In addition, the reservation website for Destiny Track is a global reservation site.
In other words, Japanese players also use this website to make reservations.
Of course, there is some moisture involved.
Today's Stream did bring in a lot of traffic, mainly because although the demo last time resembled Fate, it wasn't Fate after all.
This time, it's a genuine, officially licensed FATE game.
Lin Li even brought over the entire FATE mascot, maximizing his influence. After the Direct ended, FATE fans on both the Japanese and Chinese servers were incredibly excited.
The number of reservations skyrocketed, eventually resulting in a figure of three million.
~~~
"Three million...that's outrageous."
Magic City.
A single room for rent.
This rental apartment is located in the suburbs of Shanghai, hidden in an old residential building.
Although it's an old house, the interior is still fairly clean.
The room was simply furnished, with a single bed placed near the window.
The wooden desk next to the bed was piled with various books and documents, including many books on game design.
The wall decorations are simple yet stylish, with a few hand-drawn illustrations and photographs adding an artistic touch to the room.
A potted plant is placed in the corner, adding a touch of life to the room.
"I don't know when my game will be finished."
Chen Anyu sighed and then left a comment in the official reservation comment section.
[ID Watermelon: Must buy when it comes out!!]
After posting, Chen Anyu refreshed the page, and countless new comments appeared in the comment section.
Please, could you release the demo so we can have a go?!
[Does anyone have inside information? When is this game finally coming out? Didn't they say it would launch in October? Why isn't there even a release date this time?]
Is the plot of Destiny's Path still episodic?
Chen Anyu refreshed the page, and there were countless more posts.
So I can't help but sigh again.
"They're really popular."
He then pulled it down a bit.
At the bottom of the reservation website are some partner links.
Chen Anyu, still feeling emotional, casually clicked on a link that led to the official website of Xinghuo Games.
Unlike most game companies whose official websites have virtually no information.
The official website of Spark Games has quite a lot of content.
In addition to the company's own game news and the usual information such as game developer introduction and development history on the left,
There's even a player feedback forum on the right side, where players can post comments and feedback, and you can also see official replies from Spark Games.
The most frequent official response was that the issue had been fixed in version XXX, and thanked the player for their feedback.
Although I don't know if it's true or not.
But this intuitive feedback model seems much better than some game developers who just provide an email address and then send emails that are either read but not replied to, or even not read at all.
In addition to these, Spark Games' official website also features industry news.
This section basically introduces which manufacturers Spark Games collaborates with on technology and what systems it has launched.
For example, the first news item in the industry is that Spark Engine, a subsidiary of Spark Games, has reached a strategic cooperation with NVIDIA. Clicking on it reveals details such as Spark Engine contacting NVIDIA regarding the latest NVIDIA graphics card technology.
Other examples include discussions about a collaboration between Spark Games and a certain mobile phone manufacturer.
Also, Spark Games will be released on PC after the Girls Frontline engine is optimized.
Besides.
Chen Anyu scrolled through the page for a while and saw another news article from a few days ago.
[Have an idea, a project, but lack funding or technical expertise? No investors willing to invest in your anime/manga/game related content? Join the Spark New Game Incubation Team!]
"Um!!!?"
Upon seeing this news, Chen Anyu instantly perked up.
He sat up.
I started reading it carefully.
Chapter 110 The Crazy October [Please recommend!]
Actually, the content of this news is very simple, just like the title says.
Spark Games has established a game incubation team, and those with ideas can submit their existing project plans to Spark Games.
If the application is approved, you can get paid and even receive technical support from Spark Games.
It's that simple.
Such projects are actually quite rare in the gaming industry.
On the one hand, incubating new games is quite energy-intensive, and on the other hand, truly capable people don't need to participate in such projects.
Of course, the most important reason is that it's a thankless task.
"Laborious" means that the organizer needs to spend money and effort to do this.
"Not popular" means that most of the games incubated by the company struggle to make money.
In the past, only large companies like Sony and Microsoft would do this kind of thing.
There are even fewer projects like this in China.
Large companies like Tencent and NetEase are usually not interested in these small projects.
Smaller companies, on the other hand, often have neither the motivation nor the need to do these things.
