When I write a bug it becomes the core gameplay

Chapter 528: dual element character

Chapter 528 Dual Element Character

Lilith nodded happily: "Well, that's right!

“The essence is, subtract where you shouldn’t subtract, and add where you shouldn’t add!

"Subtraction is done with confidence. After all, this is a mobile game. We have to take care of the feelings of mobile game players. The operation cannot be too complicated.

"The additions are justified. This is for the benefit of the players! It provides more game content! Although players may feel that this is just to force them to buy characters.

"Oh **** ho ho!"

Lilith and Qin Fengliang hit it off immediately and wanted to high-five them immediately.

Then the next question will be clear.

Where should subtraction be done and where should addition be done?

This time, Lilith had already thought about it before Qin Fengliang gave her advice.

“First of all, we need to make some reductions in the mechanism!

“The main reason why “Endless Fantasy Legend” became popular and inexplicable bugs appeared was that the mechanism was too complicated.

"Combating a big rock with water elements and then blowing it up with fire element bombs, which is considered a big move in other games, has almost become a basic operation for players in "Endless Fantasy Legend".

“If this system is to be retained, it will be difficult for veteran players to have too many negative emotions.

“But if we cut them all off, the intention would be too obvious, and it would not be conducive to tricking old players into joining.

"Then just cut it off to the ankles! Only keep the most basic elemental abilities, but cut off all kinds of advanced gameplay.

"When the time comes, we will use another promotional video to deceive the players, making them mistakenly believe that they have been copied completely. Once they enter the game, they will be given a slap in the face!"

Lilith was very satisfied with her conclusion. After a short pause, she continued: "The addition part is naturally the skills of various characters.

“Since the character pool needs to be large enough and rich enough, each character must also have unique skills.

“However, these skills will not have any particularly powerful mechanisms, and the mechanisms must be made very stingy.

"Players look uncomfortable, but they can't help it because they have strong enough values."

Lilith took a closer look at the abilities of the four elements of earth, wind, water, and fire.

The earth element can escape from the ground and pass through walls.

The water element is attached to various props, making them huge, bonding different props, or controlling water to cross rivers.

Fire element, ignite flames and create fire bombs.

Wind element, grabbing and manipulating objects.

The time element can stop or speed up time.

Of course, there are some linkage effects between elements, such as water extinguishing fire, wind fueling fire, etc.

In addition, there are actually other attributes in the game, such as the thunder attribute, but this attribute is not open to players, but is only used as a special mechanism on the map.

When players carry metal weapons and walk on rainy days, they may be struck by lightning.

Of course, you can also take advantage of this in reverse, using the power of the wind attribute to grab metal weapons and throw them into the pile of monsters on rainy days, thereby creating an artificial lightning strike.

Although the initial design was relatively simple, after repeated development by players, it has been somewhat broken.

Such as fire bombs, flame mortars, boomerang mines, strong wind superimposed thrust, bonded super-large boomerangs, etc.

It can only be said that the underlying mechanism of "Endless Fantasy Legend" is too powerful. Although it seems to be a very simple gameplay, when they are all added up, endless scientific research results will emerge.

Since this is the player's favorite, let's... cut it!

Operations like fire bombs must not appear in new games.

He also cannot have abilities such as earth escape.

Simple effects such as water extinguishing fire, metal triggering lightning, and wind assisting fire can be retained.

Keeping these things will make it easier and better to deceive old players into the trap.

As for the characters in the game, they won’t have any special mechanics, but they will have numerical values.

In this way, the players are reluctant to smoke, but they can't help it.

And what about after smoking?

The official has already made arrangements to enhance the values ​​of other characters. After each round of expansion, the characters originally selected because of their values ​​will become invisible to everyone. Isn't this another wave of negative emotions?

Lilith happily wrote down all these contents.

Qin Fengliang realized that he had nothing to do, so he hurriedly spoke, trying to find some sense of presence.

At times like this, it is better to say something wrong than not to say it at all.

Is there a mole in Nitiantian? Of course there is.

But Lilith couldn't find it out at all. If you don't speak at this time and your attitude is obviously not positive, it is easy to greatly increase your suspicion of being a mole.

