Dungeon Designer: Bringing Smiles to the World!

Chapter 24 Welcome to Patch's Old Shop

Meanwhile, deep within the Dorne Dungeon, Rogue is undertaking a major overhaul of the dungeon.

As the negative emotional energy stored in the bracelet gradually dissipated, the structure of the dungeon underwent another dramatic change.

The first-level prison area was expanded, nearly quadrupling in size.

The original, neat and somewhat rigid map structure has been significantly modified, with many detours and dead ends added.

At the same time, this layer is further divided into three layers, each with its own connections.

"It really feels like stepping back into the underground prison of Irithyll."

Looking at his meticulously designed masterpiece, Roger recalled the memories of being tortured to the point of near death here years ago.

"But something just feels off..."

After a moment of hesitation, a Licker slowly crawled past Rogge, and he slapped his thigh in exasperation.

It feels out of place!

This is a map from Dark Souls 3! The maggot zombies and Chaos Devourers are alright, but the Lickers just look a bit out of place no matter how you look at them.

"We need to increase the variety of monsters, but we can keep the Lickers. They're quite cost-effective, so there's no need to delete them."

The question then arises: which kind of monster would better fit the prison atmosphere?

Strength is secondary; the main thing is to be disgusting enough to make adventurers uncomfortable just from their appearance.

The true impact of psychological trauma is always more insidious and more deadly than physical harm.

"Maggot-men?" The first thing that came to Roger's mind was this species that challenged the limits of human cognition.

However, he quickly rejected the idea himself.

The reason is simple: even Rogue himself finds maggots disgusting, and it would be a loss if they drove away adventurers entering the dungeon completely disgusted.

At the same time, another image, less unsettling than the maggot-man but even more terrifying, appeared in Rogge's mind.

Without hesitation, Roger immediately used some of his negative emotional energy to create several monsters from images in his memory.

These monsters look very much like a more chilling insect—the centipede.

However, all her limbs had turned into pale, withered bones, and where her head should have been, a wisp of flowing black hair grew, making her look like Sadako from The Ring.

The very act of crawling is enough to be a nightmare for many.

And when it leaps and pins the adventurer to the ground, the scene is indescribably "beautiful".

"That feels better."

Rogge nodded in satisfaction and waved his hand. The monsters scurried into the prison area and hid in various corners.

After resting on the sofa for a while, Roger planned to start the renovation work on the second floor without stopping.

Before he could even touch it, the city lord's bracelet on his left hand trembled.

"Horak? What does that lich want with me? Is there trouble in Blighttown?"

With a question in mind, Roger connected the call, but before he could even ask a question, Holak's voice came through first.

"The thing you created has already made contact with the adventurers, and the current situation is quite interesting."

"Oh?"

Roger knew perfectly well who the other person was referring to.

It was that evil creation born from the combination of his own ideas and the use of negative energy, as well as the old lich Horak's superb mastery of the soul—Patch.

Incidentally, the materials needed to create a Patch are the soul of a cunning yet desireless person, half the soul of a goblin with a talent for begging for mercy, and a corpse that has been dead for less than a day.

"Share the surveillance footage," Roger said immediately.

Patch, or rather, the creation of Patch, was also an experiment by Roger.

He wanted to see what kind of sparks would fly when these "NPCs," which were artificially created and endowed with a specific worldview and a certain level of intelligence, colliding with adventurers in the dungeon.

This is laying the groundwork for his long-term plans.

……

Rivers withdrew the dagger from Patch's neck, and the latter obediently squatted on the ground without making any sudden movements.

"Everyone calls me Reliable Patch."

"Everyone?" Elisa seized on the key point in Patch's words and immediately asked, "Who are they?"

"Of course, it includes everyone except the clergy." Patch said this with a very sincere tone, and there was no trace of lying.

Before Alyssa and the others could ask any more questions, Patch continued, "Well, in this world that's almost over, there aren't many living people like you who still have humanity, can communicate, and are reasonable anymore."

At this point, Patch flashed his standard business smile: "So, you four immortals, would you like to patronize Patch's Old Shop?"

Patch's words left Elisa and the other three completely bewildered.

Is this guy a normal human from outside the dungeon, or was he deliberately sent by the cunning dungeon lord to trick them?

And why is the other party talking about people not dying?

This word has appeared repeatedly in this underground city called Sick Village.

The four exchanged glances, and then Elisa posed a probing question.

"What is an immortal?"

"Huh?" Patch was just about to pull his goods out of his pants when he was stunned by Elisa's question.

Scratching his bald head, Patch pointed to the campfire on the ground and said, "You can see this thing, right?"

"So what?" Elisa retorted.

"That makes sense. The fact that you can see the campfire means you are the Undead who are tasked with passing on the fire."

These words only deepened the confusion among Elisa and the other three.

This explanation is no different from no explanation at all. Also, what is "passing on the fire"?

Seeing that the group still looked puzzled, Patch's eyes darted around, and he revealed a sly smile.

"Hehe, in this world, intelligence is very important."

As he spoke, Patch rubbed his hands together. "I'm a businessman, after all."

The meaning is clear: you have to pay to know more.

Grace instinctively pulled out a few gold coins from her pocket, only to see Patch looking at her with disgust.

"What the hell? Does anyone still carry this these days? It's not even as good as roadside weeds, at least they can wipe their butts."

Upon hearing this, Grace timidly put the gold coins away.

"Humanity! Soul! That's what I want!" Patch said, pulling out two teardrop-shaped objects, one black and one white. "You bunch of country bumpkins don't even understand this? Where did you come from?"

"Thump!"

Unable to bear it any longer, Elisa smacked Patch on the head with her staff: "Get your facts straight, you're a prisoner now."

"Ouch!" Patch cried out in pain, clutching his head. The seemingly frail Elisa wielded her staff with no hesitation when she started hitting people.

"I guess I'm just unlucky, I guess I'm just unlucky. I told you all for nothing, but what can I do? I'm Patch, the trustworthy guy."

Joel, who had been watching from the sidelines, said in a deep voice, "Stop talking nonsense and answer our questions first. Why are those who can see the campfire undead? What's this about linking the fire? And what are those two things in your hands? Humanity? A soul?"

"There are so many problems, I've really lost out." After muttering a few complaints, Patch began to explain.

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