Instead, the scene abruptly ended as the Divine version of Artoria drew her sword and swung it back with style.
"Holy crap, my wife has a new form."
"This skin looks amazing!!!"
"I declare that this new version of Divine Saber is the strongest among the five Saber classes!"
"Upstairs, what's this about Calabash Brothers and five different Sabers combining into one Holy Saber?!"
"Wow, it's so beautiful! I took a screenshot, and this will be my new wallpaper."
"Whoa! This isn't about the sword in the lake, it's about Artoria becoming a Heroic Spirit!! That's why the background music is called Heroic Spirit Overture!!"
The comments section clearly showed that there were core fans of FATE.
When I saw everyone else posting things like "My wife is so beautiful," I felt a pang of sadness.
This sparked the fans' desire to express themselves.
And indeed, as they said, this demo actually tells the story of Artoria becoming a Heroic Spirit.
In the lore, Artoria is different from other Heroic Spirits. While the main body of a normal Heroic Spirit resides in the Throne of Heroes, the Holy Grail War summons a clone.
Only Saber came directly from her original form.
Because she made a contract with the Counter Force before her death, she became a Heroic Spirit before she died. She can remember what happened and will not forget. Only after obtaining the Holy Grail or resolving her inner conflict and giving up her wishes can she return to the timeline.
Lin Li's demo depicts the scene of how Artoria became a Heroic Spirit in front of him.
Chapter 107 The Master of Empty Promises [Seeking recommendations, anything please~~~]
Of course, the demo wasn't exactly as set up.
After all, this scene wasn't in the original work.
There is also no setting for Artoria's transformation.
These are actually Lin Li's two plans for the future development of FGO and the trajectory of destiny.
FGO is more story-driven and still uses the story as its core driving force.
of course.
To move in this direction, we also need to solve the current problems of FGO.
Yes.
The storyline of FGO in the current version also has problems.
However, this problem does not actually stem from any specific plot point.
It's the system.
The plot of FGO in its previous life was essentially the same as the character art problem.
This is all a result of DEworks' inaction.
Due to the plot structure, the connections between chapters are negligible.
Therefore, DEworks also outsourced its copywriting, just like it did with character illustrations.
Since the methods are the same, the problems encountered are naturally the same as well.
Because there is no review process or modification mechanism whatsoever.
The storyline of FGO in its previous life was like gacha, with good or bad outcomes entirely dependent on fate, just like riding a roller coaster. Good things could soar to the clouds, while bad things could bury you in the ground, a world of difference.
A good storyline can make players want to adapt it into a movie, an anime series, a comic book, or a live-action stage play.
Bad plots, on the other hand, are full of nonsense, bugs, and random pairings.
The characters I write about are too passionate and not very intelligent.
Even when playing a story-driven game, people skip the plot. The only value they might bring is increased sales of blood pressure medication and increased traffic for the author.
The key issue is that DEwokrs is completely inactive; they don't even do something as simple as copywriting review.
But thinking about it, it makes sense. If they don't even review character illustrations, which are easier to approve, how could they possibly review the text?
In such an environment, some terrible authors, not content with writing one terrible book, can actually write several more.
I'm talking to you! Hikaru Sakurai!
However, if we think about it rationally...
This doesn't seem to be entirely Sakurai Hikaru's problem.
If you can get paid for writing random things, then why bother writing seriously?
Moreover, given his skill level, even if he tried to write something seriously, he probably wouldn't be able to produce anything worthwhile.
With such a well-organized script and content management system, it's unclear how the people at DEworks could possibly read it.
Lin Li, in any case, couldn't stand it.
Therefore, we arrived at Spark Games.
Lin Li's management of FGO's storyline is much more meticulous.
Although it is still an outsourcing procurement system, it should be clearly stated before signing the contract.
Spark Games has the right to request the author to modify the plot.
At the same time, Lin Li will not invite only one person at a time like he did with DEworks in his previous life.
Aside from mushrooms and Gen Urobuchi, who has already proven himself, you can use money and manpower to keep him writing, coercing and enticing him to produce more.
The remaining copy can be submitted by casting a wide net and commissioning more authors.
An internal review team was established, and each period, a group of players was randomly selected to form an internal review panel, thus implementing a three-pronged approach.
