market.

In addition to the need to relocate the studio, Spark had already established branches in eight locations by the end of last year.

There are 3 overseas.

They are Paris, France; California, USA; and Tokyo, Japan.

The first two are mainly focused on engines, and neither is particularly large.

The studios in Tokyo, Japan, are similar to those in Suzhou, Hangzhou, Guangzhou, Chengdu, and Chongqing in China; they primarily focus on remastering game studios.

Suzhou and Hangzhou are even more unique.

In addition to Reset Studio, there is Adventure World Studio and Starfire Engine Studio.

The reason for choosing these places.

The reason is actually very simple.

Suzhou and Hangzhou go without saying; their gaming industries are very well-developed, with many gaming companies based there. In addition, with the presence of Alibaba, there are also many internet companies and a large pool of talent.

The names Guangzhou and Tianfu were also chosen based on this logic.

Finally, Chongqing was chosen because of the substantial subsidies provided by the government.

After all, Chongqing has always felt that Xinghuo deserves some credit for making it a popular online city.

So they proactively contacted Xinghuo, and the subsidies they offered were very generous, so Xinghuo went as well.

With the establishment of these branch offices.

The pressure on Xinghuo to recruit people from society is increasing.

Thus, it followed the path taken by many manufacturers: university-enterprise cooperation.

Back in 2014.

NetEase Games began establishing partnerships with domestic universities.

These collaborations have brought a lot of talent to NetEase.

In addition, in a previous life.

Around 19 years ago, Tencent, miHoYo, and Hypergryph also entered this industry.

but.

Most companies establish partnerships with domestic universities.

This was also because in the second half of 19, the state introduced a model of "innovating school management models and deepening the integration of industry and education".

However, Lin Li came to Hangzhou this time.

It's not to respond to the national call, after all, the national call hasn't been issued yet...

It's simply that this opportunity exists.

Also.

Contrary to intuition, Tencent has done a relatively good job in university-industry cooperation in the country.

In my previous life, it was at the end of 19.

Leveraging its resource advantages in the development field, Penguin Games has launched a university open course for college students both domestically and internationally.

The open courses cover areas such as client development, planning, and art, and from courses to training camps, they have indeed covered a considerable number of students.

Many of those who graduated from Penguin's public courses went directly to work for Penguin.

Lin Li also wanted to get ahead of the game this time.

Pick a fruit.

After all, the first-mover advantage of university-enterprise cooperation is quite obvious.

If we wait until the second half of the year, when the country issues a call for cooperation, schools like Hangzhou University might not be able to offer such favorable terms of cooperation.

Arrived at school.

Li Wei first led Lin Li and his group to the vice principal's office.

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