Therefore, many domestic developers of anime-style games often have to rely on their passion to keep going until they achieve success.
But now Spark Games has suddenly stepped forward and made a statement.
Although no one knows whether this project is reliable or not.
But it was a pioneering move.
In the end, after reading the news, Chen Anyu decided to give it a try and submitted his proposal.
You need to specify the project name when submitting your application.
So he thought for a moment, and typed out a name he had been pondering for a long time: "Lost in an Indefinite Journey."
~~~~
June 2016.
This is destined to be a moment in time that will leave a deep mark on the history of anime-style mobile games.
First, October 1st
Onmyoji launched its new game during the National Day holiday and got off to an unexpectedly favorable start for all Chinese players.
After its launch, the Baidu Index skyrocketed from 2610 to 138579, a 50-fold increase.
By October 5th, the revenue in just five days had reached a staggering 100 million RMB. At this rate, it's not impossible for the revenue in the first month to exceed 500 million or even 600 million RMB.
The number of daily active users has exceeded 400 million.
It was like a nuclear bomb going off out of nowhere, drawing all the attention of capital to the lucrative market of anime-style mobile games.
By September 10th
miHoYo added fuel to the fire.
On the day of its release, it will be featured on the App Store homepage with a large image carousel, special topics, and new game recommendations.
It soared to eighth place on the bestseller list.
With over 10 million registered users and a five-day turnover of 30 million RMB, it seems certain that the turnover will exceed 100 million RMB in the first month.
The media were even more astonished!!
Onmyoji's first-month revenue is projected to reach 5 million yuan; why is the anime-style mobile game market so frenzied?
Did NetEase defeat Tencent with this game, "Killing Honor of Kings"?
miHoYo's all-or-nothing gamble pays off! Honkai Impact 3rd is receiving a fervent response; have you joined the crew today?
"Two consecutive games exceeding 100 million RMB in sales in their first month: Is the anime-style mobile game market truly a niche market?"
Of course, besides these news articles describing the overall environment and industry, there are also other news items.
There are also a large number of media outlets that prioritize traffic.
They began to demonstrate their traditional virtue of putting others down.
"The Right Direction for Major Companies: NetEase's Onmyoji Crushes Smaller Companies and Dominates the Market."
"Battlefront Girls Show Signs of Decline: Why Can't They Break 100 Million?"
"3D is the future: How did miHoYo achieve over 100 million RMB in revenue in its first month?"
Standing at the point in time, October 11th.
There seems to be some strange consensus among the media.
On the one hand, there is a frenzy of praise for the success of Onmyoji and miHoYo, creating the impression that a wave of anime-style games has emerged.
On the other hand, both Onmyoji and Honkai Impact 3 are 3D games.
Therefore, there was a frenzy of hype that the market for anime-style mobile games belonged to 3D games, and that traditional 2D projects would find it difficult to break through and reach 100 million in revenue.
Among them, Tencent's media outlets were the most vocal in their commotion.
It was at this juncture that Tencent announced the formal restructuring of the Sunburst Studio, and Girls' Frontline 2 was officially launched.
The game will use the most popular 3D graphics to bring players a better experience.
However, apart from Tencent's own media outlets, this news received virtually no attention from other media.
Now, various media outlets, including many casual observers, are reporting on this.
All they're thinking about is guessing and calculating whether Onmyoji can break 500 million by the end of the month, whether Honkai Impact 3 can break 100 million, and whether the revenue can continue to rise after breaking 100 million.
Before October 11th, fans of Onmyoji and Honkai Impact 3 were generally confident about the answers to these two questions.
However, on October 11th.
That confidence doesn't seem so strong anymore.
Because of that man.
The man who carries FGO in his left hand and holds up the new version of Battlefront Girls in his right has arrived!!!
~~~
November 11st
The joyous National Day holiday has come to an end.
Wang Jiayi also returned to school.
Today is Monday. After finishing his two professional classes in the morning and having lunch in the cafeteria, Wang Jiayi went back to the dormitory with his roommate.
"Hey, are you still going to afternoon classes?"
"Go? What for? It's not like it's a major course."
"Where are you not going?"
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