You actually want me to...
Page 102
Thirty seconds later...
When Loken watched Draven, having destroyed the first tower, lead Thresh towards the second tower, he was completely numb.
The experience was indeed something he possessed alone.
But he absolutely wouldn't dare go and eat with that money.
Meanwhile, 369, who was on the top lane, was also filled with endless confusion as he looked at the three burly men who suddenly appeared around him.
Are you guys fucking crazy?
If the enemy team had a champion like Jayce or Renekton, then supporting Duke would be understandable. But it's just Ornn! Ornn! Why are you guys helping him so much? Did you get your heads smashed by a dump truck?!
Staring at the black and white screen in front of him, 369's mind was screaming in frustration. Just as he was about to swear, another system notification sounded from above the canyon.
[TES_JKL kills JDG_Loken]
[TES_JKL destroyed the defensive turret]
Upon closer inspection, it became clear that JDG's second turret in the bottom lane had already been destroyed by Draven, and their two mad dogs were now almost at the enemy's high ground turret.
"No, I was still laning in the top lane, how did you guys manage to push down their high ground?"
"Relax, relax, go back to the top lane and farm for a few more minutes, this game will be over soon."
"No, I..."
"Alright, I have enough money. I can go home and get Bloodthirster and boots right away."
Upon hearing Ah Shui's words, 369 was startled, then quickly withdrew his equipment and shifted all his resources to the Golden Body set, revealing his obsessive pursuit of points.
"Ahem, how can you talk like that? We're teammates! No need to say more, as long as you encounter someone and make even the slightest snort, I, Bai, will definitely teleport over to provide support immediately."
"Thank you so much."
All I can say is that this was pure luck.
Kanavi, who is used to ganking after clearing five jungle camps, surprised everyone this time with a level three gank, which was also an unconventional move. This is actually quite normal for a jungler with such a versatile style. It just so happened that he ran into TES, who were focusing on the bottom lane, and Kanavi's habit is to gank at level three.
It just goes to show that there are always so many unexpected things happening on the field.
It wasn't until they saw Draven pushing all the way to the high ground that the JDG players hurriedly returned to defend the tower.
However, these two went off on another spree.
Without much chatter or calling for reinforcements, the two of them directly engaged in a 2v4 situation in the bottom lane.
Relying on their superhuman equipment, the bot laner and support managed to trade kills for the enemy jungler, even after using all their available resources. Meanwhile, TES's top, mid, and jungle players seized the opportunity to plunder map resources, completely emptying JDG's jungle.
What's most infuriating is that Draven got the bounty because he secured the kill on Lee Sin.
After this whole thing, Draven didn't actually lose much, while JDG was completely blown up.
"Well, JDG might be in a tough spot, don't you think?" After watching for a while without being able to say anything, Ji De simply passed the buck to Mao Huang next door. Anyway, he'll just have to accept the title of best commentator of the year.
"Ah... as I understand it, if JDG can drag the game out until after 30 minutes, they still have a chance to fight."
See people talking, see ghosts talking.
Cat Emperor said he wasn't buying it. He said JDG would have a chance in 30 minutes, but whether JDG could hold out that long was another matter.
That's none of my business.
This is the AD Draven in the top tier, prioritizing strength above all else. He's useless when at a disadvantage, threatening when even, and completely unplayable when ahead.
When Draven came out of the house again, the JDG team was stunned to see him carrying not only a Bloodthirster and boots, but also a small Maw of Malmortius.
That's not all: Thresh's Knight and Mordekaiser's Zhonya's Hourglass, TES completely protected their ADC in this wave, turning the four-protect-one strategy into a four-hug-one strategy.
The current Draven can take down squishy targets in three hits and Ornn in five hits; no one can withstand his damage output for more than five seconds.
JDG is out of commission.
No one expected that one day they would be crushed by an ADC, and the problem is that they couldn't do anything about it.
As soon as Lee Sin arrives, Mordekaiser immediately uses his ultimate, giving you no chance to use your Insec kick. Akali can enter the fray, but the damage she deals with her combo is less than the amount of health Draven recovers in a few hits. Without enough damage output, even if the top and support initiate perfectly, it's all for naught.
No more.
With Draven's incredible growth, TES's performance improved as the game progressed.
No one knows what Draven means to JKL.
Just like everyone has a hero in their heart, when you slowly retire from the front stage as time goes by, and no longer have the reaction and hand speed of the past, there is a figure in your mind that gently tells you: "It can still fight with you one more time."
Once you choose it, you'll feel like you can do anything.
During the S11 playoffs gauntlet, when TES was in the fourth game and the team was once again on the brink of elimination, JKL's first thought was Draven, and he even picked Draven. Unfortunately, due to the team's strategy, he ultimately failed to achieve his goal.
Ultimately, TES's aggressive four-protect-one strategy prevailed.
The game dragged on a bit, at 21 minutes, TES, with their incredibly fed Draven, swept JDG in their third game.
TES took the lead with a 2-1 score, securing match point.
Metamorphosis: Chapter 41: The highest level of strategic maneuvering lies in maximizing strengths and minimizing weaknesses.
"Did we really win the match point game so easily?"
"Nonsense, you're not blind, are you? Have you lost your mind?"
"It just feels a bit unreal, especially since the third game was won so easily."
"Don't you even know who AD is?"
In TES's lounge, Roland stared blankly at the score on the stage, falling into silence.
In the original story, TES played a full BO5 against JDG and ultimately lost. Although it was a pity, it is undeniable that at that time, Roland always felt that JDG was an incredibly strong team.
only...
