You actually want me to...
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With the Sunfire Cape, Thornmail, and Adaptive Helmet all in hand, the Stone Golem, now a god of war, stood at the very front of the team.
"Charge! Charge! Charge!"
"Damn, hold on a second! Neither I nor the AD carry have any mobility skills, don't let them get away."
"Right, right, control, wait, where's Bard? What's Bard doing?"
"Ahem, well, I'm still picking up passives up there."
The remaining four members of TES: ? ? ?
The camera pans back to the other side, where Roland's Bard is seen circling around the enemy jungle, constantly accumulating passive damage. Only when his teammates expose him does he reluctantly stop scavenging and then open a portal to hold off the enemy.
The moment he landed, seeing the SN players fleeing in disarray toward his location, Roland immediately unleashed a Q skill that slammed into their faces.
I opened this road, and I planted this tree.
If you want to pass through here, leave behind your hard-earned money.
Although the rather hasty Q skill failed to immobilize two opponents, the slow effect alone was enough for the main TES force to catch up.
Roland was also very clever; after unleashing his skill, he dodged to the side.
These days, many people who claim to be the best at raids talk a big game, but in reality, when a raid actually starts, these people who boast about being the best don't show up at the front lines. On the contrary, those who take a hit-and-run approach, like Roland, are the ones who survive the longest.
With this interference, SN was completely stumped.
In a 2-for-5 exchange, apart from the AD dying from an unknown AOE and the Lee Sin being killed in the chaotic fight due to not being tanky enough, the other three survived with the dragon's seed.
The situation has changed.
Syndra with three items is a real threat.
A Syndra who wins a team fight, gets Baron Nashor, and then builds four core items becomes a god of war on the battlefield.
I'm not afraid that you, the enchantress, will steal someone else's man.
When you see someone on the map, Bard immediately throws his ultimate, then Ashe throws her ultimate at the right time, Syndra uses her EQ combo, and if the damage isn't enough, she adds her ultimate.
One kill in one hit.
In the subsequent five-on-four situation, the Stone Golem would use his ultimate on whoever he could to instantly kill another enemy.
With 3 against 5, SN immediately typed GG.
The problem lies in the team composition. Simply having a composition that performs well throughout the early, mid, and late game doesn't guarantee a win. There are many other factors to consider, such as whether the team has a strong engage, a counter-engage if not, and poke if neither. If none of these three are present, then it's basically game over.
Because someone can speak out at any time, it also means that the team isn't particularly strong at any given time. Even though Roland picked Bard this game, TES never relinquished the initiative in initiating team fights.
In the end, with the passive ability granting him over 400 physical resistance and over 200 magic resistance, the Malphite's charge was so powerful that Huanfeng's Senna couldn't even scratch him.
It's too meaty.
The items in Season 10 weren't as outrageous as those in Season 11. Tank items in this era were truly tanky. AD items were only buffed to armor penetration items, and armor penetration items were basically ineffective against tanks in Season 10.
When the crocodile charged into the crowd, he eventually discovered that his red-rage W could only hit the Krugs, and the damage, excluding the Krugs' passive, was only enough to chip away at the opponent's health. Bin fell silent.
I spent over ten minutes laning against this turret.
Are you the legendary Prince Qiao?
When we initiated a team fight, we weren't as aggressive as the opposing team.
Tankiness, is it as tough as the opponent?
Even their damage output is hampered by the opponent's damage, making them hesitant and timid.
Even if SN is a dark horse, they have gradually given up resisting under these circumstances, mainly because it is unnecessary.
Both teams have already secured their places in the next round. Although they could continue to drag the game out and look for mistakes, it would require too much effort and would inevitably expose some things that shouldn't be exposed, such as SN's ward placement habits when they are at a disadvantage in a big game.
Of course, the most important thing is that if too much effort is put into the first game and a comeback is not achieved, it will affect the player's mentality and may even have a negative impact on the second and possibly third games.
Thinking of this, SN gradually gave up resisting.
At 37 minutes, with a final ramming attack from the Stone Golem, SN finally couldn't withstand TES's onslaught and gave up the first game.
TES takes the lead with a 1-0 advantage.
Integration: Chapter 90: This is very important to me
[It seems like Flandre is getting more and more flashy with TES.]
[Has anyone else thought the main character in the last game was Bard, only to find out later that it was Flandre's Malphite?]
[Same here, it seems like the Malphite in the competition is much tankier than the one I play. I usually melt almost immediately in ranked games.]
To put it simply, the right item build, a level advantage over the rest of the team, and the right runes make you invincible for a certain period of time in the top lane.
Item builds and runes are actually very important.
Especially in terms of item builds, take Season 11, a version with very distinct item characteristics, as an example. If an Irelia player builds Bloodthirster, Bloodthirster, Death's Dance, Wit's End, and finally Chains of Hatred, then this Irelia player will have terrifying tankiness and damage.
