Dungeon Designer: Bringing Smiles to the World!
Chapter 11: Stack Monsters! Stack Monsters! Stack Monsters again!
As night falls, a deadly storm sweeps across the Katachon wasteland.
All the adventurers returned to Leman City, and the dungeon, which had been temporarily unoccupied, naturally got a night's rest.
"The first day went well, and there should be even more people coming tomorrow, so we need to loosen some of the restrictions on the number of people allowed in."
As he spoke, Rogge increased the maximum number of people allowed to enter the dungeon at the same time from 5 to 10.
"Although the negative energy reserves haven't exceeded a thousand yet, we still need to adjust the design. Just now, that berserker team fought their way through the poison pool. If it weren't for the Crimson Corruption's power, they probably would have fought their way all the way to the BOSS room."
Rogge rose from the city lord's throne, passed through layers of hidden walls and teleportation traps, and arrived at the second level of the tomb area.
He did not choose to adjust the dungeon structure using a realistic map.
No matter how realistic a map is in 3D, it will inevitably miss some details if viewed from a bird's-eye view.
Only by immersing oneself in the experience and putting oneself in the adventurer's perspective can one truly understand the shortcomings of one's design.
Rogue continued along the passage, and all the monsters along the way lowered their heads.
Currently, the main problem in the second-level tomb area is that there are too few types of monsters, only skeleton soldiers and wheel skeletons.
While the latter is indeed disgusting in narrow terrain and can serve as a kill on first sight, it is still a fragile character that is easily killed, and as long as there is a shield guard in the team, it can be easily killed without taking damage.
Now that he has a sufficient reserve of negative energy, Roger naturally wants to make up for this shortcoming.
Raising his left hand, all the ordinary skeletons in the second level of the tomb were retrieved, and his energy reserves briefly reached 900.
Rogue began to think about which classic monsters from Soulbound should be placed on the second level to surprise the adventurers.
Soon, several vivid images flashed through his mind.
Negative energy coalesced, and a group of bizarrely shaped severed hands appeared out of thin air.
These severed hands were a corpse-like gray, covered with disgusting bumps, and each severed hand had 12 fingers of varying lengths growing irregularly.
This is the worm, or hand monster, a disgusting monster in Elden Ring that caused countless players to lose sanity.
Finger crickets usually bury themselves underground, only showing their inconspicuous fingertips. Once prey passes by, the finger crickets will crawl out of the ground and swarm around it, giving the prey a "comfortable massage" with their fingers.
The small finger insects are not actually that threatening; the real threat comes from the large finger insects, which are even bigger than mountain trolls.
The big-finger worm wears a gold ring inlaid with gemstones on its middle finger. The ring can emit light waves that can freeze enemies. In dangerous dungeons, once frozen, one is rendered powerless to resist.
Imagine an adventurer party in battle when a giant finger bug suddenly fires a stun beam, immobilizing the shieldbearer, swordsman, and berserker who are in the front line and responsible for drawing aggro.
Those fragile mages and priests who were originally hiding in the back and dealing damage safely will become lambs to the slaughter.
Rogge used negative energy to create five large finger bugs and placed these "surprises" in the key passage of the second level, along with many small finger bugs and wheel skeletons.
The thought of adventurers entering these almost straight, narrow passages, unable to avoid the oncoming light waves, being immobilized, and then being surrounded and attacked filled Roger with a sinister smile of triumph.
After finishing pinching the big and small finger worms, Roger still didn't stop.
Although the big and small finger bugs are disgusting enough, it's still not enough; the second level is still missing some elite monsters.
So, Rogge simply moved the two royal ghosts that were originally in the BOSS room out, and also created two additional limbed nobles wielding swords and shields, scattering them along the only way to the BOSS room.
As a result, the second level of the tomb, which was originally sparsely populated with monsters, suddenly became more than ten times more dangerous.
However, new problems have also emerged.
Which monster should be chosen as the BOSS?
Given that the negative energy is still not too much, Rogge can't create beings of the level of the Nameless King, Valkyrie Malenia, or Shattered Star General Rataen.
Therefore, he could only settle for the next best thing, "a few hundred million".
Is it the famous tough dog from the Elden Ring – the Forge Knight?
Or is it Gundyr, the Ashen Judge, the beginner instructor in Dark Souls 3?
Or perhaps it's the rookie killer from Bloodborne—Father Gascoigne?
However, Roger quickly realized that he didn't need to worry about these things at all!
This is a real dungeon! Not a fake game!
Games need to take players' feelings into account; even Hidetaka Miyazaki rarely puts more than two bosses in a boss room.
But as the lord of the dungeon, Rogge doesn't need to worry about these formalities!
"Use the monster-stacking tactic on the adventurers, child."
In the depths of his being, Roger seemed to hear the teachings of Hidetaka Miyazaki.
So in the end, Rogge chose to spend a huge sum of 600 points of negative energy to place three divine beast warriors from the Elden Ring, known as the "Three Great Masters of the Spiral Tower" in the BOSS room!
Each divine beast warrior is incredibly resilient and virtually invincible against any attack.
At the same time, by wearing a mythical beast mask, one can introduce "divine beast power" into their body, thereby controlling the power of natural elements, including wind, ice, and lightning.
With these three top experts together, even a Gold-level adventurer would have to kneel down!
With the second-level tomb area and the BOSS room completed, Rogue now had less than 200 energy points left.
Although the cost is huge, it is definitely worth the money.
More monsters mean more "smiles" for more adventurers, and the income from negative energy will naturally increase as well.
Seeing that he had little energy left, Rogge spent another 50 points to slightly expand the size of the second-level tomb area.
Then he took the elevator to the first-floor prison area.
As information about the Dorne Dungeon began to circulate among adventurers, the maggot zombies were no longer able to ambush unsuspecting adventurers.
The Licker is blind, and its weakness in individual combat is also fatal.
However, given that both monsters consume very little energy and are very cheap to replenish, Rogue did not reclaim them all. Instead, he added more Lickers to the prison area.
He also changed the Lickers' original attack method of attacking alone to attacking in groups of three or four.
However, Rogge didn't expect the Lickers to cause too many casualties to the adventurer party; he just wanted to deplete their magic and potion reserves as much as possible.
The real killer moves in the current [Dorn Dungeon] are actually the tomb area on the second floor and the three divine beast warriors in the final boss room.
Leave 100 energy points for emergencies.
With the remaining few dozen points, Rogue casually crafted a few Chaos Eaters from Dark Souls 1, nicknamed "Washing Machines" because of their large mouths full of fangs on their heads, and placed them under several cells whose floors would crack.
If an adventurer were to slip and fall...
Hehehe...
After spending some time making minor adjustments to the terrain of the first-floor prison area, Rogge turned and left, preparing to return to his lord's room for a good rest.
Putting aside his special identity as the dungeon lord, he is ultimately just a human being, unlike the minotaurs who are full of energy, and still needs a normal routine.
However, before Roger could return to his room, the bracelet on his left wrist began to tremble.
This indicates that someone has entered the underground city.
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