Huayu started as a substitute director
Chapter 269 Economic Chain
Chapter 269 Economic Chain
The e-sports competition is still ongoing, and the popularity is rapidly increasing as the finals approach. The exciting moments of the game are also spreading among players around the world.
The response on social media was enthusiastic. Which team lost and which team won was also spread. Some viewers were heartbroken, while others were cheering.
Among them, Korean players are very proud, just because their AZF team has been invincible all the way.
With more players watching and more game information, some related messy news is also emerging in an endless stream.
"A pure college boy is so bad at playing Heroes of Glory that his girlfriend turns to someone else who is a master!"
"If you want to play, don't blame me for being a jerk. A female player of Glory of the Heroes complains about her irresponsible boyfriend!"
"Honor of Kings new map Twisted Jungle, new hero Spider Queen video review!"
"The Spring Festival skin is locked on the policewoman Lucky Sister!"
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Because it is so popular, naturally more platforms have broadcast and reported this e-sports event, and it is not limited to online live broadcasts.
The event was also broadcast on TV, of course overseas.
It is impossible for domestic television to broadcast it.
Not only is it impossible, but some experts also criticize it, saying it is electronic poison that harms teenagers and should be banned.
The event attracted millions of viewers and players around the world.
According to statistics, players from about 8000 regions around the world are watching this game and the final.
On October 10, after a series of fierce competition, the Chinese team TPA faced off against the Korean team AZF, a two-way showdown.
TPA is a Taiwan team, all the mainland teams are GG.
The popularity of the global finals is naturally unprecedented, and many viewers entered the live broadcast room of the small broken station through the client.
The number of viewers is also soaring and will soon exceed one million online viewers.
This put a lot of pressure on the small website, and it had to be on high alert, optimize as much as possible, and devote more resources to this live event.
The pressure in South Korea is also great, as the number of viewers is about to break one million. There are almost two million viewers watching the finals in these two regions alone.
The total number of viewers in other regions is at least twice that of these two regions, which means at least 400 million.
The offline scene was also lively, with players from all over the world flocking to the Shanghai Sports Center.
Want to watch this game offline!
However, as the venue was too small and could only accommodate one thousand people, a large number of overseas spectators were stranded in the sports center square.
Even if you can't watch the game, you can still see your favorite team members.
These players are flashy, with white, black and yellow skin. Some even have camouflage painted on their faces, which is the team logo.
It's even more fanatical than that kind of sport.
E-sports really has its own charm, and the influx of a large number of overseas viewers caught the Shanghai Sports Bureau off guard.
I should have given Yutu a bigger venue earlier, and I missed out on the money.
It's just because these people spend a lot on food, drink, defecation, urination, and entertainment. They are just people who have nothing to do and their families are very well-off.
In order to accommodate these people, some positions had to be urgently coordinated, but no matter how much coordination was done, there were only about 1500 people.
Some fire escape passages must be reserved. If there are too many people, we can only broadcast the event live on a large screen outside the Sports Bureau venue.
There is no need for tickets. People passing by can watch it for free. It is very open.
At this time, the competition in the live broadcast hall was very intense, and the audience were staring at the big screen nervously.
Game 1: The Chinese team TPA performed perfectly in the first half, but the Korean team AZF's Karthus developed too well and got a triple kill!
This caused an uproar in the audience. The Chinese people were depressed, while the Korean audience shouted excitedly. Some excited audience members even stood up, holding magic wands and waving flags to cheer.
The second game: Both sides switched lanes, and the jungler Mundo of the Chinese team TPA caught Zyra alone and successfully killed her by slowing her down.
After the second dragon was resurrected, a team fight broke out between the two sides. However, because the gap in the team fight was too big, even the Korean AZF's strong operation was unable to turn the situation around.
"Chinese team TPA wins!" the commentator shouted excitedly.
The Korean audience was frustrated, the Chinese people were shouting excitedly, and the audience in the live broadcast room was even more excited.
Game 21: After TPA defeated the Baron in 1.2 minutes, they had an economic lead of . AZF believed that there was no hope of winning and chose to surrender directly.
