You actually want me to...
Page 97
A+Q [Shield of Dawn] +A
Without any hesitation, level two players must seize any opportunity to attack!
At the same moment that the Leona used her E skill to hit him, Green Hair quickly used Ctrl+E to instantly learn the E skill Gray Shield at level 2.
Under the combo of the female character, Tahm Kench's gray health bar quietly lit up.
This is the final, and even a small detail has shown the ample preparation and contingency plans made by both teams.
However... Green Hair was soon taken aback.
Because his gray health bar was accumulating at an unbelievable speed. Only then did the green-haired guy finally realize what he had overlooked: this Leona's talent was different from other Leonas!
With Ignite applied, Draven activated W to accelerate and follow up with damage. In just two seconds, Tahm Kench was forced to activate Gray Shield and decisively Flash away while applying Exhaust.
Only after they realized that the enemy support had used both summoner spells did Aban and Ashui reluctantly retreat and continue to barely control the lane.
"What's going on? How come the enemy is dealing damage so fast?"
"Because of double cluster blades."
"what?"
After hearing his support's words, Loken belatedly checked the enemy's information and saw their unusual talents.
Draven is one thing, but what's the point of your Leona bringing Hail of Blades?
A female version of Ip Man?
Seeing the advantage gained in the laning phase, Roland finally breathed a sigh of relief; he had guessed correctly.
The opponent can definitely see that you've changed your talents. However, this kind of Leona build with talents is rare at this stage, so few people know the burst damage this build can generate at level two, and that's where the opportunity lies.
The Conqueror skill provides three quick auto-attacks, Sudden Impact provides a small amount of armor reduction, and the key is the Ghost Poro. If you place a ward at the start of the game, the ward you placed will disappear and become a Ghost Poro when you reach level two in the bottom lane.
A single Ghost Poro provides the wearer with 1.2 points of attack power.
The combination of these three factors, along with Leona's own AQA reset mechanism, resulted in an incredibly fast burst of damage in the bot lane at level two in the early game.
Don't ask, it's a common technique used by solo players, essential for top and jungle players in flame wars.
The entire combo of punches brought Tahm Kench's health to a minimum. Although he still had some healing items, the enemy wouldn't dare to come up for a while.
"That's a good line of thinking for you, it's quite insightful."
"It's just that the enemy bot lane didn't have any burst damage, otherwise I would definitely have taken Aftershock. Top laner 369 should have retreated a bit, at least until Kago arrives before you go back to farm the lane."
"it is good."
The purpose of gaining an advantage in advance is to allow Roland to better consider the overall situation.
As mentioned before, limiting JDG requires limiting Kanavi, and there are two ways to limit him. The first is for the mid, top, and jungle to be stronger than the opponent's, and for the jungler to invade and gank him directly, disrupting his rhythm and forcing him to farm. The second is to seize the opportunity of his first gank and counter-gank him directly.
In this round, Roland used the second method.
Since Kanavi had already learned a lesson in the first game, namely that he would have a high probability of ganking top at level 3 in the early game, placing a ward slightly above the dragon pit before the minion wave spawns would perfectly detect his movement.
This habit was first proposed and spread in a video produced by someone named Yuan before the finals.
But that's just right.
These TES internet surfers really know how to spot someone.
JDG never dreamed that one day their ace player's habits would be analyzed so clearly by a video creator, and that their opponents would happen to see it too.
All I can say is that Yuan is probably one of those legendary "Chaoyang masses" (people living in Chaoyang District).
Having learned from his mistake in the previous game, Kanavi's strategy in the second game was bound to be the familiar approach of farming five jungle camps and then causing trouble across the entire map (actually, stealing experience). With two farms in the mid lane and the bot lane being too far away, the only lane Kanavi could gank this time was the top lane.
369 is the kind of guy who only listens to half of what you say unless you keep an eye on him. He'll back down immediately after a slight hesitation, just like how people usually talk about quitting masturbation, smoking, or losing weight. They usually respond at the beginning, but after a few days it's just a joke.
But if you keep an eye on him and mark him whenever you want, he will become a very well-behaved baby.
Although this move was stupid and a waste of time, there was no other way; TES had to do it now. After circumventing the vision, Karsa took advantage of having a river crab in the early game and was able to ambush Aatrox in the bush next to him.
The necessary vision has been established, and the necessary foreshadowing has been laid.
Now all he has to do is stay here quietly and wait for the bait to be caught.
Because, there is a legend circulating in the LPL during S10.
For the first fifteen minutes of the game, Casa is the radar!
Metamorphosis: Chapter Thirty-Four: To deal with the late game, you have to use late-game tactics, right EDG?
"Has it appeared again?"
"Kasa's radar has been activated again!" In the live stream, the two commentators couldn't help but exclaim as they watched the Lee Sin rushing towards the top lane.
Karsa is a bit outrageous. He can forcefully create an early lead for TES in the first fifteen minutes without relying much on his teammates, while simultaneously locking down the enemy jungler's route. You don't even need to watch the matches; just check out his streams, and you'll find he's practically glued to his radar during ranked games.
Unfortunately, the radar's usable time is too short, only 15 minutes, which is only the average time for men.
