He's 369, he's going to win this round of the competition lying down, no one can stop him!

Metamorphosis: Chapter 42: Using a Borrowed Knife to Kill

At this moment, Guan Daxiao, the commentator, was overjoyed as he looked at the 2-1 score on the screen. As a highly skilled commentator, Guan Daxiao had recently been caught in a strange, unpredictable pattern; his analyses were always well-founded and quite reasonable, but for some reason, upsets seemed to happen.

But this time, I'm not afraid anymore.

Judging from the current state of both sides, he could just make the final decision.

"Ahem, let me analyze this for you. I think in the fourth game, TES..."

[Holy crap! Colonel, can you please shut up?]

[Quick, quick, someone come and cover the colonel's mouth!]

【It's all over, absolutely all over.】

[Someone please come quick and save me!!!]

Just when the viewers in the live stream were at a loss, a rocket suddenly appeared in Guan Daxiao's live stream, immediately attracting Guan Daxiao's attention as he prepared to continue his efforts.

"Ahem, let's thank this netizen who sent the rocket, JDG will definitely win!? Wait a minute, wow, bro, your name is kind of funny." After habitually reading out the ID name that sent the rocket, the colonel realized he had been tricked.

However... looking at this familiar anime avatar, the colonel felt like he had seen it somewhere before. Curious, he clicked on it and saw a familiar team verification avatar clearly visible under the account's information.

Look again.

Good heavens, this is the live stream of TES support player Roland, he just secretly changed his name.

[Wow, the player was using his phone during halftime. Reported.]

[This is hilarious! I've seen spellcasting interrupted before, but this is the first time I've ever seen someone guide a spell.]

To be honest, selling Banhuang to TES for such a low price was a huge loss; it definitely generated a lot of entertainment.

[This time, TES used a borrowed knife to kill.]

After shouting "JDG will win!" and accepting the rocket from TES, even the most shameless person like Da Xiao dared not continue to exert his power and could only tearfully swallow the small amount of money from the rocket.

This kid is indeed worthy of being the successor to the Cat King; he's quite savvy.

Meanwhile, Roland, having finished all that, breathed a sigh of relief and put his phone away. Then, with a happy expression, he followed the team to prepare for the fourth match.

I won't say much more.

In this match, at least in terms of metaphysics, they have already won miserably.

Since JDG was the loser and had the first choice of side, and because they had to deal with Draven, their original plan deviated from its intended direction. So, in the final game, they simply chose the red side. Originally, it was a game where you gave me a choice between two options, but now that I've chosen the red side, both sides will release three strong meta champions. You get one, I get two, so I'm not at a disadvantage either way.

The game of BP (Banner-Up) was already brewing from the very beginning, starting with the selection of sides.

First round of bans:

TES: Graves, Kalista, Zoe

JDG: Draven, Varus, Syndra

They released the Moon and female gunners, the popular mid laner LeBlanc, and the front-line Trundle. TES didn't hesitate and immediately picked Trundle.

JDG immediately followed up with Miss Fortune and LeBlanc.

In their second and third picks, TES brought out Ornn and Aphelios to form a teamfight heavy firepower lineup, while JDG added Aatrox as their final pick.

Second round of bans: Thresh, Braum, Swain, and Corki were all banned.

From the moment Roland saw Swain banned, he already understood the opponent's strategy. Choosing Miss Fortune instead of Aphelios was to ensure the bot lane continued to play the sacrifice role, and banning Swain was also a way to counter his vision-based playstyle when facing strong engages.

It seems like Green Hair is definitely going to release that.

"It should be the Bard + Olaf game."

"With such an extreme lineup, they're probably just gambling with their lives."

As expected, JDG locked in Bard as their fourth pick, leaving the jungler position open to see if they would pick Olaf or a utility tank, which was almost entirely within TES's expectations.

There's no way around it, there's a time traveler in the team.

Although there are no human cheat codes, they've all made it to the finals, so they must all know which player has a special skill or a brilliant strategy.

The last two picks were Crystal Maiden and Pantheon, and the game ended.

Yes, the moment those two heroes landed, the JDG team turned green with shock.

Top lane Ornn, jungle Trundle, mid lane Lissandra, bot lane Aphelios + Pantheon.

The lineup is effective throughout the early, mid, and late game, and is extremely powerful in team fights.

Especially the Ice Maiden, damn it, this thing hasn't appeared in the left hand's hero pool for almost two months (he deliberately hid it), and now that this thing has come out, it's really driving toothpaste crazy.

In terms of laning, LeBlanc isn't actually that afraid of Lissandra.

However, in team fights, as long as the Ice Maiden stands there, LeBlanc has to think twice about whether she can come back alive.

Especially after Lissandra reaches level six, any of TES's top, jungle, and support players can easily coordinate with her to kill LeBlanc. If it's Pantheon, he can control the enemy team from start to finish, giving them a clear advantage.

You think that's the end of it? There's more to come.

Pantheon's aggressive opening move essentially placed the answer right in front of Karsa. Karsa opened his book, and there was no homework inside, only two words written densely: "Grab it!"

"Those last two moves were absolutely brilliant! I thought Kanavi would finally have a chance to shine in the last game, but it seems I was too naive." Looking at the draft picks on the field, the commentators couldn't help but admire White Crescent, the coach.

With Pantheon picked, the bot lane duo of Miss Fortune and Bard couldn't play the game at all.