"Chinese team TPA is leading 2-1!" the European and American commentators roared.
The Chinese people were very excited and stood up from their seats. With only one game left, they would win.
Not to mention the live broadcast room, the screen was scrolling wildly and the Korean audience was shouting: Give me your money back!
The competition entered the fourth game and the championship trophy had been placed in the middle of the stage. If the Chinese team TPA won this game, they would become the global champion.
If the Korean team AZF wins, they will play one more game to decide the winner.
At the beginning of the game, the Chinese team TPA took down 2 kills from the Korean team AZF, which was a perfect start.
However, when the two sides started fighting at the little dragon at 17 minutes, AZF's long-range kite prevented TPA from getting close, and finally AZF took the little dragon into his hands.
Despite this, AZF was still lagging behind economically. At 35 minutes, TPA was leading by 11 kills, and the economic gap widened to 1.
In the 36th minute, TPA broke through the opponent's three lanes, and AZF saw that the game was over.
In the end, the Chinese team TPA won the game with a score of 18:6 and became the champion.
The competition was very exciting!
At the moment when the winner was decided, the entire live broadcast hall was lit up with sparks flying, looking extremely gorgeous.
Suddenly, the passionate "Pozhen Music" was heard in the hall.
After being improved, "Pozhen Music" sounds very exciting, and the roaring of war drums is like thousands of horses galloping, which is heart-wrenching.
The teammates of the victorious team hugged each other excitedly, and some even cried. Afterwards, they shook hands with the Korean players in a friendly manner, went backstage, rested, and then received the award.
The audience was already excited, and the atmosphere, both visually and auditorily, was even stronger than at a concert.
8282000 players around the world are watching this exciting moment in real time.
The live broadcast comment section was filled with Chinese, Korean, English, and Russian people crazily posting “TPA”!
Although there was no suspense about the championship, I was infected by the warm atmosphere. I didn’t feel that way before, but now I suddenly feel that such a championship is valuable.
Just to give the players a sense of honor!
At this time, Liu Tianxian took the microphone and went on stage: "Hmm"
Before she even spoke, the audience all stood up and shouted "Liu Tianxian" excitedly. They really didn't expect such a big star to appear here.
The audience in the live broadcast room were also extremely excited, and the Internet was boiling in an instant.
"Liu Tianxian appeared in the finals of "Heroes of Glory." It was flooded with messages! Of course, it didn't make the hot search list. We should keep a low profile. The attitude of the authorities towards the game is not so clear now.
It’s not good if it goes too far, and it will cause parents to boycott!
Tencent has not been involved in gaming competitions in recent years. The reason is that the market is not mature and its attitude towards higher authorities is unclear. It only started to get involved after others were making a big fuss about it.
"Well, I am honored to be on such a stage. I am very moved to see so many passionate contestants fighting for their dreams step by step."
Liu Tianxian said with a smile: "In fact, I also play games, but I am not very good at it and I am often criticized for my bad performance. But I still play games because games can really make people have a lot of fun and can also make people spiritually satisfied.
But don’t overdo it, and combine work and rest.”
She said the following sentence in a playful way, and the audiences both at the venue and in the live broadcast room smiled kindly.
I didn’t expect that the goddess also loves playing games like them.
Most of the people who play e-sports are young people, and many of them are her fans. Even if they are not fans, they will find her pleasing to the eye if they look at her more.
Overseas European and American audiences are not very familiar with her, but her voice is quite nice, with a soft and baby-like voice.
I can't understand it, but there are subtitles.
"To be honest, I watched the whole game. I cheered when I saw those who played well, and I was disappointed when I saw those who played poorly. I really admire them. Playing this game requires not only keen insight, but also a good mentality."
Liu Tianxian said a lot on the stage, sharing his experience with the game, which elevated people's understanding of the game.
It seems like this is not a game, but a real competition.
"Let us invite the producer of Glory of Heroes, Mr. Li Min." Liu Tianxian stretched out his hand to invite him.
Li Min walked quickly from the backstage to the front stage, and the two shook hands.
"Thank you, thank you Miss Liu Tianxian, and thank you very much to all the players for their support."
