Chapter 2467 (2)

Chapter 2366 (2)

According to the Pokédex, Victini generates infinite energy within its body, which it can distribute to anything it touches. Of its four available moves, all have the potential to trigger additional effects. While its move combinations and usage aren't the strongest—some moves are much more powerful—it's relatively balanced. Barring unforeseen circumstances, if it hits, it can deal damage. It lacks moves for crowd control and sustained battles.

The Garchomp used is described in the Pokédex as having wings that can create wind blades when running at high speeds, knocking down nearby trees.

That Pokémon was given to me by the Pokémon Professor in Leafgreen Town. There were three to choose from, and you could pick one. This is the starting setup in the Pokémon Adventure 100 game; you get a Pokémon right away in the starting village and level it up through battles to a mid-to-high level. That Pokémon is a Dragon/Ground type, and so far, I've only leveled it to 65. Because its strength is average, I haven't focused on training it much. I use Normal-type moves to dodge and attack with claws or scythes, which are easy to hit critical hits. Its power is 70.

The Ground-type move allows you to burrow underground in the first turn and attack the opponent in the next turn. It can be used to escape caves. This two-turn move only has a power of 60, making it a mediocre move. While underground, you might escape being hit, but if the opponent uses a Ground-type move like Earthquake, you will still be hit. While in a cave, you can use this move to leave without needing a burrow rope.

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