From Hogwarts to Strixhaven.
Chapter 23 Trick
Chapter 23 Trick
Ivy discovered several new pages in the Grimoire of Destruction.
Because the predecessor of the Destruction Grimoire was the "Wizard's Combat Guide", a portable magic textbook used to help Ivy quickly build up combat effectiveness. Different pages of the book recorded various spells that were very practical in combat.
However, since Ivy himself is a master of dark magic who has mastered the "Avada Gnawing the Big Melon" to perfection, he has little interest in the slightly safer magic on the pages of the book during the battle.
I only use it occasionally when competing with my classmates.
Later, under the influence of ancient magic, the Wizard's Field Guide became the current Destruction Grimoire. Ivy can also see his attribute panel on the title page, and even choose his own expertise through the Destruction Grimoire.
In addition to the "spellcasting free material" that has been selected, Ivy now has 5 additional specialties to choose from. But because there is no DND world spellcaster profession at even level one, these waiting specialties seem to be useless.
But recently, Ivy discovered some special pages in the Grimoire of Destruction.
----
mage hand
Ring Stage: Jugglery
School: Conjuration
Casting Time: 1 action
Range: 30 ft. (increases with caster level)
Duration: 1 minute (increases with caster level)
A ghostly floating hand (made of a magical force field) appears at a point of your choice within range. You can freely control this hand, just like your own hand. It can perform all the actions that your hand can do, such as: turning a page of a book; emptying a container; opening a door or closing a window...
----
Ivy swore that this page with "Hand of the Mage" written on it had only appeared recently, because he had long regarded the Grimoire of Destruction as his latest golden finger, so he would always look through it from time to time, but it was not until recently that the Grimoire of Destruction added this new page to itself.
Ivy knew this magic. "Hand of the Mage" is a fairly classic spell from the DND world view, which has different forms of expression in different video games and tabletop game rules.
For example, in "Baldur's Gate 3", which was very popular before Ivy traveled through time, the Mage's Hand was a summoned creature that could cause damage. Although its unarmed attacks usually could not break the defense, that was not its real usage.
The body of the "Mage's Hand" is made of force fields and can freely pass through fences, and can also pass through traps and spikes through its floating characteristics. Imagine this scene: in a maze with an unknown direction, there are many dangers and obstacles everywhere, and at this time, all your teammates who are used to explore the way have been used up, then a simple "Mage's Hand" can help eliminate most of the dangers!
You can use it to float over a pit without having to step on the bodies of your teammates; you can use it to close a flamethrower without having to let your teammates complete a doomed charge with the determination to die; you can use it to open a suspicious iron door without having to let your teammates play the role of the unlucky guy...
In short, it can avoid unnecessary sacrifices of your teammates, making their deaths more valuable! For a mage, what is a more valuable consumable than a useful teammate?
Therefore, the spell "Hand of the Mage" is far more powerful than what is shown on this simple page.
Ivy stared at the page that recorded the Mage's Hand again. It was basically the same as what was recorded in the DND spellbook.
"Ring level" can be understood as the level of spells, including 0 to 9 levels. 0-ring spells are cantrips, and spells of this ring level are also one of the few spells that DND casters can cast without consumption and unlimited times. The school of "conjuration" represents its origin. In addition to the conjuration system, there are other schools such as evocation, change, prophecy, and protection. Ivy remembers that after reaching a certain level, the mage can choose the opposing school, giving up some of the school's spells as a price in exchange for the enhancement of another part of the spells.
However, in later rules, this setting seems to have been abandoned, and it was changed to that the mage has to choose arcane heritage, directly select from multiple known schools, and then gain certain benefits to the spells of this school.
Although from a role-playing perspective, the latter is obviously not as interesting as the former, but in the real world, if you were really a wizard, you would definitely not want to give up some of your spells, right?
After all, the more spells one knows, the stronger the mage's ability will be and the wider the scope of application will be, but the cost of giving up some spells is still too high.
In addition to "Hand of the Mage", Ivy found several other spells in the Grimoire of Destruction.
They are "Green Flame Sword", "Communication" and "Minor Illusion", all of which are 0-ring tricks.
The Emerald Sword is a cantrip from the School of Evocation that allows the weapon to be wrapped in emerald flames, dealing fire damage to two targets within melee range.
The communication spell can send a message to the nearby target, and the other party can respond. Both messages will sound like whispers, and the possibility of being discovered is very small.
Lesser Illusion is a trick of the School of Illusion that can create an illusion of an object or a sound that lasts for at least one minute and can be used to mislead or attract the attention of others. If the Weasley twins learn this trick, I'm afraid Hogwarts will be in chaos.
Perhaps these 0-level tricks are the key to becoming a DND spellcaster!
Ivy immediately made such an inference.
There is no hatred or love without reason in the world. There will be no new spells in the Destruction Grimoire without reason. This book must be passing on the secrets of magic to its owner (Ivy)!
According to the instructions on the pages of the book, these 0-ring tricks don't seem to be difficult, and Ivy claims to be a magic genius, so of course he has to give it a try first.
Ivy pulled out his wand and began to build the spell model of the wizard's hand according to the instructions on the page, and filled its skeleton with magic power. For Ivy, who is a genius wizard and a master of black magic, it is not difficult to do this.
Although wizards and mages have two different spellcasting systems, they both rely on magic to cast spells. So even though it was his first time, Ivy believed that this 0-ring trick would not be difficult for him.
But something happened that Ivy had never expected.
The spell model had been constructed, but it failed just before casting. The dissipated magic power had no effect on Ivy, except that it made him frown.
Oops, the release time is wrong
(End of this chapter)
You'll Also Like
-
Armor Guardians.
Chapter 388 5 hours ago -
Global Demon Transformation.
Chapter 743 5 hours ago -
Signing in while in Qian Renxue's arms, becoming the main villain of Douluo Continent.
Chapter 948 5 hours ago -
My Healing Games
Chapter 1002 5 hours ago -
Born with immortal seed
Chapter 886 5 hours ago -
Out of control and sinking
Chapter 506 5 hours ago -
Chess Mage of Faerûn
Chapter 603 5 hours ago -
Mysterious Resurgence: Starting with the Strange Bus
Chapter 290 5 hours ago -
Forced into a romantic relationship
Chapter 485 5 hours ago -
Rant Show: I Angrily Criticized a Million Parents
Chapter 802 5 hours ago