When I write a bug it becomes the core gameplay

Chapter 596: Krypton Exit Mechanism

Chapter 596 Krypton Exit Mechanism

Lilith fell into deep thought.

After pondering for a while, she obviously did not come up with any constructive answers and turned to Gu Fan.

"This question is not difficult! Gu Fan, please answer it."

Gu Fan's mouth twitched slightly, but he still said, "Of course there are ways to solve these problems, it just depends on whether we are willing to pay the corresponding price.

"If it is another krypton gold game, these two problems actually do not exist.

"First of all, after krypton gold players reach the top, they can continue to kill ordinary players. If the fun remains unchanged, they will not withdraw from the game; in addition, game manufacturers can also continuously increase the game value and launch stronger suits and cooler weapons to maintain freshness.

"Of course, the expansion of numerical value will trigger ordinary players to withdraw from the game, so a mutual force will be formed between ordinary players and krypton gold players. Ordinary players do not want the expansion of numerical value, and krypton gold players hope that the expansion of numerical value will make themselves stronger.

"Game manufacturers should handle this mutual force well and extend the time of numerical expansion as much as possible.

"When the entire system collapses, you can get out of the server or start a new game, and you have already made enough money.

"Secondly, the studio's problems basically do not exist, because in order to keep the real money and silver value of players recharged, Krypton Gold Game will minimize the profits of players moving bricks.

"The profit of moving bricks is low, so the studio will naturally not be able to become a climate. On the contrary, those games that do not krypton gold, do not recharge, and rely solely on time will become the hardest hit areas for the flood of studios, and it is almost impossible to solve.

"but…

"The "Going Against the Heavens" uses completely different architectures, so naturally we can no longer use these already obviously outdated and outdated mechanisms.

“We have to solve these two problems in a completely new way.

“My thought is… the ‘Ascendant’ mechanism.”

Lilith listened very seriously: "Tell me in detail!"

Gu Fan explained: "This 'ascending' mechanism includes three different ways to solve this problem:

"First, compared with the traditional method, we still need to design certain levels, such as the ten common levels of immortal cultivation, such as qi cultivation, foundation building, etc. To lengthen this upgrade method.

"At the same time, we must combine the plot, big map exploration, special dungeon and other mechanisms to provide players with sufficient game content and extend their game time as much as possible.

"Second, we must establish a mechanism for elimination. In other words, it is the battle for 'power'.

"When the player reaches the top level, the character will have the corresponding 'power', which is the strongest on this path. However, this strongest will be replaced by others.

“If you want to maintain this state of authority, players still have to rewind with others and continue to work hard.

"Third, suppose there is a super krypton guy, even if he keeps hanging up, others will not be able to take away his authority, and he is tired of playing and wants to withdraw from the game. At this time, the final "ascendence" mechanism will be triggered.

"His account will be repurchased by the official at a certain discount."

The two points in the previous ones are more or less within everyone's expectations, so Lilith's expression has not changed much.

But the third point came out, it was really unexpected.

"Repurchase? Then we have to spend a lot of extra money." Wei Chengjie said subconsciously.

Lilith waved her hand: "Money is not a problem!"

Gu Fan explained: "It doesn't matter. We don't send money to ordinary players without restrictions, and we don't send money to Krypton guys without restrictions. They all need to be strictly calculated.

"After we reclaim our account, this account is equivalent to being cancelled and will not be circulated in the market again. Therefore, this will make the entire server ecosystem healthier and give other people more promotion mechanisms.

"Secondly, it is impossible to refund all accounts by recycling. I think it is enough to refund half of the cumulative recharge amount. For players, this condition is already quite generous.

"Finally, there are strict requirements for the triggering of the ascension mechanism. It must be triggered by the top krypton guys on the server. Not everyone can refund the game." Zhou Yang nodded suddenly: "Wonderful!"

Only by savoring it carefully will you feel that this mechanism is really magical.

The reason why server balance in many krypton gold games collapses is because there is no way to balance the experience of krypton guys and ordinary players.

Krypton guys have money and can always recharge money. The common people have no money and can't even sell their money for a few times. Over time, the gap between the two sides became bigger and bigger, and the krypton guys became more and more boring, and the entire server will only move towards rigidity and death because the rankings will no longer change.