Li Min held the microphone and said: "There are tens of thousands of teams from all over the world participating in this competition. In the past 12 months, they have played tens of thousands of games just to win a place in the finals. In the fierce competition, 12 teams finally stood out from all over the world."
As he spoke, he gestured to the large screen behind him, which displayed the name and logo of each team, as well as their appearance.
Liu Tianxian was right next to them and turned to watch.
"Now let us welcome the final champion, TPA!" followed by Li Min's shouting.
TPA members slowly rose from under the stage, stood in an orderly line, and waved to the audience, who responded enthusiastically.
Liu Tianxian and Li Min shook hands with them one after another.
When some team members saw Liu Tianxian's face and said "congratulations" to them, they felt embarrassed and shy.
After all, they are all young, the youngest is only 17 years old.
Afterwards, several TPA team members stood in front of the stage facing the audience and the camera. Liu Tianxian took photos with them, and audiences around the world were looking at their faces.
Afterwards, several team members held up the trophy high and Liu Tianxian applauded them.
The picture froze at this moment, recording their glorious moment and also recording it in the history of "Heroes of Glory".
As a result, the "Heroes of Glory" L1 Global Finals came to an end in Shanghai on the evening of October 10.
L1 is the name given to the competition.
The prize money has also been distributed to the team. It was agreed that the champion would receive $100 million, and this remains unchanged.
The runner-up will receive US$25; the third and fourth place will receive US$15.
Fifth to eighth place earn $7.5; ninth and tenth place earn $5; eleventh and twelfth place earn $2.5.
A total of US$200 million has been distributed.
The money doesn’t matter, Yutu will only make more.
According to data released by Yutu Games: excluding TV viewers, more than 242 million players around the world watched the live broadcast, including million players from China and South Korea combined.
There were 115 million users who watched the game independently!
This is the data excluding TV viewers, which means that at least 20 million people around the world watched this event through various channels.
The game data of "Heroes of Glory" has also experienced explosive growth.
The number of registered users worldwide has grown to 60 million.
Under the influence of the event and the popularity, the number of simultaneous online users worldwide exceeded 500 million, defeating "League of Legends" and becoming the most popular game in the world.
According to data released by Yutu Games: the number of players of "Heroes of Glory" is about 1100 million, surpassing World of Warcraft.
This is the number of players including those in China. The number of online players in China has also exceeded 150 million, which is three times that of its competitor "League of Legends".
A result that Tencent does not pay much attention to.
According to data released by Yutu Games: 58% of players in China are playing "Honor of Kings", and Chinese players have played a total of 10 billion games in the past year.
In other words, 100 billion players have already experienced this game.
This is an incredible number!
Behind the explosive growth of "Heroes of Glory", of course, there are countless interests, and various economic chains are taking shape.
Not only Yutu is making money, but the teams are also making money from fan economy, live broadcast economy, derivatives, sponsorship, and advertising.
It also brought about a wave of electronic products, such as computers, keyboards, mice, gaming chairs and other products.
E-sports can form an entire ecological chain and bring about many things.
For example, IG rose in this ecological chain, and the OGN dynasty began to unfold.
It also caused the traffic of the small broken station to grow explosively, and it began to enter the field of game live streaming.
Through this traffic, miHoYo’s recently released “Honkai Academy” has a promotional channel like Bilibili.
Bilibili is a very good promotional channel. There are already 2D users on it, and with the influx of other game enthusiasts, it can provide great support for "Honkai Academy".
Such a chain not only drives the development of Bilibili, but also drives the development of miHoYo, and also drives the huge technical and development talents behind Yutu.
It’s just difficult to maintain this wave of traffic. After all, Bilibili is not a professional gaming platform.
As long as Fang Hong develops well, he can create a centralized promotion and distribution channel for games, movies, and television, and no longer rely on others.
If it is done well, it doesn't matter if the small site loses some money every year, it can be made up from other places.
Fang Hong asked people to develop a software called TGP, which can not only check the battle records, but also provide a large amount of game information and video tutorials, and live broadcasts can also be done here.
Provide convenience to global users!
(End of this chapter)
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