In team fights, he attacks anyone he sees, and it's very difficult for anyone to kill him.
Conversely, if a player chooses to build Randuin's Omen and Spirit Visage after completing Death's Dance, then in the context of Season 11, that player would be considered a complete idiot, deliberately feeding the enemy.
Randuin's Omen in Season 11 has the following stats: 80 armor, 10 spell haste, 20% reduced critical strike damage, and an active slow.
S11's Death Dance stats: 45 armor, 55 attack damage, 15 skill speed, damage taken becomes like a period, and once killed, combined with Coughing Blood + Triumph, it's almost like recovering all the damage lost.
This illustrates the importance of equipment.
With S10's AP output, an Adaptive Helm can practically cripple LeBlanc, and with all the remaining physical resistance, the opponent simply can't fight back.
After winning the match, the atmosphere in TES's rest room became lively.
This game was mainly for them to test out their lineup, because since the team's configuration improved, they hadn't had a late-game team fight in a long time. Now that they had a rare game, looking back, they realized that this team could still fight in the late game.
Well, that's assuming Roland doesn't start any random team fights.
"So what should we say to the coach next game?"
"Oh, just play casually."
"Got it, play it safe next game... Huh!? Are you sure?" The TES players, finally realizing what their coach had said, looked at him with puzzled expressions.
"That's right, play casually. Even if we lose to SN today and then to RNG next, we can still secure first place in the standings and advance. We're just letting you play seriously in the first game to see if we can force them to reveal some of their strengths."
For coaches, aside from the real battles on the field, all other RANK scores and scrim results are utter nonsense.
What? You don't believe me?
TSM, the North American powerhouse, dominates scrims year after year.
The results of it?
Every single time, I've acted as a purchasing agent for the competition area.
In the first match against SN, it was obvious to everyone that TES was practicing their lineup, but it was also easy for TES to see that their opponents hadn't revealed anything at all.
If Snake doesn't roam, SN won't be able to get going.
Despite the disadvantage in the draft, the opposing bot lane could have easily chosen a utility champion for their AD carry and had their support roam instead of supporting their AD carry. However, the opposing team did not do that.
At that moment, the white crescent moon already knew that it would be very difficult to get anything out of it.
Having received instructions from the coach, TES truly showed LPL viewers what the chaotic, high-paced style of LPL looks like in the next two games.
In summary, it boils down to two sentences:
One advantage: whoever rushes in the slowest will be in the back row.
Second: Whoever is slower runs to the front.
Under TES's suicidal team fight attack, SN was caught off guard and made to fight back in a very awkward manner, but they also won in a very frustrating way.
They are lenient on the other side, while they are conservative.
The DJ at the dance hall across the street is an autistic person.
What, are you bullying an honest person?
Although they won two games through their superior strategy, when the last game ended, everyone could see on the big screen that the entire TES team was smiling as they lost, while the winning SN team all had bitter faces.
This scene truly amused the audience.
For a moment, it was impossible to tell who had lost.
To put it simply, we won, but we didn't win completely.
Wow, so TES lost, but not completely, right?
[In the first game, I thought the King of the Plate was about to be possessed, but in the next two games, he just doubled his transformation back to normal. It's really hilarious.]
In other regions, HaiLeSong is already the most aggressive and unique support player. But compared to Roland, who is completely unrestrained and without pressure, he still seems a little too young.
Last game, Pyke support: 14/21/11
The more you kill, the more you send away.
Watching from Roland's first-person perspective, this guy was basically either feeding or on his way to feeding, leaving the SN team and the audience completely bewildered.
Generally speaking, supports use Flash to flash for others, but this guy's Pyke is quite down-to-earth. He flashes over when the enemy is low on health, misses his ultimate, and then goes back to base to respawn, showing off his good boy nature.
Unfortunately, the happy times were short-lived. After two carefree games, TES ultimately lost today's regular season match 1-2.
"Comfortable!"
"Indeed, it's a pity we can only play two games. It would be great if it were a best-of-five series."
"Hey, hey, hey, that's enough. Don't make it sound like we want to fight like this."
"Come on, your Ezreal was the one using his E to face the enemy the most, and you still have the nerve to criticize us." After complaining about his own AD carry, Roland packed his things and started preparing to go back with his teammates.
Although no one said it outright, they all understood that this moment of happiness might be the last one for the foreseeable future.
After RNG's matches, the playoffs will begin.
The LPL playoffs are completely different in intensity from the regular season.
Here's some good news: the S10 Summer Split playoffs are now a double-elimination format, meaning that TES, currently ranked first, essentially has a built-in resurrection item.
The bad news is that the double-elimination format is well-suited for teams that get stronger with each match. Judging from previous World Championships, LPL teams are generally slow-paced teams. This doesn't mean the game is slow, but rather that the teams take a long time to get into form. With the double-elimination format as a foundation, each team will gradually adjust to their strongest performance by the end.
Well, there's another hidden benefit.
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