It's not like we don't have money. If we're going to choose, let's do it like a talent show and choose thoroughly.
The collected manuscripts are ranked based on the results of internal review and player review, and then submitted to Lin Li for a final review. The best manuscripts are then selected for use to supplement Gen Urobuchi and Mushroom's production capacity.
Even with this approach, it's still possible to satisfy players in every chapter.
But at least we won't see the awkward situation where, after a new storyline is released, players just want to skip through the rest of the game.
This is Lin Li's plan for the future main storyline of FGO.
As for another FATE IP work, namely Fate/stay night.
Lin Li was much more demanding when it came to the plot.
After all, if the FGO storyline goes astray, it's fine; we can always bring it back in the next chapter.
Each chapter of the trajectory of destiny corresponds to a development cost.
Even if the plot can be structured in chapters to avoid a collapse in overall reputation due to the poor quality of a particular version.
The development costs incurred are irrecoverable.
Therefore, in the trajectory of fate.
Lin Li's approach is very similar to the copywriting style in movies or TV series.
That is, an editor-in-chief, Mushroom.
In addition, there is a whole professional copywriting team.
Mushroom only provides the outline, ideas, and concepts.
The professional copywriting team is responsible for refining the outline and the creative ideas.
Fill in the details to fit the game's theme.
In the entire team, Mushroom was responsible for providing the FATE flavor, while the other writers were responsible for filling in the content.
This approach will naturally diminish some of the highlights of the plot, but it can also avoid many of the plot's low points.
Not to mention, the production style of the "Fate Trajectory" series is fine as long as the script isn't bad.
In many cases, the player's experience can be salvaged through improved graphics and system design.
Just like the demo shown here.
If the story were set in FGO, it would probably consist of just a few lines of dialogue, two character portraits, and maybe a CG, which players would just skim over.
However, when placed within the context of fate, the scenes and visuals greatly enhance the player's sense of immersion.
~~~
[Master of Empty Promises]
This is the new title given to Lin Liqi by players who attended the Spark Games Direct presentation that afternoon.
After the initial excitement wore off, the players returned home, lay in bed, and as the excitement subsided, they suddenly realized...
"Hmm... what exactly was announced in today's Direct?"
Then they made another calculation.
Although they shouted fiercely at the Direct.
But everything presented at the press conference seemed like empty promises.
Battlefront Girls won't get a major update until next month, and FGO players will probably have to wait until November to experience the version that Lin Li is in.
As for the most anticipated fate trajectory, it's even more outrageous.
With the release of this promotional video, there wasn't even a release date yet.
Lin Li only said one sentence on stage: "Because of the official FTEA license, the game will undergo major changes. Please stay tuned for the release date." That was it!
~~~
If anyone is most satisfied with Spark Games' direct presentation, it's this...
Therefore, domestic and Japanese gaming media should definitely stand up and express their gratitude to Lin Li.
"That's a great promise!"
After attending the Spark Direct Meeting, Shen Wansan returned to the company and, without saying a word, transferred the photos from his camera to the computer and began to categorize them.
Girls' Frontline, Fate/Grand Order, and Destiny's Trails.
"It would be great if Spark Games held a live broadcast every day. The amount of news is overwhelming, it's such a waste."
However, not posting it is not an option.
This is news after all, and it has a time limit.
Otherwise, Shen Wansan really wanted to save these articles.
Analysis of the FGO Battle System
Girls' Frontline Version Preview
Girls' Frontline New Version: Girls Fighting Zombies?
Spark Games unleashes its full potential: Destiny's 3A-level graphics are astonishing.
Shen Wansan wrote down his outline of ideas, just like counting cards.
After categorizing the news, he called each of his editors to assign tasks and began compiling the news using the "One Breath Transforms into Three Purities" technique.
Just as he was having a great time making this up.
The phone suddenly rang.
It was my boss calling.
Chapter 108 Vagrant! You have no martial ethics!
To be honest, Shen Wansan was already terrified of his boss's phone calls.
Not answering is obviously not an option.
It's bound to be bad news if you accept it.
as predicted.
After Shen Wansan answered the phone, he was given a long, inexplicable lecture. He was completely bewildered, but he still managed to hear the last sentence his boss said.
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