Although it wasn't a long time, for JDG's Kanavi in the early game, this radar was a bit too terrifying. Just as he finally arrived at the top lane, placed a ward, and reached Aatrox's side, a huge, thick, and hard object that would make any man envious suddenly rose up in front of Ornn, forcibly interrupting Ornn's actions.
The next second, a familiar person emerged from the unfamiliar bushes once again.
"Holy crap, is that troll already active?!" The moment Kanavi saw the enemy jungler appear, he immediately used Flash without thinking.
But it was too late.
Having waited for you for so long, how could I let you escape so easily?
The Q skill bit down the moment before Flash, and the instant Aatrox landed after Flash, he immediately followed up with another Q and then applied W.
When it comes to playing a defensive game, TES is definitely not as good as JDG.
But if we're talking about fighting, TES is way ahead of JDG.
In the original world's S10 Spring Split, TES had the highest damage per minute in the entire LPL, even surpassing IG. In this parallel world, with Roland's addition, they are even more terrifying.
Brawl Zone?
It's already in the shape of TES.
Ueno and Naruto worked together, using two Flashes to forcefully kill Lee Sin under the tower, and then retreated safely.
First Blood!
Simultaneously, the bottom lane launched an attack, and Leona initiated another hard engage, this time forcing Aphelios to activate both summoner spells and forcibly sending the opposing bottom lane back to base.
Green Hair is also in a real pain. Tahm Kench can only play a protective role at this stage. He can't do anything except watch himself and his teammates get engaged on. Unlike the Tahm Kench after the S11 rework, who can chase down and kill several people by himself.
Of course, the most annoying one is the opposing ADC.
If we're talking about a normal bot lane duo, even if Tahm Kench is a protective type, he's still at a disadvantage when paired with Aphelios, but getting kills from the enemy shouldn't be a problem.
But this one is different.
If they dare to trade kills with the other side, they'll be in big trouble.
If you give Draven a few kills early on, you might as well quit the game and just wait at home to reach 15. That's why when Roland goes in to fight, Green Hair and Loken usually don't dare to fight back.
"How were the results on the way up?"
"He's really messed up. We used two Flash spells just to kill him before he reached level four. He was only level three when he died."
"Nice, hurry home and come down to eat river crabs. I'll keep an eye on them for you."
"OK."
In this game, although TES had a strong lineup, they didn't face any offensive pressure.
Lee Sin is a mid-game champion; if he doesn't fare well in the early game, he'll only become weaker in the late game. This is Lee Sin without any buffs, and he's even been constantly nerfed. But Trundle is different; as time goes on, he only gets stronger, making him increasingly difficult for JDG to deal with.
With Aphelios being heavily nerfed due to a patch update, JDG's lineup is really not that great in the late game.
After controlling the river crab, the TES team didn't even bother to look at the dragon, letting Karsa continue farming and harassing the opponent.
JDG-specific strategy: Press and drag tactics
What is JDG's team style? They use a strong command system to exchange resources in the early game, control vision in the mid-game, and dominate team fights in the late game.
The core idea is to play it safe; you can refer to EDG's performance over a certain period of time.
Elemental dragons are one of their favorite resources to manage.
As mentioned before, the elemental dragons are not very significant before collecting all four, and the improvement is not that obvious. Therefore, when JDG played against other teams, either Kanavi would use his lane kills to trade for dragons if he had an advantage, maintaining the team's late-game capability through elemental dragons; or if he didn't have an advantage, he would simply give up the dragons, using resources to trade for the opponent's side lane turrets.
Although it seems like there's nothing wrong with it, the players online are stable. As long as they don't lose money, they can either supplement their economy or use elemental dragons to fill the gaps, so they can play comfortably no matter how they want.
However, TES never intended to give him a choice.
I'm not taking the elemental dragon either.
Instead of focusing on the defensive towers, I started applying pressure on the lanes.
As for jungling? Isn't there a radar to track them for the first fifteen minutes?
To put it bluntly, it's like dragging you into self-destruction.
To be clear, if you don't start taking the first dragon until ten minutes or later, then you're actually losing out on that elemental dragon. Assuming a dragon spawns every six minutes, even if you control all three dragons after that, it will be 28 minutes before you can get the dragon soul.
This point in time is a sign that both sides are beginning to enter the later stages of the game.
It's not that the Dragon Soul is useless in the late game, it's just that in the mid-game, when JDG is at its strongest and most proficient, you no longer have map resources to force me to engage in team fights with you.
28 minutes ago, you can take the elemental dragons if you want, I can completely ignore you, I just need to guard your last dragon. This is still the worst option, because it is rare for the opponent to take all four dragons.
The Dragon is a different story, because the Dragon reduces both physical and magical resistance.
Having realized this, TES wasn't in a hurry at all. Taking advantage of their first kill, Karsa pulled out Tiamat and started spamming it, constantly chasing after the jungler in their jungle.
Dragon? That will only slow down my jungle clearing speed.
With TES's clearly defined tactics, Kanavi's early game development was completely stifled, and the advantages of the top and bottom lanes gradually increased. As for the two farmers in the mid lane, they could only farm and could not change the course of the battle at all.
Signs of chronic death.
I'm almost sixty.
"Okay, I'll come down to the bottom lane right away to help with the tower dive. This might be a 5v5 situation." Karsa replied after glancing at his gold.
"Huh? I didn't say we were going to gank the bot lane. Wouldn't ganking mid be better?"
"???"
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