When he was projecting his own past, he forgot about himself. In the original world's best-of-five series, TES's support player was Qiu Huang, not even Yuyanjia, yet they still managed to score a full game for the opposing team.
Considering the current situation, it's not surprising that TES has this advantage.
A bunch of top-tier players, a decent team commander, and a top-tier initiator and support in the LPL—as mentioned before, a team is a process of mutual complementarity.
Roland believed he needed to be an all-rounder, with at least an 8 in his weakest area, just to be a decent match for the TES team. In reality, TES only needed a support player with a 7 in shot-calling and an 8 in team fight initiation – that's roughly the difference.
To put it bluntly, it's just a deep-seated fear of insufficient firepower.
This situation is actually quite normal. Just look at how many people play mobile games now, using the most luxurious teams to copy the lowest-spec strategies. That tells you just how deeply ingrained this mentality is in our country.
"I feel that JDG will definitely ban Draven in the next game, unless they have a brain fart."
"This thing is just too overpowered." Hearing this, 369 nodded in agreement, because it really was ridiculous. In this meta where almost every team focuses on the top, mid, and jungle, if an ADC can get their items ahead of time, taking down a squishy target in three hits and a tank in five, what's the point of playing this game?
But the main problem is that TES just happened to bully JDG's bot lane duo.
As is well known, JDG's bot lane is known for its stability.
When faced with the Draven and Thresh duo, the first thought of both players is definitely which combination can hold their own in lane, rather than which combination can go toe-to-toe with the opponent. They have already taken a step back in their mindset.
Secondly, Loken is definitely a step behind JKL.
Aside from the original World Championship Spring Finals, when JDG won the BO5, some people praised Loken for teaching JKL forehand and backhand techniques. [To reiterate, at that time, Loken was JKL's support, while Greenmao was Loken's support, and JKL even had to take on the role of strategist.]
Apart from that, it was almost entirely JKL who kept pressing Loken's head down and beating him.
Of course, playstyle also plays a role. JKL is all about dealing damage, even at the cost of his life, while Loken deals damage from the back. But occasionally, JKL will die suddenly, or Loken will disappear if the team is poorly positioned.
However, putting all of the above aside, if we only consider the laning phase, Loken is indeed no match for JKL.
"So what's the plan for the next game? Switch to top, mid, or jungle?"
"Why switch?" Roland asked, looking puzzled. "Is our strategy a one-off tactic? The enemy can't handle us right now, and we can easily win with our dual-carry lineup. So why would we force a switch to the top lane to face their strongest point? Is the championship not appealing enough, or do you think the game is too easy and want to artificially increase the difficulty?"
On this one point, Roland felt he had to stand up.
You have a team with a radar that was invincible 15 minutes ago, a sailor duo that the whole league envies, and a support who can initiate team fights without fear of taking the blame. So why do you have to throw the ball to 369 in the top lane and gamble on whether he rolls a 3 or a 9 this game?
This can't even be called gambling; this is war criminal behavior.
Upon hearing this, Ah Shui's eyes lit up.
He really likes this kind of support; even though he doesn't have much say, he dares to say anything. You either have to convince him with reason, or you have to "convince" him to step down, otherwise he might just quit on the spot.
This kind of behavior, though seemingly reckless, can solve most team problems, such as the most troublesome issue of resource allocation. Although the emotional outburst might be a bit irritable and agitated, at such crucial moments, this kind of tendency absolutely cannot be allowed to develop.
Fortunately, the white crescent moon was indeed a white crescent moon, not the warhorse of some war criminal family. He was still quite clever and, after a brief moment of thought, he realized the mistake he had made.
The reason we usually play mid, top, and jungle is to gradually develop our top laner.
The current strategy of using two carries is to increase the chances of winning the game.
He really hasn't quite caught up yet.
"This time, I was a little out of sorts. Next game, we'll stick to our strategy. If they ban Draven, then we'll have a lot more room to maneuver in the fourth game."
In just a short while, the white crescent moon quickly regained its composure.
What is the most brilliant aspect of a clash between strong teams?
It all comes down to how to leverage the opponent's strengths and avoid their weaknesses.
If you're strong in the top lane, okay, I'll pick a purely utility-focused champion for the top lane and just let you carry me.
If your bot lane is weak, I'll just pick lane-first champions. Even if it's a 50/50 matchup, I'm not afraid, because you can't beat our combination anyway. That's what a coach should be thinking about, not knowing who the opponent's strongest point is and then pressing your own weaknesses to go head-to-head with them.
Only after hearing a definite answer did everyone breathe a sigh of relief, including 369.
Don't think that just because the top laner is playing the carry role, there's no pressure.
If you pick a support champion in the top lane, you only need to take on the responsibility of initiating team fights and absorbing damage. Even if you get solo killed a few times, it's fine as long as you don't collapse too badly and can still contribute in team fights.
But the center position is different.
Once the center position is chosen, it means you must bear at least 30% of the team's output, otherwise you will be letting down the resources that the whole team has fought for for you.
This is the match point game. My team has all the key players. Wouldn't it be better for him to just sit back and win?
369 isn't some greenhorn; he's already a starter, he's got a reputation, and he's quite clear that he can't beat the other team, so why bother with something unpleasant?
After being exposed to Roland's "no pay, no overtime" principle and the belief that "why work C when you can lie down?", 369 has made a significant change compared to his former self.
Today, I'll make things clear.
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