When I write a bug it becomes the core gameplay
Chapter 521: The more you smoke, the worse it becomes
Chapter 521: The more you smoke, the worse you get
"Pfft."
Lilith was a little nervous and almost laughed.
I have to say that the players are indeed very talented, and the transition from "Nine Swords" to "One Sword" is intuitive enough.
"At least a high-end computer can be used, and the Vientiane editor at that time can be adjusted to a playable level. The programmers of Shengjing Group are still quite capable." Lilith said with emotion.
Gu Fan nodded: "Yes, high-end computers can play it.
“But there’s a little paradox here.
"That is, this game is mainly aimed at casual players on mobile phones, and players on mobile phones cannot play it; players with high-end computers can indeed play it, but they don't like this type of game very much."
Obviously Gu Fan was speaking euphemistically here. It would be great if these players with high-end computers don't despise this kind of game.
Lilith asked: "Why don't you like it too much?
"Isn't this game developed according to the standards of a AAA masterpiece?"
Gu Fan nodded: "Well, the hardware is indeed developed according to the standards of 3A masterpieces, but the gameplay is not based on 3A masterpieces.
“This game claims to take advantage of the strengths of both families, so what are the strengths of each?
“The strengths of AAA masterpieces are strong graphic expressions and rich game content; while the strengths of mobile games are multi-terminal interoperability, attracting many light players, and the ability to earn excess profits through the free-to-play model.
“If you use the graphics performance of mobile games and the charging model and hard-core gameplay of 3A masterpieces at the same time, wouldn’t it become a game that exploits the shortcomings of both families?
“That would definitely lead to a quicker death.
"So the game "Nine Swords" at least at first glance has achieved their goal: the screen is on par with 3A masterpieces, and it also has a large open world map, and there are not too many puzzle elements and various contents on the map. .
“At the same time, some content related to traditional culture has also been added, such as popular science questions and answers on traditional knowledge and so on.
"In terms of consumption model, "Nine Swords" also uses various characters in the original work to become in-game characters for players to draw.
“But the problem is that originally these people in Shengjing Group all started out by making krypton gold mobile games. They lacked experience in making open world and puzzle-solving content, and the actual results were not good.
“Maybe at most it’s similar to a canned game with question marks all over the screen, or even worse.
“This kind of game content is already very discouraging for players with high-end computers.
"In addition, there is also a problem with the character planning of "Nine Swords".
"Because although there are many characters in the game "Nine Swords", the number is actually not as large as Three Kingdoms or popular anime IPs.
“There are only five or six truly powerful top masters, there are more than ten first-class masters, and the rest are just small fish.
“Judging from this data, it is not enough to support a large enough character pool.
“So in the early stage, Shengjing Group could only use some small characters who were not strong in the original work as UP pool characters. As a result, players did not buy it.
"Shengjing Group also said that if it sells the top characters at the beginning, what will be sold later? So this creates a structural contradiction."
Lilith suddenly got a blind spot: "Wait a minute, didn't another company also make a card game? Didn't they also make different cards? How did they solve it?"
Gu Fan explained: “Their solution is very simple, which is to give the same character multiple cards.
“For example, characters at different stages can produce different cards, or you can add a ‘ghost’ or ‘god’ prefix.
"Mr. Li, I know what you want to ask, why can't Shengjing Group's "Nine Swords" do this?
"Because the "Nine Swords" they made is not a card game, but an open world game.
“If it’s a card game, a common card and a divine card can be easily recognized even by the same person.
“The original painting and skills are completely different, and players can accept it.
"But open world games are different. The same person is divided into four-star characters and five-star characters. The intensity is very different. This feels very strange.
“So after repeated consideration, Shengjing Group had no choice but to abandon this plan.
"Actually, Shengjing Group has used the IP "Nine Swords" to make other games before, and the results were pretty good. But at that time, it was an MMORPG game, and the players played the roles of passers-by, and those powerful martial arts masters were NPC or copy BOSS in the game.
"So in MMORPG games, this is not a problem.
"But in this open-world mobile game, this problem becomes unsolvable."
Lilith nodded suddenly: "Well...what happened next?" Gu Fan continued: "There will be no later!
"This game actually pleases no one. The original book party is not satisfied, the character party is not satisfied, MMPRPG players are not satisfied, stand-alone game players are not satisfied, mobile game players are not satisfied, young people are not satisfied, and middle-aged uncles are still not satisfied.
“As soon as I went online, I was close to death, and the players made up jokes in various ways.
"Of course Shengjing Group couldn't tolerate its billions being wasted like this, so it spent a long time on it, saying it had to be redone and made major changes several times, but...
"The result is not difficult to guess."
Lilith nodded: "Okay, okay, it sounds like Shengjing Group does have something worth learning from.
"What we have to do is learn from the advanced experience of "Nine Swords", and of course, we must also make some improvements on this basis.
"At least... there should be more players tricked in the early stage."
In Lilith's view, although the game "Nine Swords" is good, there are too few players.
If not enough players are deceived at the beginning, then there won't be enough negative emotions. Wouldn't it be a waste of work?
The pigs still have to be fattened before being killed.
Players still have to trick them in first and then persuade them to leave.
But then again, it shouldn't be too difficult.
Because times have changed, and today's Vientiane editor is no longer as cheating as it used to be.
Several of the latest games developed by Nitiantian were developed using the Vientiane Editor. Although it is still difficult to optimize it to the extent that it can run perfectly on mobile phones, at least it will not directly dissuade so many players.
In this area, just perform normally.
The key is to continue to implement Shengjing Group's design concept of not relying on both ends, so that both stand-alone game players and mobile game players can find their own pain after the initial happiness.
This is still very technical.
"So, Gu Fan, do you have any good ideas about the card drawing mechanism.
"I have thought about it repeatedly before, but I always feel that this problem is not easy to solve." Lilith said seriously.
The so-called "card drawing mechanism" problem is the main reason why Lilith has never made a gold-based mobile game before.
According to players' subjective feelings, the mechanism of drawing cards with krypton gold is actually very frustrating, and it should generate a lot of negative emotions.
But in fact, the current calculation of negative emotions in **** is more complicated.
At present, the krypton gold card drawing in almost all games is not a secret, because the law stipulates that the probability must be clearly disclosed, so there is a small guarantee for how many draws, a big guarantee for how many draws, and the probability that the small guarantee will distort other characters. These are all clearly statement.
The players are all clear.
Of course, there are also some games that are purely random, or have no guarantee mechanism at all, which at first glance allows players to break defenses.
But the problem is that players will be fully mentally prepared when they play this kind of card pool, so it will have a hedging effect.
From a probability perspective, as long as the data sample is large enough, the final probability will be infinitely close to the theoretical value, and the negative sentiment value generated by this system will not be too much.
This is the "European-African Conservation Law" that many players have summarized themselves.
This law is of course nonsense and is not supported by any theory or data, but it does reflect the mentality of some players. Generally speaking, the negative emotions and positive emotions generated by non-Emirates and European Emperor players will roughly offset.
If you want to make this new game a success, you must first solve the problem of the card drawing mechanism.
Gu Fan thought for a moment and said, "Mr. Li, I have an idea.
“If we follow the general practice of mobile games and set the shipping rate, and then let players freely draw, then whether it is a false probability or a true probability, the final result will not be much different.
“We have to design a system that makes everyone increasingly dissatisfied to continue to harvest negativity.
"In that case...
"Mr. Li, what do you think of us making the players more and more angry?"
(End of chapter)
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