"Mr. Li, I have a few suggestions regarding the elements and characters in the game."

Lilith looked at her: "Well, tell me."

Qin Fengliang quickly wrote several elements on the paper.

"Mr. Li, I think it is necessary to add some elements.

"For example, thunder and metal, these originally existed in "Endless Fantasy Legend", but they were not open to players.

"Now that we are opening it up to players, players will definitely be looking forward to it. When they find that the gameplay is even less than before, this huge gap is enough to generate a lot of negative emotions."

Lilith nodded: "Huh? That makes sense!

"In this case, there are actually seven elements in the new game: Earth, Feng, Water, Fire, Gold, Thunder and Time.

"Then let's join in the fun and add the wood from the metal, wood, water, fire, and earth, and then add the ice!

“These are the nine elements.

This work is compiled and uploaded by Liujiu Book Bar~~

"It does seem to have doubled compared to the previous five elements. It's very confusing!"

Qin Fengliang continued: "Mr. Li, I have another suggestion. I think the characters in the game can have two different attributes.

“One attribute is an inherent attribute, directly related to his character, plot, and special abilities; while the other attribute is an attribute chosen by the player.

“Both attributes can work well with each other.”

Lilith was stunned for a moment: "Huh? Why?"

Qin Fengliang explained: "Because this is more conducive to our laziness!

"Mr. Li, if you think about it, according to the conventional thinking, it would be easier for each character to have one elemental attribute.

“But the problem is, if we have to do more roles, it will be troublesome.

“For example, we have to make dozens of different characters, and among them there may be about ten characters with the same attributes.

"If they all have the same attributes at this time, wouldn't it be troublesome to do it? It's easy to fall into homogeneity.

"After all, everyone is either fire or thunder, and their attributes are the same, and they can only be differentiated by their skills.

“But the difference in skills makes it easy to design some unique and powerful mechanisms.

“On the contrary, if each character is given a secondary attribute, then 9 times 9, we basically have 81 combinations.

“Even if there are 9 characters with the same attribute, their recognition can be maximized based on the difference in the second attribute.

“The difference in attributes is apparent, so we don’t need to make too big a difference in mechanics.

“On the contrary, it’s more cost-effective.

“And this way, we can brag at the beginning: We have nearly a hundred characters with completely different attributes. Players will definitely think, wow, this is too powerful!

“When I came in and looked at it, I found that the mechanics of these characters were all very similar. It could even be said that they were copied and pasted. The only difference was in the second element.

"In the end, players find that only one or two characters are useful. Once this sense of gap appears, won't there be negative emotions?"

Lilith thought for a while: "Huh? It does make sense!"

Qin Fengliang's method is in line with the basic principle of creating negative emotions: creating a psychological gap.

In fact, Lilith can also consider making only a single element. What about homogeneous roles? Homogenization can also create negative emotions among players.

But the problem is that if there is only one element, the character will have to add more mechanisms. If more mechanisms are added, various unexpected problems will easily occur; and if there are not more mechanisms, then the same element + similar mechanisms will lead to various unexpected problems. It's very monotonous, and the most important thing is that there is no way to promote it in advance.

You can't promote your characters as being the same, right?

If there is no publicity, players will not be particularly looking forward to it. They may even predict in advance that the characters may be homogeneous. Then when they actually play it, the generation of negative emotions will be greatly reduced.

Some players may not even care if the characters are homogeneous, but think homogeneity is a good thing.

Doesn't this give them a reason not to draw characters?

In a gold-based card drawing game, if players don’t draw characters, how can they earn negative emotions?

Therefore, it seems better to do the second element synthesis.

In this way, you can start boasting before the game is officially launched, such as "epoch-making character design", "up to 81 completely different character attributes", and "dual elements + new mechanism".

In short, these boasts are completely fine and are not false propaganda. Naturally, the officials will not deal with them severely.

However, players' expectations were very high, but after entering the game, they found that this was not the case at all.

Moreover, because they are not sure which of these characters is important, many players will be forced to draw more characters with different elements.

The final fate of these characters must be warehouse managers, and this is another wave of negative emotions.

(End of chapter)

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