The Krypton guy may withdraw from the game, but even if he withdraws from the game, his account is still there, either sold to others or given to his friends. This big shark will continue to abuse the civilian players on the server until it is in trouble and the entire server will be in a state of chaos.

But now, Nitiantang officially launched the ascension mechanism. This account was not resold to others, but was directly cancelled, leaving only an electronic file as a record.

This way, almost everyone is satisfied:

For the rich, he originally only reclaimed 5% or 10% of the account at most, but now he reclaimed 50% at once, which is equivalent to a half-price recharge. This is of course very cost-effective, and this is an unprecedented conscience mechanism;

For civilians, after the local tyrant ascended, this number completely disappeared, missing one person who abused him, and the game experience became better. For the second-level tyrant, the big tyrant who could not be beaten no matter how much he recharged, would he be the boss? It can rekindle its enthusiasm for the game.

And for the Heavenly Heaven, it is not a loss. It’s nothing more than giving in and making less money, but it better maintains the server ecosystem.

Gu Fan continued: "For this problem in the studio, I think this is fundamentally a 'time benefit' issue.

"Any game with a higher time profit can hardly eliminate the studio's problems. If players can eat ribs online for a long time, the studio will always eat more.

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“The way I thought of is this:

"First of all, we must strictly control the output obtained through time in the game, and control the player's active game time to within two or three hours every day. In other times, regardless of whether the player is online or not, they will practice offline with the same efficiency.

"Secondly, we must strictly crack down on multiple accounts. Each account is forcibly bound to a mobile phone, a real name, and an official account. It is not allowed to open more than two more accounts on the same device. Players are encouraged to report studios and script accounts, and ban the account after verification. This is also a measure that many games have taken.

"Finally, we must level the numerical gap between players who have entered the pit at different times, give enough compensation to players who have entered the pit at the later pit, and establish a relatively balanced 'chasing mechanism'."

Zhou Yang was a little puzzled: "Catch up mechanism? It means that players who later got into the trap will get more resources?"

Gu Fan explained: "Suppose this server was opened in March, then the number of resources that players who came to play in March and attended every day are huge compared to those who came to play in December.

"Single-player games are fine. If they are online games, they will lead to natural imbalance between players at different times. This imbalance is not easy to make up for even krypton gold.

"So, players are more willing to play new servers, and old servers can only lead to chronic death, which is not a healthy ecosystem.

“And it’s because time is important that there is naturally room for studio operation.

"It is undoubtedly unreasonable for them to raise a lot of Zero Krypton accounts at a low cost and then sell these accounts to players who want to get into the trap in the future.

"This 'chasing mechanism' is simply to say that if the server is launched in March and players only come to play in December, they can get double the cultivation progress of old players every day to accelerate their catching up.

"The resources obtained by new players from this mechanism are about 75% of the resources obtained by old players at full attendance.

“In other words, full attendance is still the most profitable behavior, but even if you are not fully attending, even if you enter this server late or do not log in every day, you will not be too many people who are fully attending.

"Through these measures, it is still impossible to completely limit the existence of studios and liver substitutes, at least it can ensure the gaming experience of ordinary players as much as possible, so that as many 'ribs' in the game can fall into the hands of ordinary players as much as possible."

After some discussion, the plan for "Travel Against the Heavens" has become roughly clear.

In general, its basic gameplay is similar to "Endless Fantasy 2" or "Shadow World". It has a big map, a basic plot, a wild monster and boss. The difference is that its online content has increased significantly, and players must cooperate and compete to obtain the greatest profit.

Its innovation mainly involves transforming the traditional simple and crude PVP mechanism of "players cut each other" into a mechanism of "not cutting each other but competing inward", and adding special systems for gameplay such as "ascending" and "chasing".

Of course, the biggest feature is that the world of fairy tale is reinterpreted with the "Henggang model", which will be a completely different experience from the fairy tale that everyone originally recognized.

Lilith nodded with satisfaction: “Very good, so a solid large framework is built!

"Next, it's time for me to take action to establish some 'highlights' for it!"

To speak human words, Lilith has to take action to add some methods that can more effectively collect negative emotions.

(End of this chapter)

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