The ability to engage with strong supports counters traditional supports; this is something ingrained in the DNA of every support player. In ranked games, if Bard encounters Pantheon, he can either summon a jungler or cower under his tower, completely unwilling to push the lane or roam.

If you push too far forward, either the enemy mid or jungler will come and kill you.

When roaming, if the enemy support engages on your AD carry, Aphelios will accelerate his development.

If you gank the jungler, what can your top laner, Aatrox, do? If your jungler comes to protect you, what about your jungler's development? If your development isn't good, how will you deal with the team's front-line tankiness issue against TES's strong engages and Trundle's threat?

It's important to understand that without help, simply dominating Ornn in last-hitting isn't enough to significantly suppress him. Even the Duke, no matter how strong, is still just a person; you can't expect him to single-handedly crush Ornn, the "Son of the Tower," in a 1v2 situation on the final stage. That's unrealistic.

JDG had no other choice; their last pick was Olaf.

The heroes have been selected, and the lineups for both sides are as follows:

TES: Top lane Ornn, Jungle Trundle, Mid lane Lissandra, Bot lane Aphelios + Pantheon

JDG: Top lane Aatrox, Jungle Olaf, Mid lane LeBlanc, Bot lane Miss Fortune + Bard

Just one sentence.

If JDG had built a 5000 gold lead 20 minutes ago, they would have had a chance to win.

Conversely, JDG is likely to lose.

With the offensive and defensive positions reversed, JDG has been forced into a desperate situation.

Thus begins the fourth match of the Spring Finals!

Metamorphosis: Chapter 43: The Heartwarming Reason Behind It

In the opening of the fourth game, TES simply played a purely symbolic defensive game.

What is symbolic defense? It's when you see the enemy invading, you place a ward to mark them, then just walk away without even bothering to use a skill to test them.

There's nothing we can do; that's just how strong the players in the game are.

In this game, Karsa completely ignored the opponent. He didn't need to go to the top lane to create opportunities, nor did he need to go to the mid lane to counter-gank the enemy jungler. He only needed to focus on farming the jungle and protecting the bottom lane. The game rhythm was incredibly simple.

In the early stages, do whatever you want with this perspective.

Similarly, JDG's bottom lane also faced an invasion from the TES duo. Due to Bard's unique early-game playstyle, TES's warding and invasion were effortless.

Bard with green hair likes to go straight to the bottom lane to place a ward and then recall to exchange for a scanner. This is a matter of personal habit, and opinions may vary on whether it is good or bad. However, because of this route, Bard can keep his passive in the lower jungle, making it easier for him to "pick up" before going to lane. If he is lucky, he can pick up two or three stacks of his passive at the start of the game.

There's not much Roland can do. Every hero has to have some advantages, otherwise they won't be able to bring it out in the finals, right? Due to different focuses, the junglers on both sides started out in different positions. Roland and Ah Shui returned to their lanes as usual, and immediately saw the opposing duo farming minions like crazy.

"What a pity, if we could have taken second place, they would have been absolutely devastated."

"If you can get to level two before Bard, the other team will pause the game and demand a thorough investigation of your computer in a heartbeat." Giving him a disdainful look, Ah Shui decisively marked and began to retreat after taking down three melee minions.

Nothing.

One of the advantages of this less popular hero is this.

Because he can gain experience by picking up passives, while other heroes reach level two after the second minion dies in the second wave, he can reach level two by picking up passives in the first wave, which is incomparable.

What can we do?

Without a level two Pantheon, he couldn't pose a threat to the enemy team. To avoid wasting too much unnecessary health, the bot lane and support had no choice but to back down. As expected, Green Hair immediately started placing fruit platters after reaching level two.

It's a simple trick: keep two quick-release units on hand for emergencies, and keep one in your pocket. Theoretically, this should be enough to handle most situations.

have to say.

Although Bard played by Green Hair was on a losing streak in ranked games, the fact that he was brought out as a trump card in this occasion shows that he was meticulous in terms of details.

He secured second place, placed the fruit platter, and waited for the minion wave to pass before hiding in the bushes as a human ward – all his maneuvers were flawless.

"Look at their support player, that's what you call attention to detail."

"Oh."

Roland didn't speak, only giving a perfunctory reply.

In a sense, swapping a trinket ward for a scanner in the early game is a pretty good move, since it's like getting a free ward in the early game. However, this approach can also create gaps in vision for JDG's bot lane in the early game.

At 3 minutes and 20 seconds, as the troll emerged from the tri-bush with the red buff, Roland first auto-attacked a minion to stack his passive, and then without thinking, he flashed and W'd onto Bard's face, slamming his shield down.

W [Shield Leap Strike] + Ignite + Basic Attack + Q [Star Piercing Spear] + E Skill [Divine Spear Formation] Activated.

A standard starting combo.

Unfortunately, Bard also had Flash, and he immediately used it after the stun of W ended, preventing Pantheon from perfectly executing his AQA combo.

However, that's enough.

In a brief burst of speed, Bard's health was reduced to near zero. Fortunately, Green Hair reacted quickly, using his Q skill to slow Bard down while simultaneously using Flash to dash towards the bottom lane's indentation. After taking a couple of steps to the end, he used his E skill to create a wall, revealing a diagonal passage that teleported Bard back to the tower.

A perfect escape.

Looking at this ridiculously exaggerated teleportation route, Roland couldn't help but exclaim, "Tsk tsk tsk, this escape route is something else. By the way, Big Head, what did you just say? I didn't quite catch it."

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